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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-01-21 12:12:04 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-01-21 12:12:04 +0000
commit932c76a02329e9c1b40f2b3d134ef22c55c19243 (patch)
tree802b8dbc1594413f2f25b7e770854b10883c8d6d /npc/jobs
parent4ef9dcc884c7b27a4f29b932461f76470cb0689a (diff)
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Typo hunt
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9684 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs')
-rw-r--r--npc/jobs/1-1/mage.txt4
-rw-r--r--npc/jobs/2-1/blacksmith.txt4
-rw-r--r--npc/jobs/2-1/knight.txt2
-rw-r--r--npc/jobs/2-2/alchemist.txt16
-rw-r--r--npc/jobs/2-2/bard.txt6
-rw-r--r--npc/jobs/2-2/dancer.txt16
6 files changed, 24 insertions, 24 deletions
diff --git a/npc/jobs/1-1/mage.txt b/npc/jobs/1-1/mage.txt
index c0118db5f..ef06e3262 100644
--- a/npc/jobs/1-1/mage.txt
+++ b/npc/jobs/1-1/mage.txt
@@ -448,7 +448,7 @@ moc_ruins.gat,91,150,5 script Ponka-Hontas 93,{
L0NoZ:
mes "[Mage Guildsman]";
mes "Pfff, You are too poor to buy our noble Solution!";
- mes "Bring 50 Zeny, go to the mercant sell something, it will not be too hard I hope";
+ mes "Bring 50 Zeny, go to a merchant and sell something, it will not be too hard I hope.";
close;
L1:
mes "[Mage Guildsman]";
@@ -487,7 +487,7 @@ pay_arche.gat,122,100,5 script Dollshoi 88,{
L0NoZ:
mes "[Mage Guildsman]";
mes "Pfff, You are too poor to buy our noble Solution!";
- mes "Bring 50 Zeny, go to the mercant sell something, it will not be too hard I hope";
+ mes "Bring 50 Zeny, go to a merchant and sell something, it will not be too hard I hope.";
close;
L1:
mes "[Mage Guildsman]";
diff --git a/npc/jobs/2-1/blacksmith.txt b/npc/jobs/2-1/blacksmith.txt
index 0f173543f..b92040fe6 100644
--- a/npc/jobs/2-1/blacksmith.txt
+++ b/npc/jobs/2-1/blacksmith.txt
@@ -700,10 +700,10 @@ L_CheckTest2:
mes "ULTRA GLADIUS Geshupenschte Mk II!!";
next;
mes "[Geshupenschte]";
- mes "Isnt it so pretty ^_^";
+ mes "Isn't it so pretty ^_^";
next;
mes "[Geshupenschte]";
- mes "Well, go to Morroc and give it the Wickebine and bring the receipt back.";
+ mes "Well, go to Morroc and give it to Wickebine and bring the receipt back.";
close;
sL_NtEnuf2:
diff --git a/npc/jobs/2-1/knight.txt b/npc/jobs/2-1/knight.txt
index fcb0271d5..aca206ea6 100644
--- a/npc/jobs/2-1/knight.txt
+++ b/npc/jobs/2-1/knight.txt
@@ -426,7 +426,7 @@ L_Test:
mes "This test will be on your knowledge of Knights. You will also be asked about your opinions of Knights...";
next;
mes "[Sir James Syracuse]";
- mes "Dont' be nervous, I'll only be asking a few simple questions.";
+ mes "Don't be nervous, I'll only be asking a few simple questions.";
next;
menu "Let's go",M_0,"I'm not ready yet.",M_End;
diff --git a/npc/jobs/2-2/alchemist.txt b/npc/jobs/2-2/alchemist.txt
index 41f254fc2..2041a2410 100644
--- a/npc/jobs/2-2/alchemist.txt
+++ b/npc/jobs/2-2/alchemist.txt
@@ -90,7 +90,7 @@ L_Start:
mes "as an Alchemist and be able to join our researches.";
next;
mes "[Parmry Gianino]";
- mes "But we dont accept everyone.";
+ mes "But we don't accept everyone.";
mes "You must have a lot of effort, tenacity, and be able to devote yourself to research.";
next;
mes "[Parmry Gianino]";
@@ -228,7 +228,7 @@ L_Merc:
next;
mes "[Rasputin Gregory]";
mes "Kikiki... Go, leave this place.";
- mes "Dont loiter ... Kekeke.";
+ mes "Don't loiter ... Kekeke.";
close;
L_Start:
if(ALCH_Q2 == 1) goto L_ReTest;
@@ -425,7 +425,7 @@ L_Total:
next;
mes "[Rasputin Gregory]";
mes "Kikikikekeke.";
- mes "Dont think this is the end of it!";
+ mes "Don't think this is the end of it!";
close;
L_Failed:
@@ -450,7 +450,7 @@ L_Done:
next;
mes "[Rasputin Gregory]";
mes "Kikikikekeke.";
- mes "Dont think this is the end of it!";
+ mes "Don't think this is the end of it!";
close;
L_Skip:
mes "Hmm... you have a pretty high job level..... I'll be nice today and let you pass.";
@@ -526,7 +526,7 @@ L_Start:
next;
mes "[Darwin]";
mes "Lets just say that it was about the relationship between wolf and flowers...";
- mes "I wont tell you the details.";
+ mes "I won't tell you the details.";
next;
mes "[Darwin]";
mes "But yes ... it was a flower.";
@@ -672,7 +672,7 @@ L_NotEnuf:
mes "[Darwin]";
mes "...You must've forgotten the materials to bring.";
mes "I'll tell you again.";
- mes "Dont forget them this time.";
+ mes "Don't forget them this time.";
next;
mes "[Darwin]";
mes "^5533FF3 Medicine Bowls";
@@ -769,7 +769,7 @@ L_Start:
close;
M_Bye:
mes "[Van Helmont]";
- mes "If you dont have business here just go away. Ok!!!";
+ mes "If you don't have business here just go away. Ok!!!";
close;
L_Check:
if((MISC_QUEST & 4)==0) goto L_NotRdy; //this's a Morgenstein Quest check
@@ -1027,7 +1027,7 @@ alde_alche.gat,101,184,4 script Vincent Carsciallo 122,{
mes "Hmmm? What may a civilian have to do here?";
next;
mes "[Vincent Carsciallo]";
- mes "There's nothing amusing. Dont wander and leave.";
+ mes "There's nothing amusing. Don't wander and leave.";
close;
L_Merc:
if(ALCH_Q == 7) goto L_Change;
diff --git a/npc/jobs/2-2/bard.txt b/npc/jobs/2-2/bard.txt
index 834f8e401..5ea58724c 100644
--- a/npc/jobs/2-2/bard.txt
+++ b/npc/jobs/2-2/bard.txt
@@ -123,7 +123,7 @@ M_1:
next;
mes "[Lalo]";
mes "Hmm.. that's always a good song to sing.";
- mes "How it was it? Dont you think it's a nice song?";
+ mes "How it was it? Don't you think it's a nice song?";
next;
menu "Yes, it was really nice",-,"No, not really...",M_NO;
@@ -156,7 +156,7 @@ M_NOTHING:
mes "[Lalo]";
mes "Hunting is good... but you can't";
mes "forget to relax once in a while.";
- mes "Youth is short and wont come again";
+ mes "Youth is short and won't come again";
mes "once it passes by..";
close;
@@ -197,7 +197,7 @@ L_UGLYFLOWER:
M_NOTHAVE:
mes "[Lalo]";
mes "Well suit your self.";
- mes "I dont like that flower anyway.";
+ mes "I don't like that flower anyway.";
close;
L_FLOWER1:
diff --git a/npc/jobs/2-2/dancer.txt b/npc/jobs/2-2/dancer.txt
index 7e8a3696a..0b82b180a 100644
--- a/npc/jobs/2-2/dancer.txt
+++ b/npc/jobs/2-2/dancer.txt
@@ -107,7 +107,7 @@ Larcher:
mes "Sightseers visit from all other the place, to watch the dancers.";
next;
mes "[Aire]";
- mes "We can also train new dancers here, obviously for a price, we dont want to go out of business.";
+ mes "We can also train new dancers here, obviously for a price, we don't want to go out of business.";
next;
mes "[Aire]";
mes "You must first fill in the application form.";
@@ -205,7 +205,7 @@ LItem1:
if ((countitem(938) >= 20) && (countitem(501) >= 5) && (countitem(909) >= 3) && (countitem(2403) >= 1) && (Zeny >= 10000)) goto LItem1OK;
mes "[Aire]";
mes "Something is wrong here.";
- mes "Seems you dont have enough items, we need everything that was asked for.";
+ mes "Seems you don't have enough items, we need everything that was asked for.";
mes "They are all necessary for you to be taught.";
mes "In case you have forgotten, please bring.";
next;
@@ -217,14 +217,14 @@ LItem1:
mes "^0000FF3 Jellopy^000000";
next;
mes "[Aire]";
- mes "Dont forget to get everything.";
+ mes "Don't forget to get everything.";
mes "What are you waiting for?";
mes "see you back here soon";
close;
LItem2:
if ((countitem(1055) >= 5) && (countitem(2405) >= 1) && (Zeny >= 10000)) goto LItem2OK;
mes "Something is wrong here.";
- mes "Seems you dont have enough items, we need everything that was asked for.";
+ mes "Seems you don't have enough items, we need everything that was asked for.";
mes "They are all necessary for you to be taught.";
mes "In case you have forgotten, please bring.";
next;
@@ -234,14 +234,14 @@ LItem2:
mes "^0000FF5 earthworm skins^000000";
next;
mes "[Aire]";
- mes "Dont forget to get everything.";
+ mes "Don't forget to get everything.";
mes "What are you waiting for?";
mes "see you back here soon";
close;
LItem3:
if ((countitem(965) >= 2) && (countitem(503) >= 5) && (countitem(909) >= 20) && (countitem(1020) >= 10) && (countitem(2401) >= 1)) goto LItem3OK;
mes "Something is wrong here.";
- mes "Seems you dont have enough items, we need everything that was asked for.";
+ mes "Seems you don't have enough items, we need everything that was asked for.";
mes "They are all necessary for you to be taught.";
mes "In case you have forgotten, please bring.";
next;
@@ -253,7 +253,7 @@ LItem3:
mes "^0000FF10 Black Hair^000000";
next;
mes "[Aire]";
- mes "Dont forget to get everything.";
+ mes "Don't forget to get everything.";
mes "What are you waiting for?";
mes "see you back here soon";
close;
@@ -635,7 +635,7 @@ LStart2:
mes "There are some other things you will need to do, so just be ready with your skills and bow just incase.";
next;
mes "[Bijou]";
- mes "Dont worry if you have no experience of dance, that is what this is for, so you dont need to worry.";
+ mes "Don't worry if you have no experience of dance, that is what this is for, so you don't need to worry.";
close;
Lwarp:
mes "[Bijou]";