diff options
author | Vicious <Vicious@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-03-27 02:15:34 +0000 |
---|---|---|
committer | Vicious <Vicious@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-03-27 02:15:34 +0000 |
commit | 5455fd1184e75c9192a1f6f84355851a01258e48 (patch) | |
tree | c3fc985a7b90c06308f272d551d8e7289485a14b /npc/jobs | |
parent | 3633262bf2d8db0dd3bd51370826120371aac4a0 (diff) | |
download | hercules-5455fd1184e75c9192a1f6f84355851a01258e48.tar.gz hercules-5455fd1184e75c9192a1f6f84355851a01258e48.tar.bz2 hercules-5455fd1184e75c9192a1f6f84355851a01258e48.tar.xz hercules-5455fd1184e75c9192a1f6f84355851a01258e48.zip |
constant-fied!
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5763 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs')
38 files changed, 332 insertions, 306 deletions
diff --git a/npc/jobs/1-1/acolyte.txt b/npc/jobs/1-1/acolyte.txt index 83c2d6095..e34f7bd4c 100644 --- a/npc/jobs/1-1/acolyte.txt +++ b/npc/jobs/1-1/acolyte.txt @@ -20,7 +20,7 @@ // -- Father Mareusis --
prt_church.gat,184,41,4 script Father Mareusis 60,{
- callfunc "F_ToHigh",28,"Acolyte High",32,"High Priest",156,0,0,0,"Father Mareusis";
+ callfunc "F_ToHigh",Job_Acolyte_High,"Acolyte High",Job_High_Priest,"High Priest",156,0,0,0,"Father Mareusis";
mes "[Father Mareusis]";
if(BaseJob==Job_Novice && job_acolyte_q > 0) goto L_Check;
mes "What is it you are looking for?";
@@ -73,7 +73,7 @@ prt_church.gat,184,41,4 script Father Mareusis 60,{ mes "[Father Mareusis]";
mes "Lying is a sin my child!";
mes "Please come back when you are ready";
- emotion 19;
+ emotion e_swt2;
close;
M_1:
@@ -162,7 +162,7 @@ L_Novice: if(job_acolyte_q==4) goto QuestOver;
if(job_acolyte_q > 0) goto L_Start;
mes "Huh..? What brings you here? This is a Very dangerous place for a Novice like you. Please Go back quickly.";
- emotion 0;
+ emotion e_gasp;
close;
L_Start:
@@ -180,7 +180,7 @@ L_Start: next;
mes "[Father Rubalkabara]";
mes "Besides, I know your generation doesn't like to be lectured by old men like myself. Hahaha...";
- emotion 18;
+ emotion e_heh;
next;
mes "[Father Rubalkabara]";
mes "But you might have to learn to endure what your elders say, because God loves to teach his children. You will see.";
@@ -199,7 +199,7 @@ L_Start: Goback:
mes "Hmmm... I do not think you name is on my list of candidates.";
- emotion 20;
+ emotion e_hmm;
next;
mes "[Father Rubalkabara]";
mes "...... Why don't you go back to the Santuary and check again.";
@@ -221,7 +221,7 @@ L_Novice: if(job_acolyte_q == 5) goto QuestOver;
if(job_acolyte_q > 0) goto L_Start;
mes "My!! Aren't you a little far from your town? A novice like you could get hurt. Please be safe.";
- emotion 0;
+ emotion e_gasp;
close;
L_Start:
mes "Ah, You are one of the Acolyte Applicants. I sincerely welcome you.";
@@ -250,7 +250,7 @@ L_Start: mes "[Mother Marthilda]";
mes "Hmm....let's see....";
mes "..Well... I can't find your name on the List ....";
- emotion 20;
+ emotion e_hmm;
next;
mes "[Mother Marthilda]";
mes "I recommend that you to return to the Santuary and Check again.";
@@ -296,14 +296,14 @@ L_Start: next;
mes "[Father Yosuke]";
mes "Now go back to the Sanctuary and don't forget to carry God's teachings with you where ever you go!";
- emotion 27;
+ emotion e_go;
set job_acolyte_q,6;
close;
Goback:
mes "[Father Yosuke]";
mes "Interesting.. I can't find your name on my list..";
- emotion 20;
+ emotion e_hmm;
next;
mes "[Father Yosuke]";
mes "I think you've come here by mistake.";
@@ -312,11 +312,11 @@ L_Start: QuestOver:
mes "What ? You Have more Business with me?";
- emotion 1;
+ emotion e_what;
next;
mes "[Father Yosuke]";
mes "Your Divine Quest is complete. Go back to the Sanctuary Now!";
- emotion 27;
+ emotion e_go;
close;
}
diff --git a/npc/jobs/1-1/archer.txt b/npc/jobs/1-1/archer.txt index 399aa39cf..87d390105 100644 --- a/npc/jobs/1-1/archer.txt +++ b/npc/jobs/1-1/archer.txt @@ -18,7 +18,7 @@ // -- Archer Guildsman --
payon_in02.gat,64,71,4 script Archer Guildsman 59,{
- callfunc "F_ToHigh",27,"High Archer",35,"Sniper",147,148,0,0,"Archer Guildsman";
+ callfunc "F_ToHigh",Job_Archer_High,"High Archer",Job_Sniper,"Sniper",147,148,0,0,"Archer Guildsman";
mes "[Archer Guildsman]";
if(BaseJob==Job_Novice && job_archer_q == 1) goto L_Check;
mes "Good Day. How may I help you?";
diff --git a/npc/jobs/1-1/mage.txt b/npc/jobs/1-1/mage.txt index 7407ac4ae..56a0f58cb 100644 --- a/npc/jobs/1-1/mage.txt +++ b/npc/jobs/1-1/mage.txt @@ -19,7 +19,7 @@ // -- Expert Mage --
geffen_in.gat,164,124,4 script Expert Mage 123,{
- callfunc "F_ToHigh",26,"High Mage",33,"High Wizard",157,0,0,0,"Expert Mage";
+ callfunc "F_ToHigh",Job_Mage_High,"High Mage",Job_High_Wizard,"High Wizard",157,0,0,0,"Expert Mage";
if(BaseJob==Job_Novice && job_magician_q >= 1) goto L_BeMage;
mes "[Expert Mage]";
@@ -83,7 +83,7 @@ L_BeMage: next;
mes "[Expert Mage]";
mes "Well it's not perfect but it seems you worked very hard on this so...... alright! I'll let you pass! You are now officialy qualified to become a mage!";
- emotion 21;
+ emotion e_no1;
next;
mes "[Expert Mage]";
mes "Abra-kadabra and hocus pocus, turn this young novice into a ^00aa00MAGE^000000!!";
@@ -99,7 +99,7 @@ L_BeMage: callfunc "F_ClearJobVar"; // clears all job variables for the current player
mes "[Expert Mage]";
mes "'Welcome to My World~ teh hehe. I've always wanted to say that. Anyways, congratulations!. You're one of us now so let's be friends okays!";
- emotion 18;
+ emotion e_heh;
next;
mes "[Expert Mage]";
mes "Good luck to ya and take care!";
@@ -108,14 +108,14 @@ L_BeMage: L_Retry:
mes "I'm sorry but the solution you have is no good. I'm afraid that you didn't pass the test. You can try again though.";
mes "Let me exlpain the test for you once more okays.";
- emotion 4;
+ emotion e_swt;
next;
delitem 1090,1;//Items: Unknown_Test_Tube,
goto L_Explain;
L_NoSol:
mes "Where is the solution I asked for? I'm sorry but I can't check the solution when you don't have it. Let me remind you what solution you need.";
- emotion 1;
+ emotion e_what;
next;
goto L_Explain;
@@ -409,7 +409,7 @@ moc_ruins.gat,91,150,5 script Ponka-Hontas 93,{ getitem 1088,1;//Items: Morroc_Solution,
mes "Thank you, I think you will be a great mage, you are so generous.";
mes "I hope i'll see you soon again here";
- emotion 21;
+ emotion e_no1;
close;
L0NoT:
@@ -448,7 +448,7 @@ pay_arche.gat,122,100,5 script Dollshoi 88,{ getitem 1089,1;//Items: Payon_Solution,
mes "Thank you, I think you will be a great mage, you are so generous.";
mes "I hope i'll see you soon again here";
- emotion 21;
+ emotion e_no1;
close;
L0NoT:
diff --git a/npc/jobs/1-1/merchant.txt b/npc/jobs/1-1/merchant.txt index a38da60d9..1d155ef64 100644 --- a/npc/jobs/1-1/merchant.txt +++ b/npc/jobs/1-1/merchant.txt @@ -20,7 +20,7 @@ // == Guild NPCs ==
// -- Mahnsoo --
alberta_in.gat,53,43,6 script Chief Mahnsoo 86,{
- callfunc "F_ToHigh",29,"Merchant High",34,"White Smith",153,154,155,0,"Chief Mahnsoo";
+ callfunc "F_ToHigh",Job_Merchant_High,"Merchant High",Job_Whitesmith,"White Smith",153,154,155,0,"Chief Mahnsoo";
mes "[Chief Mahnsoo]";
if(BaseJob==Job_Novice && job_merchant_q3 == 4) goto L_MakeMerc;
if(BaseJob==Job_Novice && job_merchant_q3 == 3) goto L_GiveRecpt;
@@ -55,7 +55,7 @@ M_Menu: sl_Short1k:
mes "Looks like your a little short on zeny. Why not make a minimal payment of 500 Zeny first?";
mes "You can worry about the rest later.";
- emotion 4;
+ emotion e_swt;
goto sM_Menu;
close;
@@ -69,7 +69,7 @@ M_Menu: sl_Short500z:
mes "Looks like your a little short on zeny. Come back when you have enough.";
- emotion 4;
+ emotion e_swt;
close;
m_0End:
@@ -245,7 +245,7 @@ L_GiveRecpt: L_Back:
mes "What are you doing back here?";
- emotion 1;
+ emotion e_what;
next;
mes "[Chief Mahnsoo]";
mes "You didn't leave yet?";
@@ -289,7 +289,7 @@ L_MakeMerc: mes "[Chief Mahnsoo]";
mes "Congratulations! You are now one of us, A PROUD MERCHANT!!";
- emotion 21;
+ emotion e_no1;
next;
mes "[Chief Mahnsoo]";
mes "I am very pleased that you decided to join the Merchant Guild and I hope you will play an active role in Rune Midgards' economy! The best of luck to you!!";
@@ -306,7 +306,7 @@ L_MakeMerc: L_MemFee:
mes "[Chief Mahnsoo]";
mes "Um... before I go on... there was the little issue of the Membership Fee if you recall. I will need the rest of it before I can proceed with your initiation.";
- emotion 20;
+ emotion e_hmm;
next;
menu "Pay the remaining 500 Zeny",sM_1a,"...(run away!)...",sM_1b;
@@ -322,13 +322,13 @@ L_MakeMerc: sL_NotEnough:
mes "[Chief Mahnsoo]";
mes "Eh em.... you seem to be a little short. Now that you've come this far, don't let a little fee impede your progress. Go forth and do something about it!";
- emotion 4;
+ emotion e_swt;
close;
sM_1b:
mes "[Chief Mahnsoo]";
mes "WHAT THE??? Hey come back here! YOU STILL HAVE TO PAY THE FEE!!!!!";
- emotion 19;
+ emotion e_swt2;
close;
L_Failed:
@@ -339,7 +339,7 @@ L_Failed: next;
mes "[Chief Mahnsoo]";
mes "What a shame, what a shame! HOW could you be so CARLESS??!! I'm sure Wharehouse Manager Kay has already given you an earfull so I will not go on with anymore critizism.";
- emotion 32;
+ emotion e_pif;
next;
mes "[Chief Mahnsoo]";
mes "^ff0000"+strcharinfo(0) + "^000000, you have failed in the Merchant License Test! However...... if you are TRUELY interested in becoming a Merchant, and will work EXTREMELY HARD to do so....";
@@ -357,7 +357,7 @@ L_Failed: M_NoThanks:
mes "[Chief Mahnsoo]";
mes "Remeber these words: In life, failure is NOT an option!!!";
- emotion 0;
+ emotion e_gasp;
set job_merchant_q,0;
set job_merchant_q2,0;
set job_merchant_q3,0;
@@ -528,7 +528,7 @@ L_Check: mes "[Wharehouse Manager Kay]";
mes "Great! Everything went perfectly! I will send my evaluation of your performance to 'Chief Mahnsoo' imiediately.";
mes "Go ahead and speak with Chief Mahnsoo so that he can finalize the process to make you a Merchant.";
- emotion 21;
+ emotion e_no1;
set job_merchant_q3,4;
close;
L_LostRecpt:
@@ -536,17 +536,17 @@ L_Check: next;
mes "[Wharehouse Manager Kay]";
mes "YOU HAVE NO RECIEPT?????";
- emotion 23;
+ emotion e_omg;
next;
mes "[Wharehouse Manager Kay]";
mes "HOW the HECK am I gonna know that you delievered it then? This was an ABSOLUTE FAILURE!!";
mes "Your evaluation is not going to look good. I suggest you find some good excuses by the time you speak with Chief Mahnsoo.";
- emotion 32;
+ emotion e_pif;
set job_merchant_q3,5;
close;
L_WrongProd:
mes "You delivered the WRONG PRODUCT??? DO YOU know how much TIME you've WASTED???? UCK! This was a total failure!";
- emotion 6;
+ emotion e_an;
next;
mes "[Wharehouse Manager Kay]";
mes "Your evaluation is not going to look good. I suggest you find some good excuses when you go to speak with Chief Mahnsoo.";
@@ -560,14 +560,14 @@ L_Check: L_Back:
if((countitem(1081) != 1) && (countitem(1082) != 1) && (countitem(1083) != 1)) goto L_LostProd;//Items: Delivery_Box, Delivery_Box_, Delivery_Box__,
mes "Huh? Back so soon? Don't tell me you ran into problems already....";
- emotion 20;
+ emotion e_hmm;
next;
menu "Please Exchange the Product.",M_Exch,"Nope, never mind.",M_Nvmnd;
M_Exch:
mes "[Wharehouse Manager Kay]";
mes "Sigh... this is not a good way to start your test you know. Make sure you get the RIGHT Product this time! ";
- emotion 32;
+ emotion e_pif;
if(countitem(1081) ==1) delitem 1081,1;//Items: Delivery_Box,
if(countitem(1082) ==1) delitem 1082,1;//Items: Delivery_Box_,
if(countitem(1083) ==1) delitem 1083,1;//Items: Delivery_Box__,
@@ -583,15 +583,15 @@ L_Back: next;
mes "[Wharehouse Manager Kay]";
mes "WHAT???";
- emotion 1;
+ emotion e_what;
next;
mes "[Wharehouse Manager Kay]";
mes "Holy crap!! YOU LOST the product??!! What have you done, you moron!!!";
- emotion 23;
+ emotion e_omg;
next;
mes "[Wharehouse Manager Kay]";
mes "Your evaluation is not going to look good. I suggest you find some good excuses when you go to speak with Chief Mahnsoo.";
- emotion 7;
+ emotion e_ag;
set job_merchant_q3,5;
close;
@@ -638,7 +638,7 @@ function script F_MercKafra { if(countitem(1072) == 1) goto L_Msg;//Items: Delivery_Message,
mes "[Kafra]";
mes "Thanks so much for comming all this way to deliver the product to me. Take care now. By bye.";
- emotion 15;
+ emotion e_thx;
cutin "kafra_03",255;
close;
@@ -646,11 +646,11 @@ function script F_MercKafra { mes "[Kafra]";
mes "Oh,My good Lord! Mr. Mansoo wrote me a Letter? Thank you, Thank you~";
mes "I though he would send one, one of these days, but I've never expected it would be at a time like this.....";
- emotion 1;
+ emotion e_what;
next;
mes "[Kafra]";
mes "I really appreciate what you've done for me. Here is a small gift to show you my thanks.";
- emotion 15;
+ emotion e_thx;
delitem 1072,1;//Items: Delivery_Message,
set @TEMP,rand(2);
if(@TEMP !=0) goto R1;
@@ -667,20 +667,20 @@ function script F_MercKafra { L_NoProd:
mes ".... I thought we what we ordered was OVERSIZED and HEAVY.... but.... you seem to carry it on without any difficulty.........";
- emotion 1;
+ emotion e_what;
cutin "kafra_03",255;
close;
L_WrongProd:
mes "......? Excuse me! I think you gave me the wrong item. Our order should have the serial number 3318702 or 3543625...";
- emotion 4;
+ emotion e_swt;
set job_merchant_q3,2;
cutin "kafra_03",255;
close;
L_WrongDest:
mes "......? Excuse me.... I think you have the wrong person.... our order should have the serial number 3318702 or 3543625...";
- emotion 4;
+ emotion e_swt;
cutin "kafra_03",255;
close;
}
@@ -726,7 +726,7 @@ L_Other: M_End:
mes "[Kafra]";
mes "Thank you for using Kafra Corp. Services. We will be with you wherever you go.";
- emotion 15;
+ emotion e_thx;
cutin "kafra_03",255;
close;
@@ -765,27 +765,27 @@ L_Start: L_3:
mes "[Kafra]";
mes "Thank you again for the delivery.";
- emotion 15;
+ emotion e_thx;
cutin "kafra_03",255;
close;
L_NoProd:
mes "Umm......... excuse me... but where is the Product your supposed to give me....?";
- emotion 20;
+ emotion e_hmm;
cutin "kafra_03",255;
close;
L_WrongProd:
mes "Oh, Dear... this isn't what I ordered. It should have a serial number of either ^ff00002485741 or 2328137^000000.";
mes "It looks like there was a mix up at the wharehouse and you got the wrong product. I'd appreciate it if you could sort this out.";
- emotion 4;
+ emotion e_swt;
set job_merchant_q3,2;
cutin "kafra_03",255;
close;
L_WrongDest:
mes "Oh, Dear... this isn't what I ordered. You see here, it's addressed to someone else. It looks like this Product is supposed to go to someone else.";
- emotion 4;
+ emotion e_swt;
cutin "kafra_03",255;
close;
}
@@ -841,23 +841,23 @@ L_Start: L_3:
mes "[Guild Staff]";
mes "Heheh~ Thank you, Bye Bye.";
- emotion 15;
+ emotion e_thx;
close;
L_NoProd:
mes "Huh? Where? Where is the Box?";
- emotion 1;
+ emotion e_what;
close;
L_WrongDest:
mes "Hey wait a Minute! This is not what we ordered! The Serial Number should either be 2989396 or 2191737.";
mes "It looks like this is addressed to someone else. I think you got the wrong delivery destination.";
- emotion 19;
+ emotion e_swt2;
close;
L_WrongProd:
mes "Hey wait a Minute! This is not what we ordered! The Serial Number should either be 2989396 or 2191737.";
mes "I don't know how you could make this mistake but please correct it. I really need that Product.";
- emotion 19;
+ emotion e_swt2;
set job_merchant_q3,2;
close;
}
@@ -909,31 +909,31 @@ L_Start: L_3:
mes "[Dyer's Student]";
mes "Thank you, See you next time~";
- emotion 15;
+ emotion e_thx;
close;
L_NoProd:
mes "But where's the Product?";
- emotion 20;
+ emotion e_hmm;
close;
L_WrongProd:
mes "Um..... excuse me? I don't think this is what we ordered? The Serial Number should be either 3012685 or 3487372.";
- emotion 20;
+ emotion e_hmm;
next;
mes "[Dyer's Student]";
mes "I see. There was a mix up at the wharehouse and you got the wrong product.";
next;
mes "[Dyer's Student]";
mes "Well this sucks. Please come back with the correct Product.";
- emotion 32;
+ emotion e_pif;
set job_merchant_q3,2;
close;
L_WrongDest:
mes "Um.... excuse me? I don't think this is what we ordered? The Serial Number should be either 3012685 or 3487372.";
mes "I think you have the wrong delivery destination. Maybe you should try someone else.";
- emotion 20;
+ emotion e_hmm;
close;
diff --git a/npc/jobs/1-1/swordman.txt b/npc/jobs/1-1/swordman.txt index bba2e838c..fb6506955 100644 --- a/npc/jobs/1-1/swordman.txt +++ b/npc/jobs/1-1/swordman.txt @@ -55,7 +55,7 @@ izlude_in.gat,62,170,0 script w1039 45,1,1,{ // == Npcs ==
// -- Master Swordsman --
izlude_in.gat,74,172,5 script Master Swordsman 119,{
- callfunc "F_ToHigh",25,"Swordman High",31,"Lord Knight",144,145,146,0,"Master Swordsman";
+ callfunc "F_ToHigh",Job_Swordman_High,"Swordman High",Job_Lord_Knight,"Lord Knight",144,145,146,0,"Master Swordsman";
mes "[Master Swordsman]";
if(BaseJob==Job_Novice && job_sword_q == 2) goto L_Done;
mes "Welcome to the Swordsman Association! So.. What business brings you to us?";
@@ -119,7 +119,7 @@ L_Menu: mes "[Master Swordsman]";
mes "Aside from this, in my personal opinion, being a 'Swordsman' is greatest job in all the land!";
mes "Muhahahah!!!";
- emotion 18;
+ emotion e_heh;
goto L_Menu;
M_2:
@@ -149,13 +149,13 @@ L_Menu: O_2b:
mes "[Master Swordsman]";
mes "....but you're already a Swordsman...????";
- emotion 20;
+ emotion e_hmm;
close;
M_End:
mes "[Master Swordsman]";
mes "Enjoy your youth before you lose it~~ Muhahahaha!!!!";
- emotion 18;
+ emotion e_heh;
close;
L_Done:
@@ -197,11 +197,11 @@ OnStart: L_Other:
mes "Who might you be?! Those who are not Novices are not permitted to go in! Please leave.";
- emotion 1;
+ emotion e_what;
close;
L_Sword:
mes "You're already a Swordsman!! You don't need to take this silly test!";
- emotion 0;
+ emotion e_gasp;
close;
L_Novice:
@@ -211,7 +211,7 @@ L_Novice: mes "Halt! Do you want to take the Swordsman Test?";
mes "If so, please fill out the swordsman application first.";
mes "Speak with the 'Master Swordsman' for more information.";
- emotion 0;
+ emotion e_gasp;
close;
L_Start:
diff --git a/npc/jobs/1-1/thief.txt b/npc/jobs/1-1/thief.txt index 11ad20913..3f34947a1 100644 --- a/npc/jobs/1-1/thief.txt +++ b/npc/jobs/1-1/thief.txt @@ -49,7 +49,7 @@ M_Menu: next;
mes "[Thief Guide]";
mes "Hahahaha... I can still remember the look on that guy's face...";
- emotion 18;
+ emotion e_heh;
next;
mes "[Thief Guide]";
mes "But anyways... I assume you're here to become a thief...";
@@ -61,7 +61,7 @@ M_Menu: sM_0b:
mes "[Thief Guide]";
mes "Wow... thanks... now get the HELL OUTA HERE!!";
- emotion 6;
+ emotion e_an;
close;
sM_0c:
mes "[Thief Guide]";
@@ -77,7 +77,7 @@ M_Menu: M_End:
mes "[Thief Guide]";
mes "Must you people keep wasting my time!!?";
- emotion 32;
+ emotion e_pif;
close;
L_Test:
@@ -129,7 +129,7 @@ M_Menu: next;
mes "[Thief Guide]";
mes " If you don't have any questions... then GET moving!";
- emotion 27;
+ emotion e_go;
set job_thief_q,1;
close;
@@ -145,32 +145,32 @@ M_Menu: mes "[Thief Guide]";
mes "..... What are you doing here? You're supposed to be gathering mushrooms remember??";
mes "Don't tell me you forget what to do??? Jeeze... do you want me to explain it to you one more time?......";
- emotion 20;
+ emotion e_hmm;
next;
menu "Heh.. yeah I guess..",sM_1a, "Nope.",sM_1b;
sM_1a:
mes "[Thief Guide]";
mes "(~sigh~) There's always someone who gets left behind.... This is the last time so listen CAREFULLY!!....";
- emotion 32;
+ emotion e_pif;
next;
goto L_Explain;
sM_1b:
mes "[Thief Guide]";
mes ".... Then what is it??? Do you have something to tell me? YOUR the one who came TO ME...";
mes "What... you wanna a piece of me?? HUH!!??";
- emotion 7;
+ emotion e_ag;
close;
sL_1:
mes "[Thief Guide]";
mes "What? You actually went and stole some mushrooms?? Are you some kinda idiot?";
mes "Haha... I can't believe you listened to me..... ";
- emotion 1;
+ emotion e_what;
next;
mes "[Thief Guide]";
mes ".... Psych!! Just kidding... heheheh! Speak with the guy next to me about rating the mushrooms you swiped.";
- emotion 18;
+ emotion e_heh;
close;
L_1:
@@ -185,7 +185,7 @@ M_Menu: next;
mes "[Thief Guide]";
mes "...... You won't take my place, will you? If you have any ambition like that, I will kick your ^ff0000'ASS OUT OF YOUR BUTT'^000000!"; //this is just too much lol.
- emotion 0;
+ emotion e_gasp;
next;
mes "[Thief Guide]";
mes " Still, in order to pass the test you need to go get some mushrooms.";
@@ -196,21 +196,21 @@ M_Menu: next;
mes "[Thief Guide]";
mes " Eeewww! Yuuuckk! Still, in order to pass the test you need to go get some mushrooms.";
- emotion 16;
+ emotion e_wah;
close;
}
// -- Test Grader --
moc_prydb1.gat,42,133,2 script Comrade Brad 118,{
- callfunc "F_ToHigh",30,"Thief High",36,"Assassin Cross",149,150,151,152,"Brad";
+ callfunc "F_ToHigh",Job_Thief_High,"Thief High",Job_Assassin_Cross,"Assassin Cross",149,150,151,152,"Brad";
if(BaseJob == 0) goto L_Novice;
if(BaseJob == 6) goto L_Thief;
L_Other:
mes "[Brad]";
mes "Hey~ Hey~!! You don't look like a Thief. What the heck? You'd BETTER NOT be trying to start someting on THIEF TERRITORY!!";
- emotion 23;
+ emotion e_omg;
close;
L_Thief:
mes "[Brad]";
@@ -263,7 +263,7 @@ L_4: L_Final:
mes "[Comrade Brad]";
mes "Congratulations ^ff0000"+strcharinfo(0)+"^000000, you passed the official Thief Test! You can now become a Thief!!";
- emotion 21;
+ emotion e_no1;
next;
if(SkillPoint > 0) goto sL_SkPoint;
delitem 1069, countitem(1069);//Items: Orange_Net_Mushroom,
@@ -283,7 +283,7 @@ L_4: mes "[Comrade Brad]";
mes "However, If you bring disgrace to our Guild, or ever betray us, we will not hesitate to have you......";
mes "how shall I say..... ^ff0000'REMOVED'^000000 from the Thief Guild.";
- emotion 29;
+ emotion e_gg;
next;
mes "[Comrade Brad]";
mes "Good luck and always remeber the ^0000cc'Thief Motto'^000000: ^ff0000DON'T Get Caught^000000l!";
@@ -333,18 +333,18 @@ L_Other: mes "[Irrelevent Man]";
mes "Hey!! DON'T LOOK AT ME like that! I'M NOT some WACKO okay!!!";
set @s_flag, @s_flag+1;
- emotion 6;
+ emotion e_an;
close;
L_1e:
mes "[Irrelevant Man]";
mes "Dude! I got nothin to say with you! Mind your own business! Sheesh!!";
- emotion 32;
+ emotion e_pif;
close;
L_Thief:
mes "[Irrelevant Man]";
mes "Yah Hoo! Look at you! You became a Kool Thief!";
- emotion 21;
+ emotion e_no1;
next;
mes "[Irrelevant Man]";
mes "Don't worry about Shibu's Farm. Let the newbies handle that. Why don't ya go out and kill some stronger monsters.";
@@ -396,7 +396,7 @@ L_2: L_3:
mes "[Irrelevant Man]";
mes "Muhahahaha~~ WHAT???~~ You HAVEN'T PASSED the Test yet? Are you some sort of Idiot!! Kakakaka!!";
- emotion 18;
+ emotion e_heh;
next;
mes "[Irrelevant Man]";
mes "Just kidding..... NOT!!. Anywho I'll let ya back in!";
diff --git a/npc/jobs/1-1e/taekwon.txt b/npc/jobs/1-1e/taekwon.txt index 00fb1d502..f26ed866f 100644 --- a/npc/jobs/1-1e/taekwon.txt +++ b/npc/jobs/1-1e/taekwon.txt @@ -42,7 +42,7 @@ payon.gat,146,87,7 script Taekwon 764,{ }
mes "Good day. I'm a Taekwon Guild Master.";
- emotion 1;
+ emotion e_what;
close;
L_Check:
diff --git a/npc/jobs/2-1/assassin.txt b/npc/jobs/2-1/assassin.txt index fbf64e9bb..88b5b5186 100644 --- a/npc/jobs/2-1/assassin.txt +++ b/npc/jobs/2-1/assassin.txt @@ -3,7 +3,7 @@ //===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
-//= 1.6
+//= 2.0
//===== Compatible With: =====================================
//= eAthena RC4
//===== Description: =========================================
@@ -25,6 +25,7 @@ //= 1.6 Added a func which prevent advanced classes passing
//= 2nd Job Quests again. It also guides adv classes where
//= to go. [Lupus]
+//= 2.0 Changed numbers to constants. [Vicious]
//============================================================
@@ -34,7 +35,7 @@ //****************************************************************************//
in_moc_16.gat,19,33,4 script Guildsman 55,{
- callfunc "F_BlockHigh",30,"Thief High",36,"Assassin Cross","Assassin Huey";
+ callfunc "F_BlockHigh",Job_Thief_High,"Thief High",Job_Assassin_Cross,"Assassin Cross","Assassin Huey";
if(BaseJob==Job_Thief) goto L_Thief;
callfunc "Ass_check";
@@ -42,7 +43,7 @@ in_moc_16.gat,19,33,4 script Guildsman 55,{ L_Thief:
if(JobLevel >= 40) goto L_Start;
mes "Hmm? What brings you here?.... I don't think I like the way you're looking at me....?!";
- emotion 1;
+ emotion e_what;
next;
mes "[Angry looking man]";
mes ".... Hmm.... You're not qualified yet. To become an Assassin you will have to meet our expectations.";
@@ -56,7 +57,7 @@ L_Start: if(ASSIN_Q == 2) goto L_Failed2;
if(ASSIN_Q == 4) goto L_Change;
mes ".... A Thief huh?..... And a well trained one at that, cause I can't seem to find my wallet!";
- emotion 18;
+ emotion e_heh;
next;
mes "[Angry looking man]";
mes "We need people like you, you know........ So how about taking the next step in the world of crime, and become an Assassin?";
@@ -111,7 +112,7 @@ L_Change: next;
mes "[Assassin Huey]";
mes "Congratulations! After all of your hard work, you can finally become an Assassin!";
- emotion 21;
+ emotion e_no1;
next;
mes "[Assassin Huey]";
mes "Very well done, you are now offically an Assassin. Although you are free to visit us at anytime..............";
@@ -228,7 +229,7 @@ OnTouch: M_No:
mes "[Assassin Kai]";
mes "Huh?? You don't?........";
- emotion 1;
+ emotion e_what;
next;
mes "[Assassin Kai]";
mes "Are you trying to play games with me??";
@@ -251,22 +252,22 @@ OnTouch: L_Failed:
mes "Ehhh? Weren't you just here a minute ago?";
- emotion 1;
+ emotion e_what;
next;
mes "[Assassin Kai]";
mes "What's this?..... You failed the first test?";
next;
mes "[Assassin Kai]";
mes "HAHAHAHAAHAHAHAHA!!!!";
- emotion 18;
+ emotion e_heh;
next;
mes "[Assassin Kai]";
mes "Hehe...HAHA...~cough~..Damn.... It's been a long time since I've met a looser like you..... Ha Ha....";
- emotion 18;
+ emotion e_heh;
next;
mes "[Assassin Kai]";
mes "Oh...sorry for laughing in your face like this.... but it's just too funny... hahahehehe....";
- emotion 18;
+ emotion e_heh;
next;
mes "[Assassin Kai]";
mes "So..... do you need me to give you any hints?";
@@ -276,14 +277,14 @@ L_Failed: mes "[Assassin Kai]";
mes "Hahaahhaha!!! Well at least you're honest.....";
mes "Haha....My stomach...ouch... my stomach hurts!! You're killing me! Hahahaha!!!";
- emotion 18;
+ emotion e_heh;
next;
mes "[Nameless One]";
mes ".....Hahaha.";
next;
mes "[Assasin Kai]";
mes "HAHAHAHA!! Nameless One, you think its funny too?";
- emotion 18;
+ emotion e_heh;
next;
mes "[Nameless One]";
mes "Hehehe..... yes very.....";
@@ -311,7 +312,7 @@ L_Failed: next;
mes "[Assassin Kai]";
mes "Hahaha.... I can't beleive this..... hahaha.....";
- emotion 18;
+ emotion e_heh;
close2;
warp "in_moc_16.gat", 19, 141;
end;
@@ -381,18 +382,18 @@ L_Failed: sM_End:
mes "[Assassin Kai]";
mes ".... Hmf... how can you be such an idiot??? You couldn't understand what I was talking about??";
- emotion 23;
+ emotion e_omg;
next;
mes "[Assassin Kai]";
mes "Is an Assassin's honor that hard to comprehend?!";
next;
mes "[Assassin Kai]";
mes "Grrrrr!!! You're probably going to be a moron all of your life...........";
- emotion 6;
+ emotion e_an;
next;
mes "[Assassin Kai]";
mes "GET OUT! Get out of here right now!! You're not fit to become an Assassin!!!";
- emotion 32;
+ emotion e_pif;
close2;
warp "c_tower4.gat", 64, 76;
close;
@@ -1028,7 +1029,7 @@ in_moc_16.gat,21,165,4 script Barcardi 725,{ next;
mes "[Barcardi]";
mes "....... Oh, and don't forget to bring some courage with you loser!";
- emotion 32;
+ emotion e_pif;
next;
warp "moc_fild16.gat", 206, 241;
close;
diff --git a/npc/jobs/2-1/blacksmith.txt b/npc/jobs/2-1/blacksmith.txt index e18701989..cbaae1c8c 100644 --- a/npc/jobs/2-1/blacksmith.txt +++ b/npc/jobs/2-1/blacksmith.txt @@ -7,7 +7,7 @@ //= Optimized and further edited by kobra_k88.
//= Further bugfixed and tested by Lupus
//===== Current Version: =====================================
-//= 1.8b
+//= 2.0
//===== Compatible With: =====================================
//= eAthena 1.0+
//===== Description: =========================================
@@ -24,13 +24,14 @@ //= to go. [Lupus]
//= 1.7 item quantity/ids typos fix
//= 1.8 Moved the Quest to Einbroch [Poki#3]
+//= 2.0 Changed numbers to constants. [Vicious]
==============================================================
//<==================================================== Blacksmith Altiregen (Job changer)==================================================>\\
ein_in01.gat,18,28,4 script Guildsman Altiregen 731,{
- callfunc "F_BlockHigh",29,"Merchant High",34,"White Smith","Blacksmith Altiregen";
+ callfunc "F_BlockHigh",Job_Merchant_High,"Merchant High",Job_Whitesmith,"White Smith","Blacksmith Altiregen";
if (BaseJob == 5) goto L_Merc;
mes "[Blacksmith Altiregen]";
@@ -87,7 +88,7 @@ L_Merc: sL_HighLvl:
mes "[Blacksmith Altiregen]";
mes "Wow! I'm impressed! You've done a lot of training there. You know what they say, with hard work comes great rewards.";
- emotion 1;
+ emotion e_what;
next;
mes "[Blacksmith Altiregen]";
mes "Well, first things first..... The guildsman ^5533FFGeshupenschte in Einbech^000000, is a bit short on help.";
@@ -114,7 +115,7 @@ L_Merc: L_Test1:
mes "You didn't leave yet? I told you to go see Geshupenschte in Einbech. See you then.";
- emotion 1;
+ emotion e_what;
close;
L_Test2and3:
@@ -141,16 +142,16 @@ L_Test4: M_dontgo:
mes "[Blacksmith Altiregen]";
mes "What!? You're giving up!?!.........";
- emotion 1;
+ emotion e_what;
next;
mes "[Blacksmith Altiregen]";
mes "HOW DARE YOU INSULT OUR GUILD LIKE THAT!";
mes "Leave now! Don't you dare even DREAM about becoming a blacksmith!";
- emotion 23;
+ emotion e_omg;
next;
mes "[Blacksmith Altiregen]";
mes "Can't endure ANYTHING can you!? How do you plan to become a blacksmith if you can't do these simple tasks!?";
- emotion 6;
+ emotion e_an;
close;
L_NotDone:
@@ -175,7 +176,7 @@ L_Change: if(JBLVL != 50) getitem 999,5;
if(JBLVL == 50) getitem 999,10;
callfunc "F_ClearJobVar"; // clears all job variables for the current player
- emotion 21;
+ emotion e_no1;
close;
L_NoHam:
@@ -188,7 +189,7 @@ L_Change: mes "[Blacksmith Altiregen]";
mes "....... grrrrrrr.......";
- emotion 7;
+ emotion e_ag;
close;
sM_What:
mes "[Blacksmith Altiregen]";
@@ -198,7 +199,7 @@ L_Change: mes "YOU GET TO START ALL OVER!!!!";
set BSMITH_Q, 0;
set BSMITH_Q2, 0;
- emotion 32;
+ emotion e_pif;
close;
}
@@ -212,7 +213,7 @@ ein_in01.gat,201,27,4 script Geshupenschte 63,{ next;
mes "[Geshupenschte]";
mes "Blacksmith is such a great job!! Don't you think so? Hahahahahahah!";
- emotion 18;
+ emotion e_heh;
close;
L_merchant:
@@ -232,7 +233,7 @@ L_merchant: next;
mes "[Geshupenschte]";
mes "What? Why are you still here?";
- emotion 1;
+ emotion e_what;
close;
// Test 1-----------------------------------------------------------------
@@ -834,7 +835,7 @@ L_Test3: L_LostItem:
mes "WHAT!!! YOU LOST THE ITEM I GAVE YOU TO DELIVER!!!!";
- emotion 23;
+ emotion e_omg;
next;
mes "[Geshupenschte]";
mes "........... Well then.... I gues you'll just have too.....";
@@ -843,7 +844,7 @@ L_Test3: mes "START ALL OVER!! Now get out of my sight!!";
set BSMITH_Q, 0;
set BSMITH_Q2, 0;
- emotion 7;
+ emotion e_ag;
close;
L_CheckTest3:
@@ -868,7 +869,7 @@ L_CheckTest3: next;
mes "[Geshupenschte]";
mes "WHAT'S THIS?! YOU LOST IT!? DId you SELL it or something!?";
- emotion 23;
+ emotion e_omg;
next;
mes "[Geshupenschte]";
mes "The receipt is the soul of merchants! The life line of blacksmiths!";
@@ -876,7 +877,7 @@ L_CheckTest3: set BSMITH_Q, 0;
set BSMITH_Q2, 0;
set BSMITH_Q3, 0;
- emotion 32;
+ emotion e_pif;
close;
M_Wait:
mes "[Geshupenschte]";
@@ -907,7 +908,7 @@ geffen.gat,46,164,4 script Baisulitst 69,{ next;
mes "[Baisulitst]";
mes "Hmmm....., I wonder when I will recieve my special order ^5555FFArc Wand^000000.....";
- emotion 20;
+ emotion e_hmm;
close;
L_Start:
@@ -940,11 +941,11 @@ L_Start: L_NoItem:
mes "[Baisulitst]";
mes "..... Hmm?.... What's this?..... You here to deliver something to me but you don't have the actual item??";
- emotion 32;
+ emotion e_pif;
L_Wrong:
mes "[Baisulitst]";
mes "..... Hmm?.... What's this?..... This is not what I ordered.....";
- emotion 32;
+ emotion e_pif;
L_Done:
mes "[Baisulitst]";
mes "Thanks again for the delivery. I really appreciate it!";
@@ -958,11 +959,11 @@ morocc.gat,27,112,4 script Wickebine 725,{ mes "[Wickebine]";
mes "..........";
mes ".....When will my order be here?";
- emotion 20;
+ emotion e_hmm;
next;
mes "[Wickebine]";
mes "The Geffen Blacksmith Guild and Geshupenschte are both CHRONICALLY LATE!";
- emotion 32;
+ emotion e_pif;
next;
mes "[Wickebine]";
mes "This is very upsetting......";
@@ -998,12 +999,12 @@ L_Start: L_NoItem:
mes "[Wickebine]";
mes "Ung! You came all this way to deliver my item and you lost it??!!";
- emotion 6;
+ emotion e_an;
close;
L_Wrong:
mes "[Wickebine]";
mes "I think you're supposed to deliver this somewhere else.....";
- emotion 4;
+ emotion e_swt;
close;
L_Done:
mes "[Wickebine]";
@@ -1058,7 +1059,7 @@ L_Start: L_NoItem:
mes "[Gromgast]";
mes "Hmm... I don't understand.... where is the item I ordered???....";
- emotion 20;
+ emotion e_hmm;
L_Wrong:
mes "[Gromgast]";
mes "Sorry, but you've got the wrong person.";
@@ -1115,16 +1116,16 @@ L_Start: L_NoItem:
mes "[Tilpitz]";
mes "Oooh! The delivery is here? What?..... You don't have anything???.....";
- emotion 1;
+ emotion e_what;
next;
mes "[Tilpitz]";
mes "Don't play bad jokes on people!";
- emotion 7;
+ emotion e_ag;
close;
L_Wrong:
mes "[Tilpitz]";
mes "What's this? You have a delivery.... for someone else..... Then why not deliver it to that person instead???........";
- emotion 4;
+ emotion e_swt;
close;
L_Done:
mes "[Tilpitz]";
@@ -1182,12 +1183,12 @@ L_Start: L_NoItem:
mes "[Bismarck]";
mes "ARE YOU TRYING TO TOY WITH ME!!?? How.... ~cough~... could....~ung~.... you....~ack~.....";
- emotion 23;
+ emotion e_omg;
close;
L_Wrong:
mes "[Bismarck]";
mes "I NEED AN ANTIDOTE DAMMIT!! Not this stuff ~ack~........";
- emotion 23;
+ emotion e_omg;
close;
L_Done:
mes "[Bismarck]";
@@ -1203,7 +1204,7 @@ ein_in01.gat,24,41,4 script Mitmayer 726,{ if (BSMITH_Q == 5) goto L_Done;
mes "[Mitmayer]";
mes "Whew.... the sun in Morroc is just too strong.... I guess it will gie me tougher skin... Oh well......";
- emotion 19;
+ emotion e_swt2;
next;
mes "[Mitmayer]";
mes "Afteralll, we Blacksmiths are used to high temperatures since we work with fire everyday!";
@@ -1395,7 +1396,7 @@ L_Result: L_Pass:
mes "Great! Congrats! You pass!";
- emotion 21;
+ emotion e_no1;
next;
mes "[Mitmayer]";
mes "You'll need to return to the guild. Here is proof that you passed the test.... the ^5533FFHammer of Blacksmiths^000000.";
@@ -1405,7 +1406,7 @@ L_Result: next;
mes "[Mitmayer]";
mes "DON'T LOOSE THIS!!";
- emotion 0;
+ emotion e_gasp;
next;
mes "[Mitmayer]";
mes "Well, good luck!!!!";
diff --git a/npc/jobs/2-1/hunter.txt b/npc/jobs/2-1/hunter.txt index deff0140b..9637e5ff1 100644 --- a/npc/jobs/2-1/hunter.txt +++ b/npc/jobs/2-1/hunter.txt @@ -5,7 +5,7 @@ //= Converted by kobra_k88
//= Further bugfixed and tested by Lupus
//===== Current Version: =====================================
-//= 1.7
+//= 2.0
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
@@ -26,11 +26,12 @@ //= 1.6a Infinite Arrows exploit fix (thanx to Lorky, that
//= reported the bug) [Lupus]
//= 1.7 Moved the Job QUest to Hugel [Poki#3]
+//= 2.0 Changed numbers to constants. [Vicious]
//============================================================
//<====================================== Job Changer ========================================>\\
hu_in01.gat,386,374,4 script Hunter Sharon 727,{
- callfunc "F_BlockHigh",27,"High Archer",35,"Sniper","Hunter Sharon";
+ callfunc "F_BlockHigh",Job_Archer_High,"High Archer",Job_Sniper,"Sniper","Hunter Sharon";
if(BaseJob==Job_Archer) goto L_Start;
callfunc "Hun_check";
@@ -74,7 +75,7 @@ L_Start: close;
sL_HighLvl:
mes "Well, well now! A high level archer.... very nice! You must have trained really hard.";
- emotion 5;
+ emotion e_ic;
next;
mes "[Hunter Sharon]";
mes "My name is Sharon, nice to meet you. Before I explain the process of becoming a Hunter, I'd like to do a short interview with you.";
@@ -225,7 +226,7 @@ L_Start: sL_100:
mes "[Hunter Sharon]";
mes "Great! Based on the answers you gave, you seem to be just the type of person we're looking for.";
- emotion 21;
+ emotion e_no1;
next;
mes "[Hunter Sharon]";
mes "With your kind of additude and values, you should have no problems becoming a Hunter.";
@@ -242,7 +243,7 @@ L_Start: sL_Failed:
mes "[Hunter Sharon]";
mes "I.......don't think I can pass you..... The way you live your life is...... well... unexecptable for a Hunter candidate.";
- emotion 4;
+ emotion e_swt;
next;
mes "[Hunter Sharon]";
mes "Think carefully about my questions and your answers. Working well with people is just as important as loving nature.";
@@ -260,7 +261,7 @@ L_Test2: L_Test3:
mes "Hmmm? The guild master? Oh, he's out right now.";
- emotion 20;
+ emotion e_hmm;
next;
mes "[Hunter Sharon]";
mes "If I remember correctly, he should be somewhere in Archer Village. I think he had to talk with someone in the ^5533FFArcher Guild^000000.";
@@ -273,7 +274,7 @@ L_Change: next;
mes "[Hunter Sharon]";
mes "Congratulations!!";
- emotion 21;
+ emotion e_no1;
next;
mes "[Hunter Sharon]";
mes "Now I can change you into a Hunter!";
@@ -282,7 +283,7 @@ L_Change: mes "There you go! You look great in the hunter outfit";
callfunc "Job_Change",Job_Hunter;
- emotion 21;
+ emotion e_no1;
next;
mes "[Hunter Sharon]";
mes "Now, for working so hard, the guild has a small reward for you.";
@@ -301,7 +302,7 @@ L_Change: sL_NotRdy:
mes "[Hunter Sharon]";
mes "Hmmm, I received news of your success.... But you don't seem to have the ^5533FFNecklace of Wisdom^000000 as proof.";
- emotion 20;
+ emotion e_hmm;
next;
mes "[Hunter Sharon]";
mes "You will need the Necklace of Wisdom to become a Hunter. If you don't have it you will have to start the test over.";
@@ -310,12 +311,12 @@ L_Change: mes "[Hunter Sharon]";
mes "Well then go get it!";
- emotion 6;
+ emotion e_an;
close;
sM_ReStart:
mes "[Hunter Sharon]";
mes "..... That's just pathetic....... Have fun re-doing the ENTIRE TEST!";
- emotion 32;
+ emotion e_pif;
set HNTR_Q, 0;
set HNTR_Q2, 0;
close;
@@ -336,13 +337,13 @@ L_Other: next;
mes "[Demon Hunter]";
mes "For your safety... it's best that you DON'T find out.....";
- emotion 29;
+ emotion e_gg;
close;
L_Hnt:
mes "[Demon Hunter]";
mes "Look at you! Nice and spiffy in that Hunter's outfit. How does it feel? Good I bet. Well good luck to you.";
- emotion 0;
+ emotion e_gasp;
close;
L_Arc:
@@ -364,7 +365,7 @@ L_Start: next;
mes "[Demon Hunter]";
mes "If you haven't noticed already, our guild is NOT as wealthy as some of the others. I mean we're in the middle of the freaking forest for pete sake....";
- emotion 7;
+ emotion e_ag;
next;
mes "[Demon Hunter]";
mes "Ehem... Like I was saying earlier we need certain materials to make our arrows. That is where Hunter wanna be's like you come in handy.";
@@ -423,7 +424,7 @@ L_Start: sM_End:
mes "[Demon Hunter]";
mes "DON'T you mess around with me! If you're gonna fool around then LEAVE!";
- emotion 32;
+ emotion e_pif;
warp "hugel.gat", 207, 222;
end;
@@ -476,7 +477,7 @@ L_Check: L_Test3:
mes "Huh? Can't you find the guild master? He should be in the ^5533FFArcher Guild in Archer village^000000. Go find him.";
- emotion 20;
+ emotion e_hmm;
close;
L_Done:
@@ -494,7 +495,7 @@ payon_in02.gat,21,31,1 script Guild Master 59,{ L_Other:
mes "[Hunter]";
mes "Is there something you want of me? I'm have some buisiness to take care of, so please be quiet.";
- emotion 20;
+ emotion e_hmm;
close;
L_Hnt:
@@ -580,7 +581,7 @@ L_ReTest: L_Passed:
mes "I see you suceeded. Great job! Now I will give you the proof of your success, the ^5533FFNecklace of Wisdom^000000.";
- emotion 21;
+ emotion e_no1;
next;
mes "[Guild Master]";
mes "Here you go. Make sure you show this to Hunter Sharon or you WON'T be able to become a Hunter.";
diff --git a/npc/jobs/2-1/knight.txt b/npc/jobs/2-1/knight.txt index d41a0ed74..7e80e1849 100644 --- a/npc/jobs/2-1/knight.txt +++ b/npc/jobs/2-1/knight.txt @@ -5,7 +5,7 @@ //= Converted by kobra_k88
//= Further bugfixed and tested by Lupus
//===== Current Version: =====================================
-//= 1.6
+//= 2.0
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
@@ -24,13 +24,14 @@ //= 1.6 Added a func which prevent advanced classes passing
//= 2nd Job Quests again. It also guides adv classes where
//= to go. [Lupus]
+//= 2.0 Changed numbers to constants. [Vicious]
//============================================================
//<------------------------------------------------------------------------------------ Chivalry Captain Herman------------------------------------------------------------------------------------------>\\
prt_in.gat,88,101,3 script Chivalry Captain Herman 56,{
- callfunc "F_BlockHigh",25,"Swordman High",31,"Lord Knight","Chivalry Captain Herman";
+ callfunc "F_BlockHigh",Job_Swordman_High,"Swordman High",Job_Lord_Knight,"Lord Knight","Chivalry Captain Herman";
if (BaseJob == Job_Swordman && KNIGHT_Q > 0) goto L_Check;
@@ -185,12 +186,12 @@ L_Check: callfunc "F_ClearJobVar"; // clears all job variables for the current player
mes "[Chivalry Captain Herman]";
mes "Congratulations!! You are now a fellow Knight and protector of Rune-Midgard! Now go forth and make Rune-Midgard a better place to live!";
- emotion 21;
+ emotion e_no1;
close;
sL_SKpoint:
mes "Please use up all of your skill points so that I can make you a Knight.";
- emotion 5;
+ emotion e_ic;
close;
}
@@ -340,7 +341,7 @@ L_Check: L_NotDone:
mes "[Sir Andrew Syloc]";
mes "What? You don't have everything I asked for?";
- emotion 4;
+ emotion e_swt;
next;
mes "[Sir Andrew Syloc]";
mes "This is what you were SUPPOSED to collect....";
@@ -713,7 +714,7 @@ L_Novice: close;
L_Knight:
mes "Don't talk to me......";
- emotion 9;
+ emotion e_dots;
close;
@@ -1010,7 +1011,7 @@ L_Other: close;
L_Novice:
mes "Wow... A cute novice... soooo cute...";
- emotion 14;
+ emotion e_lv2;
next;
mes "[Lady Amy Beatris]";
mes "Do you want to become a Knight?";
@@ -1026,7 +1027,7 @@ L_Knight: L_Female:
mes "Oh my! Aren't you just the prettiest Knight. I love how your sword matches with your shoes.";
- emotion 14;
+ emotion e_lv2;
next;
mes "[Lady Amy Beatris]";
mes "Anyway, I'm glad you came back to see me. I'm always curious about how a Knight turns out.";
@@ -1035,7 +1036,7 @@ L_Knight: L_Male:
mes "Well hello handsome. There's just something about men in armor....";
- emotion 3;
+ emotion e_lv;
next;
mes "[Lady Amy Beatris]";
mes "So, did you come back for some fun...?";
@@ -1044,7 +1045,7 @@ L_Knight: M_Yes:
mes "^FF0000(SLAPP!! SMACK!! BASH!!)^000000";
- emotion 6;
+ emotion e_an;
percentheal (-10),0;
next;
mes "[Lady Amy Beatris]";
@@ -1053,18 +1054,18 @@ L_Knight: mes "[Lady Amy Beatris]";
mes "Allways remember that a Knight's a Knight, no matter what gender they are.";
mes "Also remember to be respectfull to women at all times!";
- emotion 32;
+ emotion e_pif;
close;
M_No:
mes "[Lady Amy Beatris]";
mes "Teh he he. Silly, I'm just playing with you. You may be good looking, but I'm NOT that kind of girl.";
- emotion 18;
+ emotion e_heh;
next;
mes "[Lady Amy Beatris]";
mes "Anyway, I'm glad you came back to see me. I'm always curious about how a Knight turns out.";
mes "You look like you're doing fine so continue the good work okay?";
- emotion 21;
+ emotion e_no1;
close;
@@ -1485,7 +1486,7 @@ L_Novice: next;
mes "[Sir Grey]";
mes "And somehow after all these years, I ended up becoming one. Imagine that.... Hahaha.";
- emotion 18;
+ emotion e_heh;
close;
L_Knight:
mes "I don't know if I can even properly describe the ^00aa00Claymore^000000, but I know this... it's the greatest weapon a Knight can wield!!";
diff --git a/npc/jobs/2-1/priest.txt b/npc/jobs/2-1/priest.txt index bc01d73d4..2abb01714 100644 --- a/npc/jobs/2-1/priest.txt +++ b/npc/jobs/2-1/priest.txt @@ -5,7 +5,7 @@ //= Converted by: kobra_k88.
//= Further bugfixed and tested by Lupus
//===== Current Version: =====================================
-//= 1.6
+//= 2.0
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
@@ -18,6 +18,7 @@ //= 1.6 Added a func which prevent advanced classes passing
//= 2nd Job Quests again. It also guides adv classes where
//= to go. [Lupus]
+//= 2.0 Changed numbers to constants. [Vicious]
==========================================================
@@ -25,7 +26,7 @@ //============================================ Father Thomas: Job changer, Test 1 =============================================\\
//*********************************************************************************************************************************************************************************\\
prt_church.gat,16,41,4 script Father Thomas 60,{
- callfunc "F_BlockHigh",28,"Acolyte High",32,"High Priest","Father Thomas";
+ callfunc "F_BlockHigh",Job_Acolyte_High,"Acolyte High",Job_High_Priest,"High Priest","Father Thomas";
mes "[Father Thomas]";
if (BaseJob == Job_Acolyte) goto L_Start;
@@ -83,7 +84,7 @@ L_Start: sL_HighLvl:
mes "Wow, your already at job lvl 50. I'm amazed at your dedication and hard work!";
- emotion 0;
+ emotion e_gasp;
next;
mes "[Father Thomas]";
mes "Because of this I will allow you to skip the first task. How about we start the second task instead?";
@@ -172,7 +173,7 @@ L_Test1: close;
L_NotDone1b:
mes "Hmmm??";
- emotion 1;
+ emotion e_what;
next;
mes "[Father Thomas]";
mes "Have you gone to see ^5533FFMother Marthilda^000000 yet? She can be found near Morroc in the Sogart Desert.";
@@ -246,7 +247,7 @@ L_Change: if (SkillPoint > 0) mes "Wait. You must use up your skill points in order to become a Priest.";
if (SkillPoint > 0) close;
mes "Congratulations! You have just completed all of the tests. I can now turn you into a Priest.";
- emotion 21;
+ emotion e_no1;
next;
mes "[Father Thomas]";
mes "God, please endow "+strcharinfo(0)+" with the strength and courage to fight evil and help mankind.";
@@ -283,13 +284,13 @@ L_Test: next;
mes "[Father Rubalkabara]";
mes "What's this? You're here because you wish to serve God in an even greater capacity?";
- emotion 1;
+ emotion e_what;
next;
menu "Yes, I believe Priesthood is the right path.",-, "No, not really.... just came to say hi.",M_No;
mes "[Father Rubalkabara]";
mes "Haha! Very good. We need more people like yourself in order for this world to survive the evils that haunt it.";
- emotion 21;
+ emotion e_no1;
next;
mes "[Father Rubalkabara]";
mes "Because of your pure heart I will give you my blessing child. Please meet with ^5533FFMother Marthilda^000000 next.";
@@ -301,7 +302,7 @@ L_Test: M_No:
mes "[Father Rubalkabara]";
mes "Oh... well then... hello to you too. Although it is nice to see a servant of God such as yourself, I'm a little busy right now so if you don't mind.....";
- emotion 4;
+ emotion e_swt;
close;
L_Done:
@@ -344,7 +345,7 @@ function script F_FatherYos { L_Test:
mes "Hmm...? Did you need something? Oh the Priest test..... are you sure you're up for that?";
- emotion 1;
+ emotion e_what;
next;
mes "[Father Yosuke]";
mes "Meh, very well. I will let you pass. Go back to the church and speak with Father Thomas. Your duty here as been fulfilled";
@@ -353,7 +354,7 @@ L_Test: L_Done:
mes "Ugh? What are you still doing here...? I said to go back to the church.... I'm very busy right now....";
- emotion 1;
+ emotion e_what;
close;
}
diff --git a/npc/jobs/2-1/wizard.txt b/npc/jobs/2-1/wizard.txt index a410e8cc2..f1dfd1ff6 100644 --- a/npc/jobs/2-1/wizard.txt +++ b/npc/jobs/2-1/wizard.txt @@ -5,7 +5,7 @@ //= converted by kobra_k88
//= Further bugfixed and tested by Lupus
//===== Current Version: =====================================
-//= 1.8
+//= 2.0
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
@@ -26,12 +26,13 @@ //= to go. [Lupus]
//= 1.7 Replaced 2 Hodes with 2 Horong's (according to the official guide) [Lupus]
//= 1.8 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
+//= 2.0 Changed numbers to constants. [Vicious]
//============================================================
//<=================== Some dog =========================>
gef_tower.gat,107,35,5 script Some Dog 81,{
- callfunc "F_BlockHigh",26,"High Mage",33,"High Wizard","Dog";
+ callfunc "F_BlockHigh",Job_Mage_High,"High Mage",Job_High_Wizard,"High Wizard","Dog";
if(BaseJob == Job_Mage) goto L_JobMage;
callfunc "Wiz1_check";
@@ -50,13 +51,13 @@ L_JobMage: M_0:
mes "[Dog]";
mes "~Woof~ What is it? Why are you looking at me like that?? Is this the first time you've seen a dog talk?";
- emotion 1;
+ emotion e_what;
mes "[Dog]";
mes "~Woof~ I suppose it's not that common to see a talking dog..... ~Woof~..... Yeah, it is a rare site actually.....";
next;
mes "[Dog]";
mes "~GRRRR!!~.... Hey! Stop GAWKING at me for goodness sake!! ~WOOOF~";
- emotion 6;
+ emotion e_an;
next;
L_Cont:
@@ -72,7 +73,7 @@ L_JobMage: next;
mes "[Maria]";
mes "Uh, anyways..... where were we?";
- emotion 20;
+ emotion e_hmm;
next;
mes "[Maria]";
mes "Like I said before, if you want to become a Wizard you must first speak with Catherine.";
@@ -118,18 +119,18 @@ L_JobMage: sM_2:
mes "[Maria]";
mes "I'M NOT A DOG!!! ~ ARROOOOOOOOOWWWWW!!!! ~";
- emotion 6;
+ emotion e_an;
next;
mes "[Maria]";
mes "Dang it! I hope you FAIL!! Now go get lost!";
- emotion 27;
+ emotion e_go;
next;
warp "gef_dun00.gat",54,23;
end;
M_1:
mes "[Dog]";
mes "~WOOF~Woof~woof~ You DON'T have to state the obvious! I KNOW I'm a dog!";
- emotion 32;
+ emotion e_pif;
next;
goto L_Cont;
@@ -249,7 +250,7 @@ L_Mage: M_0End:
mes "[Catherine Medichi]";
mes "What? You came up here for nothing!?";
- emotion 1;
+ emotion e_what;
close;
@@ -282,7 +283,7 @@ L_Mage: mes "[Catherine Medichi]";
mes "Congrats, you passed the first test.";
mes "Don't relax yet, you still got 2 tests left.";
- emotion 21;
+ emotion e_no1;
next;
mes "[Catherine Medichi]";
mes "Now talk to the man in the corner for the tests.";
@@ -313,11 +314,11 @@ L_Mage: sL_Failed2:
mes "Huh?? You failed the Q&A test!?";
- emotion 1;
+ emotion e_what;
next;
mes "[Catherine Medichi]";
mes "You want to be a wizard and you can't answer a couple of questions?? Sheesh.";
- emotion 4;
+ emotion e_swt;
next;
mes "[Catherine Medichi]";
mes "Well, do you want big sis to give you a hint? If you do, go buy me ^0099001 apple juice^000000. I'm a bit thirsty. =P";
@@ -424,7 +425,7 @@ L_Mage: if(SkillPoint > 0) close;
mes "Great! You finished all of the tests! Congrats, congrats, congrats!!";
- emotion 21;
+ emotion e_no1;
next;
mes "[Catherine Medichi]";
mes "Ack, I'm wasting time, I better change you!";
@@ -470,11 +471,11 @@ L_Other: next;
mes "[Raul Expagarus]";
mes "Who're you?! Leave!";
- emotion 0;
+ emotion e_gasp;
close;
L_Novice:
mes "What's a little kid like you doing here? Get out!!";
- emotion 0;
+ emotion e_gasp;
next;
warp "geffen.gat",120,110;
close;
@@ -532,7 +533,7 @@ L_Mage: L_Done:
mes "Congratulations on finishing the final test! You have now finished all of the Wizards tests and are ready to become a Wizard!";
- emotion 21;
+ emotion e_no1;
next;
mes "[Raul Expagarus]";
mes "Go speak to Catherine to become a Wizard. But be careful! Magic is a powerfull force and can easily destroy you!!";
@@ -559,7 +560,7 @@ L_Mage: next;
mes "[Raul Expagarus]";
mes "Be that way! If you miss one question, you fail! What do you say!?";
- emotion 32;
+ emotion e_pif;
next;
menu "I want to live in peace..........",M_0a, "I want to try again.",M_0b;
@@ -577,7 +578,7 @@ L_Mage: next;
mes "[Raul Expagarus]";
mes "Lets start the test! If you miss one question, you're screwed! HA!";
- emotion 29;
+ emotion e_gg;
next;
mes "[Raul Expagarus]";
mes "10 questions, get them right! I won't tell you the correct answer for the ones you miss.";
@@ -949,7 +950,7 @@ L_Mage: M_1a:
mes "[Raul Expagarus]";
mes "Ignorant fool! Fine, go die if you wish! Your corpse will be left as food for the monsters.";
- emotion 23;
+ emotion e_omg;
next;
mes "[Raul Expagarus]";
mes "I'll send you now... By the way, have fun getting slaughtered!";
@@ -998,7 +999,7 @@ L_Mage: sL_ReTest3:
mes "You want to take the test AGAIN!? You love magic THAT much!?";
- emotion 1;
+ emotion e_what;
next;
mes "[Raul Expagarus]";
mes "You failed last time, so it's time for a quiz! If you don't want to take it, TOO BAD!.";
diff --git a/npc/jobs/2-1a/AssassinCross.txt b/npc/jobs/2-1a/AssassinCross.txt index d56b3df89..fb15f3fd2 100644 --- a/npc/jobs/2-1a/AssassinCross.txt +++ b/npc/jobs/2-1a/AssassinCross.txt @@ -4,16 +4,17 @@ //= Nana
//= finished, optimized and tested by Lupus
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
//= Advance Class jobchanger after kRO Normals.
//===== Additional Comments: =================================
//= v1.1 Made all into functions, additional checks, etc. [Lupus]
+//= v1.2 Made numbers into constants. [Vicious]
//============================================================
// -== Assassin Cross ==-
valkyrie.gat,44,58,6 script Assassin Cross 725,{
- callfunc "F_Rebirth",30,"Thief High",36,"Assassin Cross",149,150,151,152;
+ callfunc "F_Rebirth",Job_Thief_High,"Thief High",Job_Assassin_Cross,"Assassin Cross",149,150,151,152;
}
diff --git a/npc/jobs/2-1a/HighPriest.txt b/npc/jobs/2-1a/HighPriest.txt index 2331eaef6..50a79ff24 100644 --- a/npc/jobs/2-1a/HighPriest.txt +++ b/npc/jobs/2-1a/HighPriest.txt @@ -4,16 +4,17 @@ //= Nana
//= finished, optimized and tested by Lupus
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
//= Advance Class jobchanger after kRO Normals.
//===== Additional Comments: =================================
//= v1.1 Made all into functions, additional checks, etc. [Lupus]
+//= v1.2 Made numbers into constants. [Vicious]
//============================================================
// -== High Priest ==-
valkyrie.gat,44,42,6 script High Priest 60,{
- callfunc "F_Rebirth",28,"Acolyte High",32,"High Priest",156,0,0,0;
+ callfunc "F_Rebirth",Job_Acolyte_High,"Acolyte High",Job_High_Priest,"High Priest",156,0,0,0;
}
diff --git a/npc/jobs/2-1a/HighWizard.txt b/npc/jobs/2-1a/HighWizard.txt index 44f8469ef..17823200a 100644 --- a/npc/jobs/2-1a/HighWizard.txt +++ b/npc/jobs/2-1a/HighWizard.txt @@ -4,16 +4,17 @@ //= Nana
//= finished, optimized and tested by Lupus
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
//= Advance Class jobchanger after kRO Normals.
//===== Additional Comments: =================================
//= v1.1 Made all into functions, additional checks, etc. [Lupus]
+//= v1.2 Made numbers into constants. [Vicious]
//============================================================
// -== High Wizard ==-
valkyrie.gat,44,47,6 script High Wizard 735,{
- callfunc "F_Rebirth",26,"High Mage",33,"High Wizard",157,0,0,0;
+ callfunc "F_Rebirth",Job_Mage_High,"High Mage",Job_High_Wizard,"High Wizard",157,0,0,0;
}
diff --git a/npc/jobs/2-1a/LordKnight.txt b/npc/jobs/2-1a/LordKnight.txt index 96f2f5f56..29de26b90 100644 --- a/npc/jobs/2-1a/LordKnight.txt +++ b/npc/jobs/2-1a/LordKnight.txt @@ -4,16 +4,17 @@ //= Nana
//= finished, optimized and tested by Lupus
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
//= Advance Class jobchanger after kRO Normals.
//===== Additional Comments: =================================
//= v1.1 Made all into functions, additional checks, etc. [Lupus]
+//= v1.2 Made numbers into constants. [Vicious]
//============================================================
// -== Lord Knight ==-
valkyrie.gat,44,39,6 script Lord Knight 56,{
- callfunc "F_Rebirth",25,"Swordman High",31,"Lord Knight",144,145,146,0;
+ callfunc "F_Rebirth",Job_Swordman_High,"Swordman High",Job_Lord_Knight,"Lord Knight",144,145,146,0;
}
diff --git a/npc/jobs/2-1a/Sniper.txt b/npc/jobs/2-1a/Sniper.txt index 2a57e1562..54764c3b6 100644 --- a/npc/jobs/2-1a/Sniper.txt +++ b/npc/jobs/2-1a/Sniper.txt @@ -4,16 +4,17 @@ //= Nana
//= finished, optimized and tested by Lupus
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
//= Advance Class jobchanger after kRO Normals.
//===== Additional Comments: =================================
//= v1.1 Made all into functions, additional checks, etc. [Lupus]
+//= v1.2 Made numbers into constants. [Vicious]
//============================================================
// -== Sniper ==-
valkyrie.gat,44,55,6 script Sniper 727,{
- callfunc "F_Rebirth",27,"High Archer",35,"Sniper",147,148,0,0;
+ callfunc "F_Rebirth",Job_Archer_High,"High Archer",Job_Sniper,"Sniper",147,148,0,0;
}
diff --git a/npc/jobs/2-1a/WhiteSmith.txt b/npc/jobs/2-1a/WhiteSmith.txt index 95549f892..39f00c9e9 100644 --- a/npc/jobs/2-1a/WhiteSmith.txt +++ b/npc/jobs/2-1a/WhiteSmith.txt @@ -4,16 +4,17 @@ //= Nana
//= finished, optimized and tested by Lupus
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
//= Advance Class jobchanger after kRO Normals.
//===== Additional Comments: =================================
//= v1.1 Made all into functions, additional checks, etc. [Lupus]
+//= v1.2 Made numbers into constants. [Vicious]
//============================================================
// -== White Smith ==-
valkyrie.gat,44,51,6 script White Smith 726,{
- callfunc "F_Rebirth",29,"Merchant High",34,"White Smith",153,154,155,0;
+ callfunc "F_Rebirth",Job_Merchant_High,"Merchant High",Job_Whitesmith,"White Smith",153,154,155,0;
}
diff --git a/npc/jobs/2-1e/StarGladiator.txt b/npc/jobs/2-1e/StarGladiator.txt index dd0d4559c..825efab51 100644 --- a/npc/jobs/2-1e/StarGladiator.txt +++ b/npc/jobs/2-1e/StarGladiator.txt @@ -24,7 +24,7 @@ job_star.gat,166,37,2 script Star Gladiator 764,{ close;
}
mes "Are you a Taekwon? No?! Get lost.";
- emotion 1;
+ emotion e_what;
close;
L_Check:
diff --git a/npc/jobs/2-2/alchemist.txt b/npc/jobs/2-2/alchemist.txt index 8590c9df8..4bee67f69 100644 --- a/npc/jobs/2-2/alchemist.txt +++ b/npc/jobs/2-2/alchemist.txt @@ -4,7 +4,7 @@ //= nestor_zulueta (Fusion)
//= converted by Darkchild
//===== Current Version: =====================================
-//= 1.6a
+//= 2.0
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
@@ -22,6 +22,7 @@ //= 2nd Job Quests again. It also guides adv classes where
//= to go. [Lupus]
//= 1.6a fixed some wrong answers, thanks to zlider for info [Lupus]
+//= 2.0 Changed numbers to constants. [Vicious]
//============================================================
@@ -29,7 +30,7 @@ // Registration and First Test
//==================================================================================================//
alde_alche.gat,27,185,4 script Parmry Gianino 744,{
- callfunc "F_BlockHigh",29,"Merchant High",42,"Creator","Parmry Gianino";
+ callfunc "F_BlockHigh",Job_Merchant_High,"Merchant High",Job_Creator,"Creator","Parmry Gianino";
mes "[Parmry Gianino]";
if(BaseJob == 5) goto L_Merc;
@@ -1058,7 +1059,7 @@ L_Change: mes "Ooh, Ok. You joined and learned the basics, too. Well done.";
next;
callfunc "Job_Change",Job_Alchem;
- emotion 46;
+ emotion e_grat;
mes "[Vincent Carsciallo]";
mes "From now on, you are also a member of the Union as an Alchemist.";
mes "I hope you learn a lot...";
diff --git a/npc/jobs/2-2/bard.txt b/npc/jobs/2-2/bard.txt index 62e7936e3..2c99ab6f7 100644 --- a/npc/jobs/2-2/bard.txt +++ b/npc/jobs/2-2/bard.txt @@ -3,7 +3,7 @@ //===== By: ==================================================
//= Muad_Dib(The Prometheus Project), Lupus
//===== Current Version: =====================================
-//= 1.4
+//= 2.0
//===== Compatible With: =====================================
//= eAthena Final
//===== Description: =========================================
@@ -19,11 +19,12 @@ // 1.3 Updated flower sub-quest according to official [Lupus]
// 1.4 Changed priority for the gifts. Now you can win the 1st
// prize, too. Added Izidor flower [Lupus]
+//= 2.0 Changed numbers to constants. [Vicious]
//============================================================
comodo.gat,226,123,5 script Wandering Bard 741,{
- callfunc "F_BlockHigh",27,"High Archer",43,"Clown","Wandering Bard";
+ callfunc "F_BlockHigh",Job_Archer_High,"High Archer",Job_Clown,"Clown","Wandering Bard";
if (BARD_Q == 1) goto L_BQ1;
if (BARD_Q == 2) goto L_BQ2;
@@ -190,7 +191,7 @@ L_UGLYFLOWER: mes "What is it?! Please, back off and put it away from my face.";
mes "I do really hate maneater blossoms!!!";
mes "THEY ARE SO UGLY!";
- emotion 23;
+ emotion e_omg;
close;
M_NOTHAVE:
diff --git a/npc/jobs/2-2/crusader.txt b/npc/jobs/2-2/crusader.txt index a0b1f24f8..8bed342e2 100644 --- a/npc/jobs/2-2/crusader.txt +++ b/npc/jobs/2-2/crusader.txt @@ -5,7 +5,7 @@ //= Converted by: Shin
//=
//===== Current Version: =====================================
-//= 1.7a
+//= 2.0
//===== Compatible With: =====================================
//= eAthena 0.5.2 +
//===== Description: =========================================
@@ -26,11 +26,12 @@ //= to go. [Lupus]
//= 1.7 Updated names and required items, Chivalry Emblem +
//= Hand of God allow to skip item gathering [DracoRPG]
+//= 2.0 Changed numbers to constants. [Vicious]
//============================================================
prt_castle.gat,45,169,4 script Senior Crusader 752,{
- callfunc "F_BlockHigh",25,"Swordman High",38,"Paladin","^000080Michael Halig^000000";
+ callfunc "F_BlockHigh",Job_Swordman_High,"Swordman High",Job_Paladin,"Paladin","^000080Michael Halig^000000";
mes "[^000080Michael Halig^000000]";
if (BaseJob > 0) goto NEXT_0;
diff --git a/npc/jobs/2-2/dancer.txt b/npc/jobs/2-2/dancer.txt index 157721066..f71a09e13 100644 --- a/npc/jobs/2-2/dancer.txt +++ b/npc/jobs/2-2/dancer.txt @@ -4,7 +4,7 @@ //= Kalen - Original jAthena
//= Fredzilla - Converted
//===== Current Version: =====================================
-//= 1.6
+//= 2.0
//===== Compatible With: =====================================
//= eAthena Final
//===== Description: =========================================
@@ -21,6 +21,7 @@ //= 1.6 Added a func which prevent advanced classes passing
//= 2nd Job Quests again. It also guides adv classes where
//= to go. [Lupus]
+//= 2.0 Changed numbers to constants. [Vicious]
//============================================================
//= Warning Warp to escape the quest if need be
@@ -35,7 +36,7 @@ L_Can: }
//= Warp man, takes you to the quest map (Comodo Theater)
comodo.gat,193,151,4 script Bor Robin 86,{
- callfunc "F_BlockHigh",27,"High Archer",44,"Gypsy","Bor Robin";
+ callfunc "F_BlockHigh",Job_Archer_High,"High Archer",Job_Gypsy,"Gypsy","Bor Robin";
mes "[Bor Robin]";
mes "Well...... alot of people seem to be coming here lately.";
@@ -311,7 +312,7 @@ LUpper1: mes "[Aire]";
mes "It's such a big honor to salute envoys of Valhalla.";
mes "Come again.";
- emotion 2;
+ emotion e_ho;
close;
}
@@ -864,7 +865,7 @@ OnDE1: emotion 21;
end;
OnDE2:
- emotion 23;
+ emotion e_omg;
end;
}
job_duncer.gat,66,113,4 script Back dancer #2::jdt2 724,{
@@ -880,7 +881,7 @@ OnDE1: emotion 21;
end;
OnDE2:
- emotion 23;
+ emotion e_omg;
end;
}
job_duncer.gat,72,113,4 script Back dancer #3::jdt3 724,{
@@ -896,7 +897,7 @@ OnDE1: emotion 21;
end;
OnDE2:
- emotion 23;
+ emotion e_omg;
end;
}
job_duncer.gat,75,110,4 script Back dancer #4::jdt4 724,{
@@ -912,7 +913,7 @@ OnDE1: emotion 21;
end;
OnDE2:
- emotion 23;
+ emotion e_omg;
end;
}
job_duncer.gat,75,110,4 script jdt5 139,{
diff --git a/npc/jobs/2-2/monk.txt b/npc/jobs/2-2/monk.txt index 3a1e70bd4..8d52e1e14 100644 --- a/npc/jobs/2-2/monk.txt +++ b/npc/jobs/2-2/monk.txt @@ -3,7 +3,7 @@ //===== By: ==================================================
//= Dino9021, Edited / Translated by Celest
//===== Current Version: =====================================
-//= 1.9
+//= 2.0
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
@@ -20,6 +20,7 @@ //= 1.8 Fixed bugs. Fixed Green Potion exploit. Getting rid of Jfunc mess [Lupus]
//= 1.9 Added a missing check in Fuhai and fixed a LOT of Engrish. [Zephiris]
//= 1.9b Fixed another bug in Fuhai. [Zephiris]
+//= 2.0 Changed numbers to constants. [Vicious]
//============================================================
@@ -33,7 +34,7 @@ prt_monk.gat,55,249,4 script Tohobu the Guarding Monk 139,0,5,{ close;
}
prt_monk.gat,59,247,4 script Master 120,{
- callfunc "F_BlockHigh",28,"Acolyte High",39,"Champion","Tohobu";
+ callfunc "F_BlockHigh",Job_Acolyte_High,"Acolyte High",Job_Champion,"Champion","Tohobu";
if(MONK_Q == 1 ) goto Part1;
if(MONK_Q == 2 ) goto Part2;
diff --git a/npc/jobs/2-2/rogue.txt b/npc/jobs/2-2/rogue.txt index 2825d4071..26b13e64e 100644 --- a/npc/jobs/2-2/rogue.txt +++ b/npc/jobs/2-2/rogue.txt @@ -3,7 +3,7 @@ //===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
-//= 1.6
+//= 2.0
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
@@ -17,6 +17,7 @@ //= 1.6 Added a func which prevent advanced classes passing
//= 2nd Job Quests again. It also guides adv classes where
//= to go. [Lupus]
+//= 2.0 Changed numbers to constants. [Vicious]
//============================================================
@@ -24,7 +25,7 @@ // Markie: Test 1 and Jobchange //
//***********************************************************************************************************************************************************//
in_rogue.gat,363,123,3 script Markie 747,{
- callfunc "F_BlockHigh",30,"Thief High",41,"Stalker","Markie";
+ callfunc "F_BlockHigh",Job_Thief_High,"Thief High",Job_Stalker,"Stalker","Markie";
mes "[Markie]";
if(BaseJob == Job_Thief) goto L_Thief;
@@ -114,7 +115,7 @@ L_Test1: sL_Failed:
mes "*sigh*..... this is not the type of score I was expecting......";
mes "What can I say excecpt, with a score like this you're definitely not cut out to be a Rogue..........";
- emotion 4;
+ emotion e_swt;
next;
mes "[Markie]";
mes "Why don't you go do some more training shuga..... you need it..... *mumbles ( what a waste of my time...)*";
@@ -134,7 +135,7 @@ L_Test3: close;
L_Test4:
mes "What are you doing here? I hope your not trying to skip the last test?.........";
- emotion 1;
+ emotion e_what;
next;
mes "[Markie]";
mes "Your almost finished so just keep trying. I know you can do it.";
@@ -146,14 +147,14 @@ L_Change: //===========
mes "Oh, you're back and your in one piece! It looks like you've passed all of the tests sweetie.";
mes "You have proven that you are ready to become a Rogue!";
- emotion 5;
+ emotion e_ic;
next;
if(SkillPoint != 0) goto L_SkillP;
mes "[Markie]";
mes "Tada! Congratulations on becoming a Rogue. You showed a lot of effort and deserve a reward for it......";
setlook 7,0;
callfunc "Job_Change",Job_Rogue;
- emotion 46;
+ emotion e_grat;
next;
mes "[Markie]";
mes "Now that you are a Rogue you are free to go where ever you want to and do what ever you want.";
@@ -208,7 +209,7 @@ L_Thief: next;
mes "[Mr. Smith]";
mes "...... CRAP! I forgot what I was counting!!";
- emotion 16;
+ emotion e_wah;
close;
//----------------------------------------------------------------------------------------------------
@@ -300,7 +301,7 @@ L_Check2: L_NotEnuf:
mes ".... What the f@&#!?!? You don't have all of the items? Then why did you come back?? Don't tell me you forgot what to get.....";
- emotion 1;
+ emotion e_what;
next;
mes "[Mr. Smith]";
mes "Write this down! You need ^5533FF10,000^000000 zeny and:";
@@ -310,7 +311,7 @@ L_Check2: next;
mes "[Mr. Smith]";
mes "Got it? DON'T come back until you have everything.........";
- emotion 32;
+ emotion e_pif;
close;
@@ -319,11 +320,11 @@ L_Test3: //---------------
if(ROGUE_Q2 > 0) goto L_Check3;
mes "Let me see..... Who should I have you go find........ hmm.........";
- emotion 20;
+ emotion e_hmm;
next;
mes "[Mr. Smith]";
mes "Ah I know! Alright, in the previous test I had you go find some items. For this test you will need to find a specific person.";
- emotion 5;
+ emotion e_ic;
next;
mes "[Mr. Smith]";
set ROGUE_Q2, rand(1,3);
@@ -396,11 +397,11 @@ L_Test3: L_Check3:
mes "What!?! Did you just say you forgot where to go?........";
- emotion 1;
+ emotion e_what;
next;
mes "[Mr. Smith]";
mes "GRRRR!!! That's why you need to WRITE down important things! Geez......";
- emotion 6;
+ emotion e_an;
next;
mes "[Mr. Smith]";
if(ROGUE_Q2 == 1) callsub sF3_R1;
@@ -424,15 +425,15 @@ L_Done: in_rogue.gat,272,136,3 script Hermanthorn Jr. 85,{
mes "[Hermanthorn Jr.]";
mes "Huh? Wha.... who are you?! You're not from the Rogue guild!! Get out of here!";
- emotion 1;
+ emotion e_what;
next;
mes "[Hermanthorn Jr.]";
mes "You're..... I see! You're one of them!!! You've come here to kill me haven't you??!! No... NO!! I'm not ready to die yet!";
- emotion 0;
+ emotion e_gasp;
next;
mes "[Hermanthorn Jr.]";
mes "Aaaaaaaaaaaaaahhhh!! Go away! Get lost! Otherwise I am gonna KILL YOU!!!";
- emotion 16;
+ emotion e_wah;
close;
}
@@ -584,7 +585,7 @@ function script F_RogueTest4 { next;
mes "[" + getarg(0) + "]";
mes "Aww who am I kidding...... Let's cut the crap. So are you ready to become a rogue?";
- emotion 4;
+ emotion e_swt;
next;
mes "[" + getarg(0) + "]";
mes "You see, the Rogue motto is...... ^5533FF'Avoid the strong! Be malicious to the weak!'^000000";
@@ -624,7 +625,7 @@ function script F_RogueTest4 { L_Restart:
mes "[" + getarg(0) + "]";
mes "....... Looks like you got creamed.......";
- emotion 4;
+ emotion e_swt;
next;
mes "[" + getarg(0) + "]";
mes "If you're up for it, I'll send you back in. Failure has a way of teaching success.... yada yada yada....";
diff --git a/npc/jobs/2-2/sage.txt b/npc/jobs/2-2/sage.txt index 44645f94c..366f33e49 100644 --- a/npc/jobs/2-2/sage.txt +++ b/npc/jobs/2-2/sage.txt @@ -5,7 +5,7 @@ //= Unknown Translator (1.0)
//= Darkchild (1.2)
//===== Current Version: =====================================
-//= 1.7a
+//= 2.0
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
@@ -21,6 +21,7 @@ //= 2nd Job Quests again. It also guides adv classes where to go. [Lupus]
//= 1.7 Fixed tuition fee. Fixed some answers, names & typos, added missing labels [Lupus]
//= 1.7a Moved JFunc back in the main file, fixed typos [Lupus]
+//= 2.0 Changed numbers to constants. [Vicious]
//============================================================
@@ -28,7 +29,7 @@ //Sage Castle
//==================================
yuno_in02.gat,38,61,4 script Magic Academy Headmaster 743,{
- callfunc "F_BlockHigh",26,"High Mage",40,"Professor","Keiron";
+ callfunc "F_BlockHigh",Job_Mage_High,"High Mage",Job_Professor,"Professor","Keiron";
if(BaseJob == 16) goto L_Menu3_3;
if(BaseJob != 2) goto L_Menu2_1;
if(SAGE_Q == 11) goto L_Menu3_1;
diff --git a/npc/jobs/2-2a/Champion.txt b/npc/jobs/2-2a/Champion.txt index 68e5cda11..c104ee0af 100644 --- a/npc/jobs/2-2a/Champion.txt +++ b/npc/jobs/2-2a/Champion.txt @@ -4,16 +4,17 @@ //= Nana
//= finished, optimized and tested by Lupus
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
//= Advance Class jobchanger after kRO Normals.
//===== Additional Comments: =================================
//= v1.1 Made all into functions, additional checks, etc. [Lupus]
+//= v1.2 Made numbers into constants. [Vicious]
//============================================================
// -== Champion ==-
valkyrie.gat,53,42,4 script Champion 52,{
- callfunc "F_Rebirth",28,"Acolyte High",39,"Champion",156,0,0,0;
+ callfunc "F_Rebirth",Job_Acolyte_High,"Acolyte High",Job_Champion,"Champion",156,0,0,0;
}
diff --git a/npc/jobs/2-2a/Clown.txt b/npc/jobs/2-2a/Clown.txt index 6cdbb3a4b..3fabccefb 100644 --- a/npc/jobs/2-2a/Clown.txt +++ b/npc/jobs/2-2a/Clown.txt @@ -4,16 +4,17 @@ //= Nana
//= finished, optimized and tested by Lupus
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
//= Advance Class jobchanger after kRO Normals.
//===== Additional Comments: =================================
//= v1.1 Made all into functions, additional checks, etc. [Lupus]
+//= v1.2 Made numbers into constants. [Vicious]
//============================================================
// -== Clown ==-
valkyrie.gat,53,54,4z script Clown 741,{
- callfunc "F_Rebirth",27,"High Archer",43,"Clown",147,148,0,0;
+ callfunc "F_Rebirth",Job_Archer_High,"High Archer",Job_Clown,"Clown",147,148,0,0;
}
diff --git a/npc/jobs/2-2a/Creator.txt b/npc/jobs/2-2a/Creator.txt index d8c208d43..6a5e7734c 100644 --- a/npc/jobs/2-2a/Creator.txt +++ b/npc/jobs/2-2a/Creator.txt @@ -4,16 +4,17 @@ //= Nana
//= finished, optimized and tested by Lupus
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
//= Advance Class jobchanger after kRO Normals.
//===== Additional Comments: =================================
//= v1.1 Made all into functions, additional checks, etc. [Lupus]
+//= v1.2 Made numbers into constants. [Vicious]
//============================================================
// -== Creator ==-
valkyrie.gat,53,50,6 script Creator 122,{
- callfunc "F_Rebirth",29,"Merchant High",42,"Creator",153,154,155,0;
+ callfunc "F_Rebirth",Job_Merchant_High,"Merchant High",Job_Creator,"Creator",153,154,155,0;
}
diff --git a/npc/jobs/2-2a/Gypsy.txt b/npc/jobs/2-2a/Gypsy.txt index 64cbc7202..989a9336a 100644 --- a/npc/jobs/2-2a/Gypsy.txt +++ b/npc/jobs/2-2a/Gypsy.txt @@ -4,16 +4,17 @@ //= Nana
//= finished, optimized and tested by Lupus
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
//= Advance Class jobchanger after kRO Normals.
//===== Additional Comments: =================================
//= v1.1 Made all into functions, additional checks, etc. [Lupus]
+//= v1.2 Made numbers into constants. [Vicious]
//============================================================
// -== Gypsy ==-
valkyrie.gat,53,56,4 script Gypsy 101,{
- callfunc "F_Rebirth",27,"High Archer",44,"Gypsy",147,148,0,0;
+ callfunc "F_Rebirth",Job_Archer_High,"High Archer",Job_Gypsy,"Gypsy",147,148,0,0;
}
diff --git a/npc/jobs/2-2a/Paladin.txt b/npc/jobs/2-2a/Paladin.txt index d796f904f..f17429f76 100644 --- a/npc/jobs/2-2a/Paladin.txt +++ b/npc/jobs/2-2a/Paladin.txt @@ -4,16 +4,17 @@ //= Nana
//= finished, optimized and tested by Lupus
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
//= Advance Class jobchanger after kRO Normals.
//===== Additional Comments: =================================
//= v1.1 Made all into functions, additional checks, etc. [Lupus]
+//= v1.2 Made numbers into constants. [Vicious]
//============================================================
// -== Paladin ==-
valkyrie.gat,53,39,4 script Paladin 752,{
- callfunc "F_Rebirth",25,"Swordman High",38,"Paladin",144,145,146,0;
+ callfunc "F_Rebirth",Job_Swordman_High,"Swordman High",Job_Paladin,"Paladin",144,145,146,0;
}
diff --git a/npc/jobs/2-2a/Professor.txt b/npc/jobs/2-2a/Professor.txt index e68ca3672..52f3cb2d6 100644 --- a/npc/jobs/2-2a/Professor.txt +++ b/npc/jobs/2-2a/Professor.txt @@ -4,16 +4,17 @@ //= Nana
//= finished, optimized and tested by Lupus
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
//= Advance Class jobchanger after kRO Normals.
//===== Additional Comments: =================================
//= v1.1 Made all into functions, additional checks, etc. [Lupus]
+//= v1.2 Made numbers into constants. [Vicious]
//============================================================
// -== Professor ==-
valkyrie.gat,53,47,4 script Professor 743,{
- callfunc "F_Rebirth",26,"High Mage",40,"Professor",157,0,0,0;
+ callfunc "F_Rebirth",Job_Mage_High,"High Mage",Job_Professor,"Professor",157,0,0,0;
}
diff --git a/npc/jobs/2-2a/Stalker.txt b/npc/jobs/2-2a/Stalker.txt index 490495561..36bd2d37c 100644 --- a/npc/jobs/2-2a/Stalker.txt +++ b/npc/jobs/2-2a/Stalker.txt @@ -4,16 +4,17 @@ //= Nana
//= finished, optimized and tested by Lupus
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
//= Advance Class jobchanger after kRO Normals.
//===== Additional Comments: =================================
//= v1.1 Made all into functions, additional checks, etc. [Lupus]
+//= v1.2 Made numbers into constants. [Vicious]
//============================================================
// -== Stalker ==-
valkyrie.gat,53,58,4 script Stalker 747,{
- callfunc "F_Rebirth",30,"Thief High",41,"Stalker",149,150,151,152;
+ callfunc "F_Rebirth",Job_Thief_High,"Thief High",Job_Stalker,"Stalker",149,150,151,152;
}
diff --git a/npc/jobs/2-2e/SoulLinker.txt b/npc/jobs/2-2e/SoulLinker.txt index 7de7d4256..8ae829d80 100644 --- a/npc/jobs/2-2e/SoulLinker.txt +++ b/npc/jobs/2-2e/SoulLinker.txt @@ -24,7 +24,7 @@ job_star.gat,99,33,2 script Soul Linker 764,{ close;
}
mes "I speak to Taekwons only...";
- emotion 1;
+ emotion e_what;
close;
L_Check:
diff --git a/npc/jobs/Jfunc/Jfunc1-1.txt b/npc/jobs/Jfunc/Jfunc1-1.txt index 4628aedd2..2763a93e0 100644 --- a/npc/jobs/Jfunc/Jfunc1-1.txt +++ b/npc/jobs/Jfunc/Jfunc1-1.txt @@ -23,7 +23,7 @@ function script Aco_check { JobAco:
mes "Are you feeling okay?....";
- emotion 20;
+ emotion e_hmm;
next;
mes "[Father Mareusis]";
mes "...your attire...";
@@ -33,7 +33,7 @@ function script Aco_check { next;
mes "[Father Mareusis]";
mes "You are not joking with me, are you? Hoho!!..kids these days.";
- emotion 18;
+ emotion e_heh;
close;
@@ -70,7 +70,7 @@ function script Arc_check { sL_Archer:
mes "Your free spirited nature tells me that you're already an archer....that and the bow and arrow in your hands...Haha";
- emotion 18;
+ emotion e_heh;
close;
@@ -105,21 +105,21 @@ function script Mag_check { L_JobMage:
mes "You should really get yourself a mirror. Then you could see that you are ^ff0000already a Mage^000000.";
mes "It may even help you fix up your hair do.";
- emotion 4;
+ emotion e_swt;
close;
L_JobOther:
mes "Oh...I'm sorry. I know they say 2 is always better than 1, but when it comes to Jobs, it's a No No.";
mes "Try to stay positive. Your current job can't be that bad.";
- emotion 22;
+ emotion e_no;
close;
L_JobLvl:
mes "Oh...I'm sorry. You need ^ff0000Job level 9^000000 and all of the ^0000ffBasic Skills^000000 before you can become a Mage.";
mes "Go out and kill some more Fabres okays.";
- emotion 22;
+ emotion e_no;
close;
@@ -145,8 +145,8 @@ function script Mer_check { L_JobMer:
mes "[Chief Mahnsoo]";
mes "Huh? What did you say? You noodle head! Take a good look at yourself. Your ALREADY A MERCHANT! Good lord!";
- emotion 1;
- emotion 0;
+ emotion e_what;
+ emotion e_gasp;
close;
@@ -181,7 +181,7 @@ function script Swo_check { O_1b:
mes "Muhahaha! You must be kidding me! You're already a swordsman.";
- emotion 18;
+ emotion e_heh;
close;
O_1c:
@@ -189,7 +189,7 @@ function script Swo_check { next;
mes "[Master Swordsman]";
mes "Try picking up a hobby to make use of your spare time. Muhahahahah!!";
- emotion 18;
+ emotion e_heh;
close;
O_1d:
@@ -210,7 +210,7 @@ function script Thi_check { if(BaseClass == Job_Merchant) goto L_Merchant;
mes "You already have a job. Stop bothering me and go help out some newbies or something.";
- emotion 21;
+ emotion e_no1;
close;
L_Acolyte:
@@ -220,28 +220,28 @@ function script Thi_check { L_Archer:
mes "What the heck...? Hahahaha~are you a 'Kill Stealing' Archer...?";
- emotion 18;
+ emotion e_heh;
close;
L_Mage:
mes "What the heck...? Ehhh??? A Circus Sideshow? Make a fire without a Matchstick, will ya?";
- emotion 19;
+ emotion e_swt2;
close;
L_Merchant:
mes "What the heck...? Eeeeeek~Merchant Scammer here...!!!! I am gonna report you to the GM!!!";
- emotion 0;
+ emotion e_gasp;
close;
L_Swordman:
mes "What the heck...? Meh!~Here's another 'Bash' head. Do me a favor... why don't you go 'BASH', yourself in the head. Ha!";
- emotion 29;
+ emotion e_gg;
close;
L_JobThief:
mes "[Thief Guide]";
mes "You're already a thief..... What do you want from me... go away!";
- emotion 4;
+ emotion e_swt;
close;
}
diff --git a/npc/jobs/Jfunc/Jfunc2-1.txt b/npc/jobs/Jfunc/Jfunc2-1.txt index 1b62d6494..83727438d 100644 --- a/npc/jobs/Jfunc/Jfunc2-1.txt +++ b/npc/jobs/Jfunc/Jfunc2-1.txt @@ -27,36 +27,36 @@ function script Ass_check { L_JobNov:
mes "....HEY Novice!!! GET out of here now!! I won't be held responsible if anything bad happens to you.......";
- emotion 0;
+ emotion e_gasp;
close;
L_JobSwo:
mes "....What are you doing here???";
- emotion 1;
+ emotion e_what;
next;
mes "[Angry looking man]";
mes "Doing what you're ordered to do eh?........ You guys are nothing more than dogs that listen to their owners.............";
- emotion 32;
+ emotion e_pif;
close;
L_JobMag:
mes "...What's a mage like you doing here? You should be paying more attention to your training.....";
- emotion 20;
+ emotion e_hmm;
close;
L_JobArch:
mes "Uh.... you're one of those people with bows right? Sorry but there are no cute pets here for u to kill..........";
- emotion 4;
+ emotion e_swt;
next;
mes "[Angry looking man]";
mes "Wait...... You're not here to create trouble eh!!? ....LEAVE AT ONCE!!";
- emotion 0;
+ emotion e_gasp;
close;
L_JobAco:
mes "...Oh God's little helper..... What are you doing down in a dreadful place like this?";
mes "Trust me, you're not going to find any salvation here........ why don't you just run along ok?........";
- emotion 20;
+ emotion e_hmm;
close;
L_JobMerc:
mes ".... What the??? Do you have any idea where you are??...... GREEDY SCAMMERS like you are not welcome here!!";
- emotion 29;
+ emotion e_gg;
close;
L_JobOther:
mes ".... Hmm.... although you're not an Assassin or Thief... I have to say I like your sense of style.";
@@ -123,7 +123,7 @@ function script Hun_check { L_Nov:
mes "[Hunter Sharon]";
mes "What's a novice like you doing here? Leave, we have nothing for you.";
- emotion 1;
+ emotion e_what;
close;
L_Swo:
mes "[Hunter Sharon]";
@@ -144,12 +144,12 @@ L_Merc: L_Thf:
mes "[Hunter Sharon]";
mes "Eeep! There's nothing to steal here!! Leave us alone..... go rob an old lady or something......";
- emotion 23;
+ emotion e_omg;
close;
L_Hunt:
mes "[Hunter Sharon]";
mes "What up! "+strcharinfo(0)+" Why did you come back? Falcon run away or something? Te hehe.";
- emotion 18;
+ emotion e_heh;
next;
mes "[Hunter Sharon]";
mes "I hope you didn't think you could get free stuff from us just because your part of our guild now......";
@@ -157,7 +157,7 @@ L_Hunt: L_Other:
mes "[Hunter Sharon]";
mes "What are YOU doing here? Did you come to do a little song and dance... ke.. keke....kekekeHahahahhaha!!!";
- emotion 18;
+ emotion e_heh;
close;
}
@@ -190,12 +190,12 @@ function script Kni_check { sL_JobKni:
mes "...(sighs)...what are you doing here WASTING my time?? GO FORTH!!, and continue protecting Rune Midgard my young Knight.";
- emotion 32;
+ emotion e_pif;
close;
sL_JobNov:
mes "Hahahaha!! You have no job experience what so ever and yet you stumble in here asking to be a knight. Hahahaha!!";
- emotion 18;
+ emotion e_heh;
next;
mes "[Chivalry Captain Herman]";
mes "You must first become a Swordsman before even thinking about becoming a Knight. Now scurry along little novice. Hahahahaha!!!";
@@ -263,7 +263,7 @@ L_Priest: M_1b:
mes "[Father Thomas]";
mes "Oh...thats a great idea! Since you're a priest, you can't forget that you have to help the Acolytes when they need it.";
- emotion 5;
+ emotion e_ic;
next;
mes "[Father Thomas]";
mes "Even so, you must be carefull not to do everyting for them. It is important that they gain their own experiences through training ";
@@ -335,11 +335,11 @@ L_Other: next;
mes "[Dog]";
mes "If you're that bored, do the world a favor and climb to the top of this building from the outside, then do some acrobatics....";
- emotion 32;
+ emotion e_pif;
next;
mes "[Dog]";
mes "~WOOF~ Get lost! I don't have time for people like you!!";
- emotion 27;
+ emotion e_go;
close;
L_Holy:
mes "[Dog]";
@@ -368,7 +368,7 @@ L_Other: close;
L_Novice:
mes "Awwww, a little novice! How cute! This place is for Wizards only though.";
- emotion 14;
+ emotion e_lv2;
next;
mes "[Catherine Medichi]";
mes "If you're interested in magic, the ^0000FFMagician's Guild^000000 is the place for you.";
@@ -379,7 +379,7 @@ L_Wizard: mes "[Catherine Medichi]";
if(sex==1) mes "... Of course, if your here to ask me out... (*giggles*)....";
if(sex==0) mes "If you get yourself a boyfriend, feel free to drop by and show him off. XD";
- emotion 3;
+ emotion e_lv;
close;
}
diff --git a/npc/jobs/novice/novice.txt b/npc/jobs/novice/novice.txt index 11581503f..8ab5107c7 100644 --- a/npc/jobs/novice/novice.txt +++ b/npc/jobs/novice/novice.txt @@ -409,7 +409,7 @@ new_1-2.gat,99,105,4 script Interfaces Instructor 751,{ close2;
warp "new_1-2.gat",28,178;
end;
- case 3: emotion 19;
+ case 3: emotion e_swt2;
close;
}
}
@@ -444,7 +444,7 @@ new_1-2.gat,99,105,4 script Interfaces Instructor 751,{ warp "new_1-2.gat",28,178;
end;
}
- case 3: emotion 19;
+ case 3: emotion e_swt2;
close;
}
}
@@ -480,7 +480,7 @@ new_1-2.gat,99,105,4 script Interfaces Instructor 751,{ warp "new_1-2.gat",28,178;
end;
}
- case 3: emotion 19;
+ case 3: emotion e_swt2;
close;
}
}
@@ -612,11 +612,11 @@ new_1-2.gat,83,111,4 script Skill Instructor 753,{ mes "Cheer Up!";
close;
case 2: goto L_battle;
- case 3: emotion 23;
+ case 3: emotion e_omg;
}
close;
case 2: goto L_battle;
- case 3: emotion 23;
+ case 3: emotion e_omg;
}
close;
}
@@ -637,7 +637,7 @@ new_1-2.gat,83,111,4 script Skill Instructor 753,{ mes "It is easy to find him.";
close;
case 2: goto L_battle;
- case 3: emotion 23;
+ case 3: emotion e_omg;
}
close;
}
@@ -659,7 +659,7 @@ new_1-2.gat,83,111,4 script Skill Instructor 753,{ warp "new_1-2.gat",115,107;
break;
case 2: goto L_battle;
- case 3: emotion 23;
+ case 3: emotion e_omg;
}
close;
}
@@ -1569,7 +1569,7 @@ new_1-2.gat,184,172,4 script Skill Assistant 47,{ mes "your performance,";
mes "I will be teaching you with my";
mes "best effort.";
- emotion 30;
+ emotion e_kis;
L_loop:
next;
switch( select("Passive and Active Skills.","Passive, Basic Skills.","Use of Emoticons","Cancel") ) {
@@ -1781,7 +1781,7 @@ L_loop1: mes "Anyhow, I really thank to God.";
mes "Let's shout";
mes "'Praise the Creator!'";
- emotion 30;
+ emotion e_kis;
break;
case 3: mes "[Pitch Judas]";
mes "You can ^4d4dffopen a chat room^000000";
@@ -1923,7 +1923,7 @@ L_loop1: mes "commands by typing ^4d4dff/emotion^000000 on your";
mes "chat windows.";
mes "............HuHu";
- emotion 3;
+ emotion e_lv;
break;
case 4: mes "[Pitch Judas]";
mes "Don't you need anything else?";
|