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authorFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
committerFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
commit288490094a7fe9167747dc78d416940759a31197 (patch)
tree53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/merchants/grandpa_pharmacist.txt
parent8ec1c47aed09c90343949d57c92760ba84738a46 (diff)
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- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/merchants/grandpa_pharmacist.txt')
-rw-r--r--npc/merchants/grandpa_pharmacist.txt324
1 files changed, 162 insertions, 162 deletions
diff --git a/npc/merchants/grandpa_pharmacist.txt b/npc/merchants/grandpa_pharmacist.txt
index 67ff9e02a..869ef036e 100644
--- a/npc/merchants/grandpa_pharmacist.txt
+++ b/npc/merchants/grandpa_pharmacist.txt
@@ -1,162 +1,162 @@
-//===== eAthena Script =======================================
-//= Grandpa Pharmacist
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.2
-//===== Compatible With: =====================================
-//= eAthena 7.15 +
-//===== Description: =========================================
-//= Trade in items for potions
-//===============================
-//= Breakdown of arguments used
-//= arg(0): first item id#
-//= arg(1): 2nd item id# if needed, or else use 0
-//= arg(2): zeny cost
-//= arg(3): potion id#
-//= arg(4): potion name
-//===== Additional Comments: =================================
-//= Fully working
-//= 1.1 Negative input bug fixed [Lupus]
-//= 1.2 Created a subfunc for the potion making part. Added more
-//= input/zeny exploit checks. Added Lupus's "loopless" technique.[kobra_k88]
-//============================================================
-
-
-alberta_in.gat,16,28,4 script Grampa Pharmacist 61,{
- mes "[Grampa Pharmacist]";
- mes "Hmmm... what do you want...?";
- next;
- menu "Make Potion",M_Make, "Talk",M_Talk, "Information",M_Info, "Cancel",M_End;
-
- M_Make:
- mes "[Grampa Pharmacist]";
- mes "Did you prepare all the items needed? If so what potion do you want?";
- M_Menu:
- next;
- menu "Red Potion",M_0, "Orange Potion",M_1, "Yellow Potion",M_2,
- "White Potion",M_3, "Blue Potion",M_4, "Green Potion",M_5,
- "Nah, I change my mind.",M_End;
-
- M_0:
- callsub sF_Make, 507, 0, 2, 501, "red";
- goto M_Menu;
- M_1:
- callsub sF_Make, 507, 508, 5, 502, "orange";
- goto M_Menu;
- M_2:
- callsub sF_Make, 508, 0, 10, 503, "yellow";
- goto M_Menu;
- M_3:
- callsub sF_Make, 509, 0, 20, 504, "white";
- goto M_Menu;
- M_4:
- callsub sF_Make, 510, 0, 30, 505, "blue";
- goto M_Menu;
- M_5:
- callsub sF_Make, 511, 0, 3, 506, "green";
- goto M_Menu;
-
- M_Talk:
- mes "[Grampa Pharmacist]";
- mes "The right type of medicinal Herbs can replenish a person's HP or SP";
- mes ". ~Sigh~ I'm starting to reminisce about my youth.... a sign that I";
- mes "must be getting old.....";
- next;
- mes "[Grampa Pharmacist]";
- mes "... A potion is merely an, 'easy to use', form of medicinal Herbs";
- mes "..... nothing more and nothing less.";
- close;
- M_Info:
- mes "[Grampa Pharmacist]";
- mes "~Sigh~... you young ones can be quite bothersome.. Fine, I will";
- mes "explain to you how potions work....";
- next;
- mes "[Grampa Pharmacist]";
- mes "Though the bennefits from consuming the various Herbs found around";
- mes "Rune-Midgard are great... by refining them into potions, the";
- mes "effects of the Herbs are dramatically enhanced.";
- next;
- mes "[Grampa Pharmacist]";
- mes "The process of refining herbs into potions is a special one that I";
- mes "created. For a small fee I can make any potion you desire.";
- next;
- mes "[Grampa Pharmacist]";
- mes "^FF5533Red Potion^000000 - 2 Red Herbs, 1 Empty Bottle, 2 Zeny fee.";
- mes "^FF8000Orange Potion^000000 - 1 Red Herb, 1 Yellow Herb, 1 Empty Bottle, 5 Zeny fee.";
- mes "^E8CF20Yellow Potion^000000 - 2 Yellow Herbs, 1 Empty Bottle, 10 Zeny fee.";
- next;
- mes "[Grampa Pharmacist]";
- mes "^999999White Potion^000000 - 2 White Herbs, 1 Empty Bottle, 20 Zeny fee.";
- mes "^3355FFBlue Potion^000000 - 2 Blue Herbs, 1 Empty Bottle, 30 Zeny fee.";
- mes "^00B000Green Potion^000000 - 2 Green Herbs, 1 Empty Bottle, 3 Zeny fee.";
- close;
- M_End:
- mes "[Grampa Pharmacist]";
- mes "Didn't you have something to say?!";
- close;
-
-// Subfunction for making potions
-//================================
-sF_Make:
- set @herbnum, 2;
- if(getarg(1) != 0) set @herbnum, 1;
- if(countitem(getarg(0)) < @herbnum) goto L_NdHerbs;
- if(getarg(1) != 0) if(countitem(getarg(1)) < @herbnum) goto L_NdHerbs;
- if(countitem(713) < 1) goto L_NdBottle;
- if(Zeny < getarg(2)) goto L_NdZeny;
-
- mes "[Grampa Pharmacist]";
- mes "How many?";
- next;
- menu "As many as possible.",sM_0a, "I will set the amount.",sM_0b, "Nah, forget about it",M_End;
-
- sM_0a:
- set @amount, 1000;
- if(zeny/getarg(2) < @amount) set @amount, zeny/getarg(2);
- if(countitem(getarg(0))/@herbnum < @amount) set @amount, countitem(getarg(0))/@herbnum;
- if(getarg(1) != 0) if (countitem(getarg(1))/@herbnum < @amount) set @amount, countitem(getarg(1))/@herbnum;
- if(countitem(713) < @amount) set @amount, countitem(713);
- if(@amount > 0) goto L_End;
- mes "[Grampa Pharmacist]";
- mes "Jeez... you don't even have the right items.....";
- close;
-
- sM_0b:
- input @amount;
- if(@amount<1 || @amount>1000) goto L_BadAmnt;
- if(countitem(getarg(0))/@herbnum < @amount) goto L_NdHerbs;
- if(getarg(1) != 0) if (countitem(getarg(1))/@herbnum < @amount) goto L_NdHerbs;
- if(countitem(713) < @amount) goto L_NdBottle;
- if(Zeny < (getarg(2)*@amount)) goto L_NdZeny;
-
- L_End:
- set Zeny, Zeny - (getarg(2)*@amount);
- delitem getarg(0), (@amount*@herbnum);
- if(getarg(1) != 0) delitem getarg(1), (@amount*@herbnum);
- delitem 713, @amount;
- getitem getarg(3), @amount;
- mes "[Grampa Pharmacist]";
- mes "Here are your " +getarg(4)+ " potions.";
- close;
-
- L_NdBottle:
- mes "[Grampa Pharmacist]";
- mes "You don't have enough empty bottles to put the medicine in you idiot!!";
- return;
-
- L_NdHerbs:
- mes "[Grampa Pharmacist]";
- mes "You rascal! What did you expect from me? You didn't even bring all of the right herbs!";
- return;
-
- L_NdZeny:
- mes "[Grampa Pharmacist]";
- mes "You don't have enough zeny for that many potions.";
- return;
-
- L_BadAmnt:
- mes "[Grampa Pharmacist]";
- mes "What?! That's not a valid amount!";
- return;
-}
+//===== eAthena Script =======================================
+//= Grandpa Pharmacist
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
+//= eAthena 7.15 +
+//===== Description: =========================================
+//= Trade in items for potions
+//===============================
+//= Breakdown of arguments used
+//= arg(0): first item id#
+//= arg(1): 2nd item id# if needed, or else use 0
+//= arg(2): zeny cost
+//= arg(3): potion id#
+//= arg(4): potion name
+//===== Additional Comments: =================================
+//= Fully working
+//= 1.1 Negative input bug fixed [Lupus]
+//= 1.2 Created a subfunc for the potion making part. Added more
+//= input/zeny exploit checks. Added Lupus's "loopless" technique.[kobra_k88]
+//============================================================
+
+
+alberta_in.gat,16,28,4 script Grampa Pharmacist 61,{
+ mes "[Grampa Pharmacist]";
+ mes "Hmmm... what do you want...?";
+ next;
+ menu "Make Potion",M_Make, "Talk",M_Talk, "Information",M_Info, "Cancel",M_End;
+
+ M_Make:
+ mes "[Grampa Pharmacist]";
+ mes "Did you prepare all the items needed? If so what potion do you want?";
+ M_Menu:
+ next;
+ menu "Red Potion",M_0, "Orange Potion",M_1, "Yellow Potion",M_2,
+ "White Potion",M_3, "Blue Potion",M_4, "Green Potion",M_5,
+ "Nah, I change my mind.",M_End;
+
+ M_0:
+ callsub sF_Make, 507, 0, 2, 501, "red";
+ goto M_Menu;
+ M_1:
+ callsub sF_Make, 507, 508, 5, 502, "orange";
+ goto M_Menu;
+ M_2:
+ callsub sF_Make, 508, 0, 10, 503, "yellow";
+ goto M_Menu;
+ M_3:
+ callsub sF_Make, 509, 0, 20, 504, "white";
+ goto M_Menu;
+ M_4:
+ callsub sF_Make, 510, 0, 30, 505, "blue";
+ goto M_Menu;
+ M_5:
+ callsub sF_Make, 511, 0, 3, 506, "green";
+ goto M_Menu;
+
+ M_Talk:
+ mes "[Grampa Pharmacist]";
+ mes "The right type of medicinal Herbs can replenish a person's HP or SP";
+ mes ". ~Sigh~ I'm starting to reminisce about my youth.... a sign that I";
+ mes "must be getting old.....";
+ next;
+ mes "[Grampa Pharmacist]";
+ mes "... A potion is merely an, 'easy to use', form of medicinal Herbs";
+ mes "..... nothing more and nothing less.";
+ close;
+ M_Info:
+ mes "[Grampa Pharmacist]";
+ mes "~Sigh~... you young ones can be quite bothersome.. Fine, I will";
+ mes "explain to you how potions work....";
+ next;
+ mes "[Grampa Pharmacist]";
+ mes "Though the bennefits from consuming the various Herbs found around";
+ mes "Rune-Midgard are great... by refining them into potions, the";
+ mes "effects of the Herbs are dramatically enhanced.";
+ next;
+ mes "[Grampa Pharmacist]";
+ mes "The process of refining herbs into potions is a special one that I";
+ mes "created. For a small fee I can make any potion you desire.";
+ next;
+ mes "[Grampa Pharmacist]";
+ mes "^FF5533Red Potion^000000 - 2 Red Herbs, 1 Empty Bottle, 2 Zeny fee.";
+ mes "^FF8000Orange Potion^000000 - 1 Red Herb, 1 Yellow Herb, 1 Empty Bottle, 5 Zeny fee.";
+ mes "^E8CF20Yellow Potion^000000 - 2 Yellow Herbs, 1 Empty Bottle, 10 Zeny fee.";
+ next;
+ mes "[Grampa Pharmacist]";
+ mes "^999999White Potion^000000 - 2 White Herbs, 1 Empty Bottle, 20 Zeny fee.";
+ mes "^3355FFBlue Potion^000000 - 2 Blue Herbs, 1 Empty Bottle, 30 Zeny fee.";
+ mes "^00B000Green Potion^000000 - 2 Green Herbs, 1 Empty Bottle, 3 Zeny fee.";
+ close;
+ M_End:
+ mes "[Grampa Pharmacist]";
+ mes "Didn't you have something to say?!";
+ close;
+
+// Subfunction for making potions
+//================================
+sF_Make:
+ set @herbnum, 2;
+ if(getarg(1) != 0) set @herbnum, 1;
+ if(countitem(getarg(0)) < @herbnum) goto L_NdHerbs;
+ if(getarg(1) != 0) if(countitem(getarg(1)) < @herbnum) goto L_NdHerbs;
+ if(countitem(713) < 1) goto L_NdBottle;
+ if(Zeny < getarg(2)) goto L_NdZeny;
+
+ mes "[Grampa Pharmacist]";
+ mes "How many?";
+ next;
+ menu "As many as possible.",sM_0a, "I will set the amount.",sM_0b, "Nah, forget about it",M_End;
+
+ sM_0a:
+ set @amount, 1000;
+ if(zeny/getarg(2) < @amount) set @amount, zeny/getarg(2);
+ if(countitem(getarg(0))/@herbnum < @amount) set @amount, countitem(getarg(0))/@herbnum;
+ if(getarg(1) != 0) if (countitem(getarg(1))/@herbnum < @amount) set @amount, countitem(getarg(1))/@herbnum;
+ if(countitem(713) < @amount) set @amount, countitem(713);
+ if(@amount > 0) goto L_End;
+ mes "[Grampa Pharmacist]";
+ mes "Jeez... you don't even have the right items.....";
+ close;
+
+ sM_0b:
+ input @amount;
+ if(@amount<1 || @amount>1000) goto L_BadAmnt;
+ if(countitem(getarg(0))/@herbnum < @amount) goto L_NdHerbs;
+ if(getarg(1) != 0) if (countitem(getarg(1))/@herbnum < @amount) goto L_NdHerbs;
+ if(countitem(713) < @amount) goto L_NdBottle;
+ if(Zeny < (getarg(2)*@amount)) goto L_NdZeny;
+
+ L_End:
+ set Zeny, Zeny - (getarg(2)*@amount);
+ delitem getarg(0), (@amount*@herbnum);
+ if(getarg(1) != 0) delitem getarg(1), (@amount*@herbnum);
+ delitem 713, @amount;
+ getitem getarg(3), @amount;
+ mes "[Grampa Pharmacist]";
+ mes "Here are your " +getarg(4)+ " potions.";
+ close;
+
+ L_NdBottle:
+ mes "[Grampa Pharmacist]";
+ mes "You don't have enough empty bottles to put the medicine in you idiot!!";
+ return;
+
+ L_NdHerbs:
+ mes "[Grampa Pharmacist]";
+ mes "You rascal! What did you expect from me? You didn't even bring all of the right herbs!";
+ return;
+
+ L_NdZeny:
+ mes "[Grampa Pharmacist]";
+ mes "You don't have enough zeny for that many potions.";
+ return;
+
+ L_BadAmnt:
+ mes "[Grampa Pharmacist]";
+ mes "What?! That's not a valid amount!";
+ return;
+}