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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/merchants/kunai_maker.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/merchants/kunai_maker.txt')
-rw-r--r-- | npc/merchants/kunai_maker.txt | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/npc/merchants/kunai_maker.txt b/npc/merchants/kunai_maker.txt new file mode 100644 index 000000000..ab630f72c --- /dev/null +++ b/npc/merchants/kunai_maker.txt @@ -0,0 +1,103 @@ +//===== rAthena Script ======================================= +//= Kunai Merchant Kashin +//===== By: ================================================== +//= rAthena dev team +//===== Current Version: ===================================== +//= 1.3 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Trades a few shurikens + ninja stones for elemental kunai. +//===== Additional Comments: ================================= +//= 1.0 Added the npc. It uses a function that sends the item +//= id of the 2 required items plus the amount. Can trade +//= up to 500 units (5,000 kunais) at once. [erKURITA] +//= 1.1 Officialized script [Playtester] +//= 1.2a Optimized/cleaned up a bit [ultramage] +//= 1.3 Updated to match AEGIS script. [Kisuka] +//============================================================ + +que_ng,72,29,3 script Kunai Merchant Kashin 83,{ + if(BaseJob == Job_Ninja) { + mes "[Kashin]"; + mes "I am Kashin, distributor"; + mes "of Kunai for Ninjas. Take"; + mes "a look around and let me"; + mes "know if you're interested"; + mes "in any of my wares."; + next; + switch(select("10 Fell Poison Kunai:10 Icicle Kunai:10 High Wind Kunai:10 Black Earth Kunai:10 Heat Wave Kunai:Cancel")) { + case 1: callfunc "Kunai_Trade",13250,20,7524,1,13259; break; + case 2: callfunc "Kunai_Trade",13251,8,7522,2,13255; break; + case 3: callfunc "Kunai_Trade",13252,4,7523,2,13257; break; + case 4: callfunc "Kunai_Trade",13253,2,7524,1,13256; break; + case 5: callfunc "Kunai_Trade",13254,1,7521,2,13258; break; + case 6: + mes "[Kashin]"; + mes "Well then, thank you"; + mes "for visiting my shop."; + mes "Please come to me when"; + mes "you need to buy some"; + mes "Kunais. Goodbye for now~"; + close; + } + } + mes "[Kashin]"; + mes "I am Kashin, distributor"; + mes "of Kunai for Ninjas. If you"; + mes "have any friends that are"; + mes "Ninjas, then you might"; + mes "want to tell them about me."; + close; +} + +function script Kunai_Trade { + mes "[Kashin]"; + mes "You can exchange"; + mes ""+getarg(1)+" "+getitemname(getarg(0))+" and"; + mes ""+getarg(3)+" "+getitemname(getarg(2))+" for every"; + mes "set of 10 "+getitemname(getarg(4))+"."; + next; + mes "[Kashin]"; + mes "I can only give you a maximum of 500 sets of Kunais at a time."; + mes "If you want to cancel the trade, then please enter ''0.'' How many"; + mes "Kunai sets would you like?"; + next; + input .@amount; + if(.@amount < 1 || .@amount > 500) { + mes "[Kashin]"; + mes "Eh? I'm sorry, but"; + mes "I can't give you that"; + mes "many Kunai sets. Please"; + mes "enter a value less than 500."; + close; + } + if(countitem(getarg(0)) < .@amount*getarg(1) || countitem(getarg(2)) < .@amount*getarg(3)) { + mes "[Kashin]"; + mes "Hmm, you don't have"; + mes "enough items for this"; + mes "Kunai exchange. Please"; + mes "check your items again."; + close; + } + if(checkweight(getarg(4), .@amount*10) == 0) { + mes "[Kashin]"; + mes "Hmm, it seems like your"; + mes "Inventory doesn't have"; + mes "enough space to store"; + mes "more items. You better"; + mes "free up some space first."; + close; + } + mes "[Kashin]"; + mes "Great, everything is in"; + mes "order, so let's go ahead"; + mes "and complete this trade."; + mes "I'm sure that you'll be"; + mes "quite satisfied with"; + mes "these Kunais."; + delitem getarg(0),getarg(1)*.@amount; + delitem getarg(2),getarg(3)*.@amount; + getitem getarg(4),10*.@amount; + close; +} |