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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/merchants/old_pharmacist.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/merchants/old_pharmacist.txt')
-rw-r--r--npc/merchants/old_pharmacist.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/merchants/old_pharmacist.txt b/npc/merchants/old_pharmacist.txt
index c62e36479..5384125e1 100644
--- a/npc/merchants/old_pharmacist.txt
+++ b/npc/merchants/old_pharmacist.txt
@@ -22,7 +22,7 @@
//= 1.4 Updated to match AEGIS script. [Kisuka]
//============================================================
-alberta_in,16,28,4 script Pharmacist 61,{
+alberta_in,16,28,4 script Pharmacist 1_M_PUBMASTER,{
if (checkweight(1201,1) == 0) {
mes "- Wait a moment! -";
mes "- Currently you're carrying -";