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author | Dastgir <dastgirpojee@rocketmail.com> | 2015-12-10 15:32:14 +0530 |
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committer | Haru <haru@dotalux.com> | 2015-12-18 05:13:35 +0100 |
commit | 3aa8abd848f1570d514148b311b25871378d2e2d (patch) | |
tree | f144ddd14143b3a92909196f8fe4dd7060ba4ad3 /npc/merchants/hair_style.txt | |
parent | a1d160ead032b63a0f696a34961df9e099154402 (diff) | |
download | hercules-3aa8abd848f1570d514148b311b25871378d2e2d.tar.gz hercules-3aa8abd848f1570d514148b311b25871378d2e2d.tar.bz2 hercules-3aa8abd848f1570d514148b311b25871378d2e2d.tar.xz hercules-3aa8abd848f1570d514148b311b25871378d2e2d.zip |
ItemID to Constant: kafras/merchants Folder
Diffstat (limited to 'npc/merchants/hair_style.txt')
-rw-r--r-- | npc/merchants/hair_style.txt | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/npc/merchants/hair_style.txt b/npc/merchants/hair_style.txt index ea074efaa..7bfefadf4 100644 --- a/npc/merchants/hair_style.txt +++ b/npc/merchants/hair_style.txt @@ -383,7 +383,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{ mes "your current hairstyle. Why don't you"; mes "try a new hair accessory rather than changing your look?"; close; - } else if((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) <100) || (countitem(1094) <100) || (countitem(1020) <100) || (countitem(1060) <100) || (countitem(7152) <100) || (Zeny < 99800)) { + } else if((countitem(Counteragent) < 3) || (countitem(Mixture) < 3) || (countitem(Danggie) <100) || (countitem(Short_Daenggie) <100) || (countitem(Long_Hair) <100) || (countitem(Golden_Hair) <100) || (countitem(Glossy_Hair) <100) || (Zeny < 99800)) { mes "[Veronica]"; mes "If you wish to change your"; mes "hairstyle, you should meet some"; @@ -494,13 +494,13 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{ mes "- *bzzzzzzz bzzzzzzz bzzzzzzz bzzzzzzz* -"; next; Zeny -= 99800; - delitem 973,3; // Counteragent - delitem 974,3; // Mixture - delitem 901,100; // Danggie - delitem 1094,100; // Short_Daenggie - delitem 1020,100; // Long_Hair - delitem 1060,100; // Golden_Hair - delitem 7152,100; // Glossy_Hair + delitem Counteragent,3; // Counteragent + delitem Mixture,3; // Mixture + delitem Danggie,100; // Danggie + delitem Short_Daenggie,100; // Short_Daenggie + delitem Long_Hair,100; // Long_Hair + delitem Golden_Hair,100; // Golden_Hair + delitem Glossy_Hair,100; // Glossy_Hair setlook 1,.@style; setlook 6,.@pallete; cutin "",255; @@ -924,7 +924,7 @@ lhz_in02,100,143,3 script Hair Dresser#li 2_M_DYEINGER,{ mes "come back once you do, okay?"; close; } - else if ((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) < 100) || (countitem(1094) < 100) || (countitem(1020) < 100) || (countitem(1060) < 100) || (countitem(7152) < 100) || (Zeny < 99800)) { + else if ((countitem(Counteragent) < 3) || (countitem(Mixture) < 3) || (countitem(Danggie) < 100) || (countitem(Short_Daenggie) < 100) || (countitem(Long_Hair) < 100) || (countitem(Golden_Hair) < 100) || (countitem(Glossy_Hair) < 100) || (Zeny < 99800)) { mes "[Prince Shammi]"; mes "If you've already decided"; mes "what hairstyle you'd like,"; @@ -1065,13 +1065,13 @@ lhz_in02,100,143,3 script Hair Dresser#li 2_M_DYEINGER,{ mes "*Bzzzzzzzzzzzzzzzzzzzz*^000000"; next; Zeny -= 99800; - delitem 973,3; //Counteragent - delitem 974,3; //Mixture - delitem 901,100; //Danggie - delitem 1094,100; //Short_Daenggie - delitem 1020,100; //Long_Hair - delitem 1060,100; //Golden_Hair - delitem 7152,100; //Glossy_Hair + delitem Counteragent,3; + delitem Mixture,3; + delitem Danggie,100; + delitem Short_Daenggie,100; + delitem Long_Hair,100; + delitem Golden_Hair,100; + delitem Glossy_Hair,100; setlook VAR_HEAD,.@input; setlook VAR_HEADPALETTE,.@headpalette; mes "[Prince Shammi]"; |