diff options
author | Haru <haru@dotalux.com> | 2014-10-26 02:06:46 +0100 |
---|---|---|
committer | Haru <haru@dotalux.com> | 2014-11-02 01:36:50 +0100 |
commit | bf4b0a281207e46a9b21a9c9f779aeafaa739b62 (patch) | |
tree | 0230ee95510255548ebb7f4080460b466c9e2ca6 /npc/merchants/enchan_arm.txt | |
parent | 6b20c5b6988c889df35b890d93c338f8b87fa430 (diff) | |
download | hercules-bf4b0a281207e46a9b21a9c9f779aeafaa739b62.tar.gz hercules-bf4b0a281207e46a9b21a9c9f779aeafaa739b62.tar.bz2 hercules-bf4b0a281207e46a9b21a9c9f779aeafaa739b62.tar.xz hercules-bf4b0a281207e46a9b21a9c9f779aeafaa739b62.zip |
Replaced 'set' with direct assignment where applicable (common folder)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/merchants/enchan_arm.txt')
-rw-r--r-- | npc/merchants/enchan_arm.txt | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/npc/merchants/enchan_arm.txt b/npc/merchants/enchan_arm.txt index ee3032440..10aecf6ae 100644 --- a/npc/merchants/enchan_arm.txt +++ b/npc/merchants/enchan_arm.txt @@ -36,25 +36,25 @@ prontera,165,60,2 script Apprentice Craftsman 1_F_MERCHANT_01,{ switch(select("Non Slotted Armor.:Slotted Armor.:High Grade Armor.:Maybe next time.")) { case 1: setarray .@items[0],2307,2309,2314,2316,2321,2325,2327,2328,2330,2332,2334,2335,2341,2344,2346,2348,2350,2337,2386,2394,2395,2396; - set .@j,50; + .@j = 50; break; case 2: setarray .@items[0],2311,2318,2319,2320,2308,2310,2315,2317,2322,2324,2326,2331,2333,2336,2342,2345,2347,2349,2351; - set .@j,55; - set .@k,1; + .@j = 55; + .@k = 1; break; case 3: setarray .@items[0],2364,2365,2391,2374,2375,2376,2377,2378,2379,2380,2381,2382,2387,2388,2389,2390; - set .@j,60; + .@j = 60; break; case 4: mes "[Apprentice Craftsman]"; mes "Please come back when you have any interest in enchanting your armor."; close; } - set .@menu$,""; - for(set .@i,0; .@i<getarraysize(.@items); set .@i,.@i+1) - set .@menu$, .@menu$+getitemname(.@items[.@i])+((.@k)?" [1]":"")+":"; + .@menu$ = ""; + for(.@i = 0; .@i<getarraysize(.@items); ++.@i) + .@menu$ += getitemname(.@items[.@i])+((.@k)?" [1]":"")+":"; callsub S_EnchantArmor, .@items[select(.@menu$)-1], .@j; end; } @@ -65,8 +65,8 @@ prontera,165,60,2 script Apprentice Craftsman 1_F_MERCHANT_01,{ close; S_EnchantArmor: - set .@itemid,getarg(0); - set .@failrate,getarg(1); + .@itemid = getarg(0); + .@failrate = getarg(1); mes "[Apprentice Craftsman]"; if (countitem(.@itemid) == 1) { mes "Socket enchant will cost you 400,000 zeny. And there will be a random option enchanted. Of course, there is a chance of breaking your armor."; @@ -96,42 +96,42 @@ S_EnchantArmor: Zeny -= 400000; delitem .@itemid,1; switch (rand(1,.@failrate)) { - case 1: set .@addpart,4702;break; - case 2: set .@addpart,4712;break; - case 3: set .@addpart,4722;break; - case 4: set .@addpart,4732;break; - case 5: set .@addpart,4742;break; - case 6: set .@addpart,4752;break; + case 1: .@addpart = 4702;break; + case 2: .@addpart = 4712;break; + case 3: .@addpart = 4722;break; + case 4: .@addpart = 4732;break; + case 5: .@addpart = 4742;break; + case 6: .@addpart = 4752;break; case 7: - case 8: set .@addpart,4701;break; + case 8: .@addpart = 4701;break; case 9: - case 10: set .@addpart,4711;break; + case 10: .@addpart = 4711;break; case 11: - case 12: set .@addpart,4721;break; + case 12: .@addpart = 4721;break; case 13: - case 14: set .@addpart,4731;break; + case 14: .@addpart = 4731;break; case 15: - case 16: set .@addpart,4741;break; + case 16: .@addpart = 4741;break; case 17: - case 18: set .@addpart,4751;break; + case 18: .@addpart = 4751;break; case 19: case 20: - case 21: set .@addpart,4700;break; + case 21: .@addpart = 4700;break; case 22: case 23: - case 24: set .@addpart,4710;break; + case 24: .@addpart = 4710;break; case 25: case 26: - case 27: set .@addpart,4720;break; + case 27: .@addpart = 4720;break; case 28: case 29: - case 30: set .@addpart,4730;break; + case 30: .@addpart = 4730;break; case 31: case 32: - case 33: set .@addpart,4740;break; + case 33: .@addpart = 4740;break; case 34: case 35: - case 36: set .@addpart,4750;break; + case 36: .@addpart = 4750;break; default: specialeffect2 EF_PHARMACY_FAIL; mes "[Apprentice Craftsman]"; |