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authorAndrei Karas <akaras@inbox.ru>2014-10-05 11:34:32 +0300
committerAndrei Karas <akaras@inbox.ru>2016-02-06 14:37:30 +0300
commitcee7b1a86e3d197c04d9d336bc2d25e62fea974f (patch)
tree20abfdf673543749cba2f3f83ace2a966a2e8665 /npc/merchants/ammo_boxes.txt
parentea8ec1f378efb2499b7a6e09ce684edce509715b (diff)
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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) rAthena Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) Masao
-//= Copyright (C) eAthena Dev Team
-//= Copyright (C) Kisuka
-//= Copyright (C) Lupus
-//= Copyright (C) ultramage
-//= Copyright (C) SinSloth
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Magazine Dealers
-//================= Description ===========================================
-//= Turns bullets into magazines/packs.
-//================= Current Version =======================================
-//= 1.5
-//=========================================================================
-
-alberta,118,157,3 script Magazine Dealer Kenny::mdk 4_M_01,{
- if (BaseJob == Job_Gunslinger) {
- mes "[Kenny]";
- mes "Welcome to my Magazine Shop.";
- mes "As you may know, large numbers";
- mes "of bullets can be carried more";
- mes "easily when they're in Magazines. Now, can I interest you in";
- mes "anything in particular?";
- next;
- switch(select("Wind Sphere Pack:Shadow Sphere Pack:Poison Sphere Pack:Water Sphere Pack:Fire Sphere Pack:Cartridge:Blood Cartridge:Silver Cartridge:Cancel")) {
- case 1: callfunc "Func_Casing",13204,12144; break;
- case 2: callfunc "Func_Casing",13206,12145; break;
- case 3: callfunc "Func_Casing",13205,12146; break;
- case 4: callfunc "Func_Casing",13207,12147; break;
- case 5: callfunc "Func_Casing",13203,12148; break;
- case 6: callfunc "Func_Casing",13200,12149; break;
- case 7: callfunc "Func_Casing",13202,12150; break;
- case 8: callfunc "Func_Casing",13201,12151; break;
- case 9:
- mes "[Kenny]";
- mes "Well, if you ever find";
- mes "that you have too many";
- mes "bullets, come and see me.";
- mes "It's a smart idea to store";
- mes "bullets with my Magazines.";
- close;
- }
- }
- mes "[Kenny]";
- mes "Welcome to my shop.";
- mes "Here, I provide Magazines";
- mes "and Cartridges for Gunslingers.";
- mes "Sorry, but it doesn't look like";
- mes "my services would be of any";
- mes "use to you, adventurer.";
- next;
- mes "[Kenny]";
- mes "Eh, but if you happen to";
- mes "know any Gunslingers, send";
- mes "them my way. You can never";
- mes "have too many bullets.";
- close;
-}
-
-function script Func_Casing {
- mes "[Kenny]";
- mes "Now, you can trade";
- mes "500 "+getitemname(getarg(0))+"s";
- mes "and 500 zeny for 1 "+getitemname(getarg(1))+", so make sure";
- mes "you have sufficient bullets";
- mes "and zeny for this exchange.";
- next;
- mes "[Kenny]";
- mes "You can exchange 500 "+getitemname(getarg(0))+"s and 500 zeny";
- mes "with 1 "+getitemname(getarg(1))+".";
- next;
- mes "[Kenny]";
- mes "Remember that I can't give";
- mes "you more than 50 Magazines";
- mes "at a time. Now please enter";
- mes "the number of Magazines you";
- mes "want to receive. If you want to cancel, then just enter ''0.''";
- next;
- input .@amount;
- if (.@amount > 50 || .@amount == 0) {
- mes "[Kenny]";
- mes "Hey, I can't give you";
- mes "that many Magazines.";
- mes "Please try again, and";
- mes "enter a number no";
- mes "greater than 50.";
- close;
- }
- if (countitem(getarg(0)) >= (500*.@amount)) {
- if (Zeny >= (500*.@amount)) {
- if (checkweight(getarg(1),.@amount) == 0) {
- mes "[Kenny]";
- mes "Hey, you've got a lot";
- mes "of junk crammed in your";
- mes "Inventory. Free up some";
- mes "space, and then come back";
- mes "and trade your bullets for";
- mes "some Magazines later, okay?";
- close;
- }else{
- mes "[Kenny]";
- mes "Alright, here are";
- mes "your Magazines. Thanks";
- mes "for visiting my shop, and";
- mes "I hope that you use all";
- mes "of your ammo wisely.";
- Zeny -= 500*.@amount;
- delitem getarg(0),500*.@amount;
- getitem getarg(1),.@amount;
- close;
- }
- } else {
- mes "[Kenny]";
- mes "Sorry, but you don't";
- mes "have enough zeny for";
- mes "this Magazine exchange.";
- mes "Come back to my shop";
- mes "after you've saved up";
- mes "some more money.";
- close;
- }
- } else {
- mes "[Kenny]";
- mes "Sorry, but you don't";
- mes "have enough bullets for";
- mes "this Magazine exchange.";
- mes "Maybe you should double";
- mes "check your Inventory, and";
- mes "then come back to me later.";
- close;
- }
-}