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author | Kisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-09-05 03:51:49 +0000 |
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committer | Kisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-09-05 03:51:49 +0000 |
commit | 0a4dce9f566ae2a992625acd0f75b565fc37f3b5 (patch) | |
tree | ba4af0534de804ef0a992c5af5dabd12842e7f6d /npc/merchants/inn.txt | |
parent | 9ebb20f8aed2448adc755c4f8a4977cfff49a39d (diff) | |
download | hercules-0a4dce9f566ae2a992625acd0f75b565fc37f3b5.tar.gz hercules-0a4dce9f566ae2a992625acd0f75b565fc37f3b5.tar.bz2 hercules-0a4dce9f566ae2a992625acd0f75b565fc37f3b5.tar.xz hercules-0a4dce9f566ae2a992625acd0f75b565fc37f3b5.zip |
- Updates to several npc files to match AEGIS standards.
- Added Cash Hair Stylist (disabled by default).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14040 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/merchants/inn.txt')
-rw-r--r-- | npc/merchants/inn.txt | 113 |
1 files changed, 55 insertions, 58 deletions
diff --git a/npc/merchants/inn.txt b/npc/merchants/inn.txt index 6b645aed6..51c77d4bc 100644 --- a/npc/merchants/inn.txt +++ b/npc/merchants/inn.txt @@ -4,7 +4,7 @@ //= Darkchild (1.1) //= Playtester (1.2) //===== Current Version: ===================================== -//= 2.8 +//= 2.9 //===== Compatible With: ===================================== //= eAthena 1.0+ //===== Description: ========================================= @@ -43,6 +43,7 @@ //= 2.6 Updated Alberta inn to official. [L0ne_W0lf] //= 2.7 Removed Morroc Inns as per episode 12.1. [L0ne_W0lf] //= 2.8 Removed Moscovia Inn; Its in quests/quest_moscovia.txt [Kisuka] +//= 2.9 Added switch menus, updated to match AEGIS scripts. [Kisuka] //============================================================ @@ -113,7 +114,6 @@ ra_in01,376,69,4 script Inn Keeper#Annie 931,{ //====================== Lighthalzen ================================= lhz_in02,230,284,4 script Hotel Employee#01 86,{ - mes "[Hotel Employee]"; mes "Welcome to"; mes "the Royal Dragon,"; @@ -121,43 +121,41 @@ lhz_in02,230,284,4 script Hotel Employee#01 86,{ mes "finest accomodations"; mes "and the best service."; next; - menu "Save Point",s_Save,"Rest - 5,000 zeny",s_Rest,"Cancel",-; - - mes "[Hotel Employee]"; - mes "Thank you and"; - mes "have a nice day."; - close; - -s_Save: - savepoint "lhz_in02",209,275; - mes "[Hotel Employee]"; - mes "Thank you, your"; - mes "Respawn Point has"; - mes "been saved here in"; - mes "the Royal Dragon."; - close; - -s_Rest: - if(Zeny < 5000)goto s_NEnoughZ; - set Zeny,Zeny - 5000; - mes "[Hotel Employee]"; - mes "Thank you~"; - mes "I hope you enjoy"; - mes "your stay in the"; - mes "Royal Dragon."; - close2; - warp "lhz_in02",219,150; - percentheal 100,100; - sc_start SC_BLESSING,240000,10; - skilleffect AL_BLESSING,0; - end; - -s_NEnoughZ: - mes "[Hotel Employee]"; - mes "I'm sorry but you do not"; - mes "have enough zeny, please"; - mes "come back when you do!"; - close; + switch(select("Save Point:Rest - 5,000 zeny:Cancel")) { + case 1: + savepoint "lhz_in02",209,275; + mes "[Hotel Employee]"; + mes "Thank you, your"; + mes "Respawn Point has"; + mes "been saved here in"; + mes "the Royal Dragon."; + close; + case 2: + if(Zeny < 5000) { + mes "[Hotel Employee]"; + mes "I'm sorry, but"; + mes "you need 5,000 zeny"; + mes "in order to check in."; + close; + } + set Zeny,Zeny - 5000; + mes "[Hotel Employee]"; + mes "Thank you~"; + mes "I hope you enjoy"; + mes "your stay in the"; + mes "Royal Dragon."; + close2; + warp "lhz_in02",219,150; + percentheal 100,100; + sc_start SC_BLESSING,240000,10; + skilleffect AL_BLESSING,0; + end; + case 3: + mes "[Hotel Employee]"; + mes "Thank you and"; + mes "have a nice day."; + close; + } } //======================== Hugel ==================================== @@ -175,20 +173,21 @@ ve_in,157,219,5 script Inn Master#Receptionist 709,{ mes "most comfortable"; mes "inn here in Veins~"; next; - menu "Save",Msave, "Take a Rest -> 5000 zeny",Mrent, "Cancel",Mend; - - Msave: + switch(select("Save:Take a Rest -> 5000 zeny:Quit")) { + case 1: mes "[Inn Master]"; - mes "Your respawn point"; + mes "Your Respawn Point"; mes "has been saved in Veins."; mes "Enjoy your stay in town~"; savepoint "ve_in",157,209; close; - Mrent: + case 2: mes "[Inn Master]"; if(Zeny < 5000){ - mes "I'm sorry, but you don't have enough money to check in."; - mes "The service charge is 5,000 zeny."; + mes "I'm sorry, but I don't"; + mes "think you have enough"; + mes "money to check in. The"; + mes "service charge is 5,000 zeny."; close; } mes "Enjoy your stay~"; @@ -196,9 +195,11 @@ ve_in,157,219,5 script Inn Master#Receptionist 709,{ set Zeny,Zeny - 5000; percentheal 100,100; warp "ve_in",184,228; - - Mend: + case 3: + mes "[Inn Master]"; + mes "Please come again."; close; + } } //======================= Inn Function ============================== @@ -208,9 +209,8 @@ function script F_InnMaid { mes getarg(1) + "."; mes "How may I help you?"; next; - menu "Save",Msave, "Take a Rest -> 5000 zeny",Mrent, "Cancel",Mend; - - Msave: + switch(select("Save:Take a Rest -> 5000 zeny:Cancel")) { + case 1: mes getarg(0); mes "Your respawn point"; mes "has been saved."; @@ -218,13 +218,10 @@ function script F_InnMaid { mes "please come again."; savepoint getarg(2),getarg(3),getarg(4); close; - Mrent: + case 2: mes getarg(0); if(Zeny < 5000){ - mes "I'm sorry, but the service charge"; - mes "is 5,000 zeny. Please make sure"; - mes "that you have enough money to check"; - mes "in next time, okay?"; + mes "I'm sorry, but the service charge is 5,000 zeny. Please make sure that you have enough money to check in next time, okay?"; close; } mes "Thank you."; @@ -234,7 +231,7 @@ function script F_InnMaid { set Zeny,Zeny - 5000; percentheal 100,100; return; - - Mend: + case 3: close; + } } |