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author | amber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-14 16:18:26 +0000 |
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committer | amber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-14 16:18:26 +0000 |
commit | 581475bc6416790765c498aa3d611f6868ffb64a (patch) | |
tree | 347ebf88eaa76e50488f23989d67cad834f3c9b1 /npc/merchants/grandpa_pharmacist.txt | |
parent | 600362764ce348c5c9de96eababff2e08bb90d4a (diff) | |
download | hercules-581475bc6416790765c498aa3d611f6868ffb64a.tar.gz hercules-581475bc6416790765c498aa3d611f6868ffb64a.tar.bz2 hercules-581475bc6416790765c498aa3d611f6868ffb64a.tar.xz hercules-581475bc6416790765c498aa3d611f6868ffb64a.zip |
Fixed some file types
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@172 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/merchants/grandpa_pharmacist.txt')
-rw-r--r-- | npc/merchants/grandpa_pharmacist.txt | 372 |
1 files changed, 186 insertions, 186 deletions
diff --git a/npc/merchants/grandpa_pharmacist.txt b/npc/merchants/grandpa_pharmacist.txt index 35e662a85..bbeaf97d0 100644 --- a/npc/merchants/grandpa_pharmacist.txt +++ b/npc/merchants/grandpa_pharmacist.txt @@ -1,186 +1,186 @@ -//===== eAthena Script =======================================
-//= Grandpa Pharmacist
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= eAthena 7.15 +
-//===== Description: =========================================
-//= trade in items for potions
-//===== Additional Comments: =================================
-//= Fully working
-//= 1.1 Negative input bug fixed [Lupus]
-//============================================================
-
-
-
-
-alberta_in.gat,16,28,4 script Grampa Pharmacist 61,
-{
- set @count, 0;
-
- mes "[Grampa Pharmacist]";
- mes "Hmmm... what do you want...?";
- next;
- menu "Make Potion",M_Make, "Talk",M_Talk, "Information",M_Info, "Cancel",M_End;
-
- M_Make:
- if(countitem(713) < 1) goto ssL_NdBottle;
- mes "[Grampa Pharmacist]";
- mes "Did you prepare all the items needed? If so what potion do you want?";
- M_Menu:
- next;
- menu "Red Potion",M_0, "Orange Potion",M_1, "Yellow Potion",M_2, "White Potion",M_3, "Blue Potion",M_4, "Green Potion",M_5,
- "Nah, I change my mind.",M_End;
-
- M_0:
- set @pot$, "red";
- set @pot, 501;
- set @item1, 507;
- set @zeny, 3;
- goto sL_Make;
- M_1:
- if(countitem(507)<1 || countitem(508)<1) goto ssL_NdHerbs;
- if(Zeny < 5) goto ssL_NdZeny;
- set @pot$, "orange";
- set @pot, 502;
- mes "[Grampa Pharmacist]";
- mes "How many?";
- next;
- menu "As many as possible.",sM_1a, "I will set the amount.",sM_1b, "Nah, forget about it",M_Menu;
-
- sM_1a:
- if(countitem(507)<1 || countitem(508)<1 || countitem(713)<1 || Zeny< 5) goto ssL_End;
- set @count, @count +1;
- delitem 507, 1;
- delitem 508, 1;
- delitem 713, 1;
- set Zeny, Zeny - 5;
- goto sM_1a;
-
- sM_1b:
- input @count;
- if(@count<1) goto ssL_NdNegative;
- if(countitem(507)<@count || countitem(508)<@count) goto ssL_NdHerbs;
- if(countitem(713) < @count) goto ssL_NdBottle;
- if(Zeny<(5*@count)) goto ssL_NdZeny;
- delitem 507, @count;
- delitem 508, @count;
- delitem 713, @count;
- set Zeny, Zeny - (@zeny*@count);
- goto ssL_End;
-
- M_2:
- set @pot$, "yellow";
- set @pot, 503;
- set @item1, 508;
- set @zeny, 10;
- goto sL_Make;
- M_3:
- set @pot$, "white";
- set @pot, 504;
- set @item1, 509;
- set @zeny, 20;
- goto sL_Make;
- M_4:
- set @pot$, "blue";
- set @pot, 505;
- set @item1, 510;
- set @zeny, 30;
- goto sL_Make;
- M_5:
- set @pot$, "green";
- set @pot, 506;
- set @item1, 511;
- set @zeny, 3;
-
- sL_Make:
- if(countitem(@item1) < 2) goto ssL_NdHerbs;
- if(Zeny < @zeny) goto ssL_NdZeny;
-
- mes "[Grampa Pharmacist]";
- mes "How many?";
- next;
- menu "As many as possible.",sM_0a, "I will set the amount.",sM_0b, "Nah, forget about it",M_Menu;
-
- sM_0a:
- if((countitem(@item1) < 2) || (countitem(713) < 1) || (Zeny < @zeny)) goto ssL_End;
- set @count, @count +1;
- delitem @item1, 2;
- delitem 713, 1;
- set Zeny, Zeny - @zeny;
- goto sM_0a;
-
- sM_0b:
- input @count;
- if(@count<1) goto ssL_NdNegative;
- if(countitem(@item1) < (2*@count)) goto ssL_NdHerbs;
- if(countitem(713) < @count) goto ssL_NdBottle;
- if(Zeny < (@zeny*@count)) goto ssL_NdZeny;
- delitem @item1, (2*@count);
- delitem 713, @count;
- set Zeny, Zeny - (@zeny*@count);
-
- ssL_End:
- mes "[Grampa Pharmacist]";
- mes "Here are your "+@pot$+" potions.";
- getitem @pot, @count;
- close;
-
- ssL_NdBottle:
- mes "[Grampa Pharmacist]";
- mes "You don't have enough empty tubes to put the medicine in you idiot!!";
- close;
-
- ssL_NdHerbs:
- mes "[Grampa Pharmacist]";
- mes "You rascal! What did you expect from me? You didn't even bring all of the right herbs!";
- mes "Get lost!";
- close;
-
- ssL_NdNegative:
- mes "[Grampa Pharmacist]";
- mes "You dirty cheater! What did you expect from me? Next time set positive amount of the potions!";
- mes "Get off!";
- close;
-
- ssL_NdZeny:
- mes "[Gramp Pharmacist]";
- mes "You don't have enough zeny for potions.";
- close;
-
- M_Talk:
- mes "[Grampa Pharmacist]";
- mes "The right type of medicinal Herbs can replenish a person's HP or SP.";
- mes "~Sigh~ I'm starting to reminisce about my youth.... a sign that I must be getting old.....";
- next;
- mes "[Grampa Pharmacist]";
- mes "Anyways, a potion is merely an, 'easy to use', form of medicinal Herbs..... nothing more and nothing less.";
- close;
- M_Info:
- mes "[Grampa Pharmacist]";
- mes "~Sigh~... you young ones can be quite bothersome... Fine, I will explain to you how potions work....";
- next;
- mes "[Grampa Pharmacist]";
- mes "Though the bennefits from consuming the various Herbs found around Rune-Midgard are great......";
- mes "By refining them into potions, the effects of the Herbs are dramatically enhanced.";
- next;
- mes "[Grampa Pharmacist]";
- mes "The process of refining herbs into potions is a special one that I created. For a small fee I can make any potion you desire.";
- next;
- mes "[Grampa Pharmacist]";
- mes "^FF5533Red Potion^000000 - 2 Red Herbs, 1 Empty Bottle, 2 Zeny fee.";
- mes "^FF8000Orange Potion^000000 - 1 Red Herb, 1 Yellow Herb, 1 Empty Bottle, 5 Zeny fee.";
- mes "^E8CF20Yellow Potion^000000 - 2 Yellow Herbs, 1 Empty Bottle, 10 Zeny fee.";
- next;
- mes "[Grampa Pharmacist]";
- mes "^999999White Potion^000000 - 2 White Herbs, 1 Empty Bottle, 20 Zeny fee.";
- mes "^3355FFBlue Potion^000000 - 2 Blue Herbs, 1 Empty Bottle, 30 Zeny fee.";
- mes "^00B000Green Potion^000000 - 2 Green Herbs, 1 Empty Bottle, 3 Zeny fee.";
- close;
- M_End:
- mes "[Grampa Pharmacist]";
- mes "Didn't you have something to say?!";
- close;
-}
+//===== eAthena Script ======================================= +//= Grandpa Pharmacist +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 7.15 + +//===== Description: ========================================= +//= trade in items for potions +//===== Additional Comments: ================================= +//= Fully working +//= 1.1 Negative input bug fixed [Lupus] +//============================================================ + + + + +alberta_in.gat,16,28,4 script Grampa Pharmacist 61, +{ + set @count, 0; + + mes "[Grampa Pharmacist]"; + mes "Hmmm... what do you want...?"; + next; + menu "Make Potion",M_Make, "Talk",M_Talk, "Information",M_Info, "Cancel",M_End; + + M_Make: + if(countitem(713) < 1) goto ssL_NdBottle; + mes "[Grampa Pharmacist]"; + mes "Did you prepare all the items needed? If so what potion do you want?"; + M_Menu: + next; + menu "Red Potion",M_0, "Orange Potion",M_1, "Yellow Potion",M_2, "White Potion",M_3, "Blue Potion",M_4, "Green Potion",M_5, + "Nah, I change my mind.",M_End; + + M_0: + set @pot$, "red"; + set @pot, 501; + set @item1, 507; + set @zeny, 3; + goto sL_Make; + M_1: + if(countitem(507)<1 || countitem(508)<1) goto ssL_NdHerbs; + if(Zeny < 5) goto ssL_NdZeny; + set @pot$, "orange"; + set @pot, 502; + mes "[Grampa Pharmacist]"; + mes "How many?"; + next; + menu "As many as possible.",sM_1a, "I will set the amount.",sM_1b, "Nah, forget about it",M_Menu; + + sM_1a: + if(countitem(507)<1 || countitem(508)<1 || countitem(713)<1 || Zeny< 5) goto ssL_End; + set @count, @count +1; + delitem 507, 1; + delitem 508, 1; + delitem 713, 1; + set Zeny, Zeny - 5; + goto sM_1a; + + sM_1b: + input @count; + if(@count<1) goto ssL_NdNegative; + if(countitem(507)<@count || countitem(508)<@count) goto ssL_NdHerbs; + if(countitem(713) < @count) goto ssL_NdBottle; + if(Zeny<(5*@count)) goto ssL_NdZeny; + delitem 507, @count; + delitem 508, @count; + delitem 713, @count; + set Zeny, Zeny - (@zeny*@count); + goto ssL_End; + + M_2: + set @pot$, "yellow"; + set @pot, 503; + set @item1, 508; + set @zeny, 10; + goto sL_Make; + M_3: + set @pot$, "white"; + set @pot, 504; + set @item1, 509; + set @zeny, 20; + goto sL_Make; + M_4: + set @pot$, "blue"; + set @pot, 505; + set @item1, 510; + set @zeny, 30; + goto sL_Make; + M_5: + set @pot$, "green"; + set @pot, 506; + set @item1, 511; + set @zeny, 3; + + sL_Make: + if(countitem(@item1) < 2) goto ssL_NdHerbs; + if(Zeny < @zeny) goto ssL_NdZeny; + + mes "[Grampa Pharmacist]"; + mes "How many?"; + next; + menu "As many as possible.",sM_0a, "I will set the amount.",sM_0b, "Nah, forget about it",M_Menu; + + sM_0a: + if((countitem(@item1) < 2) || (countitem(713) < 1) || (Zeny < @zeny)) goto ssL_End; + set @count, @count +1; + delitem @item1, 2; + delitem 713, 1; + set Zeny, Zeny - @zeny; + goto sM_0a; + + sM_0b: + input @count; + if(@count<1) goto ssL_NdNegative; + if(countitem(@item1) < (2*@count)) goto ssL_NdHerbs; + if(countitem(713) < @count) goto ssL_NdBottle; + if(Zeny < (@zeny*@count)) goto ssL_NdZeny; + delitem @item1, (2*@count); + delitem 713, @count; + set Zeny, Zeny - (@zeny*@count); + + ssL_End: + mes "[Grampa Pharmacist]"; + mes "Here are your "+@pot$+" potions."; + getitem @pot, @count; + close; + + ssL_NdBottle: + mes "[Grampa Pharmacist]"; + mes "You don't have enough empty tubes to put the medicine in you idiot!!"; + close; + + ssL_NdHerbs: + mes "[Grampa Pharmacist]"; + mes "You rascal! What did you expect from me? You didn't even bring all of the right herbs!"; + mes "Get lost!"; + close; + + ssL_NdNegative: + mes "[Grampa Pharmacist]"; + mes "You dirty cheater! What did you expect from me? Next time set positive amount of the potions!"; + mes "Get off!"; + close; + + ssL_NdZeny: + mes "[Gramp Pharmacist]"; + mes "You don't have enough zeny for potions."; + close; + + M_Talk: + mes "[Grampa Pharmacist]"; + mes "The right type of medicinal Herbs can replenish a person's HP or SP."; + mes "~Sigh~ I'm starting to reminisce about my youth.... a sign that I must be getting old....."; + next; + mes "[Grampa Pharmacist]"; + mes "Anyways, a potion is merely an, 'easy to use', form of medicinal Herbs..... nothing more and nothing less."; + close; + M_Info: + mes "[Grampa Pharmacist]"; + mes "~Sigh~... you young ones can be quite bothersome... Fine, I will explain to you how potions work...."; + next; + mes "[Grampa Pharmacist]"; + mes "Though the bennefits from consuming the various Herbs found around Rune-Midgard are great......"; + mes "By refining them into potions, the effects of the Herbs are dramatically enhanced."; + next; + mes "[Grampa Pharmacist]"; + mes "The process of refining herbs into potions is a special one that I created. For a small fee I can make any potion you desire."; + next; + mes "[Grampa Pharmacist]"; + mes "^FF5533Red Potion^000000 - 2 Red Herbs, 1 Empty Bottle, 2 Zeny fee."; + mes "^FF8000Orange Potion^000000 - 1 Red Herb, 1 Yellow Herb, 1 Empty Bottle, 5 Zeny fee."; + mes "^E8CF20Yellow Potion^000000 - 2 Yellow Herbs, 1 Empty Bottle, 10 Zeny fee."; + next; + mes "[Grampa Pharmacist]"; + mes "^999999White Potion^000000 - 2 White Herbs, 1 Empty Bottle, 20 Zeny fee."; + mes "^3355FFBlue Potion^000000 - 2 Blue Herbs, 1 Empty Bottle, 30 Zeny fee."; + mes "^00B000Green Potion^000000 - 2 Green Herbs, 1 Empty Bottle, 3 Zeny fee."; + close; + M_End: + mes "[Grampa Pharmacist]"; + mes "Didn't you have something to say?!"; + close; +} |