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authorAndrei Karas <akaras@inbox.ru>2014-10-05 11:34:32 +0300
committerAndrei Karas <akaras@inbox.ru>2017-03-06 19:06:01 +0300
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tree7480b6447de8dc991cc2f200a9a43090606a2610 /npc/merchants/inn.txt
parent56efd5e29f05ce8d4c59ff078d035621d6a58952 (diff)
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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) Kisuka
-//= Copyright (C) Samuray22
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) erKURITA
-//= Copyright (C) kobra_k88
-//= Copyright (C) Playtester
-//= Copyright (C) Darkchild
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Inn Npcs
-//================= Description ===========================================
-//= Inn Npcs, Save and Heal
-//================= Current Version =======================================
-//= 2.9a
-//=========================================================================
-
-//== Prontera ==============================================
-//- West Side Inn -
-prt_in,244,135,2 script Inn Employee#Sammy 1_M_INNKEEPER,{
-
- callfunc "F_InnMaid","[Employee Sammy]","Nenkaras","prt_in",238,130;
- warp "prt_in",247,104; end;
-}
-
-//- East Side Inn -
-prt_in,61,141,2 script Inn Employee#Ahlma 1_M_INNKEEPER,{
-
- callfunc "F_InnMaid","[Employee Ahlma]","Nenkaras","prt_in",64,136;
- warp "prt_in",60,166; end;
-}
-
-//== Alberta ===============================================
-alberta_in,32,142,3 script Inn Employee#Jennie 1_M_INNKEEPER,{
-
- callfunc "F_InnMaid","[Employee Jennie]","'Fisherman Inn'!","alberta_in",26,142;
- warp "alberta_in",18,188; end;
-}
-
-//== Geffen ================================================
-geffen_in,70,64,5 script Inn Employee#Cena 1_M_INNKEEPER,{
-
- callfunc "F_InnMaid","[Employee Cena]","'Ifrit,' the only Inn in the city of Geffen.","geffen_in",70,59;
- warp "geffen_in",31,31; end;
-}
-
-//== Payon =================================================
-payon_in01,132,62,5 script Inn Employee#Ahee 1_M_INNKEEPER,{
-
- callfunc "F_InnMaid","[Employee Ahee]","Payon Inn","payon_in01",136,61;
- warp "payon_in01",132,11; end;
-}
-
-//== Morocc ================================================
-//- North East -
-/*
-morocc_in,147,141,3 script Inn Employee#Hasna 1_M_INNKEEPER,{
-
- callfunc "F_InnMaid","[Employee Hasna]","Morroc Inn","morocc_in",142,140;
- warp "morocc_in",173,135; end;
-}
-
-//- South -
-morocc_in,80,100,5 script Inn Employee#Manar 1_M_INNKEEPER,{
-
- callfunc "F_InnMaid","[Employee Manar]","Morroc Inn","morocc_in",78,95;
- warp "morocc_in",79,123; end;
-}
-*/
-
-//== Aldebaran =============================================
-aldeba_in,92,58,5 script Inn Maid#Rilim 1_M_INNKEEPER,{
-
- callfunc "F_InnMaid","[Rilim]","Al De Baran Inn","aldeba_in",92,50;
- warp "aldeba_in",92,112; end;
-}
-
-//== Rachel ================================================
-ra_in01,376,69,4 script Inn Keeper#Annie 4_M_RACHMAN1,{
-
- callfunc "F_InnMaid","[Annie]","Rachel Inn","ra_in01",375,58;
- warp "ra_in01",384,128; end;
-}
-
-//== Lighthalzen ===========================================
-lhz_in02,230,284,4 script Hotel Employee#01 4_M_04,{
- mes "[Hotel Employee]";
- mes "Welcome to";
- mes "the Royal Dragon,";
- mes "where you can find the";
- mes "finest accomodations";
- mes "and the best service.";
- next;
- switch(select("Save Point", "Rest - 5,000 zeny", "Cancel")) {
- case 1:
- savepoint "lhz_in02",209,275;
- mes "[Hotel Employee]";
- mes "Thank you, your";
- mes "Respawn Point has";
- mes "been saved here in";
- mes "the Royal Dragon.";
- close;
- case 2:
- if(Zeny < 5000) {
- mes "[Hotel Employee]";
- mes "I'm sorry, but";
- mes "you need 5,000 zeny";
- mes "in order to check in.";
- close;
- }
- Zeny -= 5000;
- mes "[Hotel Employee]";
- mes "Thank you~";
- mes "I hope you enjoy";
- mes "your stay in the";
- mes "Royal Dragon.";
- close2;
- warp "lhz_in02",219,150;
- percentheal 100,100;
- npcskill "AL_BLESSING",10,99,99;
- end;
- case 3:
- mes "[Hotel Employee]";
- mes "Thank you and";
- mes "have a nice day.";
- close;
- }
-}
-
-//== Hugel =================================================
-hu_in01,246,107,3 script Inn Maid#Receptionist 1_M_INNKEEPER,{
-
- callfunc "F_InnMaid","[Receptionist]","Hugel Inn","hu_in01",263,95;
- warp "hu_in01",267,5; end;
-}
-
-//== Veins =================================================
-ve_in,157,219,5 script Inn Master#Receptionist 4_M_SEAMAN,{
- mes "[Inn Master]";
- mes "Good day~";
- mes "Welcome to the";
- mes "most comfortable";
- mes "inn here in Veins~";
- next;
- switch(select("Save", "Take a Rest -> 5000 zeny", "Quit")) {
- case 1:
- mes "[Inn Master]";
- mes "Your Respawn Point";
- mes "has been saved in Veins.";
- mes "Enjoy your stay in town~";
- savepoint "ve_in",157,209;
- close;
- case 2:
- mes "[Inn Master]";
- if(Zeny < 5000){
- mes "I'm sorry, but I don't";
- mes "think you have enough";
- mes "money to check in. The";
- mes "service charge is 5,000 zeny.";
- close;
- }
- mes "Enjoy your stay~";
- close2;
- Zeny -= 5000;
- percentheal 100,100;
- warp "ve_in",184,228;
- end;
- case 3:
- mes "[Inn Master]";
- mes "Please come again.";
- close;
- }
-}
-
-//== Inn Function ==========================================
-// Arguments:
-// 0 - name of npc
-// 1 - name of the inn
-// 2 - map to save at
-// 3 - x coordinate to save at
-// 4 - y coordinate to save at
-function script F_InnMaid {
- mes getarg(0);
- mes "Welcome to";
- mes getarg(1) + ".";
- mes "How may I help you?";
- next;
- switch(select("Save", "Take a Rest -> 5000 zeny", "Cancel")) {
- case 1:
- mes getarg(0);
- mes "Your respawn point";
- mes "has been saved.";
- mes "Thank you,";
- mes "please come again.";
- savepoint getarg(2),getarg(3),getarg(4);
- close;
- case 2:
- mes getarg(0);
- if(Zeny < 5000){
- mes "I'm sorry, but the service charge is 5,000 zeny. Please make sure that you have enough money to check in next time, okay?";
- close;
- }
- mes "Thank you.";
- mes "I hope you";
- mes "enjoy your rest~";
- close2;
- Zeny -= 5000;
- percentheal 100,100;
- return;
- case 3:
- close;
- }
-}