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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= Elemental Stone Trader
+//===== By: ==================================================
+//= rAthena Team & MasterOfMuppets
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Trade impure types of elemental stones for pure ones.
+//===== Additional Comments: =================================
+//= 1.0 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
+//= 1.1 Optimized. [Euphy]
+//============================================================
+
+ama_in02,61,27,7 script Alchemist#ama 749,{
+ mes "[Laspuchin Gregory]";
+ mes "KeekeekeeKeheheh.";
+ mes "This is amazing!";
+ mes "The results are extraordinary!!";
+ next;
+ mes "[Laspuchin Gregory]";
+ mes "Using my skills in this distant";
+ mes "land was unexpected...";
+ mes "Keheheh... The lord of palace";
+ mes "was quite accomodating.";
+ next;
+ mes "[Laspuchin Gregory]";
+ mes "Oops, I better be careful...";
+ mes "If the guild finds out my";
+ mes "location, stupid Myster will";
+ mes "get mad at me. Kehehehkeh...";
+ next;
+ mes "[Laspuchin Gregory]";
+ mes "What? Wanna say something?";
+ mes "If you are here for tourism,";
+ mes "enjoy your day off, then go back to your hometown.";
+ mes "Keekeekee... Or else,";
+ mes "I will let you taste my acid bottle...!";
+ next;
+ if (select("Please, excuse me:Do you need help?") == 1) {
+ mes "[Laspuchin Gregory]";
+ mes "Keheheh... Did you hear";
+ mes "what I said? It would be";
+ mes "better to forget...";
+ mes "Keekeekeekeekee...";
+ close;
+ }
+ mes "[Laspuchin Gregory]";
+ mes "Help, eh?...";
+ mes "Now that I think about it...";
+ mes "I need some items right now...";
+ mes "Keeheeheekeehee...";
+ next;
+ mes "[Laspuchin Gregory]";
+ mes "Sir Laspuchin needs some";
+ mes "enchant stones for an experiment.";
+ mes "I will use it efficiently...";
+ mes "Do you have them now?";
+ next;
+ if (select("Nope:I got some") == 1) {
+ mes "[Laspuchin Gregory]";
+ mes "Then, find 8 stones of one kind.";
+ mes "If you bring 8 of one kind of";
+ mes "enchant stones, I will change it";
+ mes "to a better one...";
+ next;
+ mes "[Laspuchin Gregory]";
+ mes "Then, find 8 stones of one kind.";
+ mes "not the round gemstones but";
+ mes "enchant stones.";
+ mes "If you bring the wrong stones,";
+ mes "I will throw a flame bottle!";
+ next;
+ mes "[Laspuchin Gregory]";
+ mes "Bring me stones, slave~!!";
+ mes "And keep your promise! Kehehehkehkeh...";
+ close;
+ }
+ mes "[Laspuchin Gregory]";
+ mes "Uh-huh, what did you bring?";
+ next;
+ setarray .@Items[1],995,997,994,996;
+ set .@i, .@Items[select("Mystic Frozen:Great Nature:Flame Heart:Rough Wind")];
+ mes "[Laspuchin Gregory]";
+ if (countitem(.@i) > 7) {
+ mes "I will take 8 of them and";
+ mes "give you an enchant stone.";
+ mes "How's that sound?";
+ mes "Keheheh.....";
+ next;
+ mes "[Laspuchin Gregory]";
+ mes "HeeHee, what do you want? Choose one!";
+ next;
+ set .@menu$, "";
+ for(set .@j,1; .@j<5; set .@j,.@j+1) {
+ if (.@Items[.@j] != .@i) set .@menu$, .@menu$+getitemname(.@Items[.@j]);
+ set .@menu$, .@menu$+":";
+ }
+ set .@menu$, .@menu$+"Cancel the trade";
+ set .@j, select(.@menu$);
+ mes "[Laspuchin Gregory]";
+ if (.@j == 5) {
+ mes "Oh, well.";
+ mes "Don't tell anyone about my location...";
+ mes "Keheheh...after all, you did promise~";
+ close;
+ }
+ else if (.@j == 4) {
+ if (countitem(.@i) > 11) {
+ delitem .@i,12;
+ getitem 996,1;
+ mes "Kehhehheh, You know something?";
+ mes "I don't have many of those";
+ mes "so I'm going to take ^0000FF12^000000 of yours, okay?";
+ mes "Of course, it is okay.";
+ mes "It is an honor to help Laspuchin!";
+ close;
+ }
+ mes "Keheheh, You know something.";
+ mes "I don't have many of these so";
+ mes "I can't just get 8 of yours.";
+ mes "If you want to change them to Rough Wind,";
+ mes "bring me 4 more stones. 8 + 4 = 12...";
+ mes "Requires ^0000FF12^000000 stones.";
+ next;
+ mes "[Laspuchin Gregory]";
+ mes "Bring me stones, slave~!!";
+ mes "And keep your promise! Kehheheheheh...";
+ close;
+ }
+ else {
+ delitem .@i,8;
+ getitem .@Items[.@j],1;
+ mes "Keheheh! You've chosen a good one!";
+ mes "Use it well...";
+ mes "Bring me other stones if you have them!";
+ close;
+ }
+ } else if (countitem(.@i)) {
+ mes "You can't help Laspuchin with just a couple";
+ mes "of enchant stones... I said 8!";
+ mes "Bring me just 8 stones!";
+ mes "Keheheh.....";
+ next;
+ mes "[Laspuchin Gregory]";
+ mes "Bring me stones, slave~!!";
+ mes "And keep your promise! Keheheheheh...";
+ close;
+ }
+ mes "Keheheh~ Check your pockets";
+ mes "before you tell me";
+ mes "how foolish you are.....";
+ next;
+ mes "[Laspuchin Gregory]";
+ mes "Bring me stones! You said you are going to help me!";
+ mes "Keep your promises! Kehehehkehkeh...";
+ close;
+} \ No newline at end of file