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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-07-12 00:51:19 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-07-12 00:51:19 +0000 |
commit | 7585536e71a1cb925e0e156b58038386e3938fd4 (patch) | |
tree | 229629671e7f6839b6cde17b835c265476aff0bb /npc/merchants/refine.txt | |
parent | 7c3fee2d09294b39d166d67cdae6aaa3b7b03e30 (diff) | |
download | hercules-7585536e71a1cb925e0e156b58038386e3938fd4.tar.gz hercules-7585536e71a1cb925e0e156b58038386e3938fd4.tar.bz2 hercules-7585536e71a1cb925e0e156b58038386e3938fd4.tar.xz hercules-7585536e71a1cb925e0e156b58038386e3938fd4.zip |
* Updated Refiner function. cleaner, and less dated.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12940 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/merchants/refine.txt')
-rw-r--r-- | npc/merchants/refine.txt | 478 |
1 files changed, 187 insertions, 291 deletions
diff --git a/npc/merchants/refine.txt b/npc/merchants/refine.txt index d91b608b5..c1cb37802 100644 --- a/npc/merchants/refine.txt +++ b/npc/merchants/refine.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Syrus22 (1.1) dafide18 (1.4) Skotlex (1.5) //===== Current Version: ===================================== -//= 2.3 +//= 2.4 //===== Compatible With: ===================================== //= Any Athena Version //===== Description: ========================================= @@ -43,6 +43,7 @@ //= 2.2b - Changed name from "Pharacon" to "Phracon". [Samuray22] // - Thanks to Barron-Monster. //= 2.3 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] +//= 2.4 Updated Refiner function. cleaner, and less dated. [L0ne_w0lf] //============================================================ @@ -231,165 +232,82 @@ function script refinemain { mes "[" + @name$ + "]"; mes "I am the Armsmith... I can refine any weapon or piece of armor you choose!"; mes "Which piece of equipment do you want to refine?"; - M_Menu: next; - menu getequipname(1),PART1,getequipname(2),PART2,getequipname(3),PART3,getequipname(4),PART4,getequipname(5),PART5, - getequipname(6),PART6,getequipname(7),PART7,getequipname(8),PART8,getequipname(9),PART9,getequipname(10),PART10; - //Head Gear - PART1: - set @part,1; - if (getequipisequiped(1)) goto CHECK1; - mes "[" + @name$ + "]"; - mes "Do you want me to refine your dumb brain?"; - emotion 6; - goto M_Menu; - //Armor - PART2: - set @part,2; - if (getequipisequiped(2)) goto CHECK1; + set @menu$,""; + for( set @i,1; @i < 11; set @i,@i+1 ){ + set @menu$,@menu$+(getequipisequiped(@i) ? getequipname(@i) : "")+":"; + } + set @part,select(@menu$); + if(!getequipisequiped(@part)) { mes "[" + @name$ + "]"; mes "Do you want me to melt your body with blazing heat...?"; emotion 6; - goto M_Menu; - //Left Hand - PART3: - set @part,3; - if (getequipisequiped(3)) goto CHECK1; - mes "[" + @name$ + "]"; - mes "I can't make your left hand into an ultimate weapon..."; - emotion 4; - goto M_Menu; - //Right Hand - PART4: - set @part,4; - if (getequipisequiped(4)) goto CHECK1; - mes "[" + @name$ + "]"; - mes "I can't make your right hand into an ultimate weapon..."; - emotion 4; - goto M_Menu; - //Garment - PART5: - set @part,5; - if (getequipisequiped(5)) goto CHECK1; - mes "[" + @name$ + "]"; - mes "Look here... you don't have any Garments on..."; - goto M_Menu; - //Foot Gear - PART6: - set @part,6; - if (getequipisequiped(6)) goto CHECK1; - mes "[" + @name$ + "]"; - mes "Ack!! Those are some stinky feet. I definitely can't refine those... uck!!"; - emotion 16; - goto M_Menu; - //Accessory1 - PART7: - set @part,7; - if (getequipisequiped(7)) goto CHECK1; - mes "[" + @name$ + "]"; - mes "What do you mean by Accessory? Which One?"; - emotion 20; - goto M_Menu; - //Accessory2 - PART8: - set @part,8; - if (getequipisequiped(8)) goto CHECK1; + close; + } + //Check if the item is refinable... + if(!getequipisenableref(@part)) { mes "[" + @name$ + "]"; - mes "What do you mean by Accessory? Which One?"; - emotion 20; - goto M_Menu; - PART9: - set @part,9; - if (getequipisequiped(9)) goto CHECK1; + mes "I can't work on this item..."; + close; + } + //Check if the item is identified... (Don't know why this is in here... but kept it anyway) + if(!getequipisidentify(@part)) { mes "[" + @name$ + "]"; - mes "What do you want from me? There's nothing equipped there..."; - emotion 20; - goto M_Menu; - PART10: - set @part,10; - if (getequipisequiped(10)) goto CHECK1; + mes "You must appraise this item first."; + close; + } + //Check to see if the items is already +10 + if(getequiprefinerycnt(@part) >= 10) { mes "[" + @name$ + "]"; - mes "What do you want from me? There's nothing equipped there..."; - emotion 20; - goto M_Menu; - -//Check if the item is refinable... -CHECK1: - if(getequipisenableref(@part)) goto CHECK2; - mes "[" + @name$ + "]"; - mes "I can't work on this item..."; - close; - -//Check if the item is identified... (Don't know why this is in here... but kept it anyway) -CHECK2: - if(getequipisidentify(@part)) goto CHECK3; - mes "[" + @name$ + "]"; - mes "You must appraise this item first."; - close; - -//Check to see if the items is already +10 -CHECK3: - if(getequiprefinerycnt(@part) < 10) goto REFINE0; - mes "[" + @name$ + "]"; - mes "This weapon is already at its maximum level and can no longer be refined."; - close; - -//Refine Armor -REFINE0: + mes "This weapon is already at its maximum level and can no longer be refined."; + close; + } set @refineitemid, getequipid(@part); // save id of the item set @refinerycnt, getequiprefinerycnt(@part); //save refinery count - if(getequipweaponlv(@part) > 0) goto REFINE1; - set @matname$,"Elunium"; - set @material,985; - set @price,2000; - set @safe,4; - if(@features == 1) goto L_refinefeatures; - goto L_refinenormal; -//Refine Level 1 Weapon -REFINE1: - if(getequipweaponlv(@part) > 1) goto REFINE2; - set @matname$,"Phracon"; - set @material,1010; - set @price,50; - set @safe,7; - if(@features == 1) goto L_refinefeatures; - goto L_refinenormal; -//Refine Level 2 Weapon -REFINE2: - if(getequipweaponlv(@part) > 2) goto REFINE3; - set @matname$,"Emveretarcon"; - set @material,1011; - set @price,200; - set @safe,6; - if(@features == 1) goto L_refinefeatures; - goto L_refinenormal; -//Refine Level 3 Weapon -REFINE3: - if(getequipweaponlv(@part) > 3) goto REFINE4; - set @matname$,"Oridecon"; - set @material,984; - set @price,5000; - set @safe,5; - if(@features == 1) goto L_refinefeatures; - goto L_refinenormal; -//Refine Level 4 Weapon -REFINE4: - set @matname$,"Oridecon"; - set @material,984; - set @price,20000; - set @safe,4; + switch(getequipweaponlv(@part)){ + case 0: //Refine Armor + set @price,2000; + set @material,985; + set @safe,4; + break; + case 1: //Refine Level 1 Weapon + set @price,50; + set @material,1010; + set @safe,7; + break; + case 2: //Refine Level 2 Weapon + set @price,200; + set @material,1011; + set @safe,6; + break; + case 3: //Refine Level 3 Weapon + set @price,5000; + set @material,984; + set @safe,5; + break; + case 4: //Refine Level 4 Weapon + set @price,20000; + set @material,984; + set @safe,4; + break; + case 5: //Refine other stuff? + set @price,2000; + set @material,985; + set @safe,4; + break; + } if(@features == 1) goto L_refinefeatures; - goto L_refinenormal; - -L_refinenormal: mes "[" + @name$ + "]"; - mes "To refine this stuff, I need ^ff9999" + @matname$ + "^000000 and the fee " + @price + " Zeny."; + mes "To refine this stuff, I need ^ff9999" + getitemname(@material) + "^000000 and the fee " + @price + " Zeny."; mes "Continue?"; next; - menu "Yes",-,"No",Lcancel; - - if (getequippercentrefinery(@part) == 100) goto L_Sub; + if(select("Yes:No") == 2){ + mes "[" + @name$ + "]"; + mes "You said so..Hmm so be it..."; + close; + } + if(getequippercentrefinery(@part) < 100) { mes "[" + @name$ + "]"; mes "Hmm... Hold on! This piece of equipment has already been refined to its maximum safety level."; mes "I must warn you if it is refined ANYMORE, It could be DESTROYED and become USELESS!!"; @@ -397,18 +315,48 @@ L_refinenormal: mes "["+@name$+"]"; mes "Do you still wish you refine it? If so I will not be able to guarantee my work..."; next; - menu "Yes",-,"No",Lcancel1; - - L_Sub: - if ((countitem(@material) < 1) || (Zeny < @price)) goto Lcancel2; - set Zeny,Zeny-@price; - delitem @material,1; - -Lrefine: - if (getequipisequiped(@part) == 0) goto LNoItem; // hacker has removed the item (not changed, why?) - if (getequipid(@part) != @refineitemid) goto LNoFake; // hacker has changed the item - if (getequiprefinerycnt(@part) != @refinerycnt) goto LNoFake; // hacker has changed the item - if (getequippercentrefinery(@part) <= rand(100)) goto Lfail; + if(select("Yes:No") == 2){ + mes "[" + @name$ + "]"; + mes "Good Choice."; + mes "Ah... good choice. I'd feel awful if I'd destroyed another persons piece of equipment with my own hands."; + close; + } + } + if((countitem(@material) < 1) || (Zeny < @price)) { + mes "[" + @name$ + "]"; + mes "Is that all you got? Unfortunately I can't work for you at a lower price. Try putting yourself in my shoes."; + close; + } + set Zeny,Zeny-@price; + delitem @material,1; + if(getequipisequiped(@part) == 0) { // hacker has removed the item (not changed, why?) + mes "[" + @name$ + "]"; + mes "Look here... you don't have any Items on..."; + close; + } + if(getequiprefinerycnt(@part) != @refinerycnt || getequipid(@part) != @refineitemid) { // hacker has changed the item + mes "[" + @name$ + "]"; + mes "Clan... No, but Did you imagine I could be so stupid !?!"; + mes "You have changed it..."; + mes "Go out before I stun you with my Hammer!!!"; + close; + } + if(getequippercentrefinery(@part) <= rand(100)) { + mes "[" + @name$ + "]"; + mes "Clang! Clang! Clang!"; + failedrefitem @part; + next; + mes "["+@name$+"]"; + mes "Aaahhh!! Oh no...!!"; + emotion 16; + next; + mes "["+@name$+"]"; + mes "Eh..Ehem... I'm sorry but the refining process ^ff0000failed^000000."; + next; + mes "["+@name$+"]"; + mes "I am deeply ashamed of what I've done... but I DID warn you earlier about the risks."; + close; + } mes "["+@name$+"]"; mes "Clang! Clang! Clang!"; successrefitem @part; @@ -418,151 +366,99 @@ Lrefine: emotion 21; close; -Lfail: - mes "[" + @name$ + "]"; - mes "Clang! Clang! Clang!"; - failedrefitem @part; - next; - mes "["+@name$+"]"; - mes "Aaahhh!! Oh no...!!"; - emotion 16; - next; - mes "["+@name$+"]"; - mes "Eh..Ehem... I'm sorry but the refining process ^ff0000failed^000000."; - next; - mes "["+@name$+"]"; - mes "I am deeply ashamed of what I've done... but I DID warn you earlier about the risks."; - close; - -LNoItem: - mes "[" + @name$ + "]"; - mes "Look here... you don't have any Items on..."; - close; - -LNoFake: - mes "[" + @name$ + "]"; - mes "Clan... No, but Did you imagine I could be so stupid !?!"; - mes "You have changed it..."; - mes "Go out before I stun you with my Hammer!!!"; - close; - -Lcancel: - mes "[" + @name$ + "]"; - mes "You said so..Hmm so be it..."; - close; - -Lcancel1: - mes "[" + @name$ + "]"; - mes "Good Choice."; - mes "Ah... good choice. I'd feel awful if I'd destroyed another persons piece of equipment with my own hands."; - close; - -Lcancel2: - mes "[" + @name$ + "]"; - mes "Is that all you got? Unfortunately I can't work for you at a lower price. Try putting yourself in my shoes."; - close; - // New Refining Functions ======================== L_refinefeatures: - if(getequiprefinerycnt(@part) >= @safe) goto Lnosafe; - mes "[" + @name$ + "]"; - mes "I can refine this to the safe limit or a desired number of times... it's your choice..."; - next; - menu "To the safe limit please.",Lsafe,"I'll decide how many times.",Lnosafe,"I've changed my mind...",Lcancel; - -Lsafe: - set @refinecnt,@safe - getequiprefinerycnt(@part); - set @fullprice,@price * @refinecnt; - mes "[" + @name$ + "]"; - mes "That will cost you " + @refinecnt + " " + @matname$ + " and " + @fullprice + " Zeny. Is that ok?"; - next; - menu "Yes",-,"No...",Lcancel; - if((countitem(@material) < @refinecnt) || (Zeny < @fullprice)) goto Lcancel2; - set Zeny,Zeny - @fullprice; - delitem @material,@refinecnt; - goto L_refinesafe; - -Lnosafe: - mes "[" + @name$ + "]"; - mes "So how many times would you like me to refine your item?"; - next; - input @refinecnt; - if (@refinecnt<1) goto Lcancel3; //fixed by Lupus - set @refinecheck,@refinecnt + getequiprefinerycnt(@part); - if(@refinecheck > 10) goto Lcancel3; - set @fullprice,@price * @refinecnt; - mes "[" + @name$ + "]"; - mes "This will cost you " + @refinecnt + " " + @matname$ + " and " + @fullprice + " Zeny... Is that ok?"; - next; - menu "Yes...",-,"No...",Lcancel; - if(@refinecheck > @safe) goto Lwarn; - if((countitem(@material) < @refinecnt) || (Zeny < @fullprice)) goto Lcancel2; - set Zeny,Zeny - @fullprice; - delitem @material,@refinecnt; - goto L_refinenumber; - end; - - Lwarn: + if(getequiprefinerycnt(@part) < @safe) { + mes "[" + @name$ + "]"; + mes "I can refine this to the safe limit or a desired number of times... it's your choice..."; + next; + set @menu2,select("To the safe limit please.","I'll decide how many times.","I've changed my mind..."); + } else set @menu2,2; + switch(@menu2){ + case 1: + set @refinecnt,@safe - getequiprefinerycnt(@part); + break; + case 2: + next; + mes "[" + @name$ + "]"; + mes "So how many times would you like me to refine your item?"; + next; + input @refinecnt; + set @refinecheck,@refinecnt + getequiprefinerycnt(@part); + if (@refinecnt < 1 || @refinecheck > 10) { + mes "[" + @name$ + "]"; + mes "I can't refine this item that many times."; + close; + } + if(@refinecheck > @safe) { set @refinecheck,@refinecheck - @safe; mes "[" + @name$ + "]"; mes "This will try to refine the equipment " + @refinecheck + " times past the safe limit. Your equipment may be destroyed... is that ok?"; next; - menu "Yes",-,"No...",Lcancel1; - if((countitem(@material) < @refinecnt) || (Zeny < @fullprice)) goto Lcancel2; - set Zeny,Zeny - @fullprice; - delitem @material,@refinecnt; - goto L_refinenumber; - -Lcancel3: + if(select("Yes...","No...") == 2){ + mes "[" + @name$ + "]"; + mes "You said so..Hmm so be it..."; + close; + } + } + break; + case 3: + next; + mes "[" + @name$ + "]"; + mes "You said so..Hmm so be it..."; + close; + } + set @fullprice,@price * @refinecnt; mes "[" + @name$ + "]"; - mes "I can't refine this item that many times."; - close; - -// SubFunction: Safe Refine --------------------- -L_refinesafe: - if (getequipisequiped(@part) == 0) goto LNoItem; // hacker has removed the item (no changed, why?) - if (getequipid(@part) != @refineitemid) goto LNoFake; // hacker has changed the item - if (getequippercentrefinery(@part) < 100) goto LNoFake; // hacker has changed the item (it is not safe anymore) - mes "Clang, clang!!!"; - successrefitem @part; - emotion 21; - set @refinecnt,@refinecnt - 1; + mes "That will cost you " + @refinecnt + " " + @matname$ + " and " + @fullprice + " Zeny. Is that ok?"; next; - if(@refinecnt == 0) goto Lend; - goto L_refinesafe; - - Lend: + if(select("Yes","No...") == 2){ mes "[" + @name$ + "]"; - mes "All finished... Come again soon."; + mes "You said so..Hmm so be it..."; close; - -// SubFunction: Refine -L_refinenumber: - if (getequipisequiped(@part) == 0) goto LNoItem; // hacker has removed the item (no changed, why?) - if (getequipid(@part) != @refineitemid) goto LNoFake; // hacker has changed the item - mes "Clang, clang!!!"; - if (getequippercentrefinery(@part)<=rand(100)) goto Lfail_number; - successrefitem @part; - emotion 21; - set @refinecnt,@refinecnt - 1; - next; - if(@refinecnt == 0) goto Lend; - goto L_refinenumber; - - Lfail_number: - failedrefitem @part; - emotion 23; + } + if(countitem(@material) < @refinecnt || Zeny < @fullprice) { mes "[" + @name$ + "]"; - mes "WAHHHH!!! I'm so sorry... I warned you this could happen..."; - set @refinecnt,@refinecnt - 1; - if(@refinecnt == 0) goto Lend2; - mes "Here's the unused Zeny and Material back..."; - getitem @material,@refinecnt; - set @fullprice,@refinecnt * @price; - set Zeny,Zeny + @fullprice; - - Lend2: + mes "Is that all you got? Unfortunately I can't work for you at a lower price. Try putting yourself in my shoes."; close; + } + set Zeny,Zeny - @fullprice; + delitem @material,@refinecnt; + while(@refinecnt){ + if (getequipisequiped(@part) == 0) { + mes "[" + @name$ + "]"; + mes "Look here... you don't have any Items on..."; + close; + } + if (getequipid(@part) != @refineitemid || (@menu2 == 1 && getequippercentrefinery(@part) < 100)) { + mes "[" + @name$ + "]"; + mes "Clan... No, but Did you imagine I could be so stupid !?!"; + mes "You have changed it..."; + mes "Go out before I stun you with my Hammer!!!"; + close; + } + mes "Clang, clang!!!"; + if(@menu2 == 2 && getequippercentrefinery(@part) <= rand(100)) { + failedrefitem @part; + emotion 23; + mes "[" + @name$ + "]"; + mes "WAHHHH!!! I'm so sorry... I warned you this could happen..."; + set @refinecnt,@refinecnt - 1; + if(@refinecnt == 0) close; + mes "Here's the unused Zeny and Material back..."; + getitem @material,@refinecnt; + set @fullprice,@refinecnt * @price; + set Zeny,Zeny + @fullprice; + close; + } + successrefitem @part; + emotion 21; + set @refinecnt,@refinecnt - 1; + next; + } + mes "[" + @name$ + "]"; + mes "All finished... Come again soon."; + close; } |