summaryrefslogtreecommitdiff
path: root/npc/merchants/kunai_maker.txt
diff options
context:
space:
mode:
authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
commit8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch)
tree0e73afe6a780abf29fe035301f1354f24762da7a /npc/merchants/kunai_maker.txt
parentfa533907d49c7e288be33efb55fcb094f8e48591 (diff)
downloadhercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz
hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2
hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz
hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/merchants/kunai_maker.txt')
-rw-r--r--npc/merchants/kunai_maker.txt103
1 files changed, 103 insertions, 0 deletions
diff --git a/npc/merchants/kunai_maker.txt b/npc/merchants/kunai_maker.txt
new file mode 100644
index 000000000..ab630f72c
--- /dev/null
+++ b/npc/merchants/kunai_maker.txt
@@ -0,0 +1,103 @@
+//===== rAthena Script =======================================
+//= Kunai Merchant Kashin
+//===== By: ==================================================
+//= rAthena dev team
+//===== Current Version: =====================================
+//= 1.3
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Trades a few shurikens + ninja stones for elemental kunai.
+//===== Additional Comments: =================================
+//= 1.0 Added the npc. It uses a function that sends the item
+//= id of the 2 required items plus the amount. Can trade
+//= up to 500 units (5,000 kunais) at once. [erKURITA]
+//= 1.1 Officialized script [Playtester]
+//= 1.2a Optimized/cleaned up a bit [ultramage]
+//= 1.3 Updated to match AEGIS script. [Kisuka]
+//============================================================
+
+que_ng,72,29,3 script Kunai Merchant Kashin 83,{
+ if(BaseJob == Job_Ninja) {
+ mes "[Kashin]";
+ mes "I am Kashin, distributor";
+ mes "of Kunai for Ninjas. Take";
+ mes "a look around and let me";
+ mes "know if you're interested";
+ mes "in any of my wares.";
+ next;
+ switch(select("10 Fell Poison Kunai:10 Icicle Kunai:10 High Wind Kunai:10 Black Earth Kunai:10 Heat Wave Kunai:Cancel")) {
+ case 1: callfunc "Kunai_Trade",13250,20,7524,1,13259; break;
+ case 2: callfunc "Kunai_Trade",13251,8,7522,2,13255; break;
+ case 3: callfunc "Kunai_Trade",13252,4,7523,2,13257; break;
+ case 4: callfunc "Kunai_Trade",13253,2,7524,1,13256; break;
+ case 5: callfunc "Kunai_Trade",13254,1,7521,2,13258; break;
+ case 6:
+ mes "[Kashin]";
+ mes "Well then, thank you";
+ mes "for visiting my shop.";
+ mes "Please come to me when";
+ mes "you need to buy some";
+ mes "Kunais. Goodbye for now~";
+ close;
+ }
+ }
+ mes "[Kashin]";
+ mes "I am Kashin, distributor";
+ mes "of Kunai for Ninjas. If you";
+ mes "have any friends that are";
+ mes "Ninjas, then you might";
+ mes "want to tell them about me.";
+ close;
+}
+
+function script Kunai_Trade {
+ mes "[Kashin]";
+ mes "You can exchange";
+ mes ""+getarg(1)+" "+getitemname(getarg(0))+" and";
+ mes ""+getarg(3)+" "+getitemname(getarg(2))+" for every";
+ mes "set of 10 "+getitemname(getarg(4))+".";
+ next;
+ mes "[Kashin]";
+ mes "I can only give you a maximum of 500 sets of Kunais at a time.";
+ mes "If you want to cancel the trade, then please enter ''0.'' How many";
+ mes "Kunai sets would you like?";
+ next;
+ input .@amount;
+ if(.@amount < 1 || .@amount > 500) {
+ mes "[Kashin]";
+ mes "Eh? I'm sorry, but";
+ mes "I can't give you that";
+ mes "many Kunai sets. Please";
+ mes "enter a value less than 500.";
+ close;
+ }
+ if(countitem(getarg(0)) < .@amount*getarg(1) || countitem(getarg(2)) < .@amount*getarg(3)) {
+ mes "[Kashin]";
+ mes "Hmm, you don't have";
+ mes "enough items for this";
+ mes "Kunai exchange. Please";
+ mes "check your items again.";
+ close;
+ }
+ if(checkweight(getarg(4), .@amount*10) == 0) {
+ mes "[Kashin]";
+ mes "Hmm, it seems like your";
+ mes "Inventory doesn't have";
+ mes "enough space to store";
+ mes "more items. You better";
+ mes "free up some space first.";
+ close;
+ }
+ mes "[Kashin]";
+ mes "Great, everything is in";
+ mes "order, so let's go ahead";
+ mes "and complete this trade.";
+ mes "I'm sure that you'll be";
+ mes "quite satisfied with";
+ mes "these Kunais.";
+ delitem getarg(0),getarg(1)*.@amount;
+ delitem getarg(2),getarg(3)*.@amount;
+ getitem getarg(4),10*.@amount;
+ close;
+}