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author | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:10:48 +0000 |
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committer | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:10:48 +0000 |
commit | 620e60eebce2c1f35c5c9a82f6ca365b316587f5 (patch) | |
tree | 38a39e0415f419d9a49ae456ed0e26654c23d559 /npc/merchants/alchemist.txt | |
parent | a2675f07d7da22a7c6ae11f545bf8f671e785a82 (diff) | |
download | hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.tar.gz hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.tar.bz2 hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.tar.xz hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.zip |
AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/merchants/alchemist.txt')
-rw-r--r-- | npc/merchants/alchemist.txt | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/npc/merchants/alchemist.txt b/npc/merchants/alchemist.txt new file mode 100644 index 000000000..046e7c308 --- /dev/null +++ b/npc/merchants/alchemist.txt @@ -0,0 +1,129 @@ +//===== eAthena Script =======================================
+//= Alchemist Shop
+//===== By: ==================================================
+//= eAthena Team
+//===== Current Version: =====================================
+//= 1.3
+//===== Compatible With: =====================================
+//= eAthena 1.0+
+//===== Description: =========================================
+//= Selling Alchemist Materials and Manuals
+//===== Additional Comments: =================================
+//= 1.1 fixed Medicine Bowl issue, thanx 2 MasterOfMuppets
+//= 1.2 Reddozen's fixes of typos. added optional Elemental
+//= Potion Guide. [Lupus]
+//= 1.3 Deleted Elemental Potions Guide due to original quest [Lupus]
+//============================================================
+
+
+alde_alche.gat,24,188,3 script Gever AI Sharp 740,{
+ mes "[Gever AI Sharp]";
+ mes "Welcome to the Alchemist Union.";
+ mes "How can I assist you today?";
+ next;
+ menu "Purchase materials.",M_Material, "Purchase a production manual.",M_Manual, "Cancel Deal.", M_Bye;
+
+ M_Material:
+ mes "[Gever AI Sharp]";
+ mes "What would you like?";
+ next;
+ menu "Medicine Bowl - 8z",-,"Cancel.",M_Bye;
+
+ mes "[Gever AI Sharp]";
+ mes "How many do you want?";
+ mes "Enter '0' if you want to quit.";
+ next;
+ input @num;
+ if((@num < 1) || (@num > 1000)) goto M_Bye;
+ set @price,@num * 8;
+ mes "[Gever AI Sharp]";
+ if(Zeny < @price) goto sL_NoZeny;
+ if (checkweight(7134,@num) == 0) goto sL_OverW;
+ set Zeny,Zeny-@price;
+ getitem 7134,@num;//Items: Medicine_Bowl,
+ goto L_Bye;
+ M_Manual:
+ mes "[Gever AI Sharp]";
+ mes "What do you need?";
+ mes "Manuals are generally 100,000 zeny.";
+ mes "Except for a couple of special manuals.";
+ next;
+ menu "Potion Creation Guide",sM_Pot, "Alcohol Creation Guide",sM_Alc, "Bottle Grenade Creation Guide",sM_Gren,
+ "Acid Bottle Creation Guide",sM_Acid, "Plant Bottle Creation Guide",sM_Plant, "Marine Sphere Bottle Creation Guide",sM_Mar,
+ "Glistening Coat Creation Guide",sM_Coat, "Condensed Potion Creation Guide",sM_Con, "Cancel Deal.",M_Bye;
+ sM_Pot:
+ set @itemid,7144;
+ set @price,100000;
+ set @itemname$,"Potion";
+ goto L_Choice;
+ sM_Alc:
+ set @itemid,7127;
+ set @price,100000;
+ set @itemname$,"Alchohol";
+ goto L_Choice;
+ sM_Gren:
+ set @itemid,7128;
+ set @price,100000;
+ set @itemname$,"Bottle Grenade";
+ goto L_Choice;
+ sM_Acid:
+ set @itemid,7129;
+ set @price,100000;
+ set @itemname$,"Acid Bottle";
+ goto L_Choice;
+ sM_Plant:
+ set @itemid,7130;
+ set @price,100000;
+ set @itemname$,"Plant Bottle";
+ goto L_Choice;
+ sM_Mar:
+ set @itemid,7131;
+ set @price,100000;
+ set @itemname$,"Marine Sphere Bottle";
+ goto L_Choice;
+ sM_Coat:
+ set @itemid,7132;
+ set @price,100000;
+ set @itemname$,"Glistening Coat";
+ goto L_Choice;
+ sM_Con:
+ set @itemid,7133;
+ set @price,240000;
+ set @itemname$,"Condensed Potion";
+ goto L_Choice;
+// sM_Ele:
+// set @itemid,7434;
+// set @price,240000;
+// set @itemname$,"Elemental Potion";
+// goto L_Choice;
+
+ L_Choice:
+ mes "[Gever AI Sharp]";
+ mes "An " + @itemname$ + " Creation Guide??";
+ mes "That will be "+@price/1000+",000 zeny.";
+ next;
+ menu "Purchase.",-,"Quit.",M_Bye;
+
+ mes "[Gever AI Sharp]";
+ if(Zeny < @price) goto sL_NoZeny;
+ if (checkweight(@itemid,1) == 0) goto sL_OverW;
+ getitem @itemid,1;
+ set Zeny,Zeny-@price;
+ L_Bye:
+ mes "Thank you for buying!";
+ mes "Come again.";
+ close;
+
+ sL_NoZeny:
+ mes "You don't seem to have enough money.";
+ close;
+ sL_OverW:
+ mes "Hmm.... it seems that you are overweight...";
+ close;
+
+
+ M_Bye:
+ mes "[Gever AI Sharp]";
+ mes "Then come again next time.";
+ close;
+}
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