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authorbrianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-06-01 03:40:58 +0000
committerbrianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-06-01 03:40:58 +0000
commit74b92bb34163160e59e24dd6a07c16e30e9743be (patch)
tree45321838afbcdcf35f91570e2b19ba3e1998b0ce /npc/merchants/falcon_flute.txt
parent6979b1d621c2e5c6dab882e3825c4a867d19ba98 (diff)
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- Follow up to r16164 and r16193: used SVN Copy/Move so SVN History is preserved.
- Added svn:eol-style=native property for some recently added text files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16194 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/merchants/falcon_flute.txt')
-rw-r--r--npc/merchants/falcon_flute.txt246
1 files changed, 123 insertions, 123 deletions
diff --git a/npc/merchants/falcon_flute.txt b/npc/merchants/falcon_flute.txt
index 707fee35b..738275d73 100644
--- a/npc/merchants/falcon_flute.txt
+++ b/npc/merchants/falcon_flute.txt
@@ -1,123 +1,123 @@
-//===== rAthena Script =======================================
-//= Falcon Flute Trader
-//===== By: ==================================================
-//= Masao
-//= Credits to Muad_Dib for the translation & Ziu for the
-//= Item ID of the Falcon Flute.
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= rAthena
-//===== Description: =========================================
-//= An NPC which sells you a Falcon Flute so you're able to
-//= summon a Falcon wherever you are.
-//===== Additional Comments: =================================
-//= 1.0 First Version. [Masao]
-//= 1.1 Added Baby Hunter and Baby Ranger check. bugreport:5728 [Masao]
-//============================================================
-
-- script Falcon Flute Trader::fflute -1,{
-
- if (Class == Job_Baby_Hunter || Class == Job_Hunter || Class == Job_Sniper || Class == Job_Baby_Ranger || Class == Job_Ranger || Class == Job_Ranger_T) {
- mes "[Falcon Flute Trader]";
- mes "Do you need a Falcon?";
- mes "With a magical Flute, you can call your Falcon from anywhere!";
- next;
- mes "[Falcon Flute Trader]";
- mes "It's marvelous, isn't it? Ha ha ha!";
- next;
- mes "[Falcon Flute Trader]";
- mes "Why I'm selling these Falcon Flutes?";
- mes "It's because I have no clue how they work.";
- mes "Ha ha ha!";
- next;
- mes "[Falcon Flute Trader]";
- mes "Of course, you'll need the Skill ^ff0000Falcon Mastery^000000.";
- mes "I don't have the Skill, so I don't know how to handle Falcons.";
- mes "As it's for now, I may never have a Falcon.";
- next;
- mes "[Falcon Flute Trader]";
- mes "But I can't give you one for free!";
- mes "I have to make money since i also need to eat!";
- next;
- mes "[Falcon Flute Trader]";
- mes "If you need a Falcon Flute I will sell them for 12,500 zeny. Or is that too expensive?";
- next;
- if (Class == Job_Baby_Hunter || Class == Job_Hunter || Class == Job_Sniper) {
- switch (select("Don't buy one:Buy a Falcon Flute")) {
- case 1:
- mes "[Falcon Flute Trader]";
- mes "That's too bad. If you need one, come back!";
- close;
- case 2:
- if (Zeny >= 12500) {
- if (countitem(12848) >= 1) {
- mes "[Falcon Flute Trader]";
- mes "As i can see you already have an Falcon Flute!";
- mes "Don't worry my young friend, once you've purchased the Falcon Flute you won't need to do so again";
- mes "since the Falcon Flute won't disappear upon usage, isn't that great?";
- close;
- }
- mes "[Falcon Flute Trader]";
- mes "Here, take this Flute.";
- mes "With it you can whistle for your Falcon from anywhere.";
- set Zeny, Zeny - 12500;
- getitem 12848,1; // Falcon Flute
- next;
- mes "[Falcon Flute Trader]";
- mes "Just a reminder.";
- mes "You need the Skill ^ff0000Falcon Mastery^000000 in order to use it!";
- close;
- }
- mes "[Falcon Flute Trader]";
- mes "I'm sorry but you don't have enough money to buy a Falcon Flute, please come back when you have more money!";
- close;
- }
- }
- mes "[Falcon Flute Trader]";
- mes "For Rangers however, I have a special Price of 10,000 zeny!";
- next;
- switch (select("Don't buy one:Buy a Falcon flute")) {
- case 1:
- mes "[Falcon Flute Trader]";
- mes "That's too bad. If you need one, come back!";
- close;
- case 2:
- if (Zeny >= 10000) {
- if (countitem(12848) >= 1) {
- mes "[Falcon Flute Trader]";
- mes "As i can see you already have an Falcon Flute!";
- mes "Don't worry my young friend, once you've purchased the Falcon Flute you won't need to do so again";
- mes "since the Falcon Flute won't disappear upon usage, isn't that great?";
- close;
- }
- mes "[Falcon Flute Trader]";
- mes "Here take this Flute.";
- mes "With it you can whistle for your Falcon from anywhere.";
- set Zeny, Zeny - 10000;
- getitem 12848,1; // Falcon Flute
- next;
- mes "[Falcon Flute Trader]";
- mes "Just a reminder.";
- mes "You need the Skill ^ff0000Falcon Mastery^000000 in order to use it!";
- close;
- }
- mes "[Falcon Flute Trader]";
- mes "I'm sorry but you don't have enough money to buy a Falcon Flute, please come back when you have more money!";
- close;
- }
- }
- if (Class == Job_Baby_Archer || Class == Job_Archer) {
- mes "[Falcon Flute Trader]";
- mes "Hello young one!";
- mes "Currently i can't help you,";
- mes "but why don't you return to me when you've become an great Hunter and learned how to handle Falcons properly?";
- close;
- }
- mes "[Falcon Flute Trader]";
- mes "Isn't it a beautiful Day today?";
- close;
-}
-
-hu_in01,386,306,3 duplicate(fflute) Falcon Flute Trader#fft 51
-pay_arche,91,134,3 duplicate(fflute) Falcon Flute Trader#fft2 51 \ No newline at end of file
+//===== rAthena Script =======================================
+//= Falcon Flute Trader
+//===== By: ==================================================
+//= Masao
+//= Credits to Muad_Dib for the translation & Ziu for the
+//= Item ID of the Falcon Flute.
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= rAthena
+//===== Description: =========================================
+//= An NPC which sells you a Falcon Flute so you're able to
+//= summon a Falcon wherever you are.
+//===== Additional Comments: =================================
+//= 1.0 First Version. [Masao]
+//= 1.1 Added Baby Hunter and Baby Ranger check. bugreport:5728 [Masao]
+//============================================================
+
+- script Falcon Flute Trader::fflute -1,{
+
+ if (Class == Job_Baby_Hunter || Class == Job_Hunter || Class == Job_Sniper || Class == Job_Baby_Ranger || Class == Job_Ranger || Class == Job_Ranger_T) {
+ mes "[Falcon Flute Trader]";
+ mes "Do you need a Falcon?";
+ mes "With a magical Flute, you can call your Falcon from anywhere!";
+ next;
+ mes "[Falcon Flute Trader]";
+ mes "It's marvelous, isn't it? Ha ha ha!";
+ next;
+ mes "[Falcon Flute Trader]";
+ mes "Why I'm selling these Falcon Flutes?";
+ mes "It's because I have no clue how they work.";
+ mes "Ha ha ha!";
+ next;
+ mes "[Falcon Flute Trader]";
+ mes "Of course, you'll need the Skill ^ff0000Falcon Mastery^000000.";
+ mes "I don't have the Skill, so I don't know how to handle Falcons.";
+ mes "As it's for now, I may never have a Falcon.";
+ next;
+ mes "[Falcon Flute Trader]";
+ mes "But I can't give you one for free!";
+ mes "I have to make money since i also need to eat!";
+ next;
+ mes "[Falcon Flute Trader]";
+ mes "If you need a Falcon Flute I will sell them for 12,500 zeny. Or is that too expensive?";
+ next;
+ if (Class == Job_Baby_Hunter || Class == Job_Hunter || Class == Job_Sniper) {
+ switch (select("Don't buy one:Buy a Falcon Flute")) {
+ case 1:
+ mes "[Falcon Flute Trader]";
+ mes "That's too bad. If you need one, come back!";
+ close;
+ case 2:
+ if (Zeny >= 12500) {
+ if (countitem(12848) >= 1) {
+ mes "[Falcon Flute Trader]";
+ mes "As i can see you already have an Falcon Flute!";
+ mes "Don't worry my young friend, once you've purchased the Falcon Flute you won't need to do so again";
+ mes "since the Falcon Flute won't disappear upon usage, isn't that great?";
+ close;
+ }
+ mes "[Falcon Flute Trader]";
+ mes "Here, take this Flute.";
+ mes "With it you can whistle for your Falcon from anywhere.";
+ set Zeny, Zeny - 12500;
+ getitem 12848,1; // Falcon Flute
+ next;
+ mes "[Falcon Flute Trader]";
+ mes "Just a reminder.";
+ mes "You need the Skill ^ff0000Falcon Mastery^000000 in order to use it!";
+ close;
+ }
+ mes "[Falcon Flute Trader]";
+ mes "I'm sorry but you don't have enough money to buy a Falcon Flute, please come back when you have more money!";
+ close;
+ }
+ }
+ mes "[Falcon Flute Trader]";
+ mes "For Rangers however, I have a special Price of 10,000 zeny!";
+ next;
+ switch (select("Don't buy one:Buy a Falcon flute")) {
+ case 1:
+ mes "[Falcon Flute Trader]";
+ mes "That's too bad. If you need one, come back!";
+ close;
+ case 2:
+ if (Zeny >= 10000) {
+ if (countitem(12848) >= 1) {
+ mes "[Falcon Flute Trader]";
+ mes "As i can see you already have an Falcon Flute!";
+ mes "Don't worry my young friend, once you've purchased the Falcon Flute you won't need to do so again";
+ mes "since the Falcon Flute won't disappear upon usage, isn't that great?";
+ close;
+ }
+ mes "[Falcon Flute Trader]";
+ mes "Here take this Flute.";
+ mes "With it you can whistle for your Falcon from anywhere.";
+ set Zeny, Zeny - 10000;
+ getitem 12848,1; // Falcon Flute
+ next;
+ mes "[Falcon Flute Trader]";
+ mes "Just a reminder.";
+ mes "You need the Skill ^ff0000Falcon Mastery^000000 in order to use it!";
+ close;
+ }
+ mes "[Falcon Flute Trader]";
+ mes "I'm sorry but you don't have enough money to buy a Falcon Flute, please come back when you have more money!";
+ close;
+ }
+ }
+ if (Class == Job_Baby_Archer || Class == Job_Archer) {
+ mes "[Falcon Flute Trader]";
+ mes "Hello young one!";
+ mes "Currently i can't help you,";
+ mes "but why don't you return to me when you've become an great Hunter and learned how to handle Falcons properly?";
+ close;
+ }
+ mes "[Falcon Flute Trader]";
+ mes "Isn't it a beautiful Day today?";
+ close;
+}
+
+hu_in01,386,306,3 duplicate(fflute) Falcon Flute Trader#fft 51
+pay_arche,91,134,3 duplicate(fflute) Falcon Flute Trader#fft2 51