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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/kafras/kafras_gef.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/kafras/kafras_gef.txt')
-rw-r--r-- | npc/kafras/kafras_gef.txt | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/npc/kafras/kafras_gef.txt b/npc/kafras/kafras_gef.txt new file mode 100644 index 000000000..2fe2365bd --- /dev/null +++ b/npc/kafras/kafras_gef.txt @@ -0,0 +1,79 @@ +//===== rAthena Script ======================================= +//= Geffen Kafras +//===== By: ========================= +//= rAthena Dev Team +//===== Current Version: =================== +//= 2.5 +//===== Compatible With: ===================== +//= rAthena 1.0 +//===== Description: ============================================ +//= Description of argument settings for callfunc "F_Kafra". +//= arg(0): When set at 0 the default Kafra message is displayed. +//= When set to 1 the Niflhiem Kafra message is displayed. +//= When set to 2 the Guild Kafra message is displayed. +//= arg(1): Set to 1 to disable teleport menu option. Otherwise set to 0. +//= arg(2): Set to 1 to disable info menu. Otherwise set to 0. +//= arg(3): Cost of Storage service +//= arg(4): Cost of Rent a Pushcart service +//===== Additional Comments: ========================================== +//= v1.1 Now using functions :) +//= v2.1b Minor changes to function calls. Using arguments. +//= This version uses arrays .[kobra_k88] +//= 2.2 New warps and prices [Evera] +//= 2.3 Can't save outside city [Evera] +//= 2.4 Updated function calls with new arguments. [L0ne_W0lf] +//= Added unique Kafra Welcome messages. +//= Removed North and West Kafra +//= 2.5 Fixed Kafra NPC names. [L0ne_W0lf] +//===================================================================== + + +// South ===================================== +geffen,120,62,0 script Kafra Employee::kaf_geffen 115,{ + cutin "kafra_03",2; + callfunc "F_KafSetGef"; + mes "[Kafra Employee]"; + mes "Welcome~!"; + mes "The Kafra Services"; + mes "are always on your side."; + mes "So how can I help you?"; + callfunc "F_Kafra",5,0,0,30,750; + + M_Save: + savepoint "geffen",119,40; + callfunc "F_KafEnd",0,1,"in the city of Geffen"; +} + +// East ============================================== +geffen,203,123,2 script Kafra Employee::geffen2 114,{ + cutin "kafra_04",2; + callfunc "F_KafSetGef"; + mes "[Kafra Employee]"; + mes "Welcome!"; + mes "The Kafra Corporation"; + mes "will always support the"; + mes "adventurers of Rune-Midgard"; + mes "with its excellent service. So"; + mes "what can I do for you today?"; + callfunc "F_Kafra",5,0,0,30,750; + + M_Save: + savepoint "geffen",200,124; + callfunc "F_KafEnd",0,1,"in the city of Geffen"; +} + + +// Function: Sets variables for Geffen Kafras ------------------- +function script F_KafSetGef { + cleararray @wrpC$[0],"",getarraysize(@wrpC$); + setarray @wrpD$[0], "Prontera", "Al De Baran", "Orc Dungeon", "Mjolnir Dead Pit"; + setarray @wrpP[0], 1200, 1200, 1200, 1700; + set @wrpC$[0], @wrpD$[0]+" -> "+@wrpP[0]; + set @wrpC$[1], @wrpD$[1]+" -> "+@wrpP[1]; + set @wrpC$[2], @wrpD$[2]+" -> "+@wrpP[2]; + set @wrpC$[3], @wrpD$[3]+" -> "+@wrpP[3]; + set @wrpC$[4], "Cancel"; + setarray @viewpX[0], 120, 203; + setarray @viewpY[0], 62, 123; + return; +} |