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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-08-09 20:08:47 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-08-09 20:08:47 +0000
commitc5fa6396f9cbb8e5e6e4deb0bb1cbf926d21c6e1 (patch)
tree6fd3c09c49fb1f253c65a020766fe76a5a72d28d /npc/merchants/inn.txt
parentea24a3d2a2130ebfd16b310f24b47c6c2cf72e7a (diff)
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* Implemented remaining Brasilis NPCs.
* Added remaining database modifications for Brasilis. - Added the skills for the Brasilis monsters. - Added remaining entries for Bathroom Ghost quest. - Added stats for the Suspicious Hydra monsters. - Corrected the capture rate for Suspicious Hydra. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14928 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/merchants/inn.txt')
-rw-r--r--npc/merchants/inn.txt48
1 files changed, 22 insertions, 26 deletions
diff --git a/npc/merchants/inn.txt b/npc/merchants/inn.txt
index f05d390f5..5d307eabd 100644
--- a/npc/merchants/inn.txt
+++ b/npc/merchants/inn.txt
@@ -4,7 +4,7 @@
//= Darkchild (1.1)
//= Playtester (1.2)
//===== Current Version: =====================================
-//= 3.0
+//= 3.0a
//===== Compatible With: =====================================
//= eAthena 1.0+
//===== Description: =========================================
@@ -45,6 +45,7 @@
//= 2.8 Removed Moscovia Inn; Its in quests/quest_moscovia.txt [Kisuka]
//= 2.9 Added switch menus, updated to match AEGIS scripts. [Kisuka]
//= 3.0 Added Brasilis inn receptionist. [L0ne_W0lf]
+//= 3.0a Updated dialog for Brasilis inn. [L0ne_W0lf]
//============================================================
@@ -205,46 +206,41 @@ ve_in,157,219,5 script Inn Master#Receptionist 709,{
}
//======================== Brasilis =================================
-bra_in01,27,24,3 script Receptionist#bra 478,{
- mes "[Receptionist]";
- mes "Welcome to the 'Happy Toucan' Inn,";
- mes "we have everything to make you feel at home.";
+bra_in01,27,24,3 script Hotel Keeper#bra1 478,{
+ mes "[Hotel Keeper]";
+ mes "Welcome to the beautiful Brasilis Hotel.";
next;
- switch(select("Save:Take Rest - 5,000 zeny:Cancel")) {
+ switch(select("Save:Rest -5000 zeny")) {
case 1:
- mes "[Receptionist]";
- mes "Would you like me to save your respawn point here?";
+ mes "[Hotel Keeper]";
+ mes "Do you want to save here at the Brasilis Hotel?";
next;
- switch(select("No, thanks.:Sure!")) {
+ switch(select("No thank you.:Absolutely.")) {
case 1:
- mes "[Receptionist]";
- mes "Alright, please come back if you change your mind.";
+ mes "[Hotel Keeper]";
+ mes "Ok then, enjoy your stay.";
close;
case 2:
- savepoint "bra_in01",143,68;
- mes "[Receptionist]";
- mes "Your respawn point has been saved.";
- mes "Enjoy your stay in Brasilius and don't forget to check our natural beauties.";
+ mes "[Hotel Keeper]";
+ mes "Your respawn has been saved here at the hotel. I hope that you enjoy your stay here in Brasilis.";
+ savepoint "bra_in01",144,69;
close;
}
case 2:
- if (Zeny < 5000) {
- mes "[Receptionist]";
- mes "I'm sorry, but the service charge is 5,000 zeny.";
- mes "Please make sure that you have enough money to check in next time, okay?";
- close;
- }
- else {
- mes "[Receptionist]";
- mes "I'll take you to your room.";
+ if (Zeny > 4999) {
+ mes "[Hotel Keeper]";
+ mes "I will show you a great room.";
close2;
set zeny,zeny-5000;
percentheal 100,100;
warp "bra_in01",144,69;
end;
}
- case 3:
- close;
+ else {
+ mes "[Hotel Keeper]";
+ mes "I'm sorry, but the service charge is 5,000 zeny per night.";
+ close;
+ }
}
}