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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/kafras/kafras_dungeons.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/kafras/kafras_dungeons.txt')
-rw-r--r-- | npc/kafras/kafras_dungeons.txt | 138 |
1 files changed, 138 insertions, 0 deletions
diff --git a/npc/kafras/kafras_dungeons.txt b/npc/kafras/kafras_dungeons.txt new file mode 100644 index 000000000..e5c19bff4 --- /dev/null +++ b/npc/kafras/kafras_dungeons.txt @@ -0,0 +1,138 @@ +//===== rAthena Script ================ +//= Kafras in Dungeons and Fields +//===== By: ============================ +//= rAthena Dev Team +//===== Current Version: ======================= +//= 2.7a +//===== Compatible With: ============================ +//= rAthena 1.0 +//===== Description: ============================================ +//= Description of argument settings for callfunc "F_Kafra". +//= arg(0): When set at 0 the default Kafra message is displayed. +//= When set to 1 the Niflhiem Kafra message is displayed. +//= When set to 2 the Guild Kafra message is displayed. +//= arg(1): Set to 1 to disable teleport menu option. Otherwise set to 0. +//= arg(2): Set to 1 to disable info menu. Otherwise set to 0. +//= arg(3): Cost of Storage service +//= arg(4): Cost of Rent a Pushcart service +//===== Additional Comments: ================================= +//= v1.1 Now using functions. Added teleport service for Orc Dungeon +//= and Coal Mine Kafras. +//= v2.1 Fixed bug with Merc job quest kafra.[Lupus] +//= v2.1b Minor changes to function calls. Using arguments. +//= Added ant hell kafras. This version uses arrays .[kobra_k88] +//= Fixed Kafras, not giving you Save menu [Lupus] +//= 2.3 Removed SAVE menu from dungeons Kafras [Lupus] +//= 2.4 Now Baby Merchant can pass Merch Job Quest w/o probs [Lupus] +//= 2.41 Removed useless warp points, already nullified by func call [Evera] +//= 2.5 Allowed Culvert save point [Evera] +//= 2.6 Updated function calls with new arguments. [L0ne_W0lf] +//= Added unique Kafra Welcome message. +//= Removed Ant Hell Kafra Employees. +//= 2.7 Merchant quest in the Biliban kafra. (Barron-Monster) [L0ne_W0lf] +//= 2.7a Corrected a problem with Dobuel "Welcome Message". (bugreport:783) [Samuray22] +//=============================================================== + +//<============================= Byalan Island ============================>\\ +izlu2dun,106,58,8 script Kafra Employee::kaf_izlu2dun 115,{ + + cutin "kafra_03",2; + if(BaseJob==Job_Novice && job_merchant_q2>0) callfunc "F_MercKafra"; //F_MercKafra found in merchant.txt + mes "[Kafra Employee]"; + mes "Welcome to the"; + mes "Kafra Corporation."; + mes "Kafra's Employees are"; + mes "always ready to serve you."; + mes "How can I help you today?"; + callfunc "F_Kafra",5,2,1,120,1200; + + M_Save: + savepoint "izlu2dun",87,170; + callfunc "F_KafEnd",0,1,"at Byalan Island"; +} + + +//<============================ Culvert Sewers ============================>\\ +prt_fild05,290,224,3 script Kafra Employee::prt_fild05 114,{ + cutin "kafra_04",2; + mes "[Kafra Employee]"; + mes "Welcome!"; + mes "The Kafra Corporation"; + mes "will always support the"; + mes "adventurers of Rune-Midgard"; + mes "with its excellent service. So"; + mes "what can I do for you today?"; + callfunc "F_Kafra",5,1,1,40,0; + + M_Save: + savepoint "prt_fild05",274,243; + callfunc "F_KafEnd",0,1, "at the Prontera Culverts"; +} + + +//<=========================== Coal Mine (Dead Pitt) =======================>\\ +mjolnir_02,83,362,4 script Kafra Employee::kaf_mjolnir_02 116,{ + cutin "kafra_02",2; + mes "[Kafra Employee]"; + mes "Welcome to the"; + mes "Kafra Corporation."; + mes "Kafra's Employees are"; + mes "always ready to serve you."; + mes "How can I help you today?"; + callfunc "F_Kafra",5,6,1,100,0; + + M_Save: + savepoint "mjolnir_02",98,352; + callfunc "F_KafEnd",0,1,"at Mjolnir Dead Pit"; +} + + +//<=============================== Morroc Ruins ============================>\\ +moc_ruins,59,157,5 script Kafra Employee::moc_ruins 114,{ + cutin "kafra_04",2; + mes "[Kafra Employee]"; + mes "Welcome!"; + mes "The Kafra Corporation"; + mes "will always support the"; + mes "adventurers of Rune-Midgard"; + mes "with its excellent service. So"; + mes "what can I do for you today?"; + callfunc "F_Kafra",5,2,1,90,1200; + + M_Save: + savepoint "moc_ruins",41,141; + callfunc "F_KafEnd",0,1," at the Pyramids"; +} + + +//<================================ Orc Dungeon ============================>\\ +gef_fild10,73,340,5 script Kafra Employee::kaf_gef_fild10 116,{ + cutin "kafra_02",2; + mes "[Kafra Employee]"; + mes "Welcome to the"; + mes "Kafra Corporation."; + mes "Kafra's Employees are"; + mes "always ready to serve you."; + mes "How can I help you today?"; + callfunc "F_Kafra",5,6,1,130,0; + + M_Save: + savepoint "gef_fild10",54,326; + callfunc "F_KafEnd",0,1,"at the Orc Dungeon"; +} + +//<============================== Treasure Island ==========================>\\ +alb2trea,59,69,5 script Kafra Employee::kaf_alb2trea 117,{ + cutin "kafra_01",2; + mes "[Kafra Employee]"; + mes "Welcome to the"; + mes "Kafra Corporation."; + mes "The Kafra services"; + mes "are always on your side."; + mes "How may I assist you?"; + callfunc "F_Kafra",5,2,1,50,0; + + M_Save: + savepoint "alb2trea",92,64; + callfunc "F_KafEnd",0,1,0,"at Sunken Ship"; +} |