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author | Kisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-09-05 03:51:49 +0000 |
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committer | Kisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-09-05 03:51:49 +0000 |
commit | 0a4dce9f566ae2a992625acd0f75b565fc37f3b5 (patch) | |
tree | ba4af0534de804ef0a992c5af5dabd12842e7f6d /npc/merchants/ammo_boxes.txt | |
parent | 9ebb20f8aed2448adc755c4f8a4977cfff49a39d (diff) | |
download | hercules-0a4dce9f566ae2a992625acd0f75b565fc37f3b5.tar.gz hercules-0a4dce9f566ae2a992625acd0f75b565fc37f3b5.tar.bz2 hercules-0a4dce9f566ae2a992625acd0f75b565fc37f3b5.tar.xz hercules-0a4dce9f566ae2a992625acd0f75b565fc37f3b5.zip |
- Updates to several npc files to match AEGIS standards.
- Added Cash Hair Stylist (disabled by default).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14040 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/merchants/ammo_boxes.txt')
-rw-r--r-- | npc/merchants/ammo_boxes.txt | 194 |
1 files changed, 101 insertions, 93 deletions
diff --git a/npc/merchants/ammo_boxes.txt b/npc/merchants/ammo_boxes.txt index 0bd1cfdcc..828569b46 100644 --- a/npc/merchants/ammo_boxes.txt +++ b/npc/merchants/ammo_boxes.txt @@ -3,125 +3,133 @@ //===== By: ================================================== //= eAthena dev team //===== Current Version: ===================================== -//= 1.2a +//= 1.3 //===== Compatible With: ===================================== -//= eAthena 1.0+ +//= eAthena SVN //===== Description: ========================================= -//= Turns bullets/spheres into packs/casings. +//= Turns bullets into magazines/packs. //===== Additional Comments: ================================= //= 1.0 First version. [SinSloth] //= 1.1 Optimized version - Reduced to only one function [SinSloth] //= 1.2 Optimized^2, corrected npc's name [ultramage] //= 1.2a Optimized. Please, ommit extra NPC names [Lupus] +//= 1.3 Updated to match AEGIS script. [Kisuka] //============================================================ que_ng,187,149,3 script Magazine Dealer Kenny 83,{ - - mes "[Kenny]"; - mes "I am the Casing Dealer, Kenny!"; - if(BaseJob != Job_Gunslinger) { - mes "I'm here to package the Shells"; - mes "and Bullets for Gunslingers."; - next; + if(BaseJob == Job_Gunslinger) { mes "[Kenny]"; - mes "But you don't look like a"; - mes "Gunslinger to me. I'm afraid"; - mes "that I must ask you to leave"; - mes "after you're done looking around."; - close; + mes "Welcome to my Magazine Shop."; + mes "As you may know, large numbers"; + mes "of bullets can be carried more"; + mes "easily when they're in Magazines. Now, can I interest you in"; + mes "anything in particular?"; + next; + switch(select("Wind Sphere Pack:Shadow Sphere Pack:Poison Sphere Pack:Water Sphere Pack:Fire Sphere Pack:Cartridge:Blood Cartridge:Silver Cartridge:Cancel")) { + case 1: callfunc "Func_Casing",13204,12144; break; + case 2: callfunc "Func_Casing",13206,12145; break; + case 3: callfunc "Func_Casing",13205,12146; break; + case 4: callfunc "Func_Casing",13207,12147; break; + case 5: callfunc "Func_Casing",13203,12148; break; + case 6: callfunc "Func_Casing",13200,12149; break; + case 7: callfunc "Func_Casing",13202,12150; break; + case 8: callfunc "Func_Casing",13201,12151; break; + case 9: + mes "[Kenny]"; + mes "Well, if you ever find"; + mes "that you have too many"; + mes "bullets, come and see me."; + mes "It's a smart idea to store"; + mes "bullets with my Magazines."; + close; + } } - mes "If your bullets are getting"; - mes "too heavy, come to me!"; - next; mes "[Kenny]"; - mes "I can make you Casings and Packs,"; - mes "which will let you carry the"; - mes "Spheres at a lower weight!"; - mes "Come on! Take a look!"; + mes "Welcome to my shop."; + mes "Here, I provide Magazines"; + mes "and Cartridges for Gunslingers."; + mes "Sorry, but it doesn't look like"; + mes "my services would be of any"; + mes "use to you, adventurer."; next; - switch(select("Lightning Sphere Pack","Blind Sphere Pack","Poison Sphere Pack","Freezing Sphere Pack","Flare Sphere Pack","Bullet Casing","Shell of Blood Casing","Silver Bullet Casing","Cancel")) { - case 1: callfunc "Func_Casing",13204,12144; break; - case 2: callfunc "Func_Casing",13206,12145; break; - case 3: callfunc "Func_Casing",13205,12146; break; - case 4: callfunc "Func_Casing",13207,12147; break; - case 5: callfunc "Func_Casing",13203,12148; break; - case 6: callfunc "Func_Casing",13200,12149; break; - case 7: callfunc "Func_Casing",13202,12150; break; - case 8: callfunc "Func_Casing",13201,12151; break; - default: - mes "[Kenny]"; - mes "Alright. If there's"; - mes "something else I can help"; - mes "you with, please tell me."; - close; - } + mes "[Kenny]"; + mes "Eh, but if you happen to"; + mes "know any Gunslingers, send"; + mes "them my way. You can never"; + mes "have too many bullets."; close; } function script Func_Casing { - mes "[Kenny]"; - mes "Please input the amount you want."; + mes "Now, you can trade"; + mes "500 "+getitemname(getarg(1))+"s"; + mes "and 500 zeny for 1 "+getitemname(getarg(0))+", so make sure"; + mes "you have sufficient bullets"; + mes "and zeny for this exchange."; next; mes "[Kenny]"; - mes "" +getitemname(getarg(1))+ " will"; - if(getarg(0) == 13202) - mes "cost 500 Shells of Blood"; - else - mes "cost 500 " +getitemname(getarg(0))+ "s"; - mes "and 500 zeny each."; + mes "You can exchange 500 "+getitemname(getarg(1))+"s and 500 zeny"; + mes "with 1 "+getitemname(getarg(0))+"."; next; mes "[Kenny]"; - mes "You can trade a maximum of 50."; - mes "Input 0 if you want to cancel."; + mes "Remember that I can't give"; + mes "you more than 50 Magazines"; + mes "at a time. Now please enter"; + mes "the number of Magazines you"; + mes "want to receive. If you want to cancel, then just enter ''0.''"; next; input .@amount; - mes "[Kenny]"; - if(.@amount < 1) { - mes "Alright. If there's"; - mes "something else I can help"; - mes "you with, please tell me."; - close; - } - if(.@amount > 50) { - mes "You've exceeded the limit!"; - mes "Try again next time?"; - close; - } - //Weight checking - if(checkweight(getarg(1), .@amount) != 1) { - mes "You are overweight."; - mes "Please clear your inventory."; - close; - } - - //Materials checking - if(countitem(getarg(0)) < .@amount * 500) { - mes "Huh......"; - mes "You don't have enough"; - mes "materials to trade for"; - mes "the number of items you"; - mes "want. Please come with the"; - mes "correct amount of items."; + if(.@amount > 50 || .@amount == 0) { + mes "[Kenny]"; + mes "Hey, I can't give you"; + mes "that many Magazines."; + mes "Please try again, and"; + mes "enter a number no"; + mes "greater than 50."; close; } - - //Zeny checking - if(Zeny < .@amount * 500) { - mes "Erm... You don't have enough money."; - mes "The fee is 500 zeny"; - mes "Check your zeny and come again."; + if (countitem(getarg(1)) >= (500*.@amount)) { + if (Zeny >= (500*.@amount)) { + if (checkweight(getarg(1),.@amount) == 0) { + mes "[Kenny]"; + mes "Hey, you've got a lot"; + mes "of junk crammed in your"; + mes "Inventory. Free up some"; + mes "space, and then come back"; + mes "and trade your bullets for"; + mes "some Magazines later, okay?"; + close; + }else{ + mes "[Kenny]"; + mes "Alright, here are"; + mes "your Magazines. Thanks"; + mes "for visiting my shop, and"; + mes "I hope that you use all"; + mes "of your ammo wisely."; + set Zeny,Zeny-500*.@amount; + delitem getarg(0),500*.@amount; + getitem getarg(1),.@amount; + close; + } + }else{ + mes "[Kenny]"; + mes "Sorry, but you don't"; + mes "have enough zeny for"; + mes "this Magazine exchange."; + mes "Come back to my shop"; + mes "after you've saved up"; + mes "some more money."; + close; + } + }else{ + mes "[Kenny]"; + mes "Sorry, but you don't"; + mes "have enough bullets for"; + mes "this Magazine exchange."; + mes "Maybe you should double"; + mes "check your Inventory, and"; + mes "then come back to me later."; close; } - - mes "Ah very well!"; - mes "The number is confirmed!"; - if(getarg(1) < 12149) - mes "I'll get you the Packs right away."; - else - mes "I'll get you the Casings right away."; - set Zeny, Zeny - .@amount * 500; - delitem getarg(0), .@amount * 500; - getitem getarg(1), .@amount; - close; -} +}
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