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author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
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committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
commit | 288490094a7fe9167747dc78d416940759a31197 (patch) | |
tree | 53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/merchants/shuriken_maker.txt | |
parent | 8ec1c47aed09c90343949d57c92760ba84738a46 (diff) | |
download | hercules-288490094a7fe9167747dc78d416940759a31197.tar.gz hercules-288490094a7fe9167747dc78d416940759a31197.tar.bz2 hercules-288490094a7fe9167747dc78d416940759a31197.tar.xz hercules-288490094a7fe9167747dc78d416940759a31197.zip |
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/merchants/shuriken_maker.txt')
-rw-r--r-- | npc/merchants/shuriken_maker.txt | 320 |
1 files changed, 160 insertions, 160 deletions
diff --git a/npc/merchants/shuriken_maker.txt b/npc/merchants/shuriken_maker.txt index 1ae9583b1..2e09ff24a 100644 --- a/npc/merchants/shuriken_maker.txt +++ b/npc/merchants/shuriken_maker.txt @@ -1,161 +1,161 @@ -//===== eAthena Script ========================================
-//= Shuriken Blacksmith
-//===== By: ==================================================
-//= Au{R}oN
-//===== Current Version: =====================================
-//= 1.2c
-//===== Compatible With: =====================================
-//= eAthena 1.0+
-//===== Description: =========================================
-//= Shuriken Weapon Maker.
-//===== Additional Comments: =================================
-//= Converted from Aegis
-//= 1.0 Added the 4 Shuriken. [Au{R}oN]
-//= 1.1 Fix getitem bugs and add if ninja job check. [Au{R}oN]
-//= 1.2 more bugs fixed,wrong labels, missing stuf, etc[Lupus]
-//= 1.2a added missing next;
-//= 1.2b Thanks to $ephiroth, fixed wrong ingredient lists
-//============================================================
-
-que_ng.gat,22,62,3 script Taitsu 709,{
-
- mes "[Taitsu]";
- if(Class!=Job_Ninja){
- mes "Sorry, but I can use my ability only for Ninja Class.";
- close;
- }
- mes "Hello";
- mes "I'm Taitsu, the Blacksmith of Fuuma Ninja.";
- next;
- mes "[Taitsu]";
- mes "Due to a burst of interest, my life became very miserable.";
- mes "So, I'm taking everything from the beginning, but haven't made weapon in a long time...";
- next;
- mes "[Taitsu]";
- mes "However, in terms of making Fuuma weapons, no one can make them any better then mine.";
- mes "Here, take a look.";
- next;
- menu "Fuuma Shuriken Beneki",M_BENEKI,"Fuuma Shuriken Daisharin",M_DAIS,
- "Fuuma Shuriken Daisharin [4]",M_DAIS4,"Fuuma Shuriken Rekka",M_REKKA;
-
-//=====================BENEKI========================
-M_BENEKI:
- mes "[Taitsu]";
- mes "For making ^FF0000Fuuma Shuriken Beneki^000000";
- mes "you need these items:";
- mes "50 Steel, 20 Harpy's Feathers, 5 Oridecon, and 90.000z.";
- mes "Do you want it?";
- next;
- menu "Yes",-,"No Thanks",M_NOPE;
-
- mes "[Taitsu]";
- mes "So let me check for your items...";
- set @z,90000;
- if(Zeny < @z) goto L_NOZENY;
- if(countitem(999)<50 || countitem(7115)<20 || countitem(984)<5) goto L_NOITEMS;
- set Zeny,Zeny-@z;
- delitem 999,50;
- delitem 7115,20;
- delitem 984,5;
- next;
- getitem 13300,1;
- mes "[Taitsu]";
- mes "Ok, enjoy with your new weapon.";
- close;
-
-//=====================DAISHARIN========================
-M_DAIS:
- mes "[Taitsu]";
- mes "For making ^FF0000Fuuma Shuriken Daisharin^000000";
- mes "you need these items:";
- mes "30 Steel, 100 Tassels, 2 Oridecon, and 40.000z.";
- mes "Do you want it?";
- next;
- menu "Yes",-,"No Thanks",M_NOPE;
-
- mes "[Taitsu]";
- mes "So let me check for your items...";
- set @z,40000;
- if(Zeny < @z) goto L_NOZENY;
- if(countitem(999)<30 || countitem(7301)<100 || countitem(984)<2) goto L_NOITEMS;
- set Zeny,Zeny-@z;
- delitem 999,30;
- delitem 7301,100;
- delitem 984,2;
- next;
- getitem 13301,1;
- mes "[Taitsu]";
- mes "Ok, enjoy with your new weapon.";
- close;
-
-//=====================DAISHARIN4========================
-M_DAIS4:
- mes "[Taitsu]";
- mes "For making ^FF0000Fuuma Shuriken Daisharin[4]^000000";
- mes "you need these items:";
- mes "20 Cracked Diamonds, 1 Fuuma Shuriken Daisharin, 3 Oridecon, and 40.000z.";
- mes "Do you want it?";
- next;
- menu "Yes",-,"No Thanks",M_NOPE;
-
- mes "[Taitsu]";
- mes "So let me check for your items...";
- set @z,40000;
- if(Zeny < @z) goto L_NOZENY;
- if(countitem(733)<20 || countitem(13301)<1 || countitem(984)<3) goto L_NOITEMS;
- set Zeny,Zeny-@z;
- delitem 733,20;
- delitem 13301,1;
- delitem 984,3;
- next;
- getitem 13302,1;
- mes "[Taitsu]";
- mes "Ok, enjoy with your new weapon.";
- close;
-
-//=====================REKKA========================
-M_REKKA:
- mes "[Taitsu]";
- mes "For making ^FF0000Fuuma Shuriken Rekka^000000";
- mes "you need these items:";
- mes "50 Steel, 100 Live Coal, 100 Burning Heart, 50 Burning Stone and 78.000z.";
- mes "Do you want it?";
- next;
- menu "Yes",-,"No Thanks",M_NOPE;
-
- mes "[Taitsu]";
- mes "So let me check for your items...";
- set @z,78000;
- if(Zeny < @z) goto L_NOZENY;
- if(countitem(999)<50 || countitem(7098)<100 || countitem(7097)<100 || countitem(7521)<50) goto L_NOITEMS;
- set Zeny,Zeny-@z;
- delitem 999,50;
- delitem 7098,100;
- delitem 7097,100;
- delitem 7521,50;
- next;
- getitem 13303,1;
- mes "[Taitsu]";
- mes "Ok, enjoy with your new weapon.";
- close;
-
-//=====================I'M SORRY========================
-L_NOITEMS:
- next;
- mes "[Taitsu]";
- mes "Sorry, but you don't have all the required items.";
- emotion e_sry;
- close;
-
-L_NOZENY:
- next;
- mes "[Taitsu]";
- mes "I'm sorry, but you need "+@z+"z";
- emotion e_cash;
- close;
-
-M_NOPE:
- mes "[Taitsu]";
- mes "OK, came back when you want.";
- close;
+//===== eAthena Script ======================================== +//= Shuriken Blacksmith +//===== By: ================================================== +//= Au{R}oN +//===== Current Version: ===================================== +//= 1.2c +//===== Compatible With: ===================================== +//= eAthena 1.0+ +//===== Description: ========================================= +//= Shuriken Weapon Maker. +//===== Additional Comments: ================================= +//= Converted from Aegis +//= 1.0 Added the 4 Shuriken. [Au{R}oN] +//= 1.1 Fix getitem bugs and add if ninja job check. [Au{R}oN] +//= 1.2 more bugs fixed,wrong labels, missing stuf, etc[Lupus] +//= 1.2a added missing next; +//= 1.2b Thanks to $ephiroth, fixed wrong ingredient lists +//============================================================ + +que_ng.gat,22,62,3 script Taitsu 709,{ + + mes "[Taitsu]"; + if(Class!=Job_Ninja){ + mes "Sorry, but I can use my ability only for Ninja Class."; + close; + } + mes "Hello"; + mes "I'm Taitsu, the Blacksmith of Fuuma Ninja."; + next; + mes "[Taitsu]"; + mes "Due to a burst of interest, my life became very miserable."; + mes "So, I'm taking everything from the beginning, but haven't made weapon in a long time..."; + next; + mes "[Taitsu]"; + mes "However, in terms of making Fuuma weapons, no one can make them any better then mine."; + mes "Here, take a look."; + next; + menu "Fuuma Shuriken Beneki",M_BENEKI,"Fuuma Shuriken Daisharin",M_DAIS, + "Fuuma Shuriken Daisharin [4]",M_DAIS4,"Fuuma Shuriken Rekka",M_REKKA; + +//=====================BENEKI======================== +M_BENEKI: + mes "[Taitsu]"; + mes "For making ^FF0000Fuuma Shuriken Beneki^000000"; + mes "you need these items:"; + mes "50 Steel, 20 Harpy's Feathers, 5 Oridecon, and 90.000z."; + mes "Do you want it?"; + next; + menu "Yes",-,"No Thanks",M_NOPE; + + mes "[Taitsu]"; + mes "So let me check for your items..."; + set @z,90000; + if(Zeny < @z) goto L_NOZENY; + if(countitem(999)<50 || countitem(7115)<20 || countitem(984)<5) goto L_NOITEMS; + set Zeny,Zeny-@z; + delitem 999,50; + delitem 7115,20; + delitem 984,5; + next; + getitem 13300,1; + mes "[Taitsu]"; + mes "Ok, enjoy with your new weapon."; + close; + +//=====================DAISHARIN======================== +M_DAIS: + mes "[Taitsu]"; + mes "For making ^FF0000Fuuma Shuriken Daisharin^000000"; + mes "you need these items:"; + mes "30 Steel, 100 Tassels, 2 Oridecon, and 40.000z."; + mes "Do you want it?"; + next; + menu "Yes",-,"No Thanks",M_NOPE; + + mes "[Taitsu]"; + mes "So let me check for your items..."; + set @z,40000; + if(Zeny < @z) goto L_NOZENY; + if(countitem(999)<30 || countitem(7301)<100 || countitem(984)<2) goto L_NOITEMS; + set Zeny,Zeny-@z; + delitem 999,30; + delitem 7301,100; + delitem 984,2; + next; + getitem 13301,1; + mes "[Taitsu]"; + mes "Ok, enjoy with your new weapon."; + close; + +//=====================DAISHARIN4======================== +M_DAIS4: + mes "[Taitsu]"; + mes "For making ^FF0000Fuuma Shuriken Daisharin[4]^000000"; + mes "you need these items:"; + mes "20 Cracked Diamonds, 1 Fuuma Shuriken Daisharin, 3 Oridecon, and 40.000z."; + mes "Do you want it?"; + next; + menu "Yes",-,"No Thanks",M_NOPE; + + mes "[Taitsu]"; + mes "So let me check for your items..."; + set @z,40000; + if(Zeny < @z) goto L_NOZENY; + if(countitem(733)<20 || countitem(13301)<1 || countitem(984)<3) goto L_NOITEMS; + set Zeny,Zeny-@z; + delitem 733,20; + delitem 13301,1; + delitem 984,3; + next; + getitem 13302,1; + mes "[Taitsu]"; + mes "Ok, enjoy with your new weapon."; + close; + +//=====================REKKA======================== +M_REKKA: + mes "[Taitsu]"; + mes "For making ^FF0000Fuuma Shuriken Rekka^000000"; + mes "you need these items:"; + mes "50 Steel, 100 Live Coal, 100 Burning Heart, 50 Burning Stone and 78.000z."; + mes "Do you want it?"; + next; + menu "Yes",-,"No Thanks",M_NOPE; + + mes "[Taitsu]"; + mes "So let me check for your items..."; + set @z,78000; + if(Zeny < @z) goto L_NOZENY; + if(countitem(999)<50 || countitem(7098)<100 || countitem(7097)<100 || countitem(7521)<50) goto L_NOITEMS; + set Zeny,Zeny-@z; + delitem 999,50; + delitem 7098,100; + delitem 7097,100; + delitem 7521,50; + next; + getitem 13303,1; + mes "[Taitsu]"; + mes "Ok, enjoy with your new weapon."; + close; + +//=====================I'M SORRY======================== +L_NOITEMS: + next; + mes "[Taitsu]"; + mes "Sorry, but you don't have all the required items."; + emotion e_sry; + close; + +L_NOZENY: + next; + mes "[Taitsu]"; + mes "I'm sorry, but you need "+@z+"z"; + emotion e_cash; + close; + +M_NOPE: + mes "[Taitsu]"; + mes "OK, came back when you want."; + close; }
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