diff options
author | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2005-04-02 22:06:40 +0000 |
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committer | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2005-04-02 22:06:40 +0000 |
commit | ab9000884a33241b4a293826a9dc0506b8c3c326 (patch) | |
tree | 4a32734282524268a39fd3181d8c1ce34936ab91 /npc/jobs | |
parent | 47b830dbd449936e3dffc96424f025930bad719f (diff) | |
download | hercules-ab9000884a33241b4a293826a9dc0506b8c3c326.tar.gz hercules-ab9000884a33241b4a293826a9dc0506b8c3c326.tar.bz2 hercules-ab9000884a33241b4a293826a9dc0506b8c3c326.tar.xz hercules-ab9000884a33241b4a293826a9dc0506b8c3c326.zip |
finished Valkirye
fixed Skill Points exploit in Assassin Job Quest
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1383 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs')
-rw-r--r-- | npc/jobs/1-1/acolyte.txt | 6 | ||||
-rw-r--r-- | npc/jobs/1-1/archer.txt | 6 | ||||
-rw-r--r-- | npc/jobs/1-1/mage.txt | 6 | ||||
-rw-r--r-- | npc/jobs/1-1/merchant.txt | 6 | ||||
-rw-r--r-- | npc/jobs/1-1/swordsman.txt | 6 | ||||
-rw-r--r-- | npc/jobs/1-1/thief.txt | 6 | ||||
-rw-r--r-- | npc/jobs/2-1-1/AssassinCross.txt | 131 | ||||
-rw-r--r-- | npc/jobs/2-1-1/HighPriest.txt | 101 | ||||
-rw-r--r-- | npc/jobs/2-1-1/HighWizard.txt | 101 | ||||
-rw-r--r-- | npc/jobs/2-1-1/LordKnight.txt | 120 | ||||
-rw-r--r-- | npc/jobs/2-1-1/Sniper.txt | 117 | ||||
-rw-r--r-- | npc/jobs/2-1-1/WhiteSmith.txt | 117 | ||||
-rw-r--r-- | npc/jobs/2-1/assassin.txt | 7 | ||||
-rw-r--r-- | npc/jobs/2-2-1/Champion.txt | 102 | ||||
-rw-r--r-- | npc/jobs/2-2-1/Clown.txt | 123 | ||||
-rw-r--r-- | npc/jobs/2-2-1/Creator.txt | 119 | ||||
-rw-r--r-- | npc/jobs/2-2-1/Gypsy.txt | 123 | ||||
-rw-r--r-- | npc/jobs/2-2-1/Paladin.txt | 120 | ||||
-rw-r--r-- | npc/jobs/2-2-1/Professor.txt | 101 | ||||
-rw-r--r-- | npc/jobs/2-2-1/Stalker.txt | 131 |
20 files changed, 235 insertions, 1314 deletions
diff --git a/npc/jobs/1-1/acolyte.txt b/npc/jobs/1-1/acolyte.txt index 142fa635b..61edb7e44 100644 --- a/npc/jobs/1-1/acolyte.txt +++ b/npc/jobs/1-1/acolyte.txt @@ -3,20 +3,22 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 1.2 +//= 1.3 //===== Compatible With: ===================================== -//= eAthena 0.5.2 +, dev mod 1009 + +//= eAthena 1.0 + //===== Description: ========================================= //= <Description> //===== Additional Comments: ================================= //= v1.0 Fully working. //= v1.1 Added function calls for Priest Quest. //= v1.2 Fixed Marthilda, Yosuke bugs. [Lupus] +//= v1.3 Added instant job change for High Novice [Lupus] //============================================================ // -- Father Mareusis -- prt_church.gat,184,41,4 script "Father Mareusis" 60,{ + callfunc "F_ToHigh",28,"Acolyte High",32,"High Priest",156,0,0,0,"Father Mareusis"; mes "[Father Mareusis]"; if(Class==Job_Novice && job_acolyte_q > 0) goto L_Check; mes "What is it you are looking for?"; diff --git a/npc/jobs/1-1/archer.txt b/npc/jobs/1-1/archer.txt index 32518a9b3..86291415b 100644 --- a/npc/jobs/1-1/archer.txt +++ b/npc/jobs/1-1/archer.txt @@ -3,18 +3,20 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== -//= eAthena 7.15 + +//= eAthena 1.0 + //===== Description: ========================================= //= <Description> //===== Additional Comments: ================================= //= Fully working +//= v1.1 Added instant job change for High Novice [Lupus] //============================================================ // -- Archer Guildsman -- payon_in02.gat,64,71,4 script Archer Guildsman 59,{ + callfunc "F_ToHigh",27,"High Archer",35,"Sniper",147,148,0,0,"Archer Guildsman"; mes "[Archer Guildsman]"; if(Class==Job_Novice && job_archer_q == 1) goto L_Check; mes "Good Day. How may I help you?"; diff --git a/npc/jobs/1-1/mage.txt b/npc/jobs/1-1/mage.txt index 0b234fb99..1a8b267db 100644 --- a/npc/jobs/1-1/mage.txt +++ b/npc/jobs/1-1/mage.txt @@ -3,19 +3,21 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 1.1 +//= 1.2 //===== Compatible With: ===================================== -//= eAthena 7.15 + +//= eAthena 1.0 + //===== Description: ========================================= //= <Description> //===== Additional Comments: ================================= //= Fully working //= 1.1 Fixed input ingridients bug [Lupus] +//= v1.2 Added instant job change for High Novice [Lupus] //============================================================ // -- Expert Mage -- geffen_in.gat,164,124,4 script Expert Mage 123,{ + callfunc "F_ToHigh",26,"High Mage",33,"High Wizard",157,0,0,0,"Expert Mage"; if(Class==Job_Novice && job_magician_q >= 1) goto L_BeMage; mes "[Expert Mage]"; diff --git a/npc/jobs/1-1/merchant.txt b/npc/jobs/1-1/merchant.txt index 49ca27475..afd58ac42 100644 --- a/npc/jobs/1-1/merchant.txt +++ b/npc/jobs/1-1/merchant.txt @@ -3,19 +3,21 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== -//= eAthena 7.15 + +//= eAthena 1.0 + //===== Description: ========================================= //= <Description> //===== Additional Comments: ================================= //= Fully working +//= v1.1 Added instant job change for High Novice [Lupus] //============================================================ // == Guild NPCs == // -- Mahnsoo -- alberta_in.gat,53,43,6 script Chief Mahnsoo 86,{ + callfunc "F_ToHigh",29,"Merchant High",34,"White Smith",153,154,155,0,"Chief Mahnsoo"; mes "[Chief Mahnsoo]"; if(Class==Job_Novice && job_merchant_q3 == 4) goto L_MakeMerc; if(Class==Job_Novice && job_merchant_q3 == 3) goto L_GiveRecpt; diff --git a/npc/jobs/1-1/swordsman.txt b/npc/jobs/1-1/swordsman.txt index cf6b62c7b..636e12a7e 100644 --- a/npc/jobs/1-1/swordsman.txt +++ b/npc/jobs/1-1/swordsman.txt @@ -3,14 +3,15 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== -//= eAthena 7.15 + +//= eAthena 1.0 + //===== Description: ========================================= //= <Description> //===== Additional Comments: ================================= //= Fully working. I have created a custom warp to get into the test room so disable //= the one in your warp script or scripts. It is this warp: "izlude_in.gat",40,170. +//= v1.1 Added instant job change for High Novice [Lupus] //============================================================ @@ -49,6 +50,7 @@ izlude_in.gat,62,170,0 script w1039 45,1,1,{ // == Npcs == // -- Master Swordsman -- izlude_in.gat,74,172,5 script Master Swordsman 119,{ + callfunc "F_ToHigh",25,"Swordman High",31,"Lord Knight",144,145,146,0,"Master Swordsman"; mes "[Master Swordsman]"; if(Class==Job_Novice && job_sword_q == 2) goto L_Done; mes "Welcome to the Swordsman Association! So.. What business brings you to us?"; diff --git a/npc/jobs/1-1/thief.txt b/npc/jobs/1-1/thief.txt index e73054ee9..6f45409e9 100644 --- a/npc/jobs/1-1/thief.txt +++ b/npc/jobs/1-1/thief.txt @@ -3,13 +3,14 @@ //===== By: ================================================== //= eAthena dev team //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== -//= eAthena 7.15 + +//= eAthena 1.0 + //===== Description: ========================================= //= <Description> //===== Additional Comments: ================================= //= Fully working +//= v1.1 Added instant job change for High Novice [Lupus] //============================================================ @@ -232,6 +233,7 @@ M_Menu: // -- Test Grader -- moc_prydb1.gat,42,133,2 script Comrade Brad 118,{ + callfunc "F_ToHigh",30,"Theif High",36,"Assassin Cross",149,150,151,152,"Brad"; if(Class == 0) goto L_Novice; if(Class == 6) goto L_Thief; diff --git a/npc/jobs/2-1-1/AssassinCross.txt b/npc/jobs/2-1-1/AssassinCross.txt index adf202371..9167411b6 100644 --- a/npc/jobs/2-1-1/AssassinCross.txt +++ b/npc/jobs/2-1-1/AssassinCross.txt @@ -1,118 +1,19 @@ -// Advance Class jobchanger after kRO Normals. -// Checks if the player have any questskills, cart\falcon, level and such. -// Made by Nana. +//===== eAthena Script ======================================= +//= Advance Class jobchanger after kRO Normals. +//===== By: ================================================== +//= Nana +//= finished, optimized and tested by Lupus +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 1.0 + +//===== Description: ========================================= +//= Advance Class jobchanger after kRO Normals. +//===== Additional Comments: ================================= +//= v1.1 Made all into functions, additional checks, etc. [Lupus] +//============================================================ // -== Assassin Cross ==- valkyrie.gat,44,58,6 script Assassin Cross 725,{ - if(getskilllv(149) > 0) set @qsk,1; - if(getskilllv(150) > 0) set @qsk1,1; - if(getskilllv(151) > 0) set @qsk2,1; - if(getskilllv(152) > 0) set @qsk3,1; - if(checkcart(0) > 0) goto L_Cart; - if(readparam(12) > 0) goto Skill_Points; - if(readparam(19) >= 4008) goto L_Advance; - if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov; - if((readparam(19) == 4007) && (readparam(55) >= 45)) goto L_HTHF; - if(readparam(19) < 7) goto L_Class; - if(readparam(19) == 4001) goto L_Class1; - if(readparam(19) == 4007) goto L_Class; - if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change; - if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels; - mes "[Assassin Cross]"; - mes "Hi there..."; - close; - -L_Change: - mes "[Assassin Cross]"; - mes "Hello there "+strcharinfo(0)+"!"; - mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of Assassin Cross,"; - mes "I wish you good fortune in the near future!"; - jobchange 24; - resetlvl(1); - close; - -L_Cart: - mes "[Assassin Cross]"; - mes "Please un-equip that cart before continuing."; - close; - -L_Class1: - mes "[Assassin Cross]"; - mes "You're not ready to become an High thief yet."; - close; - -L_Class: - mes "[Assassin Cross]"; - mes "You've come far to get here. unfortunately, you're not ready to become an Assassin Cross yet."; - close; - -L_Levels: - mes "[Assassin Cross]"; - mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an Assassin Cross"; - close; - -L_HNov: - mes "[Assassin Cross]"; - mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok."; - mes "Must great fortune follow you!"; - jobchange 30; - next; - mes "[Assassin Cross]"; - mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+"."; - next; - if(@qsk > 0) goto qsk; - if(@qsk1 > 0) goto qsk1; - if(@qsk2 > 0) goto qsk2; - if(@qsk3 > 0) goto qsk3; - next; -qsk: - skill 149,1,0; - set @qsk,0; - if(@qsk1 > 0) goto qsk1; - if(@qsk2 > 0) goto qsk2; - if(@qsk3 > 0) goto qsk3; - goto L_HNov_2; -qsk1: - skill 150,1,0; - set @qsk1,0; - if(@qsk > 0) goto qsk; - if(@qsk2 > 0) goto qsk2; - if(@qsk3 > 0) goto qsk3; - goto L_HNov_2; -qsk2: - skill 151,1,0; - set @qsk2,0; - if(@qsk > 0) goto qsk; - if(@qsk1 > 0) goto qsk1; - if(@qsk3 > 0) goto qsk3; - goto L_HNov_2; -qsk3: - skill 152,1,0; - set @qsk3,0; - if(@qsk > 0) goto qsk; - if(@qsk1 > 0) goto qsk1; - if(@qsk2 > 0) goto qsk2; - goto L_HNov_2; - -L_HNov_2: - mes "[Assassin Cross]"; - mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Thief"; - close; -L_HTHF: - mes "[Assassin Cross]"; - mes "Congratulations!"; - mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an Assassin Cross!"; - jobchange 36; - close; - -Skill_Points: - mes "[Assassin Cross]"; - mes "Please use all of your skillpoints before proceeding."; - close; - -L_Advance: - mes "[Assassin Cross]"; - mes "Hey there! You are already an Reborn. You cannot reach any higher"; - mes "*whistles*"; - close; -}
\ No newline at end of file + callfunc "F_Rebirth",30,"Theif High",36,"Assassin Cross",149,150,151,152; +} diff --git a/npc/jobs/2-1-1/HighPriest.txt b/npc/jobs/2-1-1/HighPriest.txt index db0c4c21b..b026ce79d 100644 --- a/npc/jobs/2-1-1/HighPriest.txt +++ b/npc/jobs/2-1-1/HighPriest.txt @@ -1,88 +1,19 @@ -// Advance Class jobchanger after kRO Normals. -// Checks if the player have any questskills, cart\falcon, level and such. -// Made by Nana. +//===== eAthena Script ======================================= +//= Advance Class jobchanger after kRO Normals. +//===== By: ================================================== +//= Nana +//= finished, optimized and tested by Lupus +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 1.0 + +//===== Description: ========================================= +//= Advance Class jobchanger after kRO Normals. +//===== Additional Comments: ================================= +//= v1.1 Made all into functions, additional checks, etc. [Lupus] +//============================================================ // -== High Priest ==- valkyrie.gat,44,42,6 script High Priest 60,{ - if(getskilllv(156) > 0) set @qsk; - if(checkcart(0) > 0) goto L_Cart; - if(readparam(12) > 0) goto Skill_Points; - if(readparam(19) >= 4008) goto L_Advance; - if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov; - if((readparam(19) == 4005) && (readparam(55) >= 45)) goto L_HACO; - if(readparam(19) < 7) goto L_Class; - if(readparam(19) == 4001) goto L_Class1; - if(readparam(19) == 4005) goto L_Class; - if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change; - if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels; - mes "[High Priest]"; - mes "Hi there..."; - close; - -L_Change: - mes "[High Priest]"; - mes "Hello there "+strcharinfo(0)+"!"; - mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of High Priest,"; - mes "I wish you good fortune in the near future!"; - jobchange 24; - resetlvl(1); - close; - -L_Cart: - mes "[High Priest]"; - mes "Please un-equip that cart before continuing."; - close; - -L_Class1: - mes "[High Priest]"; - mes "You're not ready to become an Acolyte High yet..."; - close; - -L_Class: - mes "[High Priest]"; - mes "You've come far to get here. unfortunately, you're not ready to become an High Priest yet."; - close; - -L_Levels: - mes "[High Priest]"; - mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an High Priest"; - close; - -L_HNov: - mes "[High Priest]"; - mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok."; - mes "Must great fortune follow you!"; - jobchange 28; - next; - mes "[High Priest]"; - mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+"."; - next; - if(@qsk > 0) goto qsk; - next; -qsk: - skill 156,1,0; - set @qsk,0; - goto L_HNov_2; - -L_HNov_2: - mes "[High Priest]"; - mes "Now when the formalities are fixed, I congratulate you on your Advancement to Acolyte High"; - close; -L_HACO: - mes "[High Priest]"; - mes "Congratulations!"; - mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an High Priest!"; - jobchange 32; - close; - -Skill_Points: - mes "[High Priest]"; - mes "Please use all of your skillpoints before proceeding."; - close; - -L_Advance: - mes "[High Priest]"; - mes "Hey there! You are already an Reborn. You cannot reach any higher"; - mes "*whistles*"; - close; -}
\ No newline at end of file + callfunc "F_Rebirth",28,"Acolyte High",32,"High Priest",156,0,0,0; +} diff --git a/npc/jobs/2-1-1/HighWizard.txt b/npc/jobs/2-1-1/HighWizard.txt index acf51c225..87833c2f4 100644 --- a/npc/jobs/2-1-1/HighWizard.txt +++ b/npc/jobs/2-1-1/HighWizard.txt @@ -1,88 +1,19 @@ -// Advance Class jobchanger after kRO Normals. -// Checks if the player have any questskills, cart\falcon, level and such. -// Made by Nana. +//===== eAthena Script ======================================= +//= Advance Class jobchanger after kRO Normals. +//===== By: ================================================== +//= Nana +//= finished, optimized and tested by Lupus +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 1.0 + +//===== Description: ========================================= +//= Advance Class jobchanger after kRO Normals. +//===== Additional Comments: ================================= +//= v1.1 Made all into functions, additional checks, etc. [Lupus] +//============================================================ // -== High Wizard ==- valkyrie.gat,44,47,6 script High Wizard 735,{ - if(getskilllv(157) > 0) set @qsk,1; - if(checkcart(0) > 0) goto L_Cart; - if(readparam(12) > 0) goto Skill_Points; - if(readparam(19) >= 4008) goto L_Advance; - if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov; - if((readparam(19) == 4003) && (readparam(55) >= 45)) goto L_HMAG; - if(readparam(19) < 7) goto L_Class; - if(readparam(19) == 4001) goto L_Class1; - if(readparam(19) == 4003) goto L_Class; - if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change; - if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels; - mes "[High Wizard]"; - mes "Hi there..."; - close; - -L_Change: - mes "[High Wizard]"; - mes "Hello there "+strcharinfo(0)+"!"; - mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of High Wizard,"; - mes "I wish you good fortune in the near future!"; - jobchange 24; - resetlvl(1); - close; - -L_Cart: - mes "[High Wizard]"; - mes "Please un-equip that cart before continuing."; - close; - -L_Class1: - mes "[High Wizard]"; - mes "You're not ready to become an High Mage yet."; - close; - -L_Class: - mes "[High Wizard]"; - mes "You've come far to get here. unfortunately, you're not ready to become an High Wizard yet."; - close; - -L_Levels: - mes "[High Wizard]"; - mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an High Wizard"; - close; - -L_HNov: - mes "[High Wizard]"; - mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok."; - mes "Must great fortune follow you!"; - jobchange 26; - next; - mes "[High Wizard]"; - mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+"."; - next; - if(@qsk > 0) goto qsk; - next; -qsk: - skill 157,1,0; - set @qsk,0; - goto L_HNov_2; - -L_HNov_2: - mes "[High Wizard]"; - mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Mage"; - close; -L_HMAG: - mes "[High Wizard]"; - mes "Congratulations!"; - mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an High Wizard!"; - jobchange 33; - close; - -Skill_Points: - mes "[High Wizard]"; - mes "Please use all of your skillpoints before proceeding."; - close; - -L_Advance: - mes "[High Wizard]"; - mes "Hey there! You are already an Reborn. You cannot reach any higher"; - mes "*whistles*"; - close; -}
\ No newline at end of file + callfunc "F_Rebirth",26,"High Mage",33,"High Wizard",157,0,0,0; +} diff --git a/npc/jobs/2-1-1/LordKnight.txt b/npc/jobs/2-1-1/LordKnight.txt index 9dbeaa345..6cd7ec155 100644 --- a/npc/jobs/2-1-1/LordKnight.txt +++ b/npc/jobs/2-1-1/LordKnight.txt @@ -1,107 +1,19 @@ -// Advance Class jobchanger after kRO Normals. -// Checks if the player have any questskills, cart\falcon, level and such. -// Made by Nana. +//===== eAthena Script ======================================= +//= Advance Class jobchanger after kRO Normals. +//===== By: ================================================== +//= Nana +//= finished, optimized and tested by Lupus +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 1.0 + +//===== Description: ========================================= +//= Advance Class jobchanger after kRO Normals. +//===== Additional Comments: ================================= +//= v1.1 Made all into functions, additional checks, etc. [Lupus] +//============================================================ // -== Lord Knight ==- valkyrie.gat,44,39,6 script Lord Knight 56,{ - if(getskilllv(144) > 0) set @qsk,1; - if(getskilllv(145) > 0) set @qsk1,1; - if(getskilllv(146) > 0) set @qsk2,1; - if(checkcart(0) > 0) goto L_Cart; - if(readparam(12) > 0) goto Skill_Points; - if(readparam(19) >= 4008) goto L_Advance; - if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov; - if((readparam(19) == 4002) && (readparam(55) >= 45)) goto L_HSWM; - if(readparam(19) < 7) goto L_Class; - if(readparam(19) == 4001) goto L_Class1; - if(readparam(19) == 4002) goto L_Class; - if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change; - if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels; - mes "[Lord Knight]"; - mes "Hi there..."; - close; - -L_Change: - mes "[Lord Knight]"; - mes "Hello there "+strcharinfo(0)+"!"; - mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of Lord Knight,"; - mes "I wish you good fortune in the near future!"; - jobchange 24; - resetlvl(1); - close; - -L_Cart: - mes "[Lord Knight]"; - mes "Please un-equip that cart before continuing."; - close; - -L_Class1: - mes "[Lord Knight]"; - mes "You're not ready to become an High Swordsman yet."; - close; - -L_Class: - mes "[Lord Knight]"; - mes "You've come far to get here. unfortunately, you're not ready to become an Lord Knight yet."; - close; - -L_Levels: - mes "[Lord Knight]"; - mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an Lord Knight"; - close; - -L_HNov: - mes "[Lord Knight]"; - mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok."; - mes "Must great fortune follow you!"; - jobchange 25; - next; - mes "[Lord Knight]"; - mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+"."; - next; - if(@qsk > 0) goto qsk; - if(@qsk1 > 0) goto qsk1; - if(@qsk2 > 0) goto qsk2; - if(@qsk3 > 0) goto qsk3; - next; -qsk: - skill 144,1,0; - set @qsk,0; - if(@qsk1 > 0) goto qsk1; - if(@qsk2 > 0) goto qsk2; - goto L_HNov_2; -qsk1: - skill 145,1,0; - set @qsk1,0; - if(@qsk > 0) goto qsk; - if(@qsk2 > 0) goto qsk2; - goto L_HNov_2; -qsk2: - skill 146,1,0; - set @qsk2,0; - if(@qsk > 0) goto qsk; - if(@qsk1 > 0) goto qsk1; - goto L_HNov_2; - -L_HNov_2: - mes "[Lord Knight]"; - mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Swordsman"; - close; -L_HSWM: - mes "[Lord Knight]"; - mes "Congratulations!"; - mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an Lord Knight!"; - jobchange 31; - close; - -Skill_Points: - mes "[Lord Knight]"; - mes "Please use all of your skillpoints before proceeding."; - close; - -L_Advance: - mes "[Lord Knight]"; - mes "Hey there! You are already an Reborn. You cannot reach any higher"; - mes "*whistles*"; - close; -}
\ No newline at end of file + callfunc "F_Rebirth",25,"Swordman High",31,"Lord Knight",144,145,146,0; +} diff --git a/npc/jobs/2-1-1/Sniper.txt b/npc/jobs/2-1-1/Sniper.txt index 3b39fb628..1bbf6e75f 100644 --- a/npc/jobs/2-1-1/Sniper.txt +++ b/npc/jobs/2-1-1/Sniper.txt @@ -1,104 +1,19 @@ -// Advance Class jobchanger after kRO Normals. -// Checks if the player have any questskills, cart\falcon, level and such. -// Made by Nana. +//===== eAthena Script ======================================= +//= Advance Class jobchanger after kRO Normals. +//===== By: ================================================== +//= Nana +//= finished, optimized and tested by Lupus +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 1.0 + +//===== Description: ========================================= +//= Advance Class jobchanger after kRO Normals. +//===== Additional Comments: ================================= +//= v1.1 Made all into functions, additional checks, etc. [Lupus] +//============================================================ // -== Sniper ==- valkyrie.gat,44,55,6 script Sniper 727,{ - if(getskilllv(147) > 0) set @qsk,1; - if(getskilllv(148) > 0) set @qsk1,1; - if(checkfalcon(0) > 0) goto L_Falcon; - if(checkcart(0) > 0) goto L_Cart; - if(readparam(12) > 0) goto Skill_Points; - if(readparam(19) >= 4008) goto L_Advance; - if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov; - if((readparam(19) == 4004) && (readparam(55) >= 45)) goto L_HARC; - if(readparam(19) < 7) goto L_Class; - if(readparam(19) == 4001) goto L_Class1; - if(readparam(19) == 4004) goto L_Class; - if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change; - if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels; - mes "[Sniper]"; - mes "Hi there..."; - close; - -L_Change: - mes "[Sniper]"; - mes "Hello there "+strcharinfo(0)+"!"; - mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of Sniper,"; - mes "I wish you good fortune in the near future!"; - jobchange 24; - resetlvl(1); - close; - -L_Cart: - mes "[Sniper]"; - mes "Please un-equip that cart before continuing."; - close; - -L_Class1: - mes "[Sniper]"; - mes "You're not ready to become an High Archer yet."; - close; - -L_Class: - mes "[Sniper]"; - mes "You've come far to get here. unfortunately, you're not ready to become an Sniper yet."; - close; - -L_Levels: - mes "[Sniper]"; - mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an Sniper"; - close; - -L_HNov: - mes "[Sniper]"; - mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok."; - mes "Must great fortune follow you!"; - jobchange 27; - next; - mes "[Sniper]"; - mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+"."; - next; - if(@qsk > 0) goto qsk; - if(@qsk1 > 0) goto qsk1; - if(@qsk2 > 0) goto qsk2; - if(@qsk3 > 0) goto qsk3; - next; -qsk: - skill 147,1,0; - set @qsk,0; - if(@qsk1 > 0) goto qsk1; - goto L_HNov_2; -qsk1: - skill 148,1,0; - set @qsk1,0; - if(@qsk > 0) goto qsk; - goto L_HNov_2; - -L_HNov_2: - mes "[Sniper]"; - mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Archer"; - close; -L_HARC: - mes "[Sniper]"; - mes "Congratulations!"; - mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an Sniper!"; - jobchange 35; - close; - -Skill_Points: - mes "[Sniper]"; - mes "Please use all of your skillpoints before proceeding."; - close; - -L_Advance: - mes "[Sniper]"; - mes "Hey there! You are already an Reborn. You cannot reach any higher"; - mes "*whistles*"; - close; - -L_Falcon: - mes "[Sniper]"; - mes "Please take your Falcon off before proceeding "+strcharinfo(0)+"."; - close; -}
\ No newline at end of file + callfunc "F_Rebirth",27,"High Archer",35,"Sniper",147,148,0,0; +} diff --git a/npc/jobs/2-1-1/WhiteSmith.txt b/npc/jobs/2-1-1/WhiteSmith.txt index b289c0232..103cd65b5 100644 --- a/npc/jobs/2-1-1/WhiteSmith.txt +++ b/npc/jobs/2-1-1/WhiteSmith.txt @@ -1,106 +1,19 @@ -// Advance Class jobchanger after kRO Normals. -// Checks if the player have any questskills, cart\falcon, level and such. -// Made by Nana. +//===== eAthena Script ======================================= +//= Advance Class jobchanger after kRO Normals. +//===== By: ================================================== +//= Nana +//= finished, optimized and tested by Lupus +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 1.0 + +//===== Description: ========================================= +//= Advance Class jobchanger after kRO Normals. +//===== Additional Comments: ================================= +//= v1.1 Made all into functions, additional checks, etc. [Lupus] +//============================================================ // -== White Smith ==- valkyrie.gat,44,51,6 script White Smith 725,{ - if(getskilllv(153) > 0) set @qsk,1; - if(getskilllv(154) > 0) set @qsk1,1; - if(getskilllv(155) > 0) set @qsk2,1; - if(checkcart(0) > 0) goto L_Cart; - if(readparam(12) > 0) goto Skill_Points; - if(readparam(19) >= 4008) goto L_Advance; - if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov; - if((readparam(19) == 4007) && (readparam(55) >= 45)) goto L_HMERC; - if(readparam(19) < 7) goto L_Class; - if(readparam(19) == 4001) goto L_Class1; - if(readparam(19) == 4007) goto L_Class; - if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change; - if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels; - mes "[White Smith]"; - mes "Hi there..."; - close; - -L_Change: - mes "[White Smith]"; - mes "Hello there "+strcharinfo(0)+"!"; - mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of White Smith,"; - mes "I wish you good fortune in the near future!"; - jobchange 24; - resetlvl(1); - close; - -L_Cart: - mes "[White Smith]"; - mes "Please un-equip that cart before continuing."; - close; - -L_Class1: - mes "[White Smith]"; - mes "You're not ready to become an High Merchant yet."; - close; - -L_Class: - mes "[White Smith]"; - mes "You've come far to get here. unfortunately, you're not ready to become an White Smith yet."; - close; - -L_Levels: - mes "[White Smith]"; - mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an White Smith"; - close; - -L_HNov: - mes "[White Smith]"; - mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok."; - mes "Must great fortune follow you!"; - jobchange 29; - next; - mes "[White Smith]"; - mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+"."; - next; - if(@qsk > 0) goto qsk; - if(@qsk1 > 0) goto qsk1; - if(@qsk2 > 0) goto qsk2; - next; -qsk: - skill 153,1,0; - set @qsk,0; - if(@qsk1 > 0) goto qsk1; - if(@qsk2 > 0) goto qsk2; - goto L_HNov_2; -qsk1: - skill 154,1,0; - set @qsk1,0; - if(@qsk > 0) goto qsk; - if(@qsk2 > 0) goto qsk2; - goto L_HNov_2; -qsk2: - skill 155,1,0; - set @qsk2,0; - if(@qsk > 0) goto qsk; - if(@qsk1 > 0) goto qsk1; - goto L_HNov_2; - -L_HNov_2: - mes "[White Smith]"; - mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Merchant"; - close; -L_HMERC: - mes "[White Smith]"; - mes "Congratulations!"; - mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an White Smith!"; - jobchange 34; - close; - -Skill_Points: - mes "[White Smith]"; - mes "Please use all of your skillpoints before proceeding."; - close; - -L_Advance: - mes "[White Smith]"; - mes "Hey there! You are already an Reborn. You cannot reach any higher"; - mes "*whistles*"; - close; + callfunc "F_Rebirth",29,"Merchant High",34,"White Smith",153,154,155,0; } diff --git a/npc/jobs/2-1/assassin.txt b/npc/jobs/2-1/assassin.txt index 659da0c3d..f9b7a730a 100644 --- a/npc/jobs/2-1/assassin.txt +++ b/npc/jobs/2-1/assassin.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 1.1 +//= 1.2 //===== Compatible With: ===================================== //= eAthena RC4 //===== Description: ========================================= @@ -12,12 +12,13 @@ //===== Additional Comments: ================================= //= v1.0 Used some dialogue from the aegis Assassin script translated By: Pgro Team (OwNaGe) //= Also converted the booby traps from the aegis script.[kobra_k88] -//=v1.1 Made adjustments to ontouch npcs to work with the new "ontouch" functionality. +//= v1.1 Made adjustments to ontouch npcs to work with the new "ontouch" functionality. //= Fixed some duplicate npc names. Added missing waitingroom triggers. //= Fixed warp in "TimerSin", was supposed to be an areawarp. //= For some reason sometimes the "Nameless One" would have message windows //= without controls. Changed the doevent that triggers him to an //= addtimer and that seemed make the prob. go away[kobra_k88] +//= 1.2 Fixed WRONG skillpoint check! [Lupus] //============================================================ @@ -147,7 +148,7 @@ L_Failed2: end; L_Change: - if (skpoint > 0) goto L_SkPoints; + if (skillpoint > 0) goto L_SkPoints; if(countitem(1008) < 1) goto L_NoNecklace; mes "Ah... the Necklace of Oblivion..... that means that the Guild Master has accepted you into the Assassin clan."; next; diff --git a/npc/jobs/2-2-1/Champion.txt b/npc/jobs/2-2-1/Champion.txt index a86818498..d86a3f749 100644 --- a/npc/jobs/2-2-1/Champion.txt +++ b/npc/jobs/2-2-1/Champion.txt @@ -1,89 +1,19 @@ -// Advance Class jobchanger after kRO Normals. -// Checks if the player have any questskills, cart\falcon, level and such. -// Made by Nana. +//===== eAthena Script ======================================= +//= Advance Class jobchanger after kRO Normals. +//===== By: ================================================== +//= Nana +//= finished, optimized and tested by Lupus +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 1.0 + +//===== Description: ========================================= +//= Advance Class jobchanger after kRO Normals. +//===== Additional Comments: ================================= +//= v1.1 Made all into functions, additional checks, etc. [Lupus] +//============================================================ // -== Champion ==- valkyrie.gat,53,42,4 script Champion 52,{ - if(getskilllv(156) > 0) set @qsk; - if(checkcart(0) > 0) goto L_Cart; - if(readparam(12) > 0) goto Skill_Points; - if(readparam(19) >= 4008) goto L_Advance; - if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov; - if((readparam(19) == 4005) && (readparam(55) >= 45)) goto L_HACO; - if(readparam(19) < 7) goto L_Class; - if(readparam(19) == 4001) goto L_Class1; - if(readparam(19) == 4005) goto L_Class; - if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change; - if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels; - mes "[Champion]"; - mes "Hi there..."; - close; - -L_Change: - mes "[Champion]"; - mes "Hello there "+strcharinfo(0)+"!"; - mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of Champion,"; - mes "I wish you good fortune in the near future!"; - jobchange 24; - resetlvl(1); - close; - -L_Cart: - mes "[Champion]"; - mes "Please un-equip that cart before continuing."; - close; - -L_Class1: - mes "[Champion]"; - mes "You're not ready to become an Acolyte High yet..."; - close; - -L_Class: - mes "[Champion]"; - mes "You've come far to get here. unfortunately, you're not ready to become an Champion yet."; - close; - -L_Levels: - mes "[Champion]"; - mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an Champion"; - close; - -L_HNov: - mes "[Champion]"; - mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok."; - mes "Must great fortune follow you!"; - jobchange 28; - next; - mes "[Champion]"; - mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+"."; - next; - if(@qsk > 0) goto qsk; - next; -qsk: - skill 156,1,0; - set @qsk,0; - goto L_HNov_2; - close; - -L_HNov_2: - mes "[Champion]"; - mes "Now when the formalities are fixed, I congratulate you on your Advancement to Acolyte High"; - close; -L_HACO: - mes "[Champion]"; - mes "Congratulations!"; - mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an Champion!"; - jobchange 39; - close; - -Skill_Points: - mes "[Champion]"; - mes "Please use all of your skillpoints before proceeding."; - close; - -L_Advance: - mes "[Champion]"; - mes "Hey there! You are already an Reborn. You cannot reach any higher"; - mes "*whistles*"; - close; -}
\ No newline at end of file + callfunc "F_Rebirth",28,"Acolyte High",39,"Champion",156,0,0,0; +} diff --git a/npc/jobs/2-2-1/Clown.txt b/npc/jobs/2-2-1/Clown.txt index 9a7fe8e9e..a7e303ac5 100644 --- a/npc/jobs/2-2-1/Clown.txt +++ b/npc/jobs/2-2-1/Clown.txt @@ -1,110 +1,19 @@ -// Advance Class jobchanger after kRO Normals. -// Checks if the player have any questskills, cart\falcon, level and such. -// Made by Nana. +//===== eAthena Script ======================================= +//= Advance Class jobchanger after kRO Normals. +//===== By: ================================================== +//= Nana +//= finished, optimized and tested by Lupus +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 1.0 + +//===== Description: ========================================= +//= Advance Class jobchanger after kRO Normals. +//===== Additional Comments: ================================= +//= v1.1 Made all into functions, additional checks, etc. [Lupus] +//============================================================ // -== Clown ==- valkyrie.gat,53,54,4z script Clown 741,{ - if(readparam(21) > 0) goto L_Female; - if(getskilllv(147) > 0) set @qsk,1; - if(getskilllv(148) > 0) set @qsk1,1; - if(checkfalcon(0) > 0) goto L_Falcon; - if(checkcart(0) > 0) goto L_Cart; - if(readparam(12) > 0) goto Skill_Points; - if(readparam(19) >= 4008) goto L_Advance; - if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov; - if((readparam(19) == 4004) && (readparam(55) >= 45)) goto L_HARC; - if(readparam(19) < 7) goto L_Class; - if(readparam(19) == 4001) goto L_Class1; - if(readparam(19) == 4004) goto L_Class; - if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change; - if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels; - mes "[Clown]"; - mes "Hi there..."; - close; - -L_Change: - mes "[Clown]"; - mes "Hello there "+strcharinfo(0)+"!"; - mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of Clown,"; - mes "I wish you good fortune in the near future!"; - jobchange 24; - resetlvl(1); - close; - -L_Cart: - mes "[Clown]"; - mes "Please un-equip that cart before continuing."; - close; - -L_Class1: - mes "[Clown]"; - mes "You're not ready to become an High Archer yet."; - close; - -L_Class: - mes "[Clown]"; - mes "You've come far to get here. unfortunately, you're not ready to become an Clown yet."; - close; - -L_Levels: - mes "[Clown]"; - mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an Clown"; - close; - -L_HNov: - mes "[Clown]"; - mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok."; - mes "Must great fortune follow you!"; - jobchange 27; - next; - mes "[Clown]"; - mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+"."; - next; - if(@qsk > 0) goto qsk; - if(@qsk1 > 0) goto qsk1; - if(@qsk2 > 0) goto qsk2; - if(@qsk3 > 0) goto qsk3; - next; -qsk: - skill 147,1,0; - set @qsk,0; - if(@qsk1 > 0) goto qsk1; - goto L_HNov_2; -qsk1: - skill 148,1,0; - set @qsk1,0; - if(@qsk > 0) goto qsk; - goto L_HNov_2; - -L_HNov_2: - mes "[Clown]"; - mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Archer"; - close; -L_HARC: - mes "[Clown]"; - mes "Congratulations!"; - mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an Clown!"; - jobchange 43; - close; - -Skill_Points: - mes "[Clown]"; - mes "Please use all of your skillpoints before proceeding."; - close; - -L_Advance: - mes "[Clown]"; - mes "Hey there! You are already an Reborn. You cannot reach any higher"; - mes "*whistles*"; - close; - -L_Falcon: - mes "[Clown]"; - mes "Please take your Falcon off before proceeding "+strcharinfo(0)+"."; - close; - -L_Female: - mes "[Clown]"; - mes "Only males can become a Clown."; - close; -}
\ No newline at end of file + callfunc "F_Rebirth",27,"High Archer",43,"Clown",147,148,0,0; +} diff --git a/npc/jobs/2-2-1/Creator.txt b/npc/jobs/2-2-1/Creator.txt index a48dd7871..219091856 100644 --- a/npc/jobs/2-2-1/Creator.txt +++ b/npc/jobs/2-2-1/Creator.txt @@ -1,106 +1,19 @@ -// Advance Class jobchanger after kRO Normals. -// Checks if the player have any questskills, cart\falcon, level and such. -// Made by Nana. +//===== eAthena Script ======================================= +//= Advance Class jobchanger after kRO Normals. +//===== By: ================================================== +//= Nana +//= finished, optimized and tested by Lupus +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 1.0 + +//===== Description: ========================================= +//= Advance Class jobchanger after kRO Normals. +//===== Additional Comments: ================================= +//= v1.1 Made all into functions, additional checks, etc. [Lupus] +//============================================================ // -== Creator ==- valkyrie.gat,53,50,6 script Creator 122,{ - if(getskilllv(153) > 0) set @qsk,1; - if(getskilllv(154) > 0) set @qsk1,1; - if(getskilllv(155) > 0) set @qsk2,1; - if(checkcart(0) > 0) goto L_Cart; - if(readparam(12) > 0) goto Skill_Points; - if(readparam(19) >= 4008) goto L_Advance; - if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov; - if((readparam(19) == 4007) && (readparam(55) >= 45)) goto L_HMERC; - if(readparam(19) < 7) goto L_Class; - if(readparam(19) == 4001) goto L_Class1; - if(readparam(19) == 4007) goto L_Class; - if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change; - if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels; - mes "[Creator]"; - mes "Hi there..."; - close; - -L_Change: - mes "[Creator]"; - mes "Hello there "+strcharinfo(0)+"!"; - mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of Creator,"; - mes "I wish you good fortune in the near future!"; - jobchange 24; - resetlvl(1); - close; - -L_Cart: - mes "[Creator]"; - mes "Please un-equip that cart before continuing."; - close; - -L_Class1: - mes "[Creator]"; - mes "You're not ready to become an High Merchant yet."; - close; - -L_Class: - mes "[Creator]"; - mes "You've come far to get here. unfortunately, you're not ready to become an Creator yet."; - close; - -L_Levels: - mes "[Creator]"; - mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an Creator"; - close; - -L_HNov: - mes "[Creator]"; - mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok."; - mes "Must great fortune follow you!"; - jobchange 29; - next; - mes "[Creator]"; - mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+"."; - next; - if(@qsk > 0) goto qsk; - if(@qsk1 > 0) goto qsk1; - if(@qsk2 > 0) goto qsk2; - next; -qsk: - skill 153,1,0; - set @qsk,0; - if(@qsk1 > 0) goto qsk1; - if(@qsk2 > 0) goto qsk2; - goto L_HNov_2; -qsk1: - skill 154,1,0; - set @qsk1,0; - if(@qsk > 0) goto qsk; - if(@qsk2 > 0) goto qsk2; - goto L_HNov_2; -qsk2: - skill 155,1,0; - set @qsk2,0; - if(@qsk > 0) goto qsk; - if(@qsk1 > 0) goto qsk1; - goto L_HNov_2; - -L_HNov_2: - mes "[Creator]"; - mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Merchant"; - close; -L_HMERC: - mes "[Creator]"; - mes "Congratulations!"; - mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an Creator!"; - jobchange 42; - close; - -Skill_Points: - mes "[Creator]"; - mes "Please use all of your skillpoints before proceeding."; - close; - -L_Advance: - mes "[Creator]"; - mes "Hey there! You are already an Reborn. You cannot reach any higher"; - mes "*whistles*"; - close; -}
\ No newline at end of file + callfunc "F_Rebirth",29,"Merchant High",42,"Creator",153,154,155,0; +} diff --git a/npc/jobs/2-2-1/Gypsy.txt b/npc/jobs/2-2-1/Gypsy.txt index bc3914af9..9f05d1970 100644 --- a/npc/jobs/2-2-1/Gypsy.txt +++ b/npc/jobs/2-2-1/Gypsy.txt @@ -1,110 +1,19 @@ -// Advance Class jobchanger after kRO Normals. -// Checks if the player have any questskills, cart\falcon, level and such. -// Made by Nana. +//===== eAthena Script ======================================= +//= Advance Class jobchanger after kRO Normals. +//===== By: ================================================== +//= Nana +//= finished, optimized and tested by Lupus +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 1.0 + +//===== Description: ========================================= +//= Advance Class jobchanger after kRO Normals. +//===== Additional Comments: ================================= +//= v1.1 Made all into functions, additional checks, etc. [Lupus] +//============================================================ // -== Gypsy ==- valkyrie.gat,53,56,4 script Gypsy 101,{ - if(readparam(21) < 1) goto L_Male; - if(getskilllv(147) > 0) set @qsk,1; - if(getskilllv(148) > 0) set @qsk1,1; - if(checkfalcon(0) > 0) goto L_Falcon; - if(checkcart(0) > 0) goto L_Cart; - if(readparam(12) > 0) goto Skill_Points; - if(readparam(19) >= 4008) goto L_Advance; - if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov; - if((readparam(19) == 4004) && (readparam(55) >= 45)) goto L_HARC; - if(readparam(19) < 7) goto L_Class; - if(readparam(19) == 4001) goto L_Class1; - if(readparam(19) == 4004) goto L_Class; - if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change; - if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels; - mes "[Gypsy]"; - mes "Hi there..."; - close; - -L_Change: - mes "[Gypsy]"; - mes "Hello there "+strcharinfo(0)+"!"; - mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of Gypsy,"; - mes "I wish you good fortune in the near future!"; - jobchange 24; - resetlvl(1); - close; - -L_Cart: - mes "[Gypsy]"; - mes "Please un-equip that cart before continuing."; - close; - -L_Class1: - mes "[Gypsy]"; - mes "You're not ready to become an High Archer yet."; - close; - -L_Class: - mes "[Gypsy]"; - mes "You've come far to get here. unfortunately, you're not ready to become an Gypsy yet."; - close; - -L_Levels: - mes "[Gypsy]"; - mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an Gypsy"; - close; - -L_HNov: - mes "[Gypsy]"; - mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok."; - mes "Must great fortune follow you!"; - jobchange 27; - next; - mes "[Gypsy]"; - mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+"."; - next; - if(@qsk > 0) goto qsk; - if(@qsk1 > 0) goto qsk1; - if(@qsk2 > 0) goto qsk2; - if(@qsk3 > 0) goto qsk3; - next; -qsk: - skill 147,1,0; - set @qsk,0; - if(@qsk1 > 0) goto qsk1; - goto L_HNov_2; -qsk1: - skill 148,1,0; - set @qsk1,0; - if(@qsk > 0) goto qsk; - goto L_HNov_2; - -L_HNov_2: - mes "[Gypsy]"; - mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Archer"; - close; -L_HARC: - mes "[Gypsy]"; - mes "Congratulations!"; - mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an Gypsy!"; - jobchange 44; - close; - -Skill_Points: - mes "[Gypsy]"; - mes "Please use all of your skillpoints before proceeding."; - close; - -L_Advance: - mes "[Gypsy]"; - mes "Hey there! You are already an Reborn. You cannot reach any higher"; - mes "*whistles*"; - close; - -L_Falcon: - mes "[Gypsy]"; - mes "Please take your Falcon off before proceeding "+strcharinfo(0)+"."; - close; - -L_Male: - mes "[Gypsy]"; - mes "Only females can become a Gypsy."; - close; -}
\ No newline at end of file + callfunc "F_Rebirth",27,"High Archer",44,"Gypsy",147,148,0,0; +} diff --git a/npc/jobs/2-2-1/Paladin.txt b/npc/jobs/2-2-1/Paladin.txt index 6694c973a..207c8674a 100644 --- a/npc/jobs/2-2-1/Paladin.txt +++ b/npc/jobs/2-2-1/Paladin.txt @@ -1,107 +1,19 @@ -// Advance Class jobchanger after kRO Normals. -// Checks if the player have any questskills, cart\falcon, level and such. -// Made by Nana. +//===== eAthena Script ======================================= +//= Advance Class jobchanger after kRO Normals. +//===== By: ================================================== +//= Nana +//= finished, optimized and tested by Lupus +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 1.0 + +//===== Description: ========================================= +//= Advance Class jobchanger after kRO Normals. +//===== Additional Comments: ================================= +//= v1.1 Made all into functions, additional checks, etc. [Lupus] +//============================================================ // -== Paladin ==- valkyrie.gat,53,39,4 script Paladin 752,{ - if(getskilllv(144) > 0) set @qsk,1; - if(getskilllv(145) > 0) set @qsk1,1; - if(getskilllv(146) > 0) set @qsk2,1; - if(checkcart(0) > 0) goto L_Cart; - if(readparam(12) > 0) goto Skill_Points; - if(readparam(19) >= 4008) goto L_Advance; - if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov; - if((readparam(19) == 4002) && (readparam(55) >= 45)) goto L_HSWM; - if(readparam(19) < 7) goto L_Class; - if(readparam(19) == 4001) goto L_Class1; - if(readparam(19) == 4002) goto L_Class; - if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change; - if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels; - mes "[Paladin]"; - mes "Hi there..."; - close; - -L_Change: - mes "[Paladin]"; - mes "Hello there "+strcharinfo(0)+"!"; - mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of Paladin,"; - mes "I wish you good fortune in the near future!"; - jobchange 24; - resetlvl(1); - close; - -L_Cart: - mes "[Paladin]"; - mes "Please un-equip that cart before continuing."; - close; - -L_Class1: - mes "[Paladin]"; - mes "You're not ready to become an High Swordsman yet."; - close; - -L_Class: - mes "[Paladin]"; - mes "You've come far to get here. unfortunately, you're not ready to become an Paladin yet."; - close; - -L_Levels: - mes "[Paladin]"; - mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an Paladin"; - close; - -L_HNov: - mes "[Paladin]"; - mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok."; - mes "Must great fortune follow you!"; - jobchange 25; - next; - mes "[Paladin]"; - mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+"."; - next; - if(@qsk > 0) goto qsk; - if(@qsk1 > 0) goto qsk1; - if(@qsk2 > 0) goto qsk2; - if(@qsk3 > 0) goto qsk3; - next; -qsk: - skill 144,1,0; - set @qsk,0; - if(@qsk1 > 0) goto qsk1; - if(@qsk2 > 0) goto qsk2; - goto L_HNov_2; -qsk1: - skill 145,1,0; - set @qsk1,0; - if(@qsk > 0) goto qsk; - if(@qsk2 > 0) goto qsk2; - goto L_HNov_2; -qsk2: - skill 146,1,0; - set @qsk2,0; - if(@qsk > 0) goto qsk; - if(@qsk1 > 0) goto qsk1; - goto L_HNov_2; - -L_HNov_2: - mes "[Paladin]"; - mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Swordsman"; - close; -L_HSWM: - mes "[Paladin]"; - mes "Congratulations!"; - mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an Paladin!"; - jobchange 38; - close; - -Skill_Points: - mes "[Paladin]"; - mes "Please use all of your skillpoints before proceeding."; - close; - -L_Advance: - mes "[Paladin]"; - mes "Hey there! You are already an Reborn. You cannot reach any higher"; - mes "*whistles*"; - close; -}
\ No newline at end of file + callfunc "F_Rebirth",25,"Swordman High",38,"Paladin",144,145,146,0; +} diff --git a/npc/jobs/2-2-1/Professor.txt b/npc/jobs/2-2-1/Professor.txt index e7d94d9ac..9582345a3 100644 --- a/npc/jobs/2-2-1/Professor.txt +++ b/npc/jobs/2-2-1/Professor.txt @@ -1,88 +1,19 @@ -// Advance Class jobchanger after kRO Normals. -// Checks if the player have any questskills, cart\falcon, level and such. -// Made by Nana. +//===== eAthena Script ======================================= +//= Advance Class jobchanger after kRO Normals. +//===== By: ================================================== +//= Nana +//= finished, optimized and tested by Lupus +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 1.0 + +//===== Description: ========================================= +//= Advance Class jobchanger after kRO Normals. +//===== Additional Comments: ================================= +//= v1.1 Made all into functions, additional checks, etc. [Lupus] +//============================================================ // -== Professor ==- valkyrie.gat,53,47,4 script Professor 743,{ - if(getskilllv(157) > 0) set @qsk,1; - if(checkcart(0) > 0) goto L_Cart; - if(readparam(12) > 0) goto Skill_Points; - if(readparam(19) >= 4008) goto L_Advance; - if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov; - if((readparam(19) == 4003) && (readparam(55) >= 45)) goto L_HMAG; - if(readparam(19) < 7) goto L_Class; - if(readparam(19) == 4001) goto L_Class1; - if(readparam(19) == 4003) goto L_Class; - if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change; - if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels; - mes "[Professor]"; - mes "Hi there..."; - close; - -L_Change: - mes "[Professor]"; - mes "Hello there "+strcharinfo(0)+"!"; - mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of Professor,"; - mes "I wish you good fortune in the near future!"; - jobchange 24; - resetlvl(1); - close; - -L_Cart: - mes "[Professor]"; - mes "Please un-equip that cart before continuing."; - close; - -L_Class1: - mes "[Professor]"; - mes "You're not ready to become an High Mage yet."; - close; - -L_Class: - mes "[Professor]"; - mes "You've come far to get here. unfortunately, you're not ready to become an Professor yet."; - close; - -L_Levels: - mes "[Professor]"; - mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an Professor"; - close; - -L_HNov: - mes "[Professor]"; - mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok."; - mes "Must great fortune follow you!"; - jobchange 26; - next; - mes "[Professor]"; - mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+"."; - next; - if(@qsk > 0) goto qsk; - next; -qsk: - skill 157,1,0; - set @qsk,0; - goto L_HNov_2; - -L_HNov_2: - mes "[Professor]"; - mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Mage"; - close; -L_HMAG: - mes "[Professor]"; - mes "Congratulations!"; - mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an Professor!"; - jobchange 40; - close; - -Skill_Points: - mes "[Professor]"; - mes "Please use all of your skillpoints before proceeding."; - close; - -L_Advance: - mes "[Professor]"; - mes "Hey there! You are already an Reborn. You cannot reach any higher"; - mes "*whistles*"; - close; -}
\ No newline at end of file + callfunc "F_Rebirth",26,"High Mage",40,"Professor",157,0,0,0; +} diff --git a/npc/jobs/2-2-1/Stalker.txt b/npc/jobs/2-2-1/Stalker.txt index fa23b6ac5..b2cf2781f 100644 --- a/npc/jobs/2-2-1/Stalker.txt +++ b/npc/jobs/2-2-1/Stalker.txt @@ -1,118 +1,19 @@ -// Advance Class jobchanger after kRO Normals. -// Checks if the player have any questskills, cart\falcon, level and such. -// Made by Nana. +//===== eAthena Script ======================================= +//= Advance Class jobchanger after kRO Normals. +//===== By: ================================================== +//= Nana +//= finished, optimized and tested by Lupus +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 1.0 + +//===== Description: ========================================= +//= Advance Class jobchanger after kRO Normals. +//===== Additional Comments: ================================= +//= v1.1 Made all into functions, additional checks, etc. [Lupus] +//============================================================ // -== Stalker ==- valkyrie.gat,53,58,4 script Stalker 747,{ - if(getskilllv(149) > 0) set @qsk,1; - if(getskilllv(150) > 0) set @qsk1,1; - if(getskilllv(151) > 0) set @qsk2,1; - if(getskilllv(152) > 0) set @qsk3,1; - if(checkcart(0) > 0) goto L_Cart; - if(readparam(12) > 0) goto Skill_Points; - if(readparam(19) >= 4008) goto L_Advance; - if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov; - if((readparam(19) == 4007) && (readparam(55) >= 45)) goto L_HTHF; - if(readparam(19) < 7) goto L_Class; - if(readparam(19) == 4001) goto L_Class1; - if(readparam(19) == 4007) goto L_Class; - if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change; - if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels; - mes "[Stalker]"; - mes "Hi there..."; - close; - -L_Change: - mes "[Stalker]"; - mes "Hello there "+strcharinfo(0)+"!"; - mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of Stalker,"; - mes "I wish you good fortune in the near future!"; - jobchange 24; - resetlvl(1); - close; - -L_Cart: - mes "[Stalker]"; - mes "Please un-equip that cart before continuing."; - close; - -L_Class1: - mes "[Stalker]"; - mes "You're not ready to become an High thief yet."; - close; - -L_Class: - mes "[Stalker]"; - mes "You've come far to get here. unfortunately, you're not ready to become an Stalker yet."; - close; - -L_Levels: - mes "[Stalker]"; - mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an Stalker"; - close; - -L_HNov: - mes "[Stalker]"; - mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok."; - mes "Must great fortune follow you!"; - jobchange 30; - next; - mes "[Stalker]"; - mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+"."; - next; - if(@qsk > 0) goto qsk; - if(@qsk1 > 0) goto qsk1; - if(@qsk2 > 0) goto qsk2; - if(@qsk3 > 0) goto qsk3; - next; -qsk: - skill 149,1,0; - set @qsk,0; - if(@qsk1 > 0) goto qsk1; - if(@qsk2 > 0) goto qsk2; - if(@qsk3 > 0) goto qsk3; - goto L_HNov_2; -qsk1: - skill 150,1,0; - set @qsk1,0; - if(@qsk > 0) goto qsk; - if(@qsk2 > 0) goto qsk2; - if(@qsk3 > 0) goto qsk3; - goto L_HNov_2; -qsk2: - skill 151,1,0; - set @qsk2,0; - if(@qsk > 0) goto qsk; - if(@qsk1 > 0) goto qsk1; - if(@qsk3 > 0) goto qsk3; - goto L_HNov_2; -qsk3: - skill 152,1,0; - set @qsk3,0; - if(@qsk > 0) goto qsk; - if(@qsk1 > 0) goto qsk1; - if(@qsk2 > 0) goto qsk2; - goto L_HNov_2; - -L_HNov_2: - mes "[Stalker]"; - mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Thief"; - close; -L_HTHF: - mes "[Stalker]"; - mes "Congratulations!"; - mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an Stalker!"; - jobchange 41; - close; - -Skill_Points: - mes "[Stalker]"; - mes "Please use all of your skillpoints before proceeding."; - close; - -L_Advance: - mes "[Stalker]"; - mes "Hey there! You are already an Reborn. You cannot reach any higher"; - mes "*whistles*"; - close; -}
\ No newline at end of file + callfunc "F_Rebirth",30,"Theif High",41,"Stalker",149,150,151,152; +} |