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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-08 16:31:39 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-08 16:31:39 +0000 |
commit | 6df9ad7456c42dfc676822492130cc5f2575fe2f (patch) | |
tree | 8c7b533d5c74c5fdce505725e2c72554b6333422 /npc/merchants/dye_maker.txt | |
parent | ee0cda87300b753d6877b9340970d70e42567dfe (diff) | |
download | hercules-6df9ad7456c42dfc676822492130cc5f2575fe2f.tar.gz hercules-6df9ad7456c42dfc676822492130cc5f2575fe2f.tar.bz2 hercules-6df9ad7456c42dfc676822492130cc5f2575fe2f.tar.xz hercules-6df9ad7456c42dfc676822492130cc5f2575fe2f.zip |
Made the checks in the dye maker npc more dynamic (also fixes missing 'countitem' bug)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11145 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/merchants/dye_maker.txt')
-rw-r--r-- | npc/merchants/dye_maker.txt | 45 |
1 files changed, 28 insertions, 17 deletions
diff --git a/npc/merchants/dye_maker.txt b/npc/merchants/dye_maker.txt index d6753d3f1..4449c14a5 100644 --- a/npc/merchants/dye_maker.txt +++ b/npc/merchants/dye_maker.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= eAthena Dev Team //===== Current Version: ===================================== -//= 1.2b +//= 1.3 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -13,6 +13,7 @@ //= 1.1 Spell Checked [Nexon] //= 1.2 Rescripted to Aegis 10.3 standard. [L0ne_W0lf] //= 1.2b Fixed typos in variable names [ultramage] +//= 1.3 Made the checks more dynamic [ultramage] //============================================================ morocc_in,146,99,3 script Java Dullihan 58,{ @@ -101,49 +102,57 @@ S_MakeDye: switch(getarg(0)) { case 1: mes "Mmm... I need 30 Red Herbs, 1 Counteragent, and 1 Empty Bottle to make Red Dyestuffs. The fee is only 3000 zeny to make it."; - setarray .@item[0], 507,30, 0,0, 0,0, 0,0, 0,0; + setarray .@item[0], 507, 973, 713; + setarray .@count[0], 30, 1, 1; set .@cost,3000; set .@dyestuff,975; break; case 2: mes "Mmm... I need 30 Yellow Herbs, 1 Couneragent, and 1 Empty Bottle to make Lemon Dyestuffs. The fee is only 3000 zeny to make it."; - setarray .@item[0], 508,30, 0,0, 0,0, 0,0, 0,0; + setarray .@item[0], 508, 973, 713; + setarray .@count[0], 30, 1, 1; set .@cost,3000; set .@dyestuff,976; break; case 3: mes "Mmm... I need 20 Blue Herbs, 1 Counteragent, and 1 Empty Bottle to make Cobaltblue Dyestuff. It's hard to use the Blue Herb, so the fee is going to be 3500 zeny."; - setarray .@item[0], 510,20, 0,0, 0,0, 0,0, 0,0; + setarray .@item[0], 510, 973, 713; + setarray .@count[0], 20, 1, 1; set .@cost,3500; set .@dyestuff,978; break; case 4: mes "Mmm... I need 5 Blue Herbs, 20 Green Herbs, 20 Yellow Herbs, 1 Counteragent, 1 Mixture, and 1 Empty Bottle to make Darkgreen Dyestuffs. Don't get all of the materials confused. The fee is only 5000 zeny."; - setarray .@item[0], 510,5, 511,20, 508,20, 974,1, 0,0; + setarray .@item[0], 510, 511, 508, 974, 973, 713; + setarray .@count[0], 5, 20, 20, 1, 1, 1; set .@cost,5000; set .@dyestuff,979; break; case 5: mes "Mmm... I need 20 Red Herbs, 20 Yellow Herbs, 1 Counteragent, 1 Mixture, and 1 Empty Bottle to make Orange Dyestuff. The fee is going to be 5000 zeny."; - setarray .@item[0], 507,20, 508,20, 974,1, 0,0, 0,0; + setarray .@item[0], 507, 508, 974, 973, 713; + setarray .@count[0], 20, 20, 1, 1, 1; set .@cost,5000; set .@dyestuff,980; break; case 6: mes "Mmm... I need 10 Blue Herbs, 30 Red Herbs, 1 Counteragent, 1 Mixture, and 1 Empty Bottle to make Violet Dyestuffs. The fee will be 5000 zeny."; - setarray .@item[0], 510,10, 507,30, 974,1, 0,0, 0,0; + setarray .@item[0], 510, 507, 974, 973, 713; + setarray .@count[0], 10, 30, 1, 1, 1; set .@cost,5000; set .@dyestuff,981; break; case 7: mes "Mmm... I need 30 White Herbs, 1 Counteragent, and 1 Empty bottle to make White Dyestuffs. The fee will be 3000 zeny."; - setarray .@item[0], 509,30, 0,0, 0,0, 0,0, 0,0; + setarray .@item[0], 509, 973, 713; + setarray .@count[0], 30, 1, 1; set .@cost,3000; set .@dyestuff,982; break; case 8: mes "Mmm... I need 30 of each Red, Yellow, and Green Herb, 5 Blue Herbs, 1 Counteragent, 1 Mixture, and 1 Empty Bottle. The process takes longer and more effort than the others, so it is going to be 7000 zeny."; - setarray .@item[0], 507,30, 508,30, 511,30, 510,5, 974,1; + setarray .@item[0], 507, 508, 511, 510, 974, 973, 713; + setarray .@count[0], 30, 30, 30, 5, 1, 1, 1; set .@cost,7000; set .@dyestuff,983; break; @@ -158,21 +167,23 @@ S_MakeDye: } next; if (select("Make Dyestuffs:Cancel") == 1) { - if (.@item[0] < .@item[1] || .@item[2] < .@item[3] || .@item[4] < .@item[5] || .@item[6] < .@item[7] || .@item[8] < .@item[9] || countitem(973)== 0 || countitem(713) == 0 || Zeny < .@cost) { + set .@size, getarraysize(.@item); + // check requirements + for (set .@i,0 ; .@i < .@size ; set .@i,.@i+1) + countitem(.@item[.@i]) >= .@count[.@i]; + if (.@i < .@size || Zeny < .@cost) { mes "[Dye Maker Java Dullihan]"; mes "Hmmm. Not enough..."; mes "I don't think I'll be able to make the color you want with those materials. Why don't you go get some more materials...?"; close; } - delitem .@item[0],.@item[1]; - delitem .@item[2],.@item[3]; - delitem .@item[4],.@item[5]; - delitem .@item[6],.@item[7]; - delitem .@item[8],.@item[9]; - delitem 973,1; //Counteragent - delitem 713,1; //Empty Bottle + // delete items + for (set .@i, 0; .@i < .@size ; set .@i, .@i+1) + delitem .@item[.@i], .@count[.@i]; set zeny,zeny-.@cost; + // get dyestuff getitem .@dyestuff,1; + mes "[Dye Maker Java Dullihan]"; mes "Hmm... It came out pretty well. A very rich color. Of course I'll be trying harder to make a more charming color..."; next; |