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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-10-24 16:08:46 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-10-24 16:08:46 +0000
commit1afe3ef44d2e7f40b8cdd7af6d83c4841e4939e2 (patch)
tree02a0ecb47343aefa1742f0bebb9a8f24330e4705 /npc/jobs
parentea3df40965656861aa8391542033e3f8488b9f76 (diff)
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* Bugfixing yay! Just goin' though the tracker.
- Fixed variables in a loop in the novice grounds. (bugreport:2374) - Swapped switch for if in Louyang Guard Tower thing. (bugreport:2377) - Swapped mobcount for npc vars in two keil hyre npcs. (bugreport:2380) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13319 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs')
-rw-r--r--npc/jobs/novice/novice.txt7
1 files changed, 4 insertions, 3 deletions
diff --git a/npc/jobs/novice/novice.txt b/npc/jobs/novice/novice.txt
index d2a682d7b..38ed1a846 100644
--- a/npc/jobs/novice/novice.txt
+++ b/npc/jobs/novice/novice.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Dr.Evil & MasterOfMuppets
//===== Current Version: =====================================
-//= 2.3a
+//= 2.4
//===== Compatible With: =====================================
//= eAthena SVN 3422+(Requires jA Script System)
//===== Description: =========================================
@@ -22,6 +22,7 @@
//= 2.2 Corrected Leo's endless dialog. [L0ne_W0lf]
//= 2.3 Added fix to Hanson from GM-windsor- and Saithis. [L0ne_W0lf]
//= 2.3a Correct a wrong variable name. (bugreport:2293) [Samuray22]
+//= 2.4 Corrected an error in Hanson. (bugreport:2374) [L0ne_W0lf]
//============================================================
// Bulletin Board
@@ -3843,8 +3844,8 @@ S_UserJobchoice:
for( set .@i,0; .@i < getarraysize(.@JOBS$); set .@i,.@i+1 )
{
- if(.@JOBS$[@i] == getarg(0)) set .@menu$,.@menu$+":";
- else set .@menu$,.@menu$+.@JOBS$[@i]+":";
+ if(.@JOBS$[.@i] == getarg(0)) set .@menu$,.@menu$+":";
+ else set .@menu$,.@menu$+.@JOBS$[.@i]+":";
}
set .@menu, select(.@menu$) -1;
if( .@JOBS$[.@menu] == "Swordsman" ) set @menu,1;