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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-08-10 20:46:27 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-08-10 20:46:27 +0000 |
commit | a2ec62d8f24cbc11dcb646712c4c16a5cf897372 (patch) | |
tree | aaead75f19d72e72fbf60aeca5e1020c314f68e8 /npc/merchants/inn.txt | |
parent | a1b41fc31ea08bd869e609bb41dd8ba011dcbb66 (diff) | |
download | hercules-a2ec62d8f24cbc11dcb646712c4c16a5cf897372.tar.gz hercules-a2ec62d8f24cbc11dcb646712c4c16a5cf897372.tar.bz2 hercules-a2ec62d8f24cbc11dcb646712c4c16a5cf897372.tar.xz hercules-a2ec62d8f24cbc11dcb646712c4c16a5cf897372.zip |
* Raised MAX_MERCENARY_CLASS to 44 for new mercenaries.
* Raised max_lv to allow values up to 150 in battle.conf.
* Raised MAX_SKILL_TREE 77 in prep for 3rd class skill trees.
* Upped max_lv and max_aura to 150, and max_aspd to 193.
* Added Brasilis database updates from trunk r14928.
* Added scripts and NPC Brasilis updates from trunk r14928.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/renewal@14931 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/merchants/inn.txt')
-rw-r--r-- | npc/merchants/inn.txt | 48 |
1 files changed, 22 insertions, 26 deletions
diff --git a/npc/merchants/inn.txt b/npc/merchants/inn.txt index f05d390f5..5d307eabd 100644 --- a/npc/merchants/inn.txt +++ b/npc/merchants/inn.txt @@ -4,7 +4,7 @@ //= Darkchild (1.1) //= Playtester (1.2) //===== Current Version: ===================================== -//= 3.0 +//= 3.0a //===== Compatible With: ===================================== //= eAthena 1.0+ //===== Description: ========================================= @@ -45,6 +45,7 @@ //= 2.8 Removed Moscovia Inn; Its in quests/quest_moscovia.txt [Kisuka] //= 2.9 Added switch menus, updated to match AEGIS scripts. [Kisuka] //= 3.0 Added Brasilis inn receptionist. [L0ne_W0lf] +//= 3.0a Updated dialog for Brasilis inn. [L0ne_W0lf] //============================================================ @@ -205,46 +206,41 @@ ve_in,157,219,5 script Inn Master#Receptionist 709,{ } //======================== Brasilis ================================= -bra_in01,27,24,3 script Receptionist#bra 478,{ - mes "[Receptionist]"; - mes "Welcome to the 'Happy Toucan' Inn,"; - mes "we have everything to make you feel at home."; +bra_in01,27,24,3 script Hotel Keeper#bra1 478,{ + mes "[Hotel Keeper]"; + mes "Welcome to the beautiful Brasilis Hotel."; next; - switch(select("Save:Take Rest - 5,000 zeny:Cancel")) { + switch(select("Save:Rest -5000 zeny")) { case 1: - mes "[Receptionist]"; - mes "Would you like me to save your respawn point here?"; + mes "[Hotel Keeper]"; + mes "Do you want to save here at the Brasilis Hotel?"; next; - switch(select("No, thanks.:Sure!")) { + switch(select("No thank you.:Absolutely.")) { case 1: - mes "[Receptionist]"; - mes "Alright, please come back if you change your mind."; + mes "[Hotel Keeper]"; + mes "Ok then, enjoy your stay."; close; case 2: - savepoint "bra_in01",143,68; - mes "[Receptionist]"; - mes "Your respawn point has been saved."; - mes "Enjoy your stay in Brasilius and don't forget to check our natural beauties."; + mes "[Hotel Keeper]"; + mes "Your respawn has been saved here at the hotel. I hope that you enjoy your stay here in Brasilis."; + savepoint "bra_in01",144,69; close; } case 2: - if (Zeny < 5000) { - mes "[Receptionist]"; - mes "I'm sorry, but the service charge is 5,000 zeny."; - mes "Please make sure that you have enough money to check in next time, okay?"; - close; - } - else { - mes "[Receptionist]"; - mes "I'll take you to your room."; + if (Zeny > 4999) { + mes "[Hotel Keeper]"; + mes "I will show you a great room."; close2; set zeny,zeny-5000; percentheal 100,100; warp "bra_in01",144,69; end; } - case 3: - close; + else { + mes "[Hotel Keeper]"; + mes "I'm sorry, but the service charge is 5,000 zeny per night."; + close; + } } } |