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author | Kisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-09-05 03:51:49 +0000 |
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committer | Kisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-09-05 03:51:49 +0000 |
commit | 0a4dce9f566ae2a992625acd0f75b565fc37f3b5 (patch) | |
tree | ba4af0534de804ef0a992c5af5dabd12842e7f6d /npc/merchants/ammo_dealer.txt | |
parent | 9ebb20f8aed2448adc755c4f8a4977cfff49a39d (diff) | |
download | hercules-0a4dce9f566ae2a992625acd0f75b565fc37f3b5.tar.gz hercules-0a4dce9f566ae2a992625acd0f75b565fc37f3b5.tar.bz2 hercules-0a4dce9f566ae2a992625acd0f75b565fc37f3b5.tar.xz hercules-0a4dce9f566ae2a992625acd0f75b565fc37f3b5.zip |
- Updates to several npc files to match AEGIS standards.
- Added Cash Hair Stylist (disabled by default).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14040 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/merchants/ammo_dealer.txt')
-rw-r--r-- | npc/merchants/ammo_dealer.txt | 114 |
1 files changed, 68 insertions, 46 deletions
diff --git a/npc/merchants/ammo_dealer.txt b/npc/merchants/ammo_dealer.txt index 6742b6022..3163b3d43 100644 --- a/npc/merchants/ammo_dealer.txt +++ b/npc/merchants/ammo_dealer.txt @@ -3,9 +3,9 @@ //===== By =================================================== //= Playtester, Paradox924X //===== Version ============================================== -//= 1.3 +//= 1.4 //===== Compatible With ====================================== -//= eAthena SVN with jAthena scripting engine and . variables +//= eAthena SVN //===== Description ========================================== //= Bullet trader. //===== Comments ============================================= @@ -14,21 +14,17 @@ //= 1.2 More optimized conversion [Legionaire] //= 1.2a Removed .GATs [Lupus] //= 1.3 Fixed [Playtester] Optimized. Got rid of @vars [Lupus] +//= 1.4 Updated to match AEGIS script. [Kisuka] //============================================================ que_ng,187,156,3 script Bullet Dealer Tony 86,{ - - mes "[Tony]"; if (BaseJob == Job_Gunslinger) { - mes "I'm Bullet-tooth Tony!"; - mes "Whenever your out of bullets,"; - mes "Visit me!!!"; - next; mes "[Tony]"; - mes "Now~! Friend~Companion~ Buddy~"; - mes "What do you need?!"; - mes "Choose anything~!"; - mes "And pay money~!"; + mes "I'm Tony, the Bullet Dealer."; + mes "Come to me whenever you're"; + mes "short on ammo. Just bring me"; + mes "the materials, and I'll make"; + mes "you the bullets you need."; next; switch(select("Poison Sphere:Flare Sphere:Lighting Sphere:Blind Sphere:Freezing Sphere:Cancel")) { case 1: callfunc "Bullet_Trade",937,10,13205; break; @@ -36,66 +32,92 @@ que_ng,187,156,3 script Bullet Dealer Tony 86,{ case 3: callfunc "Bullet_Trade",7053,3,13204; break; case 4: callfunc "Bullet_Trade",1024,5,13206; break; case 5: callfunc "Bullet_Trade",7054,2,13207; break; - default: + case 6: mes "[Tony]"; - mes "Mmm~ Okay~"; - mes "Please visit again~"; - mes "I, Bullet-tooth Tony,"; - mes "Will always be here~!!!"; + mes "Changed your mind?"; + mes "Well, if you ever need"; + mes "any bullets, I'll be right"; + mes "here. Come back whenever"; + mes "you think you'll need more"; + mes "ammunition, Gunslinger."; close; } } - mes "I'm a trader who supplies"; - mes "Gunslingers with trade items."; - mes "I am called Bullet-tooth Tony."; + mes "[Tony]"; + mes "Hey, I'm Tony. I'm in"; + mes "charge of distributing"; + mes "and making bullets for"; + mes "Gunslingers. It's just"; + mes "how our guild likes"; + mes "to do things."; next; mes "[Tony]"; - mes "I don't think you are a Gunslinger"; - mes "So just look around"; - mes "and go."; + mes "I'm sorry if you came"; + mes "here to buy some bullets."; + mes "I can only do business with"; + mes "fully fledged Gunslingers."; close; } function script Bullet_Trade { mes "[Tony]"; - mes "Input the amount you wish to purchase."; - next; - mes "[Tony]"; - mes "We trade 30 "+getitemname(getarg(2))+"s for"; - mes "1 Phracon,"; + mes "For every set of"; + mes "30 "+getitemname(getarg(2))+"s,"; + mes "you must give me"; mes "1 Emveretarcon,"; - mes "and "+getarg(1)+" "+getitemname(getarg(0))+"."; + mes "1 Phracon, and"; + mes ""+getarg(1)+" "+getitemname(getarg(0))+"."; next; mes "[Tony]"; - mes "The maximum number you can trade is 500."; - mes "If you want to cancel, input 0."; + mes "Remember that I can give"; + mes "a maximum of 500 sets of"; + mes "30 bullets at a time. Please"; + mes "enter the number of bullet sets"; + mes "that you'd like. If you want to"; + mes "cancel, then just enter ''0.''"; next; input .@amount; - mes "[Tony]"; if (.@amount < 1 || .@amount > 500) { - mes "Invalid Amount!"; - mes "Enter again~!"; + mes "[Tony]"; + mes "Hey, I can't give you"; + mes "that many bullets. Don't"; + mes "forget to enter a number"; + mes "that's no higher than 500"; + mes "if you want to trade your"; + mes "items for some bullets."; close; - } else if (countitem(1010) >= .@amount && countitem(1011) >= .@amount && countitem(getarg(0)) >= (.@amount*getarg(1))) { + } + if (countitem(1010) >= .@amount && countitem(1011) >= .@amount && countitem(getarg(0)) >= (.@amount*getarg(1))) { if (checkweight(getarg(2),.@amount * 30) == 0) { - mes "I cannot give it to you because your inventory is full. Come back after your inventory has more space."; + mes "[Tony]"; + mes "Eh? Your Inventory doesn't"; + mes "have enough space for this"; + mes "many bullets. Come back later"; + mes "after you make more space"; + mes "available. Try putting some of"; + mes "your things into Kafra Storage."; close; - } else { - mes "Oh~ Good!"; - mes "Trade number checked!"; - mes "I'll trade immediately."; + }else{ + mes "[Tony]"; + mes "Great, everything seems"; + mes "to be in order. Let me take"; + mes "these materials, and here are"; + mes "your bullets. It's a pleasure"; + mes "to do business with you~"; delitem 1010,.@amount; delitem 1011,.@amount; delitem getarg(0),.@amount * getarg(1); getitem getarg(2),.@amount * 30; close; } - } else { - mes "Tsk Tsk~"; - mes "You do not have"; - mes "enough items for the"; - mes "items you want to trade."; - mes "Prepare again and come back."; + }else{ + mes "[Tony]"; + mes "Huh. It looks like you"; + mes "don't have enough materials"; + mes "for that many bullets. Well,"; + mes "it's no problem. Just come"; + mes "back after gathering everything"; + mes "that you need, okay?"; close; } } |