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author | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:00:45 +0000 |
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committer | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:00:45 +0000 |
commit | a2675f07d7da22a7c6ae11f545bf8f671e785a82 (patch) | |
tree | 4b825dc642cb6eb9a060e54bf8d69288fbee4904 /npc/merchants/refine.txt | |
parent | b8801ae9585201eaaf9fdf80d9c7117ee18f52e2 (diff) | |
download | hercules-a2675f07d7da22a7c6ae11f545bf8f671e785a82.tar.gz hercules-a2675f07d7da22a7c6ae11f545bf8f671e785a82.tar.bz2 hercules-a2675f07d7da22a7c6ae11f545bf8f671e785a82.tar.xz hercules-a2675f07d7da22a7c6ae11f545bf8f671e785a82.zip |
Clearing trunk.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5091 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/merchants/refine.txt')
-rw-r--r-- | npc/merchants/refine.txt | 881 |
1 files changed, 0 insertions, 881 deletions
diff --git a/npc/merchants/refine.txt b/npc/merchants/refine.txt deleted file mode 100644 index c6d633350..000000000 --- a/npc/merchants/refine.txt +++ /dev/null @@ -1,881 +0,0 @@ -//===== eAthena Script ======================================= -//= Refining NPCs -//===== By: ================================================== -//= Syrus22 (1.1) -//===== Current Version: ===================================== -//= 1.3 -//===== Compatible With: ===================================== -//= Any Athena Version -//===== Description: ========================================= -//= Refining NPCs and Metal Salesmen. -//===== Additional Comments: ================================= -//= 1.0 by A bunch of people! -//= Syrus22 - Completely redid the script using functions... also -//= added the option for auto safe refining and multiple refining. -//= 1.1 Negative input bug fixed [Lupus] -//= 1.2 Added additional reparimen in morroc and payon. Added -//= Christopher the blacksmith in Geffen. Edited some dialogue [kobra_k88] -//= 1.3 New Payon Locations [Darkchild] -//= Corrected zeny subtraction thx to jpnmania77.[kobra_k88] -//= 1.3a Temporary corrected an expliot. Need to check sources -//= to fully fix bug [Shinigami] -//= Fixed repairman prices [shadowlady] -//============================================================ - - -//========================================================= -// Christopher: Geffen Blacksmith -//========================================================= -geffen_in.gat,110,172,2 script Christopher 63,{ - mes "[Christopher Guillenrow]"; - mes "Welcome to Christopher's Workshop. Ye can find all yer forging equipment here. So what can I help ye with?"; - M_Menu: - next; - menu "Purchase Anvil",M_0, "Purchase Forging Item",M_1, "Purchase Metal",M_2, "Purify Rough Ores",M_3, "Cancel",M_End; - - M_0: - mes "[Christopher Guillenrow]"; - mes "Higher quality Anvils gives ye a better chance ta make better weapons, ye know. But they cost more than yer typical ones."; - next; - menu "Anvil - 30000z.",sM_Anvil, "Oridecon Anvil - 120000z.",sM_OriAnvil, "Golden Anvil - 300000z.",sM_GolAnvil, - "Better Anvil than others",sM_BetAnvil, "Cancel",M_Menu; - - sM_Anvil: - if(Zeny < 30000) goto L_NoZeny; - mes "[Christopher Guillenrow]"; - mes "This is the cheapest one but it's very efficient."; - set Zeny, Zeny - 30000; - getitem 986,1; - next; - goto L_Thanks; - sM_OriAnvil: - if(Zeny < 120000) goto L_NoZeny; - mes "[Christopher Guillenrow]"; - mes "Ah! Ye have a good eye for anvils. This here is the proper anvil for a Blacksmith."; - set Zeny, Zeny - 120000; - getitem 987,1; - next; - goto L_Thanks; - sM_GolAnvil: - if(Zeny < 300000) goto L_NoZeny; - mes "[Christopher Guillenrow]"; - mes "This is the best anvil in my workshop! With this ye'll be the best Blasksmith in no time."; - set Zeny, Zeny - 300000; - getitem 988,1; - next; - goto L_Thanks; - sM_BetAnvil: - mes "[Christopher Guillenrow]"; - mes "I'm sorry but I don't have anything better than a Golden Anvil."; - mes "Maybe 'Ringgel' the legendary Anvil maker would have one... but he be a hard fellow ta find."; - close; - - M_1: - mes "[Christopher Guillenrow]"; - mes "A respectable Blacksmith uses fine tools. Ye will come ta know my tools as being the finest around!"; - mes "Choose anything you want."; - sM_Menu1: - next; - menu "Mini-Furnace - 150z.",sM_Furn, "Iron Hammer - 1000z.",sM_IrHam, "Golden Hammer - 3000z.",sM_GldHam, - "Oridecon Hammer - 5000z.",sM_OriHam, "Cancel",M_Menu; - - sM_Furn: - mes "[Christopher Guillenrow]"; - mes "This is a prerequisite for Metal refining!!"; - mes "So, how many do ye wish to buy? If you want to quit, please input the number '0'. However, you the maximum amount you can buy is 1000"; - set @input, 0; - input @input; - next; - if(@input < 1 ) goto sM_Menu1; - if(@input > 1000 ) goto sM_Max; - if(Zeny < 150 * @input) goto L_NoZeny; - set Zeny, Zeny - (150 * @input); - getitem 612, @input; - goto L_Thanks; - sM_IrHam: - if(Zeny < 1000) goto L_NoZeny; - set Zeny, Zeny - 1000; - getitem 613,1; - goto L_Thanks; - sM_GldHam: - if(Zeny < 3000) goto L_NoZeny; - set Zeny, Zeny - 3000; - getitem 614,1; - goto L_Thanks; - sM_OriHam: - if(Zeny < 5000) goto L_NoZeny; - set Zeny, Zeny - 5000; - getitem 615,1; - goto L_Thanks; - sM_Max: - mes "[Christopher Guillenrow]"; - mes "Sorry, you can't buy more than 1000 furnace at a time."; - close; - - M_2: - mes "[Christopher Guillenrow]"; - mes "I have 2 kinds of metals for sale. Which do ye like?"; - set @chris, 1; - set @name$, "Christopher Guillenrow"; - callfunc "phramain"; - - M_3: - mes "[Christopher Guillenrow]"; - mes "I can purify yer rough Oridecon and rough Elunium ores. I'll need 5 rough ores to make 1 pure one."; - mes "Well... which one do ye want ta make?"; - set @chris, 1; - set @name$, "Christopher Guillenrow"; - callfunc "orimain"; - - M_End: - close; - - L_NoZeny: - mes "[Christopher Guillenrow]"; - mes "I don't think I can let ye have this at a lower price. I can't afford ta loose profits because of ye."; - emotion 4; - close; - - L_Thanks: - mes "[Christopher Guillenrow]"; - mes "Thank you for shopping at my workshop. Feel free to come anytime whenever you need."; - emotion 15; - close; - -} - - - -//===================================================================================== -//= Weapon/Armor Refiners -//===================================================================================== -prt_in.gat,63,60,4 script Hollengrhen 85,{ - set @name$,"Hollengrhen"; - callfunc "refinemain"; - break; -} -morocc_in.gat,73,38,4 script Aragham 99,{ - set @name$,"Aragham"; - callfunc "refinemain"; - break; -} -payon.gat,144,173,4 script Antonio 88,{ - set @name$,"Antonio"; - callfunc "refinemain"; - break; -} -alberta_in.gat,28,58,4 script Fredrik 85,{ - set @name$,"Fredrik"; - callfunc "refinemain"; - break; -} -yuno_in01.gat,164,26,6 script Disturb 88,{ - set @name$,"Disturb"; - callfunc "refinemain"; - break; -} - -//============================================================ -//= Main Refiner Function -//============================================================ -//= To allow auto safe refining/multiple refining set the -//= @features variable to 1 -//============================================================ -function script refinemain { - set @features,0; - - mes "[" + @name$ + "]"; - mes "I am the Armsmith... I can refine any weapon or piece of armor you choose!"; - mes "Which piece of equipment do you want to refine?"; - M_Menu: - next; - menu getequipname(1),PART1,getequipname(2),PART2,getequipname(3),PART3,getequipname(4),PART4,getequipname(5),PART5, - getequipname(6),PART6,getequipname(7),PART7,getequipname(8),PART8,getequipname(9),PART9,getequipname(10),PART10; - - //Head Gear - PART1: - set @part,1; - if (getequipisequiped(1)) goto CHECK1; - mes "[" + @name$ + "]"; - mes "Do you want me to refine your dumb brain?"; - emotion 6; - goto M_Menu; - //Armor - PART2: - set @part,2; - if (getequipisequiped(2)) goto CHECK1; - mes "[" + @name$ + "]"; - mes "Do you want me to melt your body with blazing heat...?"; - emotion 6; - goto M_Menu; - //Left Hand - PART3: - set @part,3; - if (getequipisequiped(3)) goto CHECK1; - mes "[" + @name$ + "]"; - mes "I can't make your left hand into an ultimate weapon..."; - emotion 4; - goto M_Menu; - //Right Hand - PART4: - set @part,4; - if (getequipisequiped(4)) goto CHECK1; - mes "[" + @name$ + "]"; - mes "I can't make your right hand into an ultimate weapon..."; - emotion 4; - goto M_Menu; - //Garment - PART5: - set @part,5; - if (getequipisequiped(5)) goto CHECK1; - mes "[" + @name$ + "]"; - mes "Look here... you don't have any Garments on...."; - goto M_Menu; - //Foot Gear - PART6: - set @part,6; - if (getequipisequiped(6)) goto CHECK1; - mes "[" + @name$ + "]"; - mes "Ack!! Those are some stinky feet. I definately can't refine those.... uck!!"; - emotion 16; - goto M_Menu; - //Accessory1 - PART7: - set @part,7; - if (getequipisequiped(7)) goto CHECK1; - mes "[" + @name$ + "]"; - mes "What do you mean by Accessory? Which One?"; - emotion 20; - goto M_Menu; - //Accessory2 - PART8: - set @part,8; - if (getequipisequiped(8)) goto CHECK1; - mes "[" + @name$ + "]"; - mes "What do you mean by Accessory? Which One?"; - emotion 20; - goto M_Menu; - PART9: - set @part,9; - if (getequipisequiped(9)) goto CHECK1; - mes "[" + @name$ + "]"; - mes "What do you want from me? There's nothing equiped there..."; - emotion 20; - goto M_Menu; - PART10: - set @part,10; - if (getequipisequiped(10)) goto CHECK1; - mes "[" + @name$ + "]"; - mes "What do you want from me? There's nothing equiped there..."; - emotion 20; - goto M_Menu; - -//Check if the item is refinable... -CHECK1: - if(getequipisenableref(@part)) goto CHECK2; - mes "[" + @name$ + "]"; - mes "I can't work on this item..."; - close; -//Check if the item is identified... (Don't know why this is in here... but kept it anyway) -CHECK2: - if(getequipisidentify(@part)) goto CHECK3; - mes "[" + @name$ + "]"; - mes "You must appraise this item first."; - close; -//Check to see if the items is already +10 -CHECK3: - if(getequiprefinerycnt(@part) < 10) goto REFINE0; - mes "[" + @name$ + "]"; - mes "This weapon is allready at its maximum level and can no longer be refined."; - close; - -//Refine Armor -REFINE0: - if(getequipweaponlv(@part) > 0) goto REFINE1; - set @matname$,"Elunium"; - set @material,985; - set @price,2000; - set @safe,4; - if(@features == 1) callfunc "refinefeatures"; - callfunc "refinenormal"; -//Refine Level 1 Weapon -REFINE1: - if(getequipweaponlv(@part) > 1) goto REFINE2; - set @matname$,"Phracon"; - set @material,1010; - set @price,50; - set @safe,7; - if(@features == 1) callfunc "refinefeatures"; - callfunc "refinenormal"; -//Refine Level 2 Weapon -REFINE2: - if(getequipweaponlv(@part) > 2) goto REFINE3; - set @matname$,"Emveretarcon"; - set @material,1011; - set @price,200; - set @safe,6; - if(@features == 1) callfunc "refinefeatures"; - callfunc "refinenormal"; -//Refine Level 3 Weapon -REFINE3: - if(getequipweaponlv(@part) > 3) goto REFINE4; - set @matname$,"Oridecon"; - set @material,984; - set @price,5000; - set @safe,5; - if(@features == 1) callfunc "refinefeatures"; - callfunc "refinenormal"; -//Refine Level 4 Weapon -REFINE4: - set @matname$,"Oridecon"; - set @material,984; - set @price,20000; - set @safe,4; - if(@features == 1) callfunc "refinefeatures"; - callfunc "refinenormal"; -} - -// Normal Refining Functions ========================= -function script refinenormal -1,{ - mes "[" + @name$ + "]"; - mes "To refine this stuff,I need ^ff9999" + @matname$ + "^000000 and the fee " + @price + " Zeny."; - mes "Continue?"; - next; - menu "Yes",-,"No",Lcancel; - - if (getequippercentrefinery(@part) == 100) goto L_Sub; - mes "[" + @name$ + "]"; - mes "Hmm... Hold on! This piece of equipment has already been refined to its maximum safety level."; - mes "I must warn you if it is refined ANYMORE, It could be DESTROYED and become USELESS!!"; - next; - mes "["+@name$+"]"; - mes "Do you still wish you refine it? If so I will not be able to gaurantee my work..."; - next; - menu "Yes",L_Sub,"No",Lcancel1; - - L_Sub: - if ((countitem(@material) < 1) || (Zeny < @price)) goto Lcancel2; - delitem @material,1; - set Zeny,Zeny-@price; - -Lrefine: - if (getequippercentrefinery(@part)<=rand(100)) goto Lfail; - mes "["+@name$+"]"; - mes "Clang! Clang! Clang!"; - successrefitem @part; - next; - mes "["+@name$+"]"; - mes "HAHA! It seems my skills haven't gotten rusty yet! Splendid... just splendid..."; - emotion 21; - close; - -Lfail: - mes "[" + @name$ + "]"; - mes "Clang! Clang! Clang!"; - failedrefitem @part; - next; - mes "["+@name$+"]"; - mes "Aaahhh!! Oh no....!!"; - emotion 16; - next; - mes "["+@name$+"]"; - mes "Eh..Ehem... I'm sorry but the refining proccess ^ff0000failed^000000."; - next; - mes "["+@name$+"]"; - mes "I am deeply ashamed of what I've done... but I DID warn you earlier about the risks."; - close; - -Lcancel: - mes "[" + @name$ + "]"; - mes "You said so..Hmm so be it..."; - close; - -Lcancel1: - mes "[" + @name$ + "]"; - mes "Good Choice."; - mes "Ah... good choice. I'd feel awfull if I'd destroyed another persons piece of equipment with my own hands."; - close; - -Lcancel2: - mes "[" + @name$ + "]"; - mes "Is that all you got? Unfortunately I can't work for you at a lower price. Try putting yourself in my shoes."; - close; -} - -// New Refining Functions ======================== -function script refinefeatures { - if(getequiprefinerycnt(@part) >= @safe) goto Lnosafe; - mes "[" + @name$ + "]"; - mes "I can refine this to the safe limit or a desired number of times... it's your choice..."; - next; - menu "To the safe limit please.",Lsafe,"I'll decide how many times.",Lnosafe,"I've changed my mind...",Lcancel; - -Lsafe: - set @refinecnt,@safe - getequiprefinerycnt(@part); - set @fullprice,@price * @refinecnt; - mes "[" + @name$ + "]"; - mes "That will cost you " + @refinecnt + " " + @matname$ + " and " + @fullprice + " Zeny. Is that ok?"; - next; - menu "Yes",-,"No...",Lcancel; - if((countitem(@material) < @refinecnt) || (Zeny < @fullprice)) goto Lcancel2; - delitem @material,@refinecnt; - set Zeny,Zeny - @fullprice; - callfunc "refinesafe"; - break; - -Lnosafe: - mes "[" + @name$ + "]"; - mes "So how many times would you like me to refine your item?"; - next; - input @refinecnt; - if (@refinecnt<1) goto Lcancel3; //fixed by Lupus - set @refinecheck,@refinecnt + getequiprefinerycnt(@part); - if(@refinecheck > 10) goto Lcancel3; - set @fullprice,@price * @refinecnt; - mes "[" + @name$ + "]"; - mes "This will cost you " + @refinecnt + " " + @matname$ + " and " + @price + " Zeny... Is that ok?"; - next; - menu "Yes...",-,"No...",Lcancel; - if(@refinecheck > @safe) goto Lwarn; - if((countitem(@material) < @refinecnt) || (Zeny < @fullprice)) goto Lcancel2; - delitem @material,@refinecnt; - set Zeny,Zeny - @fullprice; - callfunc "refinenumber"; - break; - - Lwarn: - set @refinecheck,@refinecheck - @safe; - mes "[" + @name$ + "]"; - mes "This will try to refine the equipment " + @refinecheck + " times past the safe limit. Your equipment may be destroyed... is that ok?"; - next; - menu "Yes",-,"No...",Lcancel1; - if((countitem(@material) < @refinecnt) || (Zeny < @fullprice)) goto Lcancel2; - delitem @material,@refinecnt; - set Zeny,Zeny - @fullprice; - callfunc "refinenumber"; - break; -Lcancel: - mes "[" + @name$ + "]"; - mes "If you say so... See you again soon I hope."; - close; -Lcancel1: - mes "[" + @name$ + "]"; - mes "Good... I don't like to break people's equipment..."; - close; -Lcancel2: - mes "[" + @name$ + "]"; - mes "Sorry but you don't have everything I need..."; - close; -Lcancel3: - mes "[" + @name$ + "]"; - mes "I can't refine this item that many times."; - close; -} - -// Function: Safe Refine --------------------- -function script refinesafe { - mes "Clang, clang!!!"; - successrefitem @part; - emotion 21; - set @refinecnt,@refinecnt - 1; - next; - if(@refinecnt == 0) goto Lend; - callfunc "refinesafe"; - break; - - Lend: - mes "[" + @name$ + "]"; - mes "All finished... Come again soon."; - close; -} -// Function: Refine -function script refinenumber { - mes "Clang, clang!!!"; - if (getequippercentrefinery(@part)<=rand(100)) goto Lfail; - successrefitem @part; - emotion 21; - set @refinecnt,@refinecnt - 1; - next; - if(@refinecnt == 0) goto Lend; - callfunc "refinenumber"; - break; - - Lend: - mes "[" + @name$ + "]"; - mes "All finished... Come again soon."; - close; - - Lfail: - failedrefitem @part; - emotion 23; - mes "[" + @name$ + "]"; - mes "WAHHHH!!! I'm so sorry... I warned you this could happen..."; - set @refinecnt,@refinecnt - 1; - if(@refinecnt == 0) goto Lend2; - mes "Here's the unused Zeny and Material back..."; - getitem @material,@refinecnt; - set @fullprice,@refinecnt * @price; - set Zeny,Zeny + @fullprice; - - Lend2: - close; -} - - - -//============================================================================== -//= Material Salesmen -//============================================================================== -prt_in.gat,56,69,4 script Vurewell 86,{ - set @name$,"Vurewell"; - callfunc "phramain"; - break; -} -payon.gat,145,178,4 script Begnahd 88,{ - set @name$,"Begnahd"; - callfunc "phramain"; - break; -} -morocc_in.gat,65,37,4 script Sade 99,{ - set @name$,"Sade"; - callfunc "phramain"; - break; -} -alberta_in.gat,18,59,5 script Kahlamanlith 86,{ - set @name$,"Kahlamanlith"; - callfunc "phramain"; - break; -} -yuno_in01.gat,171,26,6 script Dillemat 88,{ - set @name$,"Dillemat"; - callfunc "phramain"; - break; -} - -//============================================================ -//= Material Salesmen Functions -//============================================================ -function script phramain { - if(@chris == 1) goto M_Menu; - mes "[" + @name$ + "]"; - mes "Hello, Im selling metals I just mined."; - mes "They are Pharacon and Emvertacon."; - mes "Would you like to buy some?"; - M_Menu: - set @chris, 0; - next; - menu"Pharacon - 200z",PHARA,"Emveretarcon - 1000z",EMVER; - - PHARA: - set @itemid,1010; - set @value,200; - goto CONTINUE; - - EMVER: - set @itemid,1011; - set @value,1000; - -CONTINUE: - mes "[" + @name$ + "]"; - mes "How many would you like?"; - next; - input @ammount; - if (@ammount <= 0) goto L_BELOW; - if (@ammount > 999) goto L_ABOVE; - if (zeny<@value*@ammount) goto L_NOZENY; - if (checkweight(@item,@ammount) == 0) goto L_WEIGHT; - getitem @itemid,@ammount; - set Zeny,Zeny-@value*@ammount; - mes "[" + @name$ + "]"; - mes "Here you go."; - close; - -L_NOZENY: - mes "You do not have enough zeny!"; - close; -L_WEIGHT: - mes "You cant hold that many of that item"; - close; -L_BELOW: - mes "You have to buy a POSITIVE amount of items!"; - close; -L_ABOVE: - mes "You cant buy this much of this item!"; - close; -} - - - -//============================================================================== -//= Ori/Elu Refiners -//============================================================================== -prt_in.gat,63,69,4 script Dietrich 84,{ - set @name$,"Dietrich"; - callfunc "orimain"; - break; -} -payon.gat,137,178,4 script Hakhim 88,{ - set @name$,"Hakhim"; - callfunc "orimain"; - break; -} -morocc_in.gat,72,32,4 script Abdul 99,{ - set @name$,"Abdul"; - callfunc "orimain"; - break; -} -alberta_in.gat,21,63,5 script Xenophon 84,{ - set @name$,"Xenophon"; - callfunc "orimain"; - break; -} -yuno_in01.gat,171,22,6 script Delayt 88,{ - set @name$,"Delayt"; - callfunc "orimain"; -break; -} - -//============================================================ -//= Ori/Elu Functions -//============================================================ -function script orimain { - if(@chris == 1) goto M_Menu; - mes "[" + @name$ + "]"; - mes "If you bring Rough Oridecons and"; - mes "Rough Eluniums to me,"; - mes "I can refine them for you."; - mes "However, you must bring 5 of each."; - M_Menu: - set @chris, 0; - next; - menu "Make Oridecon",M_Ori, "Make Elunium",M_Elu, "Ask about enchanted stones",M_Stones; - - M_Ori: - if ((countitem(756) < 5)) goto L_NoOri; - delitem 756,5; - getitem 984,1; - mes "[" + @name$ + "]"; - mes "As promised, here's your oridecon."; - mes "Come back again anytime."; - close; - - L_NoOri: - mes "[" + @name$ + "]"; - mes "Huh? You're kidding, right? Didn't I say I can't make you an Oridecon unless you bring me 5 rough ones?"; - close; - M_Elu: - if ((countitem(757) < 5)) goto L_NoElu; - delitem 757,5; - getitem 985,1; - mes "[" + @name$ + "]"; - mes "As promised, here's your elunium."; - mes "Come back again anytime."; - close; - - L_NoElu: - mes "[" + @name$ + "]"; - mes "Huh? You're kidding, right? Didn't I say I can't make you an Elunium unless you bring me 5 rough ones?"; - close; - M_Stones: - mes "[" + @name$ + "]"; - mes "Enchanted stones, huh ...."; - next; - mes "[" + @name$ + "]"; - mes "Well, in the 20 years that I've been a stonesmith I've heard of them many times... though I've never actually seen them before."; - next; - mes "[" + @name$ + "]"; - mes "I've been told that enchanted stones possess different elemental properties such as ^5533FFWater, Earth, Fire, and Wind^000000."; - next; - mes "[" + @name$ + "]"; - mes "If someone combines an Enchanted Stone with a weapon durring the refining process, that weapon will possess the same property as the stone."; - next; - mes "[" + @name$ + "]"; - mes "Of course, that person needs to be skillfull enough to work on it."; - goto M_Menu; -} - - - -//===================================================================================== -//= Equipment Repairmen -//===================================================================================== -prt_in.gat,62,54,2 script Grendal 84,{ - set @name$,"Grendal"; - callfunc "repairmain"; - break; -} - -//Temp Spot, Not Shure Where To place -payon.gat,149,182,2 script Repairman 88,{ - set @name$,"Repairman"; - callfunc "repairmain"; - break; -} - -morocc_in.gat,71,40,2 script Repairman 99,{ - set @name$,"Repairman"; - callfunc "repairmain"; - break; -} - -//============================================================ -//= Equipment Repair Function -//============================================================ -function script repairmain { - set @repairprice,5000; - mes "[" + @name$ + "]"; - mes "I am the Repair Smith and I can repair any Arms you want."; - mes "Tell me which Equipment you want to repair."; - set @broken1,getbrokenid(1); - set @broken2,getbrokenid(2); - set @broken3,getbrokenid(3); - set @broken4,getbrokenid(4); - set @broken5,getbrokenid(5); - set @broken6,getbrokenid(6); - set @broken7,getbrokenid(7); - set @broken8,getbrokenid(8); - set @broken9,getbrokenid(9); - set @broken10,getbrokenid(10); - next; - if(@broken1==NULL) goto L_CANCEL_3; - menu getitemname(@broken1),REPAIR1,getitemname(@broken2),REPAIR2,getitemname(@broken3),REPAIR3, - getitemname(@broken4),REPAIR4,getitemname(@broken5),REPAIR5,getitemname(@broken6),REPAIR6, - getitemname(@broken7),REPAIR7,getitemname(@broken8),REPAIR8,getitemname(@broken9),REPAIR9, - getitemname(@broken10),REPAIR10; - REPAIR1: - mes "[" + @name$ + "]"; - mes "You're gonna repair " + getitemname(@broken1) + "."; - mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny."; - mes "Continue?"; - next; - menu "Yes",-,"No",L_CANCEL_2; - if (countitem(999) < 1 || Zeny < @repairprice) goto L_CANCEL_1; - delitem 999,1; - set Zeny,Zeny-@repairprice; - repair(1); - goto L_CLOSE; - REPAIR2: - mes "[" + @name$ + "]"; - mes "You're gonna repair " + getitemname(@broken1) + "."; - mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny."; - mes "Continue?"; - next; - menu "Yes",-,"No",L_CANCEL_2; - if (countitem(999) < 1 || Zeny < @repairprice) goto L_CANCEL_1; - delitem 999,1; - set Zeny,Zeny-@repairprice; - repair(2); - goto L_CLOSE; - REPAIR3: - mes "[" + @name$ + "]"; - mes "You're gonna repair " + getitemname(@broken1) + "."; - mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny."; - mes "Continue?"; - next; - menu "Yes",-,"No",L_CANCEL_2; - if (countitem(999) < 1 || Zeny < @repairprice) goto L_CANCEL_1; - delitem 999,1; - set Zeny,Zeny-@repairprice; - repair(3); - goto L_CLOSE; - REPAIR4: - mes "[" + @name$ + "]"; - mes "You're gonna repair " + getitemname(@broken1) + "."; - mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny."; - mes "Continue?"; - next; - menu "Yes",-,"No",L_CANCEL_2; - if (countitem(999) < 1 || Zeny < @repairprice) goto L_CANCEL_1; - delitem 999,1; - set Zeny,Zeny-@repairprice; - repair(4); - goto L_CLOSE; - REPAIR5: - mes "[" + @name$ + "]"; - mes "You're gonna repair " + getitemname(@broken1) + "."; - mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny."; - mes "Continue?"; - next; - menu "Yes",-,"No",L_CANCEL_2; - if (countitem(999) < 1 || Zeny < @repairprice) goto L_CANCEL_1; - delitem 999,1; - set Zeny,Zeny-@repairprice; - repair(5); - goto L_CLOSE; - REPAIR6: - mes "[" + @name$ + "]"; - mes "You're gonna repair " + getitemname(@broken1) + "."; - mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny."; - mes "Continue?"; - next; - menu "Yes",-,"No",L_CANCEL_2; - if (countitem(999) < 1 || Zeny < @repairprice) goto L_CANCEL_1; - delitem 999,1; - set Zeny,Zeny-@repairprice; - repair(6); - goto L_CLOSE; - REPAIR7: - mes "[" + @name$ + "]"; - mes "You're gonna repair " + getitemname(@broken1) + "."; - mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny."; - mes "Continue?"; - next; - menu "Yes",-,"No",L_CANCEL_2; - if (countitem(999) < 1 || Zeny < @repairprice) goto L_CANCEL_1; - delitem 999,1; - set Zeny,Zeny-@repairprice; - repair(7); - goto L_CLOSE; - REPAIR8: - mes "[" + @name$ + "]"; - mes "You're gonna repair " + getitemname(@broken1) + "."; - mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny."; - mes "Continue?"; - next; - menu "Yes",-,"No",L_CANCEL_2; - if (countitem(999) < 1 || Zeny < @repairprice) goto L_CANCEL_1; - delitem 999,1; - set Zeny,Zeny-@repairprice; - repair(8); - goto L_CLOSE; - REPAIR9: - mes "[" + @name$ + "]"; - mes "You're gonna repair " + getitemname(@broken1) + "."; - mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny."; - mes "Continue?"; - next; - menu "Yes",-,"No",L_CANCEL_2; - if (countitem(999) < 1 || Zeny < @repairprice) goto L_CANCEL_1; - delitem 999,1; - set Zeny,Zeny-@repairprice; - repair(9); - goto L_CLOSE; - REPAIR10: - mes "[" + @name$ + "]"; - mes "You're gonna repair " + getitemname(@broken1) + "."; - mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny."; - mes "Continue?"; - next; - menu "Yes",-,"No",L_CANCEL_2; - if (countitem(999) < 1 || Zeny < @repairprice) goto L_CANCEL_1; - delitem 999,1; - set Zeny,Zeny-@repairprice; - repair(10); - goto L_CLOSE; - -L_CANCEL_1: - mes "[" + @name$ + "]"; - mes "Is it all you got?"; - mes "Unfortunately, I have kids to feed..."; - goto L_CLOSE; -L_CANCEL_2: - mes "[" + @name$ + "]"; - mes "Ok, but don't expect to be using that..."; - goto L_CLOSE; -L_CANCEL_3: - mes "[" + @name$ + "]"; - mes "Looks like you don't need anything repaired today..."; - goto L_CLOSE; -L_CLOSE: - close; -} |