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authorMichieru <michieru@0-mail.com>2013-10-24 12:10:43 +0200
committerMichieru <michieru@0-mail.com>2013-10-24 12:10:43 +0200
commite3afdc2af4c5e50c79237ee092e25f39b7428e47 (patch)
tree20cfd05dd6fc2e3e53173ef059f045cee1526d58 /npc/merchants/old_pharmacist.txt
parent491892212d338903179909b89a5bfc2385e52261 (diff)
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Update to last rAthena npc.
Fix some typos change sc_bleeding to -> sc_blooding Updated RE EXP for quests_brasilis.txt
Diffstat (limited to 'npc/merchants/old_pharmacist.txt')
-rw-r--r--npc/merchants/old_pharmacist.txt382
1 files changed, 190 insertions, 192 deletions
diff --git a/npc/merchants/old_pharmacist.txt b/npc/merchants/old_pharmacist.txt
index f913b0eec..c62e36479 100644
--- a/npc/merchants/old_pharmacist.txt
+++ b/npc/merchants/old_pharmacist.txt
@@ -5,17 +5,16 @@
//===== Current Version: =====================================
//= 1.4
//===== Description: =========================================
-//= Trade in items for potions
-//===============================
-//= Breakdown of arguments used
+//= Trade in items for potions.
+//= Breakdown of arguments used:
//= arg(0): Herb required.
//= arg(1): Zeny cost.
//= arg(2): Potion given.
//===== Additional Comments: =================================
-//= 1.0 - Fully working. [DZeroX]
-//= 1.0a - Minor fixes [Lupus]
-//= 1.1 - Added changed the dialogs and name to fit the
-//= the official information. [DZeroX]
+//= 1.0 Fully working. [DZeroX]
+//= 1.0a Minor fixes [Lupus]
+//= 1.1 Added changed the dialogs and name to fit the
+//= the official information. [DZeroX]
//= 1.1a Removed .GATs [Lupus]
//= 1.1b Fixed a bug in Orange Potion creating. Copy&Pasting = bad. [L0ne_W0lf]
//= 1.2 Added checkweight, and input min/max values. [L0ne_W0lf]
@@ -35,156 +34,155 @@ alberta_in,16,28,4 script Pharmacist 61,{
mes "[Old Pharmacist]";
mes "Ummmm...";
mes "What brings you here...?";
- switch(select("Make Potion","Talk.","Mixing Information","Cancel")) {
- case 1:
+ switch(select("Make Potion:Talk.:Mixing Information:Cancel")) {
+ case 1:
+ next;
+ if (MaxWeight - Weight < 5000) {
+ mes "[Old Pharmacist]";
+ mes "Why are you carrying these so many!";
+ mes "Don't be greedy, carry only as much you need!";
next;
- set .@weight,MaxWeight-Weight;
- if ((.@weight) < 5000) {
- mes "[Old Pharmacist]";
- mes "Why are you carrying these so many!";
- mes "Don't be greedy, carry only as much you need!";
+ mes "[Old Pharmacist]";
+ mes "You are too heavy to receive potions from me...";
+ mes "Go store some items in your storage first!";
+ close;
+ } else {
+ mes "[Old Pharmacist]";
+ mes "You have all the stuff ready, right? Which one would you like?";
+ switch(select("Red Potion.:Orange Potion.:Yellow Potion.:White Potion.:Blue Potion.:Green Potion.:Actually, I don't want anything.")) {
+ case 1:
+ callsub L_Making,507,3,501;
+ case 2:
next;
mes "[Old Pharmacist]";
- mes "You are too heavy to receive potions from me...";
- mes "Go store some items in your storage first!";
- close;
- } else {
- mes "[Old Pharmacist]";
- mes "You have all the stuff ready, right? Which one would you like?";
- switch(select("Red Potion.","Orange Potion.","Yellow Potion.","White Potion.","Blue Potion.","Green Potion.","Actually, I don't want anything.")) {
- case 1:
- callsub L_making,507,3,501;
- case 2:
+ if (countitem(507) < countitem(713)) {
+ set .@max,countitem(507);
+ }
+ else if (countitem(508) < countitem(713)) {
+ set .@max,countitem(508);
+ }
+ else {
+ set .@max,countitem(713);
+ }
+ if ((countitem(507) < 1) || (countitem(508) < 1) || (countitem(713) == 0)) {
+ mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
+ mes "Get lost!";
+ close;
+ }
+ if (Zeny < 3) {
+ mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
+ mes "Get lost!";
+ close;
+ }
+ mes "How many?";
+ switch(select("Make as many as I can.:I want to choose an amount.:Actually, I don't want anything.")) {
+ case 1:
+ next;
+ if ((countitem(507) < .@max) || (countitem(508) < .@max) || (countitem(713) < .@max) || (Zeny < .@max*3)) {
+ mes "[Old Pharmacist]";
+ mes "You rascal! You don't even have all the materials and you want me to make you potions?!";
+ close;
+ }
+ set Zeny,Zeny-(.@max*5);
+ delitem 507,.@max; //Red_Herb
+ delitem 508,.@max; //Yellow_Herb
+ delitem 713,.@max; //Empty_Bottle
+ getitem 502,.@max; //Orange_Potion
+ break;
+ case 2:
+ next;
+ mes "[Old Pharmacist]";
+ mes "Then pick a number below 100. If you don't want any, just enter '0'. With the materials you have, you can make about "+.@max+" potions.";
+ input .@amount,0,101;
+ if (.@amount == 0) {
next;
mes "[Old Pharmacist]";
- if (countitem(507) < countitem(713)) {
- set .@max,countitem(507);
- }
- else if (countitem(508) < countitem(713)) {
- set .@max,countitem(508);
- }
- else {
- set .@max,countitem(713);
- }
- if ((countitem(507) < 1) || (countitem(508) < 1) || (countitem(713) == 0)) {
- mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
- mes "Get lost!";
- close;
- }
- if (Zeny < 3) {
- mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
- mes "Get lost!";
- close;
- }
- mes "How many?";
- switch(select("Make as many as I can.","I want to choose an amount.","Actually, I don't want anything.")) {
- case 1:
- next;
- if ((countitem(507) < .@max) || (countitem(508) < .@max) || (countitem(713) < .@max) || (Zeny < .@max*3)) {
- mes "[Old Pharmacist]";
- mes "You rascal! You don't even have all the materials and you want me to make you potions?!";
- close;
- }
- set Zeny,Zeny-(.@max*5);
- delitem 507,.@max; // Red_Herb
- delitem 508,.@max; // Yellow_Herb
- delitem 713,.@max; // Empty_Bottle
- getitem 502,.@max; // Orange_Potion
- break;
- case 2:
- next;
- mes "[Old Pharmacist]";
- mes "Then pick a number below 100. If you don't want any, just enter '0'. With the materials you have, you can make about "+.@max+" potions.";
- input .@amount,0,101;
- if (.@amount == 0) {
- next;
- mes "[Old Pharmacist]";
- mes "Make up your mind, will you?!";
- close;
- }
- if (.@amount > 100) {
- next;
- mes "[Old Pharmacist]";
- mes "Are you deaf? I said less than 100!";
- close;
- }
- if ((countitem(507) < .@amount) || (countitem(508) < .@amount) || (countitem(713) < .@amount) || (Zeny < .@amount*3)) {
- next;
- mes "[Old Pharmacist]";
- mes "You rascal! You don't even have all the materials and you want me to make you potions?!";
- close;
- }
- next;
- set Zeny,Zeny-(.@amount*5);
- delitem 507,.@amount; // Red_Herb
- delitem 508,.@amount; // Yellow_Herb
- delitem 713,.@amount; // Empty_Bottle
- getitem 502,.@amount; // Orange_Potion
- break;
- case 3:
- next;
- mes "[Old Pharmacist]";
- mes "What?!";
- mes "Grrr...";
- mes "Bleh!";
- mes "Get lost!";
- close;
- }
- mes "[Old Pharmacist]";
- mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good.";
- close;
- case 3:
- callsub L_making,508,10,503;
- case 4:
- callsub L_making,509,20,504;
- case 5:
- callsub L_making,510,30,505;
- case 6:
- callsub L_making,511,3,506;
- case 7:
+ mes "Make up your mind, will you?!";
+ close;
+ }
+ if (.@amount > 100) {
+ next;
+ mes "[Old Pharmacist]";
+ mes "Are you deaf? I said less than 100!";
+ close;
+ }
+ if ((countitem(507) < .@amount) || (countitem(508) < .@amount) || (countitem(713) < .@amount) || (Zeny < .@amount*3)) {
+ next;
mes "[Old Pharmacist]";
- mes "What?!";
- mes "Grrr...";
- mes "Bleh!";
- mes "Get lost!";
+ mes "You rascal! You don't even have all the materials and you want me to make you potions?!";
close;
+ }
+ next;
+ set Zeny,Zeny-(.@amount*5);
+ delitem 507,.@amount; //Red_Herb
+ delitem 508,.@amount; //Yellow_Herb
+ delitem 713,.@amount; //Empty_Bottle
+ getitem 502,.@amount; //Orange_Potion
+ break;
+ case 3:
+ next;
+ mes "[Old Pharmacist]";
+ mes "What?!";
+ mes "Grrr...";
+ mes "Bleh!";
+ mes "Get lost!";
+ close;
}
+ mes "[Old Pharmacist]";
+ mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good.";
+ close;
+ case 3:
+ callsub L_Making,508,10,503;
+ case 4:
+ callsub L_Making,509,20,504;
+ case 5:
+ callsub L_Making,510,30,505;
+ case 6:
+ callsub L_Making,511,3,506;
+ case 7:
+ mes "[Old Pharmacist]";
+ mes "What?!";
+ mes "Grrr...";
+ mes "Bleh!";
+ mes "Get lost!";
+ close;
}
- case 2:
- mes "[Old Pharmacist]";
- mes "With medicine, you can increase a person's ability to regenerate. But, they're only good up to a point. *Sigh* I'm starting to think of the days when I was young. I must be getting old.";
- next;
- mes "[Old Pharmacist]";
- mes "Anyways, a potion is merely a potion. Nothing more and nothing less.";
- close;
- case 3:
- mes "[Old Pharmacist]";
- mes "Hrrrmm...";
- mes "You young ones can be quite annoying. But, since you asked, I'll explain.";
- next;
- mes "[Old Pharmacist]";
- mes "Herbs work well by themselves, but if you use my special techniques and skills to make potions out of them, the effect is much much greater.";
- next;
- mes "[Old Pharmacist]";
- mes "If you ask eagerly and politely, I will make them for you. But, not for free... Don't worry though, I only charge a small fee, so it's not that expensive.";
- next;
- mes "[Old Pharmacist]";
- mes "Red Potion - ^0098E52 Red Herbs, 1 Empty Bottle, 2 zeny fee.^000000";
- mes "Orange Potion - ^0098E51 Red Herb, 1 Yellow Herb, 1 Empty Bottle, 5 zeny fee.^000000";
- mes "Yellow Potion - ^0098E52 Yellow Herbs, 1 Empty Bottle, 10 zeny.^000000";
- next;
- mes "[Old Pharmacist]";
- mes "White Potion - ^0098E52 White Herbs, 1 Empty Bottle, 20 zeny fee.^000000";
- mes "Blue Potion - ^0098E52 Blue Herbs, 1 Empty Bottle, 30 zeny fee.^000000";
- mes "Green Potion - ^0098E52 Green Herbs, 1 Empty Bottle, 3 zeny fee.^000000";
- close;
- case 4:
- mes "[Old Pharmacist]";
- mes "What a boring person. If you have something to say, why don't you say it?!";
- close;
+ }
+ case 2:
+ mes "[Old Pharmacist]";
+ mes "With medicine, you can increase a person's ability to regenerate. But, they're only good up to a point. *Sigh* I'm starting to think of the days when I was young. I must be getting old.";
+ next;
+ mes "[Old Pharmacist]";
+ mes "Anyways, a potion is merely a potion. Nothing more and nothing less.";
+ close;
+ case 3:
+ mes "[Old Pharmacist]";
+ mes "Hrrrmm...";
+ mes "You young ones can be quite annoying. But, since you asked, I'll explain.";
+ next;
+ mes "[Old Pharmacist]";
+ mes "Herbs work well by themselves, but if you use my special techniques and skills to make potions out of them, the effect is much much greater.";
+ next;
+ mes "[Old Pharmacist]";
+ mes "If you ask eagerly and politely, I will make them for you. But, not for free... Don't worry though, I only charge a small fee, so it's not that expensive.";
+ next;
+ mes "[Old Pharmacist]";
+ mes "Red Potion - ^0098E52 Red Herbs, 1 Empty Bottle, 2 zeny fee.^000000";
+ mes "Orange Potion - ^0098E51 Red Herb, 1 Yellow Herb, 1 Empty Bottle, 5 zeny fee.^000000";
+ mes "Yellow Potion - ^0098E52 Yellow Herbs, 1 Empty Bottle, 10 zeny.^000000";
+ next;
+ mes "[Old Pharmacist]";
+ mes "White Potion - ^0098E52 White Herbs, 1 Empty Bottle, 20 zeny fee.^000000";
+ mes "Blue Potion - ^0098E52 Blue Herbs, 1 Empty Bottle, 30 zeny fee.^000000";
+ mes "Green Potion - ^0098E52 Green Herbs, 1 Empty Bottle, 3 zeny fee.^000000";
+ close;
+ case 4:
+ mes "[Old Pharmacist]";
+ mes "What a boring person. If you have something to say, why don't you say it?!";
+ close;
}
-L_making:
+L_Making:
next;
mes "[Old Pharmacist]";
if ((countitem(getarg(0))/2) < countitem(713)) {
@@ -203,55 +201,55 @@ L_making:
close;
}
mes "How many?";
- switch(select("Make as many as I can.","I want to choose an amount.","Actually, I don't want anything.")) {
- case 1:
- next;
- if ((countitem(getarg(0)) < .@max*2) || (countitem(713) < .@max) || (Zeny < .@max*getarg(1))) {
- mes "[Old Pharmacist]";
- mes "You rascal! You don't even have all the materials and you want me to make you potions?!";
- close;
- }
- set Zeny,Zeny-(.@max*getarg(1));
- delitem getarg(0),.@max*2;
- delitem 713,.@max; // Empty_Bottle
- getitem getarg(2),.@max;
- break;
- case 2:
- next;
+ switch(select("Make as many as I can.:I want to choose an amount.:Actually, I don't want anything.")) {
+ case 1:
+ next;
+ if ((countitem(getarg(0)) < .@max*2) || (countitem(713) < .@max) || (Zeny < .@max*getarg(1))) {
mes "[Old Pharmacist]";
- mes "Then pick a number below 100. If you don't want any, just enter '0'. With the materials you have, you can make about "+.@max+" potions.";
- input .@amount;
- next;
- if (.@amount == 0) {
- mes "[Old Pharmacist]";
- mes "Make up your mind, will you?!";
- close;
- }
- if (.@amount > 100) {
- mes "[Old Pharmacist]";
- mes "Are you deaf? I said less than 100!";
- close;
- }
- if ((countitem(getarg(0)) < .@amount*2) || (countitem(713) < .@amount) || (Zeny < .@amount*getarg(1))) {
- mes "[Old Pharmacist]";
- mes "You rascal! You don't even have all the materials and you want me to make you potions?!";
- close;
- }
- set Zeny,Zeny-(.@amount*getarg(1));
- delitem getarg(0),.@amount*2;
- delitem 713,.@amount; // Empty_Bottle
- getitem getarg(2),.@amount;
- break;
- case 3:
- next;
+ mes "You rascal! You don't even have all the materials and you want me to make you potions?!";
+ close;
+ }
+ set Zeny,Zeny-(.@max*getarg(1));
+ delitem getarg(0),.@max*2;
+ delitem 713,.@max; //Empty_Bottle
+ getitem getarg(2),.@max;
+ break;
+ case 2:
+ next;
+ mes "[Old Pharmacist]";
+ mes "Then pick a number below 100. If you don't want any, just enter '0'. With the materials you have, you can make about "+.@max+" potions.";
+ input .@amount;
+ next;
+ if (.@amount == 0) {
mes "[Old Pharmacist]";
- mes "What?!";
- mes "Grrr...";
- mes "Bleh!";
- mes "Get lost!";
+ mes "Make up your mind, will you?!";
close;
- }
+ }
+ if (.@amount > 100) {
+ mes "[Old Pharmacist]";
+ mes "Are you deaf? I said less than 100!";
+ close;
+ }
+ if ((countitem(getarg(0)) < .@amount*2) || (countitem(713) < .@amount) || (Zeny < .@amount*getarg(1))) {
+ mes "[Old Pharmacist]";
+ mes "You rascal! You don't even have all the materials and you want me to make you potions?!";
+ close;
+ }
+ set Zeny,Zeny-(.@amount*getarg(1));
+ delitem getarg(0),.@amount*2;
+ delitem 713,.@amount; //Empty_Bottle
+ getitem getarg(2),.@amount;
+ break;
+ case 3:
+ next;
mes "[Old Pharmacist]";
- mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good.";
+ mes "What?!";
+ mes "Grrr...";
+ mes "Bleh!";
+ mes "Get lost!";
close;
+ }
+ mes "[Old Pharmacist]";
+ mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good.";
+ close;
}