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authorL0neW0lf.eAthena <L0neW0lf.eAthena@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-10-26 19:50:33 +0000
committerL0neW0lf.eAthena <L0neW0lf.eAthena@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-10-26 19:50:33 +0000
commit53453425e64412f22734ae9a783c853a3f17027e (patch)
tree2c236f60f8f68d9e272ef71e3058c1a3452b6993 /npc/merchants/renters.txt
parentb6620108c8dc2b0e394462a7d32cc77a446dddee (diff)
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* Added Rune Knight job quest, and mount rental NPC.
* Added Rune Knight skill updates, and supporting information for r14983. * Updated Emperium to be plant-mode. * Updated item database with RE stats. * Added new constants to const.txt. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/renewal@14984 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/merchants/renters.txt')
-rw-r--r--npc/merchants/renters.txt126
1 files changed, 126 insertions, 0 deletions
diff --git a/npc/merchants/renters.txt b/npc/merchants/renters.txt
index e67bef27f..cc3ef5e58 100644
--- a/npc/merchants/renters.txt
+++ b/npc/merchants/renters.txt
@@ -19,6 +19,7 @@
//= 1.5a: Small fix (Falcon Taming -> Falcon Mastery) [Komurka]
//= 1.6: Moved the Falcon Master to Hugel [Poki#3]
//= 1.7 Updated to Aegis 10.3 standards. [L0ne_W0lf]
+//= 1.8 Added 3rd Job creature NPCs (Dragon/Gryphon) [L0ne_W0lf]
//============================================================
// PecoPeco Breeder (for Knights)-------------------------------------------
@@ -200,3 +201,128 @@ hu_in01,381,304,5 script Falcon Breeder#hnt 105,{
close;
}
}
+
+// Dragon Breeder on the Rune Knight job change map, couldn't find NPC on iRO.
+/*
+job3_rune01,88,62,5 script Dragon Breeder 105,{
+ mes "[Dragon Breeder]";
+ if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_H || Class == Job_Baby_Rune) {
+ mes "Welcome. Would you like to rent a Dragon?";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ //if (!getskilllv("RK_DRAGONTRAINING")) {
+ if (!getskilllv("KN_RIDING")) {
+ mes "[Dragon Breeder]";
+ mes "Please learn how to ride a Dragon first.";
+ close;
+ }
+ if (checkriding()) {
+ mes "[Dragon Breeder]";
+ mes "You already have a Dragon.";
+ close;
+ }
+ setdragon;
+ close;
+ case 2:
+ mes "[Dragon Breeder]";
+ mes "I see. Then have a great day.";
+ close;
+ }
+ }
+ else {
+ mes "What are you doing here?";
+ mes "Only Rune Knights can rent a Dragon.";
+ close;
+ }
+}
+*/
+
+// Dragon/Gryphon Master
+prontera,130,213,5 script Riding Creature Master 105,{
+ mes "[Riding Creature Master]";
+ if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_H || Class == Job_Baby_Rune) {
+ mes "Welcome. Would you like to rent a Dragon?";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ //if (!getskilllv("RK_DRAGONTRAINING")) {
+ if (!getskilllv("KN_RIDING")) {
+ mes "[Riding Creature Master]";
+ mes "Please learn how to ride a Dragon first.";
+ close;
+ }
+ if (checkriding()) {
+ mes "[Riding Creature Master]";
+ mes "You already have a Dragon.";
+ close;
+ }
+ setdragon;
+ close;
+ case 2:
+ mes "[Riding Creature Master]";
+ mes "I see. Then have a great day.";
+ close;
+ }
+ }
+/*
+ else if (Class == Job_Royal_Guard || Class == Job_Royal_Guard_H || Class == Job_Baby_Guard) {
+ mes "Welcome. Would you like to rent a Gryphon?";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ if(!getskilllv("KN_RIDING")) {
+ mes "[Riding Creature Master]";
+ mes "Please learn how to ride a Gryphon first.";
+ close;
+ }
+ else if (checkriding()) {
+ mes "[Riding Creature Master]";
+ mes "You already have a Gryphon.";
+ close;
+ }
+ setriding;
+ close;
+ case 2:
+ mes "[Riding Creature Master]";
+ mes "I see. Then have a great day.";
+ close;
+ }
+ }
+*/
+ else {
+ mes "I'm here to provide Rune Knights and Royal Guards with riding creatures.";
+ close;
+ }
+}
+
+// Peco removing NPC
+prontera,125,208,5 script Peco Peco Remover 105,{
+ mes "[Soldier]";
+ mes "If you're unable to dismount from a Peco Peco";
+ mes "for some unknown reason,";
+ mes "please feel free to use my services.";
+ if (checkriding()) {
+ next;
+ mes "[Soldier]";
+ mes "You're riding a Peco Peco.";
+ mes "Would you like to dismount?";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ setriding 0;
+ mes "[Soldier]";
+ mes "Say, how does it feel to";
+ mes "step on the ground on your own";
+ mes "feet again?";
+ close;
+ case 2:
+ mes "[Soldier]";
+ mes "I see. Please feel free to ask me";
+ mes "if you change your mind.";
+ close;
+ }
+ }
+ close;
+}
+