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author | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-12-27 06:11:18 +0000 |
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committer | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-12-27 06:11:18 +0000 |
commit | 847a41f41dc4296c8c2aa42a79c23336f55e665b (patch) | |
tree | 4010b867b2060861d519babb6da86c0879825ff9 /npc/merchants/inn.txt | |
parent | f4867954028b6c7b4d37c9860696578b27d6dbd1 (diff) | |
download | hercules-847a41f41dc4296c8c2aa42a79c23336f55e665b.tar.gz hercules-847a41f41dc4296c8c2aa42a79c23336f55e665b.tar.bz2 hercules-847a41f41dc4296c8c2aa42a79c23336f55e665b.tar.xz hercules-847a41f41dc4296c8c2aa42a79c23336f55e665b.zip |
> Follow-up r17048:
- Renamed 'useskilltopc' to 'npcskill';
- Removed cast time from NPC objects, code by mkbu95 (suspected official behavior);
- Documented 'npcskill';
- Replaced all instances in scripts.
* Fixed max level bypass, code by malufett (bugreport:5800).
* Updated Malangdo spawns to official.
* Some standardization of npc/quests/first_class/.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17049 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/merchants/inn.txt')
-rw-r--r-- | npc/merchants/inn.txt | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/npc/merchants/inn.txt b/npc/merchants/inn.txt index 8d6b63e8a..d9cc39a8e 100644 --- a/npc/merchants/inn.txt +++ b/npc/merchants/inn.txt @@ -4,7 +4,7 @@ //= Darkchild (1.1) //= Playtester (1.2) //===== Current Version: ===================================== -//= 2.9 +//= 2.9a //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= @@ -44,6 +44,7 @@ //= 2.7 Removed Morroc Inns as per episode 12.1. [L0ne_W0lf] //= 2.8 Removed Moscovia Inn; Its in quests/quest_moscovia.txt [Kisuka] //= 2.9 Added switch menus, updated to match AEGIS scripts. [Kisuka] +//= 2.9a Added 'npcskill' command. [Euphy] //============================================================ @@ -147,8 +148,7 @@ lhz_in02,230,284,4 script Hotel Employee#01 86,{ close2; warp "lhz_in02",219,150; percentheal 100,100; - sc_start SC_BLESSING,240000,10; - skilleffect AL_BLESSING,0; + npcskill "AL_BLESSING",10,99,99; end; case 3: mes "[Hotel Employee]"; |