summaryrefslogtreecommitdiff
path: root/npc/merchants/alchemist.txt
diff options
context:
space:
mode:
authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
commit8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch)
tree0e73afe6a780abf29fe035301f1354f24762da7a /npc/merchants/alchemist.txt
parentfa533907d49c7e288be33efb55fcb094f8e48591 (diff)
downloadhercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz
hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2
hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz
hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/merchants/alchemist.txt')
-rw-r--r--npc/merchants/alchemist.txt276
1 files changed, 276 insertions, 0 deletions
diff --git a/npc/merchants/alchemist.txt b/npc/merchants/alchemist.txt
new file mode 100644
index 000000000..b99f7bf25
--- /dev/null
+++ b/npc/merchants/alchemist.txt
@@ -0,0 +1,276 @@
+//===== rAthena Script =======================================
+//= Alchemist Shop
+//===== By: ==================================================
+//= rAthena Team
+//===== Current Version: =====================================
+//= 1.7
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Selling Alchemist Materials and Manuals
+//===== Additional Comments: =================================
+//= 1.1 fixed Medicine Bowl issue, thanx 2 MasterOfMuppets
+//= 1.2 Reddozen's fixes of typos. added optional Elemental
+//= Potion Guide. [Lupus]
+//= 1.3 Deleted Elemental Potions Guide due to original quest [Lupus]
+//= 1.4 Alchemists can now purchase 2000 Medicine Bowls at once. [SinSloth]
+//= 1.5 Updated to Aegis 10.3 Standards. [L0ne_W0lf]
+//= 1.6 Corrected canceling purchase. [L0ne_W0lf]
+//= 1.7 Updated to match AEGIS script. [Masao]
+//============================================================
+
+alde_alche,31,186,3 script Craft Book Salesman#alde 883,{
+
+ mes "[Craft Book Salesman]";
+ mes "Welcome.";
+ mes "I'm here to sell";
+ mes "^0000FFspecial craft books^000000 for Geneticists.";
+ next;
+ mes "[Craft Book Salesman]";
+ mes "Geneticists have some skills";
+ mes "that require craft books to activate.";
+ next;
+ mes "[Craft Book Salesman]";
+ mes "The more craft books you have,";
+ mes "the more skills you can use.";
+ next;
+ mes "[Craft Book Salesman]";
+ mes "Please understand that";
+ mes "I specialize in the sale of these special books and";
+ mes "I ^FF0000don't sell other items^000000.";
+ next;
+ mes "[Craft Book Salesman]";
+ mes "Okay then, here's the list of available craft books.";
+ next;
+ switch(select("[Apple Bomb Craft Book] 100,000 zeny:[Pineapple Bomb Craft Book] 100,000 zeny:[Coconut Bomb Craft Book] 100,000 zeny:[Melon Bomb Craft Book] 100,000 zeny:[Banana Bomb Craft Book] 100,000 zeny:[Plant Gene Cultivation Method] 100,000 zeny:[Superior Potion Craft Manual] 100,000 zeny:[Mix Cooking Book] 100,000 zeny:[Health Improvement Research Book] 100,000 zeny:[Vigor Drink Recipe] 100,000 zeny:Close")){
+ case 1:
+ callsub S_SellManual,6279,100000;
+ break;
+ case 2:
+ callsub S_SellManual,6280,100000;
+ break;
+ case 3:
+ callsub S_SellManual,6281,100000;
+ break;
+ case 4:
+ callsub S_SellManual,6282,100000;
+ break;
+ case 5:
+ callsub S_SellManual,6283,100000;
+ break;
+ case 6:
+ callsub S_SellManual,6284,100000;
+ break;
+ case 7:
+ callsub S_SellManual,6285,100000;
+ break;
+ case 8:
+ callsub S_SellManual,11022,100000;
+ break;
+ case 9:
+ callsub S_SellManual,11023,100000;
+ break;
+ case 10:
+ callsub S_SellManual,11024,100000;
+ break;
+ case 11:
+ mes "[Craft Book Salesman]";
+ mes "Thank you for your patronage.";
+ mes "Please come again.";
+ close;
+ }
+
+S_SellManual:
+ mes "[Craft Book Salesman]";
+ mes ""+getitemname(getarg(0))+"?";
+ mes "That'll be "+getarg(1)+" zeny ea.";
+ mes "How many of these books would you like to purchase?";
+ next;
+ input .@amount;
+ if (.@amount == 0) {
+ mes "[Craft Book Salesman]";
+ mes "Would you like to see some different books?";
+ close;
+ }
+ if (.@amount < 1 || .@amount > 99 ){
+ mes "[Craft Book Salesman]";
+ mes "You cannot purchase more than 100 at a time.";
+ close;
+ }
+ mes "[Craft Book Salesman]";
+ mes "You've entered "+.@amount+"x "+getitemname(getarg(0))+".";
+ mes "That'll be "+getarg(1) * .@amount+" Zeny.";
+ mes "Would you like to continue?";
+ next;
+ if (select("Yes:No") == 1) {
+ if (Zeny < getarg(1) * .@amount) {
+ mes "[Craft Book Salesman]";
+ mes "You don't";
+ mes "have enough zeny.";
+ mes "Check how much zeny";
+ mes "you have first.";
+ close;
+ }
+ if (checkweight(getarg(0),.@amount) == 0){
+ mes "[Craft Book Salesman]";
+ mes "It doesn't seem like you can carry everything.";
+ mes "Please check the space in your inventory.";
+ close;
+ }
+ mes "[Craft Book Salesman]";
+ mes "Thank you for your patronage.";
+ set Zeny,Zeny - getarg(1) * .@amount;
+ getitem getarg(0),.@amount;
+ close;
+ }
+ mes "[Craft Book Salesman]";
+ mes "Please take your time";
+ mes "before you make your decision.";
+ close;
+}
+
+alde_alche,24,188,3 script Guild Dealer 740,{
+ if (checkweight(1201,1) == 0) {
+ mes "- Wait a minute! -";
+ mes "- Currently you are carrying -";
+ mes "- too many items with you. -";
+ mes "- Please come back again -";
+ mes "- after you store some items into kafra storage. -";
+ close;
+ }
+ mes "[Gever Al Sharp]";
+ mes "Welcome to the";
+ mes "Alchemist Union.";
+ mes "How can I assist you today?";
+ next;
+ switch(select("Purchase materials.:Purchase a production manual.:Quit.")) {
+ case 1:
+ mes "[Gever Al Sharp]";
+ mes "What would you like?";
+ next;
+ if (select("Medicine Bowl - 8 Zeny:Cancel.") == 1) {
+ mes "[Gever Al Sharp]";
+ mes "How many do you want?";
+ mes "Enter '0' if you want to quit.";
+ next;
+ while(1) {
+ input .@input,0,2001;
+ if (.@input == 0) {
+ mes "[Gever Al Sharp]";
+ mes "The deal was cancelled.";
+ mes "Come again next time.";
+ close;
+ }
+ else if (.@input < 1 || .@input > 2000) {
+ mes "[Gever Al Sharp]";
+ mes "The number must";
+ mes "be less than 2000.";
+ next;
+ }
+ else {
+ break;
+ }
+ }
+ set .@sell,.@input * 8;
+ set .@item_weight,.@input * 10;
+ if (Zeny < .@sell) {
+ mes "[Gever Al Sharp]";
+ mes "You don't";
+ mes "have enough zeny.";
+ mes "Check how much zeny";
+ mes "you have first.";
+ close;
+ }
+ if ((MaxWeight - Weight) < .@item_weight) {
+ mes "[Gever Al Sharp]";
+ mes "It doesn't seem like";
+ mes "you can carry everything.";
+ mes "Please check the space";
+ mes "in your inventory.";
+ close;
+ }
+ set zeny,zeny-.@sell;
+ getitem 7134,.@input; //Medicine_Bowl
+ mes "[Gever Al Sharp]";
+ mes "Thank you.";
+ mes "Come again.";
+ close;
+ }
+ mes "[Gever Al Sharp]";
+ mes "Well then,";
+ mes "come again when";
+ mes "you need to purchase";
+ mes "materials related to";
+ mes "Alchemy, alright?";
+ close;
+ case 2:
+ mes "[Gever Al Sharp]";
+ mes "What do you need?";
+ mes "Manuals are generally 100,000 zeny. But there are a couple of special manuals that will cost more.";
+ next;
+ switch(select("Potion Creation Guide:Alcohol Creation Guide:Bottle Grenade Creation Guide:Acid Bottle Creation Guide:Plant Bottle Creation Guide:Marine Sphere Bottle Creation Guide:Glistening Coat Creation Guide:Condensed Potion Creation Guide:Cancel Deal.")) {
+ case 1:
+ callsub S_SellManual,7144,100000; //Normal_Potion_Book
+ break;
+ case 2:
+ callsub S_SellManual,7127,100000; //Alcol_Create_Book
+ break;
+ case 3:
+ callsub S_SellManual,7128,100000; //FireBottle_Create_Book
+ break;
+ case 4:
+ callsub S_SellManual,7129,100000; //Acid_Create_Book
+ break;
+ case 5:
+ callsub S_SellManual,7130,100000; //Plant_Create_Book
+ break;
+ case 6:
+ callsub S_SellManual,7131,100000; //Mine_Create_Book
+ break;
+ case 7:
+ callsub S_SellManual,7132,100000; //Coating_Create_Book
+ break;
+ case 8:
+ callsub S_SellManual,7133,240000; //Slim_Potion_Create_Book
+ break;
+ case 9:
+ mes "[Gever Al Sharp]";
+ mes "Well then...";
+ mes "Come back if you";
+ mes "ever need to buy";
+ mes "a production manual.";
+ close;
+ }
+ case 3:
+ mes "[Gever Al Sharp]";
+ mes "Alright then,";
+ mes "have a good day.";
+ close;
+ }
+
+S_SellManual:
+ if (Zeny < getarg(1)) {
+ mes "[Gever Al Sharp]";
+ mes "You don't";
+ mes "have enough zeny.";
+ mes "Check how much zeny";
+ mes "you have first.";
+ close;
+ }
+ mes "[Gever Al Sharp]";
+ mes ""+getitemname(getarg(0))+"?";
+ mes "That'll be "+getarg(1)+" zeny.";
+ next;
+ if (select("Purchase.:Quit.") == 1) {
+ set zeny,zeny-getarg(1);
+ getitem getarg(0),1;
+ mes "[Gever Al Sharp]";
+ mes "Thank you for";
+ mes "your patronage.";
+ close;
+ }
+ mes "[Gever Al Sharp]";
+ mes "Come again";
+ mes "next time.";
+ close;
+}