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author | Masao <masao@gmx.ch> | 2013-05-27 22:55:07 +0200 |
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committer | Masao <masao@gmx.ch> | 2013-05-27 23:01:37 +0200 |
commit | b17e2b7eca10674cc9bde7b2f4838bdd29b373dc (patch) | |
tree | 23fa23a47e48026fe49ce36d371f605d97337841 /npc/merchants/hd_refine.txt | |
parent | fe15780e4a60e766c69eca456cf9eed8021284cd (diff) | |
download | hercules-b17e2b7eca10674cc9bde7b2f4838bdd29b373dc.tar.gz hercules-b17e2b7eca10674cc9bde7b2f4838bdd29b373dc.tar.bz2 hercules-b17e2b7eca10674cc9bde7b2f4838bdd29b373dc.tar.xz hercules-b17e2b7eca10674cc9bde7b2f4838bdd29b373dc.zip |
- Added custom HD Refiner NPC Dwarf Mighty Hammer. (Disabled by default.)
* This NPC uses the cash shop HD ores to upgrade your weapon or gear up to +10 when your current gear or weapon is already +7 without breaking it but downgrading it.
- Moved Malaya Port NPC's to re folder and updated the Malaya Port warps.
- Fixed Bug where players weren't able to finish the Guardian of Yggdrasil Quest and didn't get their reward.
- Fixed that players weren't able to start the "Ring of the wise king" and "Finding a Fairy" quest using the Cat Hand Agent warper inside Eden Group Headquarters.
Signed-off-by: Masao <masao@gmx.ch>
Diffstat (limited to 'npc/merchants/hd_refine.txt')
-rw-r--r-- | npc/merchants/hd_refine.txt | 211 |
1 files changed, 211 insertions, 0 deletions
diff --git a/npc/merchants/hd_refine.txt b/npc/merchants/hd_refine.txt new file mode 100644 index 000000000..0fc0b8c08 --- /dev/null +++ b/npc/merchants/hd_refine.txt @@ -0,0 +1,211 @@ +//===== Hercules Script ====================================== +//= HD Refiner +//===== By: ================================================== +//= Masao +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= Hercules +//===== Description: ========================================= +//= Dwarf Mighty Hammer is an refining NPC which allows you +//= to upgrade your weapon or gear up to +10 without breaking +//= the weapon or gear but instead downgrading it by -1 using +//= the HD Ores which are usually only obtainable through the +//= *RO cashshops. +//= +//= Even at +0 refine, if you use the HD stones, the weapon +//= or gear will not break but stay at +0 if it fails. +//===== Additional Comments: ================================= +//= 1.0 First Version, dialogue and coordinations are custom. +//============================================================ + +// Dwarf Mighty Hammer Locations (Custom) +//============================================================ +prontera,145,170,6 script Dwarf Mighty Hammer#prt 826,{ + callfunc "refinehd","Dwarf Mighty Hammer"; + end; +} +moc_para01,175,115,5 script Dwarf Mighty Hammer#moc 826,{ + callfunc "refinehd","Dwarf Mighty Hammer"; + end; +} +payon,140,175,6 script Dwarf Mighty Hammer#pay 826,{ + callfunc "refinehd","Dwarf Mighty Hammer"; + end; +} + +//============================================================ +// +7 to +10 Refiner Function +//============================================================ +function script refinehd { + disable_items; + mes "["+ getarg(0) +"]"; + mes "I am the best Blacksmith ever!"; + mes "I don't work with normal, boring items."; + mes "But only with items that are level 7 or higher!"; + next; + mes "["+ getarg(0) +"]"; + mes "Anyway, you may use my services if your item is lv 7 or higher."; + mes "What do you want to have refined?"; + next; + setarray .@position$[1],"Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; + set .@menu$,""; + for(set .@i,1; .@i<=10; set .@i,.@i+1) { + if(getequipisequiped(.@i)) + set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]"; + set .@menu$, .@menu$ + ":"; + } + set .@part,select(.@menu$); + if(!getequipisequiped(.@part)) { + mes "[" + getarg(0) + "]"; + mes "You're not wearing"; + mes "anything there that"; + mes "I can refine."; + emotion e_an; + close; + } + //Check if the item is refinable... + if(!getequipisenableref(.@part)) { + mes "[" + getarg(0) + "]"; + mes "I don't think I can"; + mes "refine this item at all..."; + close; + } + //Check if the item is identified... (Don't know why this is in here... but kept it anyway) + if(!getequipisidentify(.@part)) { + mes "[" + getarg(0) + "]"; + mes "You can't refine this"; + mes "if you haven't appraised"; + mes "it first. Make sure your"; + mes "stuff is identified before"; + mes "I can refine it."; + close; + } + //Check to see if the item is at least +7 + if(getequiprefinerycnt(.@part) < 7) { + mes "["+ getarg(0) +"]"; + mes "I said I don't work with Equipment under lv. 7."; + close; + } + if(getequiprefinerycnt(.@part) >= 10) { + mes "["+ getarg(0) +"]"; + mes "I can't refine this"; + mes "any more. This is as"; + mes "refined as it gets!"; + close; + } + set .@refineitemid, getequipid(.@part); // save id of the item + set .@refinerycnt, getequiprefinerycnt(.@part); //save refinery count + if ((getequipweaponlv(.@part) >= 1) && (getequipweaponlv(.@part) <= 4)) { + set .@material,6240; + mes "["+ getarg(0) +"]"; + mes "Hmm a weapon, is that ok?"; + mes "If you want to refine this weapon,"; + mes "I will need 1 ^003366Purified Oridecon^000000."; + mes "Are you sure you want to continue?"; + } else { + set .@material,6241; + mes "["+ getarg(0) +"]"; + mes "Hmm an armor, is that ok?"; + mes "If you want to refine this armor,"; + mes "I will need 1 ^003366Purified Elunium^000000."; + mes "Are you sure you want to continue?"; + } + next; + if(select("Yes:No") == 2){ + mes "["+ getarg(0) +"]"; + mes "Well, no challenge is one way..."; + mes "No risk... that could be wise."; + close; + } + set .@continue,1; + while(.@continue == 1){ + if(getequiprefinerycnt(.@part) >= 10) { + mes "["+ getarg(0) +"]"; + mes "I can't refine this"; + mes "any more. This is as"; + mes "refined as it gets!"; + close; + } + if ((getequipweaponlv(.@part) >= 1) && (getequipweaponlv(.@part) <= 4)) { + mes "["+ getarg(0) +"]"; + mes "This weapon already has been refined serveral times."; + mes "You could have the upgrade level of the weapon decreased."; + } else { + mes "["+ getarg(0) +"]"; + mes "This armor already has been refined serveral times."; + mes "You could have the upgrade level of the armor decreased."; + } + next; + mes "["+ getarg(0) +"]"; + mes "Do you want me to refine it?"; + mes "I think I gave you enough warnings."; + next; + if(select("Yes.:No.") == 2) { + mes "["+ getarg(0) +"]"; + mes "Well, no challenge is one way.."; + mes "No risk.. that could be wise."; + close; + } + if(countitem(.@material) < 1) { + mes "["+ getarg(0) +"]"; + mes "Hm, it seems you don't have enough materials."; + mes "Please check it out."; + close; + } + delitem .@material,1; + if(getequipisequiped(.@part) == 0) { // hacker has removed the item (not changed, why?) + mes "[" + getarg(0) + "]"; + mes "Look here... you don't have any items on..."; + close; + } + set .@rand,rand(100); + if (getequippercentrefinery(.@part) > .@rand) { + mes "Clang! Clang! Clang! Clang!"; + successrefitem .@part; + next; + emotion e_no1; + mes "["+ getarg(0) +"]"; + mes "Good! Succes!!!"; + mes "I am the best Blacksmith."; + next; + mes "["+ getarg(0) +"]"; + mes "Ould you like to continue?"; + if(select("No:Yes") == 1){ + mes "[" + getarg(0) + "]"; + mes "All finished... Come again soon."; + close; + } + next; + } + if (getequippercentrefinery(.@part) < .@rand) { + mes "["+ getarg(0) +"]"; + mes "Clang! Clang! Clang! Clang!"; + if(getequiprefinerycnt(.@part) >= 1) { + downrefitem .@part; + } + next; + emotion (!rand(5))?e_cash:e_omg; + mes "["+ getarg(0) +"]"; + mes "Ahhh!!!"; + next; + mes "["+ getarg(0) +"]"; + mes "Oh my!"; + mes "The upgrade level has dropped..."; + mes "There could've been made an mistake even though I am the best ever."; + mes "It was out of my hands."; + next; + mes "["+ getarg(0) +"]"; + mes "I will do a better job next time! Don't worry!"; + next; + mes "["+ getarg(0) +"]"; + mes "Ould you like to continue?"; + if(select("No:Yes") == 1){ + mes "[" + getarg(0) + "]"; + mes "All finished... Come again soon."; + close; + } + next; + } + } +}
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