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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/merchants/ammo_dealer.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/merchants/ammo_dealer.txt')
-rw-r--r-- | npc/merchants/ammo_dealer.txt | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/npc/merchants/ammo_dealer.txt b/npc/merchants/ammo_dealer.txt new file mode 100644 index 000000000..ea5f9a803 --- /dev/null +++ b/npc/merchants/ammo_dealer.txt @@ -0,0 +1,126 @@ +//===== rAthena Script ======================================= +//= Bullet Dealer Tony +//===== By =================================================== +//= Playtester, Paradox924X +//===== Version ============================================== +//= 1.5 +//===== Compatible With ====================================== +//= rAthena SVN +//===== Description ========================================== +//= Bullet trader. +//===== Comments ============================================= +//= 1.0 First version [Playtester] +//= 1.1 Converted from Aegis [Paradox924X] +//= 1.2 More optimized conversion [Legionaire] +//= 1.2a Removed .GATs [Lupus] +//= 1.3 Fixed [Playtester] Optimized. Got rid of @vars [Lupus] +//= 1.4 Updated to match AEGIS script. [Kisuka] +//= 1.5 Updated to match AEGIS script again. [Masao] +//============================================================ + +alberta,118,160,3 script Bullet Dealer Tony#alb::bdt 86,{ + if (BaseJob == Job_Gunslinger) { + mes "[Tony]"; + mes "I'm Tony, the Bullet Dealer."; + mes "Come to me whenever you're"; + mes "short on ammo. Just bring me"; + mes "the materials, and I'll make"; + mes "you the bullets you need."; + next; + switch(select("Poison Sphere:Flare Sphere:Lighting Sphere:Blind Sphere:Freezing Sphere:Cancel")) { + case 1: callfunc "Bullet_Trade",937,10,13205; break; + case 2: callfunc "Bullet_Trade",7097,2,13203; break; + case 3: callfunc "Bullet_Trade",7053,3,13204; break; + case 4: callfunc "Bullet_Trade",1024,5,13206; break; + case 5: callfunc "Bullet_Trade",7054,2,13207; break; + case 6: + mes "[Tony]"; + mes "Changed your mind?"; + mes "Well, if you ever need"; + mes "any bullets, I'll be right"; + mes "here. Come back whenever"; + mes "you think you'll need more"; + mes "ammunition, Gunslinger."; + close; + } + } + mes "[Tony]"; + mes "Hey, I'm Tony. I'm in"; + mes "charge of distributing"; + mes "and making bullets for"; + mes "Gunslingers. It's just"; + mes "how our guild likes"; + mes "to do things."; + next; + mes "[Tony]"; + mes "I'm sorry if you came"; + mes "here to buy some bullets."; + mes "I can only do business with"; + mes "fully fledged Gunslingers."; + close; +} + +function script Bullet_Trade { + mes "[Tony]"; + mes "For every set of"; + mes "30 "+getitemname(getarg(2))+"s,"; + mes "you must give me"; + mes "1 Emveretarcon,"; + mes "1 Phracon, and"; + mes ""+getarg(1)+" "+getitemname(getarg(0))+"."; + next; + mes "[Tony]"; + mes "Remember that I can give"; + mes "a maximum of 500 sets of"; + mes "30 bullets at a time. Please"; + mes "enter the number of bullet sets"; + mes "that you'd like. If you want to"; + mes "cancel, then just enter ''0.''"; + next; + input .@amount; + if (.@amount < 1 || .@amount > 500) { + mes "[Tony]"; + mes "Hey, I can't give you"; + mes "that many bullets. Don't"; + mes "forget to enter a number"; + mes "that's no higher than 500"; + mes "if you want to trade your"; + mes "items for some bullets."; + close; + } + if (countitem(1010) >= .@amount && countitem(1011) >= .@amount && countitem(getarg(0)) >= (.@amount*getarg(1))) { + if (checkweight(getarg(2),.@amount * 30) == 0) { + mes "[Tony]"; + mes "Eh? Your Inventory doesn't"; + mes "have enough space for this"; + mes "many bullets. Come back later"; + mes "after you make more space"; + mes "available. Try putting some of"; + mes "your things into Kafra Storage."; + close; + }else{ + mes "[Tony]"; + mes "Great, everything seems"; + mes "to be in order. Let me take"; + mes "these materials, and here are"; + mes "your bullets. It's a pleasure"; + mes "to do business with you~"; + delitem 1010,.@amount; + delitem 1011,.@amount; + delitem getarg(0),.@amount * getarg(1); + getitem getarg(2),.@amount * 30; + close; + } + }else{ + mes "[Tony]"; + mes "Huh. It looks like you"; + mes "don't have enough materials"; + mes "for that many bullets. Well,"; + mes "it's no problem. Just come"; + mes "back after gathering everything"; + mes "that you need, okay?"; + close; + } +} + +izlude,171,133,3 duplicate(bdt) Bullet Dealer Tony#iz 86 |