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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-11-25 20:55:07 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-11-25 20:55:07 +0000 |
commit | 3f131f30d872f3a97ba13e67030d727c7a0c8702 (patch) | |
tree | 4210a97c7f29cb4f4b291e148043df727cac045b /npc/merchants/novice_exchange.txt | |
parent | c723eb1e797490754cb061a129bf6db23873ecda (diff) | |
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11801 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/merchants/novice_exchange.txt')
-rw-r--r-- | npc/merchants/novice_exchange.txt | 473 |
1 files changed, 353 insertions, 120 deletions
diff --git a/npc/merchants/novice_exchange.txt b/npc/merchants/novice_exchange.txt index 1d4b14012..ad87dc4ae 100644 --- a/npc/merchants/novice_exchange.txt +++ b/npc/merchants/novice_exchange.txt @@ -3,157 +3,390 @@ //===== By: ================================================== //= ???, eAthena Team //===== Current Version: ===================================== -//= 1.1a +//= 1.2 //===== Compatible With: ===================================== //= eAthena 1.0+ //===== Description: ========================================= -//= Exchanges your cheap loot to Red Potions. -//= Official NPC. +//= [Aegis COnversion] +//= Exchanges your Basic Monster drops for Red Potions. //===== Additional Comments: ================================= -//= 1.1 Made it as a function. U can add your own Merchs [Lupus] -//= 1.1a Fixed item select [KarLaeda] +//= 1.2 Rescripted to Aegis 10.standards. [L0ne_W0lf[ +//= Made it easier to add new items to exhange list +//= meaning only the exchange is done in a function now. //============================================================ -function script F_NMerch { - mes "["+getarg(0)+"]"; - if((Weight*100)/MaxWeight >= 90){ - mes "You will exceed your weight limit if you exchange for the Red Potions."; +prontera,123,102,5 script Merchant#pron 85,{ + set .@now_weight,MaxWeight-Weight; + if (.@now_weight < 6301) { + mes "[Merchant]"; + mes "Haha!"; + mes "What are you, superhuman?"; + mes "You're carrying so much stuff!"; + mes "You better put some of that"; + mes "into Kafra Storage~"; close; } + mes "[Merchant]"; mes "Good day!"; - mes "Do you have any collection items such as "+getitemname(getarg(1))+" or "+getitemname(getarg(3))+"?"; - if(getarg(5)) - mes "...how about "+getitemname(getarg(5))+"?.."; - mes "Oh, yeah, I need those for something."; + mes "Have you collected any"; + mes "items like Shells or Fluff?"; + mes "What about Jellopies? Oh yeah,"; + mes "I need those for something."; next; - mes "["+getarg(0)+"]"; - mes "Of course I am not asking you to give those for free!"; - mes "How about... if I give you 1 Red"; - mes "Potion for "+getarg(2)+" "+getitemname(getarg(1))+" or "+getarg(4)+" "+getitemname(getarg(3))+"?"; - if(getarg(5)) - mes "Or "+getarg(6)+" "+getitemname(getarg(5))+"?"; + mes "[Merchant]"; + mes "Of course, I won't ask you"; + mes "to give me that stuff for free. What about if I trade a Red Potion for 5 Shells, 10 Fluff,"; + mes "or 10 Jellopies?"; next; - switch (select("Sure!:Think you're ripping me off...:No, thanks")) { + switch(select("Sure!:I think it's a rip-off!:No, thanks.")) { case 1: - mes "["+getarg(0)+"]"; - mes "So which item do you bring me?"; - mes ""+getitemname(getarg(1))+"? "+getitemname(getarg(3))+"?"; - if(getarg(5)) - mes "Or "+getitemname(getarg(5))+"?"; + mes "[Merchant]"; + mes "So which item do"; + mes "you want to bring me?"; + mes "Shells, Fluffs, or Jellopies?"; next; - if(getarg(5)) - set @i,select(""+getitemname(getarg(1))+"",""+getitemname(getarg(3))+"",""+getitemname(getarg(5))+"","Cancel"); - else - set @i,select(""+getitemname(getarg(1))+"",""+getitemname(getarg(3))+"","Cancel"); - if(@i==4 || (@i==3 && !getarg(5))) { - mes "["+getarg(0)+"]"; - mes "Sure, no problem."; - close; - } - set @item,getarg(@i*2-1); - set @amount,getarg(@i*2); - set @have,countitem(@item); - if(@have < @amount) { - mes "["+getarg(0)+"]"; - mes "Hey, where are all those"; - mes getitemname(@item)+" you promised?"; + switch(select("Shells:Jellopies:Fluff:Cancel")) { + case 1: callfunc "F_PotExchange",935,5; + case 2: callfunc "F_PotExchange",909,10; + case 3: callfunc "F_PotExchange",914,10; + case 4: + mes "[Merchant]"; + mes "Sure~"; + mes "No problem."; close; } - mes "["+getarg(0)+"]"; - mes "Okay, let me take a look at the stuff you brought."; - next; - set @max,@have / @amount; - mes "["+getarg(0)+"]"; - mes "You have total "+@have+" "+getitemname(@item)+"..."; - mes "I can give you"; - mes "total "+@max+" Red Potion for those."; - next; - mes "["+getarg(0)+"]"; - mes "What do you say? Deal?"; + case 2: + mes "[Merchant]"; + mes "A rip-off...?"; + mes "If you check the market value"; + mes "of the items being traded, I'm actually the one getting"; + mes "ripped off here."; + close; + case 3: + mes "[Merchant]"; + mes "Alright,"; + mes "no problem."; + mes "But come back to me"; + mes "if you change your mind."; + close; + } +} + +morocc,180,259,3 script Merchant#morroc 85,{ + set .@now_weight,MaxWeight-Weight; + if (.@now_weight < 6301) { + mes "[Merchant]"; + mes "Haha!"; + mes "What are you, superhuman?"; + mes "You're carrying so much stuff!"; + mes "You better put some of that"; + mes "into Kafra Storage~"; + close; + } + mes "[Merchant]"; + mes "Good day!"; + mes "Have you collected any"; + mes "Shells or Feathers of Bird?"; + mes "What about Jellopies? Oh yeah,"; + mes "I need those for something."; + next; + mes "[Merchant]"; + mes "Of course, I won't ask you"; + mes "to give me that stuff for free. What about if I trade a Red Potion for 5 Shells, 7 Feathers of Bird"; + mes "or 10 Jellopies?"; + next; + switch(select("Sure!:I think it's a rip-off!:No, thanks.")) { + case 1: + mes "[Merchant]"; + mes "So which item do"; + mes "you want to bring me?"; + mes "Shells, Feathers of Birds,"; + mes "or Jellopies?"; next; - if(select("Deal.:No deal.")==2) { - mes "["+getarg(0)+"]"; - mes "Bah~ whatever."; - mes "Bah!"; + switch(select("Shells:Feathers of Birds:Jellopies:Cancel")) { + case 1: callfunc "F_PotExchange",935,5; + case 2: callfunc "F_PotExchange",916,7; + case 3: callfunc "F_PotExchange",909,10; + case 4: + mes "[Merchant]"; + mes "Sure~"; + mes "No problem."; close; } - mes "["+getarg(0)+"]"; - mes "You know the exact number of Red Potions"; - mes "you can receive for "+getitemname(@item)+", don't you?"; + case 2: + mes "[Merchant]"; + mes "A rip-off...?"; + mes "If you check the market value"; + mes "of the items being traded, I'm actually the one getting"; + mes "ripped off here."; + close; + case 3: + mes "[Merchant]"; + mes "Alright,"; + mes "no problem."; + mes "But come back to me"; + mes "if you change your mind."; + close; + } +} + +payon,200,134,5 script Merchant#pay 85,{ + set .@now_weight,MaxWeight-Weight; + if (.@now_weight < 6301) { + mes "[Merchant]"; + mes "Haha!"; + mes "What are you, superhuman?"; + mes "You're carrying so much stuff!"; + mes "You better put some of that"; + mes "into Kafra Storage~"; + close; + } + mes "[Merchant]"; + mes "Good day!"; + mes "Have you collected"; + mes "items like Tree Roots?"; + mes "What about Jellopies? Oh yeah,"; + mes "I need those for something."; + next; + mes "[Merchant]"; + mes "Of course, I won't ask you"; + mes "to give me that stuff for free. What about if I trade a Red Potion for 6 Tree Roots or 10 Jellopies?"; + next; + switch(select("Sure!:I think it's a rip-off!:No, thanks.")) { + case 1: + mes "[Merchant]"; + mes "So which item do"; + mes "you want to bring me?"; + mes "Tree Roots, or Jellopies?"; next; - mes "["+getarg(0)+"]"; - mes "You can get Red Potions"; - mes "from minimum 1 to maximum 100 at once."; - mes "If you change your mind, enter '0'"; - mes "to cancel."; - while(1) { - next; - input @val; - if(@val<0 || @val>100) { - mes "["+getarg(0)+"]"; - mes "Uh oh, the number you entered"; - mes "seemed incorrect."; - mes "You'd better check how many Red"; - mes "Potions you can get."; - continue; - } - break; - } - mes "["+getarg(0)+"]"; - if(@val == 0) { - mes "What...how the hell did you even"; - mes "bother to talk to me?"; - mes "Leave, I don't deal with whimsical"; - mes "people."; + switch(select("Tree Roots:Jellopies:Cancel")) { + case 1: callfunc "F_PotExchange",902,6; + case 2: callfunc "F_PotExchange",909,10; + case 3: + mes "[Merchant]"; + mes "Sure~"; + mes "No problem."; close; } - if(@val > @max) { - mes "Uh oh, the number you entered"; - mes "seemed incorrect."; - mes "You'd better check how many Red"; - mes "Potions you can get."; - close; - } - delitem @item,@amount*@val; - getitem 501,@val; - mes "There you go!"; - mes "Thanks, it was a good deal."; - close; case 2: - mes "["+getarg(0)+"]"; - mes "Did you say I am ripping you off?!"; - mes "You got to know how ignorant that comment was!"; - next; - mes "["+getarg(0)+"]"; - mes "When you check the price of each item,"; - mes "I am doing a losing business."; - mes "If you don't want to do then, fine!"; + mes "[Merchant]"; + mes "A rip-off...?"; + mes "If you check the market value"; + mes "of the items being traded, I'm actually the one getting"; + mes "ripped off here."; close; case 3: - mes "["+getarg(0)+"]"; - mes "Hah, no problem."; - mes "Bah!"; + mes "[Merchant]"; + mes "Alright,"; + mes "no problem."; + mes "But come back to me"; + mes "if you change your mind."; close; } } -prontera,123,102,5 script Merchant#1 85,{ - callfunc "F_NMerch","Merchant",935,5,914,10,909,10; -} - -geffen,173,88,5 script Merchant#2 85,{ - callfunc "F_NMerch","Merchant",935,5,915,6,909,10; +aldebaran,152,63,5 script Merchant#alde 85,{ + set .@now_weight,MaxWeight-Weight; + if (.@now_weight < 6301) { + mes "[Merchant]"; + mes "Haha!"; + mes "What are you, superhuman?"; + mes "You're carrying so much stuff!"; + mes "You better put some of that"; + mes "into Kafra Storage~"; + close; + } + mes "[Merchant]"; + mes "Good day!"; + mes "Have you collected any"; + mes "Worm Peelings or Feather of Birds?"; + mes "How about Jellopies? Oh yeah,"; + mes "I need those for something."; + next; + mes "[Merchant]"; + mes "Of course, I won't ask you"; + mes "to give me that stuff for free. What about if I trade a Red Potion for 1 Worm Peeling, 7 Feather of Birds, or 10 Jellopies?"; + next; + switch(select("Sure!:I think it's a rip-off!:No, thanks.")) { + case 1: + mes "[Merchant]"; + mes "So which item do"; + mes "you want to bring me?"; + mes "Feathers of Birds?"; + mes "Worm Peelings?"; + mes "Or Jellopies?"; + next; + switch(select("Worm Peelings:Feathers of Birds:Jellopies:Cancel")) { + case 1: callfunc "F_PotExchange",955,1; + case 2: callfunc "F_PotExchange",916,7; + case 3: callfunc "F_PotExchange",909,10; + case 4: + mes "[Merchant]"; + mes "Sure~"; + mes "No problem."; + close; + } + case 2: + mes "[Merchant]"; + mes "A rip-off...?"; + mes "If you check the market value"; + mes "of the items being traded, I'm actually the one getting"; + mes "ripped off here."; + close; + case 3: + mes "[Merchant]"; + mes "Alright,"; + mes "no problem."; + mes "But come back to me"; + mes "if you change your mind."; + close; + } } -morocc,180,259,3 script Merchant#3 85,{ - callfunc "F_NMerch","Merchant",935,5,916,7,909,10; +geffen,173,88,5 script Merchant#geff 85,{ + set .@now_weight,MaxWeight-Weight; + if (.@now_weight < 6301) { + mes "[Merchant]"; + mes "Haha!"; + mes "What are you, superhuman?"; + mes "You're carrying so much stuff!"; + mes "You better put some of that"; + mes "into Kafra Storage~"; + close; + } + mes "[Merchant]"; + mes "Good day!"; + mes "Have you collected any"; + mes "items like Shells or Chrysalises?"; + mes "What about Jellopies? Oh yeah,"; + mes "I need those for something."; + next; + mes "[Merchant]"; + mes "Of course, I won't ask you"; + mes "to give me that stuff for free. What about if I trade a Red Potion for 5 Shells or 6 Chrysalises, or 10 Jellopies?"; + next; + switch(select("Sure!:I think it's a rip-off!:No, thanks.")) { + case 1: + mes "[Merchant]"; + mes "So which item do"; + mes "you want to bring me?"; + mes "Shells, Chrysalises, or Jellopies?"; + next; + switch(select("Shells:Chrysalises:Jellopies:Cancel")) { + case 1: callfunc "F_PotExchange",935,5; + case 2: callfunc "F_PotExchange",915,6; + case 3: callfunc "F_PotExchange",909,10; + case 4: + mes "[Merchant]"; + mes "Sure~"; + mes "No problem."; + close; + } + case 2: + mes "[Merchant]"; + mes "A rip-off...?"; + mes "If you check the market value"; + mes "of the items being traded, I'm actually the one getting"; + mes "ripped off here."; + close; + case 3: + mes "[Merchant]"; + mes "Alright,"; + mes "no problem."; + mes "But come back to me"; + mes "if you change your mind."; + close; + } } -aldebaran,152,63,5 script Merchant#4 85,{ - callfunc "F_NMerch","Merchant",955,1,916,7,909,10; +function script F_PotExchange { + if (countitem(getarg(0)) < getarg(1)) { + mes "[Merchant]"; + mes "Hey, where are"; + mes "all those Shells"; + mes "that you promised?"; + mes "Give me "+getitemname(getarg(0))+"!"; + close; + } + else { + mes "[Merchant]"; + mes "Okay, let me check"; + mes "how many Shells you"; + mes "have on you. Hmm..."; + next; + mes "[Merchant]"; + mes "You have"; + mes "a total of " + countitem(getarg(0)) + " "+getitemname(getarg(0))+"."; + mes "I can give you a total"; + mes "of " + (countitem(getarg(0))/getarg(1)) + " Red Potions for those."; + next; + mes "[Merchant]"; + mes "What do you say?"; + mes "Do we have a deal?"; + next; + if (select("Deal.:No deal.") == 1) { + mes "[Merchant]"; + mes "You know the exact"; + mes "number of Red Potions"; + mes "you want to receive for"; + mes "those "+getitemname(getarg(0))+", don't you?"; + next; + mes "[Merchant]"; + mes "Now, I can trade you"; + mes "a minimum of 1 Red Potion"; + mes "and a maximum of 100 Red Potions"; + mes "at one time. If you change your"; + mes "mind, just enter '0' to cancel."; + next; + while(1) { + input .@input; + if (.@input == 0) { + mes "[Merchant]"; + mes "What...?"; + mes "Why the hell do you"; + mes "even bother to talk to me?"; + mes "Pretty indecisive, aren't you?"; + close; + } + else if (.@input > 100) { + mes "[Merchant]"; + mes "I can't give you more"; + mes "than 100 Red Potions"; + mes "at once. Let's try"; + mes "this again."; + next; + } + else { + break; + } + } + set .@put_out_item,.@input * getarg(1); + if (countitem(getarg(0)) < .@put_out_item) { + mes "[Merchant]"; + mes "Uh oh, the number you entered doesn't seem right. You better check the number of Red Potions that you can trade for again."; + close; + } + mes "[Merchant]"; + mes "There you go!"; + mes "Check how many Red Potions"; + mes "I've given you, it should be good. Thanks, that was a good deal~"; + delitem getarg(0),.@put_out_item; //Shell + getitem 501,.@input; //Red_Potion + close; + } + mes "[Merchant]"; + mes "Huh~"; + mes "Alright."; + mes "Though aren't"; + mes "Red Potions more useful"; + mes "to an adventurer like you?"; + close; + } } -payon,200,134,5 script Merchant#5 85,{ - //we remove 3rd item, by adding 0,0 - callfunc "F_NMerch","Merchant",902,6,909,10,0,0; -} +//============================================================ +// Old changelog +//============================================================ +//= 1.1 Made it as a function. U can add your own Merchs [Lupus] +//= 1.1a Fixed item select [KarLaeda] +//============================================================ |