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author | Andrei Karas <akaras@inbox.ru> | 2014-10-05 11:34:32 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-01-04 19:04:37 +0300 |
commit | 8152551aa0f18f3f21954e68f17999986baabdad (patch) | |
tree | 45061082409bbb406ad5d5cb9f397aadc3b244e1 /npc/merchants/inn.txt | |
parent | 5ca1551c88aa0480983c755fe6cfced0cdc28732 (diff) | |
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Remove conf dir.
Diffstat (limited to 'npc/merchants/inn.txt')
-rw-r--r-- | npc/merchants/inn.txt | 237 |
1 files changed, 0 insertions, 237 deletions
diff --git a/npc/merchants/inn.txt b/npc/merchants/inn.txt deleted file mode 100644 index a3da896cf..000000000 --- a/npc/merchants/inn.txt +++ /dev/null @@ -1,237 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) Kisuka -//= Copyright (C) Samuray22 -//= Copyright (C) L0ne_W0lf -//= Copyright (C) erKURITA -//= Copyright (C) kobra_k88 -//= Copyright (C) Playtester -//= Copyright (C) Darkchild -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Inn Npcs -//================= Description =========================================== -//= Inn Npcs, Save and Heal -//================= Current Version ======================================= -//= 2.9a -//========================================================================= - -//== Prontera ============================================== -//- West Side Inn - -prt_in,244,135,2 script Inn Employee#Sammy 1_M_INNKEEPER,{ - - callfunc "F_InnMaid","[Employee Sammy]","Nenkaras","prt_in",238,130; - warp "prt_in",247,104; end; -} - -//- East Side Inn - -prt_in,61,141,2 script Inn Employee#Ahlma 1_M_INNKEEPER,{ - - callfunc "F_InnMaid","[Employee Ahlma]","Nenkaras","prt_in",64,136; - warp "prt_in",60,166; end; -} - -//== Alberta =============================================== -alberta_in,32,142,3 script Inn Employee#Jennie 1_M_INNKEEPER,{ - - callfunc "F_InnMaid","[Employee Jennie]","'Fisherman Inn'!","alberta_in",26,142; - warp "alberta_in",18,188; end; -} - -//== Geffen ================================================ -geffen_in,70,64,5 script Inn Employee#Cena 1_M_INNKEEPER,{ - - callfunc "F_InnMaid","[Employee Cena]","'Ifrit,' the only Inn in the city of Geffen.","geffen_in",70,59; - warp "geffen_in",31,31; end; -} - -//== Payon ================================================= -payon_in01,132,62,5 script Inn Employee#Ahee 1_M_INNKEEPER,{ - - callfunc "F_InnMaid","[Employee Ahee]","Payon Inn","payon_in01",136,61; - warp "payon_in01",132,11; end; -} - -//== Morocc ================================================ -//- North East - -/* -morocc_in,147,141,3 script Inn Employee#Hasna 1_M_INNKEEPER,{ - - callfunc "F_InnMaid","[Employee Hasna]","Morroc Inn","morocc_in",142,140; - warp "morocc_in",173,135; end; -} - -//- South - -morocc_in,80,100,5 script Inn Employee#Manar 1_M_INNKEEPER,{ - - callfunc "F_InnMaid","[Employee Manar]","Morroc Inn","morocc_in",78,95; - warp "morocc_in",79,123; end; -} -*/ - -//== Aldebaran ============================================= -aldeba_in,92,58,5 script Inn Maid#Rilim 1_M_INNKEEPER,{ - - callfunc "F_InnMaid","[Rilim]","Al De Baran Inn","aldeba_in",92,50; - warp "aldeba_in",92,112; end; -} - -//== Rachel ================================================ -ra_in01,376,69,4 script Inn Keeper#Annie 4_M_RACHMAN1,{ - - callfunc "F_InnMaid","[Annie]","Rachel Inn","ra_in01",375,58; - warp "ra_in01",384,128; end; -} - -//== Lighthalzen =========================================== -lhz_in02,230,284,4 script Hotel Employee#01 4_M_04,{ - mes "[Hotel Employee]"; - mes "Welcome to"; - mes "the Royal Dragon,"; - mes "where you can find the"; - mes "finest accomodations"; - mes "and the best service."; - next; - switch(select("Save Point:Rest - 5,000 zeny:Cancel")) { - case 1: - savepoint "lhz_in02",209,275; - mes "[Hotel Employee]"; - mes "Thank you, your"; - mes "Respawn Point has"; - mes "been saved here in"; - mes "the Royal Dragon."; - close; - case 2: - if(Zeny < 5000) { - mes "[Hotel Employee]"; - mes "I'm sorry, but"; - mes "you need 5,000 zeny"; - mes "in order to check in."; - close; - } - Zeny -= 5000; - mes "[Hotel Employee]"; - mes "Thank you~"; - mes "I hope you enjoy"; - mes "your stay in the"; - mes "Royal Dragon."; - close2; - warp "lhz_in02",219,150; - percentheal 100,100; - npcskill "AL_BLESSING",10,99,99; - end; - case 3: - mes "[Hotel Employee]"; - mes "Thank you and"; - mes "have a nice day."; - close; - } -} - -//== Hugel ================================================= -hu_in01,246,107,3 script Inn Maid#Receptionist 1_M_INNKEEPER,{ - - callfunc "F_InnMaid","[Receptionist]","Hugel Inn","hu_in01",263,95; - warp "hu_in01",267,5; end; -} - -//== Veins ================================================= -ve_in,157,219,5 script Inn Master#Receptionist 4_M_SEAMAN,{ - mes "[Inn Master]"; - mes "Good day~"; - mes "Welcome to the"; - mes "most comfortable"; - mes "inn here in Veins~"; - next; - switch(select("Save:Take a Rest -> 5000 zeny:Quit")) { - case 1: - mes "[Inn Master]"; - mes "Your Respawn Point"; - mes "has been saved in Veins."; - mes "Enjoy your stay in town~"; - savepoint "ve_in",157,209; - close; - case 2: - mes "[Inn Master]"; - if(Zeny < 5000){ - mes "I'm sorry, but I don't"; - mes "think you have enough"; - mes "money to check in. The"; - mes "service charge is 5,000 zeny."; - close; - } - mes "Enjoy your stay~"; - close2; - Zeny -= 5000; - percentheal 100,100; - warp "ve_in",184,228; - end; - case 3: - mes "[Inn Master]"; - mes "Please come again."; - close; - } -} - -//== Inn Function ========================================== -// Arguments: -// 0 - name of npc -// 1 - name of the inn -// 2 - map to save at -// 3 - x coordinate to save at -// 4 - y coordinate to save at -function script F_InnMaid { - mes getarg(0); - mes "Welcome to"; - mes getarg(1) + "."; - mes "How may I help you?"; - next; - switch(select("Save:Take a Rest -> 5000 zeny:Cancel")) { - case 1: - mes getarg(0); - mes "Your respawn point"; - mes "has been saved."; - mes "Thank you,"; - mes "please come again."; - savepoint getarg(2),getarg(3),getarg(4); - close; - case 2: - mes getarg(0); - if(Zeny < 5000){ - mes "I'm sorry, but the service charge is 5,000 zeny. Please make sure that you have enough money to check in next time, okay?"; - close; - } - mes "Thank you."; - mes "I hope you"; - mes "enjoy your rest~"; - close2; - Zeny -= 5000; - percentheal 100,100; - return; - case 3: - close; - } -} |