diff options
author | brianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-01-09 18:46:57 +0000 |
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committer | brianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-01-09 18:46:57 +0000 |
commit | 87372e334b904e0b54c18d06aa99b256f4ab634d (patch) | |
tree | 63a4e617534d575b5a352b530cdbaa6c4328d45d /npc/merchants/3rd_trader.txt | |
parent | b1abcccd21d7a5bf280ae20c71161622e0cf2bd5 (diff) | |
download | hercules-87372e334b904e0b54c18d06aa99b256f4ab634d.tar.gz hercules-87372e334b904e0b54c18d06aa99b256f4ab634d.tar.bz2 hercules-87372e334b904e0b54c18d06aa99b256f4ab634d.tar.xz hercules-87372e334b904e0b54c18d06aa99b256f4ab634d.zip |
- Added svn:eol-style=native property to some recently added text files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15413 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/merchants/3rd_trader.txt')
-rw-r--r-- | npc/merchants/3rd_trader.txt | 1040 |
1 files changed, 520 insertions, 520 deletions
diff --git a/npc/merchants/3rd_trader.txt b/npc/merchants/3rd_trader.txt index 34667fa0a..d8b543968 100644 --- a/npc/merchants/3rd_trader.txt +++ b/npc/merchants/3rd_trader.txt @@ -1,521 +1,521 @@ -//===== rAthena Script =======================================
-//= 3rd Item Seller
-//===== By: ==================================================
-//= Masao
-//= Mercurial
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= [Aegis Conversion]
-//= Sells some 3rd Job related Items.
-//===== Additional Comments: =================================
-//= v1.1 Optimized Poison Herb Salesman NPC
-//= v1.0 First Version.
-//============================================================
-
-
-job3_guil01,79,96,3 script Poison Herb Salesman::PHS 877,{
-
- // We are unsure about agis script command equivalent please refer to 3rd_trader.sc line 3
- //if( (countitem(1201)>=30000) || checkweight() )
-
- for(set .x,0; .x<getarraysize(.herbs); set .x,.x+1)
- {
- if(!checkweight(.herbs[.x],.maxHerbs))
- {
- mes "- Wait a minute !! -";
- mes "- Currently you're carrying -";
- mes "- too many items with you. -";
- mes "- Please try again -";
- mes "- after you loose some weight. -";
- close;
- }
- }
-
- mes .npcName$;
- mes "I am the professional";
- mes "poison herb seller.";
- mes "Which one do you want?";
- mes "They cost "+.herbCost[0]+" zeny each!";
- set .herbType,select("Nerium:Rantana:Makulata:Seratum:Scopolia:Amoena:Poison Kit")-1;
- next;
- if(.herbType==(getarraysize(.herbs)-1))
- {
- mes .npcName$;
- mes "You can only buy";
- mes "1 Poison Kit and it costs "+.herbCost[(getarraysize(.herbs)-1)]+" zeny.";
- mes "Will you buy it?";
-
- switch(select("Yes, I will.:No, I won't."))
- {
- case 1:
- if(Zeny < .poisHerbCost)
- {
- next;
- mes .npcName$;
- mes "Please check the money you have.";
- mes "It doesn't seem like you have enough money.";
- close;
- }
- else
- {
- set Zeny,Zeny-.poisHerbCost;
- getitem .herbs[getarraysize(.herbs)-1],1;
- next;
- mes .npcName$;
- mes "Thank you. See you~!";
- close;
- }
- break;
- case 2:
- next;
- mes "[Poison Herb Salesman]";
- mes "Well, I see. See you~!";
- close;
- break;
- }
- }
- else
- {
- mes .npcName$;
- mes "How many do you want? You can";
- mes "only buy a maximum of "+.maxHerbs+" ea";
- mes "and if you want to cancel, enter '0'.";
- input .herbsCount;
- if(.herbsCount<=0) // check if player canceled herb purchase
- {
- next;
- mes .npcName$;
- mes "You've cancelled the trade.";
- close;
- }
- else if(.herbsCount>.maxHerbs) // checks if herbs count exceeds maxHerbs limit
- {
- next;
- mes .npcName$;
- mes "Please check the maximum";
- mes "amount and then try again.";
- close;
- }
- else if(.herbsCount+countitem(.herbs[.herbType]) > .maxItemStack) // Check item stack according to Aegis script
- {
- mes "- Wait a minute !! -";
- mes "- Currently you're carrying -";
- mes "- too many items with you. -";
- mes "- Please try again -";
- mes "- after you loose some weight. -";
- close;
- }
- else
- {
- if(Zeny<(.herbsCount*.herbCost)) // Check if Zeny is enough
- {
- next;
- mes .npcName$;
- mes "Please check the money you have.";
- mes "It doesn't seem like you have enough money.";
- close;
- }
- else // all requirements are met give the item
- {
- set Zeny,Zeny-(.herbsCount*.herbCost);
- getitem .herbs[.herbType],.herbsCount;
- next;
- mes .npcName$;
- mes "Thank you. See you~!";
- close;
- }
- }
- }
-OnInit:
-// Initialize Item Id's on script engine Init Event
- set .npcName$,"[Poison Herb Salesman]";
- setarray .herbs[0],7932,7933,7934,7935,7936,7937,7931;
- setarray .herbCost[0],4000,4000,4000,4000,4000,4000,5000;
- set .maxHerbs,2000;
- set .poisHerbCost,5000;
- set .maxItemStack,30000;
-}
-
-
-job3_rune01,90,62,3 script Rune Salesman::runesale 853,{
-
- if(checkweight(1201,1) == 0 || MaxWeight - Weight < 20000)
- {
- mes "- Wait a minute !! -";
- mes "- Currently you're carrying -";
- mes "- too many items with you. -";
- mes "- Please try again -";
- mes "- after you loose some weight. -";
- close;
- }
-
- mes "[Rune Salesman]";
- mes "Hey, do you need Runes?!";
- mes "I sell all kinds of Rune Stones!";
- mes "What kind of Rune do you want?";
- next;
- switch(select("Buy high-quality Rune Stones.:Buy ordinary Rune Stones."))
- {
- case 1:
- mes "[Rune Salesman]";
- mes "High-quality Runes!";
- mes "They cost 2,500 zeny each!";
- mes "Tell me how many you want to buy";
- mes "and remember, you can only";
- mes "buy a maximum amount of 2000 ea!";
- next;
- input .@amount;
- if(.@amount == 0)
- {
- mes "[Rune Salesman]";
- mes "You're not buying? Go away!";
- close;
- }
- else if(.@amount > 2000)
- {
- mes "[Rune Salesman]";
- mes "Please check the maximum";
- mes "amount and then come back to me again!";
- close;
- }
- else if(Zeny < .@amount * 2500)
- {
- mes "[Rune Salesman]";
- mes "Money! Money!";
- mes "You are short of money!";
- mes "Check the amount of money you have!!";
- close;
- }
- set .@checkweight,.@amount * 100;
- if (MaxWeight < .@checkweight)
- {
- mes "[Rune Salesman]";
- mes "You're not able to carry it, so why are you trying to buy it?!";
- close;
- }
- set Zeny,Zeny - .@amount * 2500;
- getitem 12734,.@amount;
- mes "[Rune Salesman]";
- mes "You can buy more again.";
- mes "So, see you later.";
- close;
- case 2:
- mes "[Rune Salesman]";
- mes "Ordinary Rune Stones?";
- mes "They cost 1,000 zeny each!";
- mes "Tell me how many you want to buy";
- mes "and remember, you can only";
- mes "buy a maximum amount of 2000 ea!";
- next;
- input .@amount;
- if(.@amount == 0)
- {
- mes "[Rune Salesman]";
- mes "You're not buying? Go away!";
- close;
- }
- else if(.@amount > 2000)
- {
- mes "[Rune Salesman]";
- mes "Please check the maximum";
- mes "amount and then come back to me again!";
- close;
- }
- else if(Zeny < .@amount * 1000)
- {
- mes "[Rune Salesman]";
- mes "Money! Money!";
- mes "You are short of money!";
- mes "Check the amount of money you have!!";
- close;
- }
- set .@checkweight,.@amount * 100;
- if (MaxWeight < .@checkweight)
- {
- mes "[Rune Salesman]";
- mes "You're not able to carry it, so why are you trying to buy it?!";
- close;
- }
- set Zeny,Zeny - .@amount * 1000;
- getitem 12737,.@amount;
- mes "[Rune Salesman]";
- mes "You can buy more again.";
- mes "So, see you later.";
- close;
- }
-}
-
-job3_guil01,91,93,3 script Rare Herb Collector 49,{
-
- if(checkweight(1201,1) == 0 || MaxWeight - Weight < 20000)
- {
- mes "- Wait a minute !! -";
- mes "- Currently you're carrying -";
- mes "- too many items with you. -";
- mes "- Please try again -";
- mes "- after you loose some weight. -";
- close;
- }
-
- if (Class == 4059 || Class == 4065)
- {
- mes "[Rare Poison Herb Collector]";
- mes "I wander around the world and collect rare poison herbs. Recently, I am dealing in the herb called Izidor. If you are interested, you can buy them.";
- next;
- switch(select("How can I buy them?:Exchange it with Animal Blood:Exchange it with a Bitter Herb:Exchange it with a Deadly Noxious Herb:Exchange it with a Frozen Rose:Exchange it with Ment:Exchange it with Hinalle"))
- {
- case 1:
- mes "[Rare Poison Herb Collector]";
- mes "You can buy any of those items for 10,000 zeny: Animal Blood, Bitter Herb, Deadly Noxious Herb, Frozen Rose, Ment or Hinalle. ";
- next;
- mes "[Rare Poison Herb Collector]";
- mes "Why I ask for money? That is just to pay a little respect to a collector like me. Ha ha ha...";
- close;
- case 2:
- if ((countitem(702) > 0) && (Zeny > 9999))
- {
- mes "[Rare Poison Herb Collector]";
- mes "Thank you. I've received your payment.";
- delitem 702,1;
- set Zeny,Zeny - 10000;
- getitem 709,1;
- close;
- }
- mes "[Rare Poison Herb Collector]";
- mes "Hey, try again after you've prepared all the requirements for the exchange.";
- close;
- case 3:
- if ((countitem(621) > 0) && (Zeny > 9999))
- {
- mes "[Rare Poison Herb Collector]";
- mes "Thank you. I've received your payment.";
- delitem 621,1;
- set Zeny,Zeny - 10000;
- getitem 709,1;
- close;
- }
- mes "[Rare Poison Herb Collector]";
- mes "Hey, try again after you've prepared all the requirements for the exchange.";
- close;
- case 4:
- if ((countitem(631) > 0) && (Zeny > 9999))
- {
- mes "[Rare Poison Herb Collector]";
- mes "Thank you. I've received your payment.";
- delitem 631,1;
- set Zeny,Zeny - 10000;
- getitem 709,1;
- close;
- }
- mes "[Rare Poison Herb Collector]";
- mes "Hey, try again after you've prepared all the requirements for the exchange.";
- close;
- case 5:
- if ((countitem(749) > 0) && (Zeny > 9999))
- {
- mes "[Rare Poison Herb Collector]";
- mes "Thank you. I've received your payment.";
- delitem 749,1;
- set Zeny,Zeny - 10000;
- getitem 709,1;
- close;
- }
- mes "[Rare Poison Herb Collector]";
- mes "Hey, try again after you've prepared all the requirements for the exchange.";
- close;
- case 6:
- if ((countitem(605) > 0) && (Zeny > 9999))
- {
- mes "[Rare Poison Herb Collector]";
- mes "Thank you. I've received your payment.";
- delitem 605,1;
- set Zeny,Zeny - 10000;
- getitem 709,1;
- close;
- }
- mes "[Rare Poison Herb Collector]";
- mes "Hey, try again after you've prepared all the requirements for the exchange.";
- close;
- case 7:
- if ((countitem(703) > 0) && (Zeny > 9999))
- {
- mes "[Rare Poison Herb Collector]";
- mes "Thank you. I've received your payment.";
- delitem 703,1;
- set Zeny,Zeny - 10000;
- getitem 709,1;
- close;
- }
- mes "[Rare Poison Herb Collector]";
- mes "Hey, try again after you've prepared all the requirements for the exchange.";
- close;
- }
- }
- mes "[Rare Poison Herb Collector]";
- mes "I wander around the world and collect rare poison herbs. But I don't feel like selling my herbs to a person like you... ha ha ha...";
- close;
-}
-
-gef_tower,105,172,5 script Point Salesman#Sorcerer 700,{
-
- if(checkweight(1201,1) == 0 || MaxWeight - Weight < 20000)
- {
- mes "- Wait a minute !! -";
- mes "- Currently you're carrying -";
- mes "- too many items with you. -";
- mes "- Please try again -";
- mes "- after you loose some weight. -";
- close;
- }
-
- mes "[Point Salesman]";
- mes "Hello. I'm selling a catalyst that are called ^FF0000Points^000000 for Sorcerers. What would you like?";
- next;
- switch(select("Scarlet Points - 200z:Lime Green Points - 200z:Indigo Points - 200z:Yellow Wish Points - 200z:Cancel"))
- {
- case 1:
- mes "[Point Salesman]";
- mes "You have chosen Scarlet Points.";
- mes "How many do you want?";
- mes "If you want to cancel, enter 0.";
- next;
- input .@amount;
- if (.@amount == 0)
- {
- mes "[Point Salesman]";
- mes "You've cancelled the trade.";
- close;
- }
- set .@po_weight,.@amount * 10;
- set .@tt_weight,MaxWeight - .@po_weight;
- set .@po_money,.@amount * 200;
- if (.@tt_weight > 0)
- {
- if (Zeny >= .@po_money)
- {
- set Zeny,Zeny - .@po_money;
- getitem 6360,.@amount;
- mes "[Point Salesman]";
- mes "Thank you very much. See you~!";
- close;
- }
- mes "[Point Salesman]";
- mes "You don't seem to have enough money.";
- close;
- }
- mes "[Point Salesman]";
- mes "You don't have enough space in your inventory to buy this amount.";
- close;
- case 2:
- mes "[Point Salesman]";
- mes "You have chosen Lime Green Points.";
- mes "How many do you want?";
- mes "If you want to cancel, enter 0.";
- next;
- input .@amount;
- if (.@amount == 0)
- {
- mes "[Point Salesman]";
- mes "You've cancelled the trade.";
- close;
- }
- set .@po_weight,.@amount * 10;
- set .@tt_weight,MaxWeight - .@po_weight;
- set .@po_money,.@amount * 200;
- if (.@tt_weight > 0)
- {
- if (Zeny >= .@po_money)
- {
- set Zeny,Zeny - .@po_money;
- getitem 6363,.@amount;
- mes "[Point Salesman]";
- mes "Thank you very much. See you~!";
- close;
- }
- mes "[Point Salesman]";
- mes "You don't seem to have enough money.";
- close;
- }
- mes "[Point Salesman]";
- mes "You don't have enough space in your inventory to buy this amount.";
- close;
- case 3:
- mes "[Point Salesman]";
- mes "You have chosen Indigo Points.";
- mes "How many do you want?";
- mes "If you want to cancel, enter 0.";
- next;
- input .@amount;
- if (.@amount == 0)
- {
- mes "[Point Salesman]";
- mes "You've cancelled the trade.";
- close;
- }
- set .@po_weight,.@amount * 10;
- set .@tt_weight,MaxWeight - .@po_weight;
- set .@po_money,.@amount * 200;
- if (.@tt_weight > 0)
- {
- if (Zeny >= .@po_money)
- {
- set Zeny,Zeny - .@po_money;
- getitem 6361,.@amount;
- mes "[Point Salesman]";
- mes "Thank you very much. See you~!";
- close;
- }
- mes "[Point Salesman]";
- mes "You don't seem to have enough money.";
- close;
- }
- mes "[Point Salesman]";
- mes "You don't have enough space in your inventory to buy this amount.";
- close;
- case 4:
- mes "[Point Salesman]";
- mes "You have chosen Yellow Wish Points.";
- mes "How many do you want?";
- mes "If you want to cancel, enter 0.";
- next;
- input .@amount;
- if (.@amount == 0)
- {
- mes "[Point Salesman]";
- mes "You've cancelled the trade.";
- close;
- }
- set .@po_weight,.@amount * 10;
- set .@tt_weight,MaxWeight - .@po_weight;
- set .@po_money,.@amount * 200;
- if (.@tt_weight > 0)
- {
- if (Zeny >= .@po_money)
- {
- set Zeny,Zeny - .@po_money;
- getitem 6362,.@amount;
- mes "[Point Salesman]";
- mes "Thank you very much. See you~!";
- close;
- }
- mes "[Point Salesman]";
- mes "You don't seem to have enough money.";
- close;
- }
- mes "[Point Salesman]";
- mes "You don't have enough space in your inventory to buy this amount.";
- close;
- case 5:
- mes "[Point Salesman]";
- mes "You can't find the stuff you need?";
- close;
- }
-}
-
-
-morocc,190,96,4 duplicate(PHS) Poison Herb Salesman#moc 877
-lhz_in02,16,205,4 duplicate(PHS) Poison Herb Salesman#lhz 877
+//===== rAthena Script ======================================= +//= 3rd Item Seller +//===== By: ================================================== +//= Masao +//= Mercurial +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Sells some 3rd Job related Items. +//===== Additional Comments: ================================= +//= v1.1 Optimized Poison Herb Salesman NPC +//= v1.0 First Version. +//============================================================ + + +job3_guil01,79,96,3 script Poison Herb Salesman::PHS 877,{ + + // We are unsure about agis script command equivalent please refer to 3rd_trader.sc line 3 + //if( (countitem(1201)>=30000) || checkweight() ) + + for(set .x,0; .x<getarraysize(.herbs); set .x,.x+1) + { + if(!checkweight(.herbs[.x],.maxHerbs)) + { + mes "- Wait a minute !! -"; + mes "- Currently you're carrying -"; + mes "- too many items with you. -"; + mes "- Please try again -"; + mes "- after you loose some weight. -"; + close; + } + } + + mes .npcName$; + mes "I am the professional"; + mes "poison herb seller."; + mes "Which one do you want?"; + mes "They cost "+.herbCost[0]+" zeny each!"; + set .herbType,select("Nerium:Rantana:Makulata:Seratum:Scopolia:Amoena:Poison Kit")-1; + next; + if(.herbType==(getarraysize(.herbs)-1)) + { + mes .npcName$; + mes "You can only buy"; + mes "1 Poison Kit and it costs "+.herbCost[(getarraysize(.herbs)-1)]+" zeny."; + mes "Will you buy it?"; + + switch(select("Yes, I will.:No, I won't.")) + { + case 1: + if(Zeny < .poisHerbCost) + { + next; + mes .npcName$; + mes "Please check the money you have."; + mes "It doesn't seem like you have enough money."; + close; + } + else + { + set Zeny,Zeny-.poisHerbCost; + getitem .herbs[getarraysize(.herbs)-1],1; + next; + mes .npcName$; + mes "Thank you. See you~!"; + close; + } + break; + case 2: + next; + mes "[Poison Herb Salesman]"; + mes "Well, I see. See you~!"; + close; + break; + } + } + else + { + mes .npcName$; + mes "How many do you want? You can"; + mes "only buy a maximum of "+.maxHerbs+" ea"; + mes "and if you want to cancel, enter '0'."; + input .herbsCount; + if(.herbsCount<=0) // check if player canceled herb purchase + { + next; + mes .npcName$; + mes "You've cancelled the trade."; + close; + } + else if(.herbsCount>.maxHerbs) // checks if herbs count exceeds maxHerbs limit + { + next; + mes .npcName$; + mes "Please check the maximum"; + mes "amount and then try again."; + close; + } + else if(.herbsCount+countitem(.herbs[.herbType]) > .maxItemStack) // Check item stack according to Aegis script + { + mes "- Wait a minute !! -"; + mes "- Currently you're carrying -"; + mes "- too many items with you. -"; + mes "- Please try again -"; + mes "- after you loose some weight. -"; + close; + } + else + { + if(Zeny<(.herbsCount*.herbCost)) // Check if Zeny is enough + { + next; + mes .npcName$; + mes "Please check the money you have."; + mes "It doesn't seem like you have enough money."; + close; + } + else // all requirements are met give the item + { + set Zeny,Zeny-(.herbsCount*.herbCost); + getitem .herbs[.herbType],.herbsCount; + next; + mes .npcName$; + mes "Thank you. See you~!"; + close; + } + } + } +OnInit: +// Initialize Item Id's on script engine Init Event + set .npcName$,"[Poison Herb Salesman]"; + setarray .herbs[0],7932,7933,7934,7935,7936,7937,7931; + setarray .herbCost[0],4000,4000,4000,4000,4000,4000,5000; + set .maxHerbs,2000; + set .poisHerbCost,5000; + set .maxItemStack,30000; +} + + +job3_rune01,90,62,3 script Rune Salesman::runesale 853,{ + + if(checkweight(1201,1) == 0 || MaxWeight - Weight < 20000) + { + mes "- Wait a minute !! -"; + mes "- Currently you're carrying -"; + mes "- too many items with you. -"; + mes "- Please try again -"; + mes "- after you loose some weight. -"; + close; + } + + mes "[Rune Salesman]"; + mes "Hey, do you need Runes?!"; + mes "I sell all kinds of Rune Stones!"; + mes "What kind of Rune do you want?"; + next; + switch(select("Buy high-quality Rune Stones.:Buy ordinary Rune Stones.")) + { + case 1: + mes "[Rune Salesman]"; + mes "High-quality Runes!"; + mes "They cost 2,500 zeny each!"; + mes "Tell me how many you want to buy"; + mes "and remember, you can only"; + mes "buy a maximum amount of 2000 ea!"; + next; + input .@amount; + if(.@amount == 0) + { + mes "[Rune Salesman]"; + mes "You're not buying? Go away!"; + close; + } + else if(.@amount > 2000) + { + mes "[Rune Salesman]"; + mes "Please check the maximum"; + mes "amount and then come back to me again!"; + close; + } + else if(Zeny < .@amount * 2500) + { + mes "[Rune Salesman]"; + mes "Money! Money!"; + mes "You are short of money!"; + mes "Check the amount of money you have!!"; + close; + } + set .@checkweight,.@amount * 100; + if (MaxWeight < .@checkweight) + { + mes "[Rune Salesman]"; + mes "You're not able to carry it, so why are you trying to buy it?!"; + close; + } + set Zeny,Zeny - .@amount * 2500; + getitem 12734,.@amount; + mes "[Rune Salesman]"; + mes "You can buy more again."; + mes "So, see you later."; + close; + case 2: + mes "[Rune Salesman]"; + mes "Ordinary Rune Stones?"; + mes "They cost 1,000 zeny each!"; + mes "Tell me how many you want to buy"; + mes "and remember, you can only"; + mes "buy a maximum amount of 2000 ea!"; + next; + input .@amount; + if(.@amount == 0) + { + mes "[Rune Salesman]"; + mes "You're not buying? Go away!"; + close; + } + else if(.@amount > 2000) + { + mes "[Rune Salesman]"; + mes "Please check the maximum"; + mes "amount and then come back to me again!"; + close; + } + else if(Zeny < .@amount * 1000) + { + mes "[Rune Salesman]"; + mes "Money! Money!"; + mes "You are short of money!"; + mes "Check the amount of money you have!!"; + close; + } + set .@checkweight,.@amount * 100; + if (MaxWeight < .@checkweight) + { + mes "[Rune Salesman]"; + mes "You're not able to carry it, so why are you trying to buy it?!"; + close; + } + set Zeny,Zeny - .@amount * 1000; + getitem 12737,.@amount; + mes "[Rune Salesman]"; + mes "You can buy more again."; + mes "So, see you later."; + close; + } +} + +job3_guil01,91,93,3 script Rare Herb Collector 49,{ + + if(checkweight(1201,1) == 0 || MaxWeight - Weight < 20000) + { + mes "- Wait a minute !! -"; + mes "- Currently you're carrying -"; + mes "- too many items with you. -"; + mes "- Please try again -"; + mes "- after you loose some weight. -"; + close; + } + + if (Class == 4059 || Class == 4065) + { + mes "[Rare Poison Herb Collector]"; + mes "I wander around the world and collect rare poison herbs. Recently, I am dealing in the herb called Izidor. If you are interested, you can buy them."; + next; + switch(select("How can I buy them?:Exchange it with Animal Blood:Exchange it with a Bitter Herb:Exchange it with a Deadly Noxious Herb:Exchange it with a Frozen Rose:Exchange it with Ment:Exchange it with Hinalle")) + { + case 1: + mes "[Rare Poison Herb Collector]"; + mes "You can buy any of those items for 10,000 zeny: Animal Blood, Bitter Herb, Deadly Noxious Herb, Frozen Rose, Ment or Hinalle. "; + next; + mes "[Rare Poison Herb Collector]"; + mes "Why I ask for money? That is just to pay a little respect to a collector like me. Ha ha ha..."; + close; + case 2: + if ((countitem(702) > 0) && (Zeny > 9999)) + { + mes "[Rare Poison Herb Collector]"; + mes "Thank you. I've received your payment."; + delitem 702,1; + set Zeny,Zeny - 10000; + getitem 709,1; + close; + } + mes "[Rare Poison Herb Collector]"; + mes "Hey, try again after you've prepared all the requirements for the exchange."; + close; + case 3: + if ((countitem(621) > 0) && (Zeny > 9999)) + { + mes "[Rare Poison Herb Collector]"; + mes "Thank you. I've received your payment."; + delitem 621,1; + set Zeny,Zeny - 10000; + getitem 709,1; + close; + } + mes "[Rare Poison Herb Collector]"; + mes "Hey, try again after you've prepared all the requirements for the exchange."; + close; + case 4: + if ((countitem(631) > 0) && (Zeny > 9999)) + { + mes "[Rare Poison Herb Collector]"; + mes "Thank you. I've received your payment."; + delitem 631,1; + set Zeny,Zeny - 10000; + getitem 709,1; + close; + } + mes "[Rare Poison Herb Collector]"; + mes "Hey, try again after you've prepared all the requirements for the exchange."; + close; + case 5: + if ((countitem(749) > 0) && (Zeny > 9999)) + { + mes "[Rare Poison Herb Collector]"; + mes "Thank you. I've received your payment."; + delitem 749,1; + set Zeny,Zeny - 10000; + getitem 709,1; + close; + } + mes "[Rare Poison Herb Collector]"; + mes "Hey, try again after you've prepared all the requirements for the exchange."; + close; + case 6: + if ((countitem(605) > 0) && (Zeny > 9999)) + { + mes "[Rare Poison Herb Collector]"; + mes "Thank you. I've received your payment."; + delitem 605,1; + set Zeny,Zeny - 10000; + getitem 709,1; + close; + } + mes "[Rare Poison Herb Collector]"; + mes "Hey, try again after you've prepared all the requirements for the exchange."; + close; + case 7: + if ((countitem(703) > 0) && (Zeny > 9999)) + { + mes "[Rare Poison Herb Collector]"; + mes "Thank you. I've received your payment."; + delitem 703,1; + set Zeny,Zeny - 10000; + getitem 709,1; + close; + } + mes "[Rare Poison Herb Collector]"; + mes "Hey, try again after you've prepared all the requirements for the exchange."; + close; + } + } + mes "[Rare Poison Herb Collector]"; + mes "I wander around the world and collect rare poison herbs. But I don't feel like selling my herbs to a person like you... ha ha ha..."; + close; +} + +gef_tower,105,172,5 script Point Salesman#Sorcerer 700,{ + + if(checkweight(1201,1) == 0 || MaxWeight - Weight < 20000) + { + mes "- Wait a minute !! -"; + mes "- Currently you're carrying -"; + mes "- too many items with you. -"; + mes "- Please try again -"; + mes "- after you loose some weight. -"; + close; + } + + mes "[Point Salesman]"; + mes "Hello. I'm selling a catalyst that are called ^FF0000Points^000000 for Sorcerers. What would you like?"; + next; + switch(select("Scarlet Points - 200z:Lime Green Points - 200z:Indigo Points - 200z:Yellow Wish Points - 200z:Cancel")) + { + case 1: + mes "[Point Salesman]"; + mes "You have chosen Scarlet Points."; + mes "How many do you want?"; + mes "If you want to cancel, enter 0."; + next; + input .@amount; + if (.@amount == 0) + { + mes "[Point Salesman]"; + mes "You've cancelled the trade."; + close; + } + set .@po_weight,.@amount * 10; + set .@tt_weight,MaxWeight - .@po_weight; + set .@po_money,.@amount * 200; + if (.@tt_weight > 0) + { + if (Zeny >= .@po_money) + { + set Zeny,Zeny - .@po_money; + getitem 6360,.@amount; + mes "[Point Salesman]"; + mes "Thank you very much. See you~!"; + close; + } + mes "[Point Salesman]"; + mes "You don't seem to have enough money."; + close; + } + mes "[Point Salesman]"; + mes "You don't have enough space in your inventory to buy this amount."; + close; + case 2: + mes "[Point Salesman]"; + mes "You have chosen Lime Green Points."; + mes "How many do you want?"; + mes "If you want to cancel, enter 0."; + next; + input .@amount; + if (.@amount == 0) + { + mes "[Point Salesman]"; + mes "You've cancelled the trade."; + close; + } + set .@po_weight,.@amount * 10; + set .@tt_weight,MaxWeight - .@po_weight; + set .@po_money,.@amount * 200; + if (.@tt_weight > 0) + { + if (Zeny >= .@po_money) + { + set Zeny,Zeny - .@po_money; + getitem 6363,.@amount; + mes "[Point Salesman]"; + mes "Thank you very much. See you~!"; + close; + } + mes "[Point Salesman]"; + mes "You don't seem to have enough money."; + close; + } + mes "[Point Salesman]"; + mes "You don't have enough space in your inventory to buy this amount."; + close; + case 3: + mes "[Point Salesman]"; + mes "You have chosen Indigo Points."; + mes "How many do you want?"; + mes "If you want to cancel, enter 0."; + next; + input .@amount; + if (.@amount == 0) + { + mes "[Point Salesman]"; + mes "You've cancelled the trade."; + close; + } + set .@po_weight,.@amount * 10; + set .@tt_weight,MaxWeight - .@po_weight; + set .@po_money,.@amount * 200; + if (.@tt_weight > 0) + { + if (Zeny >= .@po_money) + { + set Zeny,Zeny - .@po_money; + getitem 6361,.@amount; + mes "[Point Salesman]"; + mes "Thank you very much. See you~!"; + close; + } + mes "[Point Salesman]"; + mes "You don't seem to have enough money."; + close; + } + mes "[Point Salesman]"; + mes "You don't have enough space in your inventory to buy this amount."; + close; + case 4: + mes "[Point Salesman]"; + mes "You have chosen Yellow Wish Points."; + mes "How many do you want?"; + mes "If you want to cancel, enter 0."; + next; + input .@amount; + if (.@amount == 0) + { + mes "[Point Salesman]"; + mes "You've cancelled the trade."; + close; + } + set .@po_weight,.@amount * 10; + set .@tt_weight,MaxWeight - .@po_weight; + set .@po_money,.@amount * 200; + if (.@tt_weight > 0) + { + if (Zeny >= .@po_money) + { + set Zeny,Zeny - .@po_money; + getitem 6362,.@amount; + mes "[Point Salesman]"; + mes "Thank you very much. See you~!"; + close; + } + mes "[Point Salesman]"; + mes "You don't seem to have enough money."; + close; + } + mes "[Point Salesman]"; + mes "You don't have enough space in your inventory to buy this amount."; + close; + case 5: + mes "[Point Salesman]"; + mes "You can't find the stuff you need?"; + close; + } +} + + +morocc,190,96,4 duplicate(PHS) Poison Herb Salesman#moc 877 +lhz_in02,16,205,4 duplicate(PHS) Poison Herb Salesman#lhz 877 prontera,168,228,3 duplicate(runesale) Rune Salesman#1 853
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