diff options
author | Dastgir <dastgirpojee@rocketmail.com> | 2015-12-10 15:32:03 +0530 |
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committer | Haru <haru@dotalux.com> | 2015-12-18 05:13:35 +0100 |
commit | a1d160ead032b63a0f696a34961df9e099154402 (patch) | |
tree | ff5b9b3eca3753c358667c4089fdb093b42bac28 /npc/jobs | |
parent | bfc63570ef3f5c37eab9c84d62a382bd54c66ff4 (diff) | |
download | hercules-a1d160ead032b63a0f696a34961df9e099154402.tar.gz hercules-a1d160ead032b63a0f696a34961df9e099154402.tar.bz2 hercules-a1d160ead032b63a0f696a34961df9e099154402.tar.xz hercules-a1d160ead032b63a0f696a34961df9e099154402.zip |
ItemID to Constant: instances/jobs Folder
Diffstat (limited to 'npc/jobs')
-rw-r--r-- | npc/jobs/1-1e/gunslinger.txt | 22 | ||||
-rw-r--r-- | npc/jobs/1-1e/ninja.txt | 14 | ||||
-rw-r--r-- | npc/jobs/1-1e/taekwon.txt | 2 | ||||
-rw-r--r-- | npc/jobs/2-1/assassin.txt | 28 | ||||
-rw-r--r-- | npc/jobs/2-1/blacksmith.txt | 54 | ||||
-rw-r--r-- | npc/jobs/2-1/hunter.txt | 18 | ||||
-rw-r--r-- | npc/jobs/2-1/knight.txt | 8 | ||||
-rw-r--r-- | npc/jobs/2-1/priest.txt | 6 | ||||
-rw-r--r-- | npc/jobs/2-1/wizard.txt | 28 | ||||
-rw-r--r-- | npc/jobs/2-1e/StarGladiator.txt | 16 | ||||
-rw-r--r-- | npc/jobs/2-2/alchemist.txt | 56 | ||||
-rw-r--r-- | npc/jobs/2-2/bard.txt | 50 | ||||
-rw-r--r-- | npc/jobs/2-2/crusader.txt | 8 | ||||
-rw-r--r-- | npc/jobs/2-2/dancer.txt | 4 | ||||
-rw-r--r-- | npc/jobs/2-2/monk.txt | 80 | ||||
-rw-r--r-- | npc/jobs/2-2/rogue.txt | 50 | ||||
-rw-r--r-- | npc/jobs/2-2/sage.txt | 84 | ||||
-rw-r--r-- | npc/jobs/2-2e/SoulLinker.txt | 8 | ||||
-rw-r--r-- | npc/jobs/novice/supernovice.txt | 8 | ||||
-rw-r--r-- | npc/jobs/valkyrie.txt | 4 |
20 files changed, 274 insertions, 274 deletions
diff --git a/npc/jobs/1-1e/gunslinger.txt b/npc/jobs/1-1e/gunslinger.txt index c17e83cb8..3f02f7808 100644 --- a/npc/jobs/1-1e/gunslinger.txt +++ b/npc/jobs/1-1e/gunslinger.txt @@ -198,9 +198,9 @@ que_ng,152,167,3 script Master Miller 4_M_HUOLDARMY,{ GUNS_Q = 6; completequest 6024; if (rand(1,2) == 1) { - getitem 13100,1; // Six_Shooter + getitem Six_Shooter,1; // Six_Shooter } else { - getitem 13150,1; // Branch + getitem Branch,1; // Branch } close; } @@ -281,7 +281,7 @@ payon,184,65,3 script Wise Bull Horn 4_M_LGTGRAND,{ close; } else if (GUNS_Q == 2) { - if (countitem(912) < 3 || countitem(914) < 3 || countitem(1019) < 1 || countitem(935) < 10 || countitem(511) < 3 || countitem(1013) < 3) { + if (countitem(Zargon) < 3 || countitem(Fluff) < 3 || countitem(Wooden_Block) < 1 || countitem(Shell) < 10 || countitem(Green_Herb) < 3 || countitem(Colorful_Shell) < 3) { mes "[Wise Bull Horn]"; mes "I can make a voucher that"; mes "will demonstrate your desire"; @@ -307,12 +307,12 @@ payon,184,65,3 script Wise Bull Horn 4_M_LGTGRAND,{ mes "a Gunslinger."; close; } - delitem 912,3; // Zargon - delitem 914,3; // Fluff - delitem 1019,1; // Wooden_Block - delitem 935,10; // Shell - delitem 511,3; // Green_Herb - delitem 1013,3; // Colorful_Shell + delitem Zargon,3; // Zargon + delitem Fluff,3; // Fluff + delitem Wooden_Block,1; // Wooden_Block + delitem Shell,10; // Shell + delitem Green_Herb,3; // Green_Herb + delitem Colorful_Shell,3; // Colorful_Shell GUNS_Q = 3; changequest 6021,6022; mes "[Wise Bull Horn]"; @@ -365,7 +365,7 @@ payon,184,65,3 script Wise Bull Horn 4_M_LGTGRAND,{ close; } else if (GUNS_Q == 4) { - if (countitem(519) < 1) { + if (countitem(Milk) < 1) { mes "[Wise Bull Horn]"; mes "I'm an old man that will"; mes "soon be reunited with mother"; @@ -374,7 +374,7 @@ payon,184,65,3 script Wise Bull Horn 4_M_LGTGRAND,{ mes "a cold glass of Milk, please?"; close; } - delitem 519,1; // Milk + delitem Milk,1; // Milk GUNS_Q = 5; changequest 6023,6024; mes "[Wise Bull Horn]"; diff --git a/npc/jobs/1-1e/ninja.txt b/npc/jobs/1-1e/ninja.txt index 9eb760c15..a8348a9b9 100644 --- a/npc/jobs/1-1e/ninja.txt +++ b/npc/jobs/1-1e/ninja.txt @@ -280,7 +280,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{ close; } else if (NINJ_Q == 4) { - if (countitem(7053) < 5 || countitem(1010) < 1) { + if (countitem(Cyfar) < 5 || countitem(Phracon) < 1) { mes "[Cougar]"; mes "Hurry and bring"; mes "^3355FF5 Cyfars^000000 and"; @@ -354,9 +354,9 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{ mes "quiet as the falling shadows."; callfunc "Job_Change",Job_Ninja; NINJ_Q = 5; - delitem 7053,5; // Cyfar - delitem 1010,1; // Phracon - getitem 13010,1; // Asura + delitem Cyfar,5; // Cyfar + delitem Phracon,1; // Phracon + getitem Asura,1; // Asura completequest 6018; close; } @@ -457,7 +457,7 @@ einbroch,184,194,3 script Suspicious Man#nq 4_M_SITDOWN,{ close; } else if (NINJ_Q == 2) { - if (countitem(7053) < 5 || countitem(1010) < 1) { + if (countitem(Cyfar) < 5 || countitem(Phracon) < 1) { mes "[Suspicious Man]"; mes "Please bring"; mes "^3355FF5 Cyfars^000000 and"; @@ -544,8 +544,8 @@ einbroch,184,194,3 script Suspicious Man#nq 4_M_SITDOWN,{ mes "It'll take a while to"; mes "return to Amatsu, so let"; mes "me send you there directly..."; - delitem 1010,1; // Phracon - delitem 7053,5; // Cyfar + delitem Phracon,1; // Phracon + delitem Cyfar,5; // Cyfar NINJ_Q = 3; changequest 6016,6017; close2; diff --git a/npc/jobs/1-1e/taekwon.txt b/npc/jobs/1-1e/taekwon.txt index b242af416..b3d610c6d 100644 --- a/npc/jobs/1-1e/taekwon.txt +++ b/npc/jobs/1-1e/taekwon.txt @@ -395,7 +395,7 @@ payon,157,141,5 script Phoenix#TKJobChange 4_M_MONK,{ completequest 6002; callfunc "Job_Change",Job_Taekwon; callfunc "F_ClearJobVar"; - getitem 2101,1; // Guard[0] + getitem Guard,1; // Guard[0] mes "[Phoenix]"; mes "You are still young, so"; mes "I assume you'll want a job"; diff --git a/npc/jobs/2-1/assassin.txt b/npc/jobs/2-1/assassin.txt index fe74e5d04..c994fe5d6 100644 --- a/npc/jobs/2-1/assassin.txt +++ b/npc/jobs/2-1/assassin.txt @@ -95,7 +95,7 @@ in_moc_16,19,33,1 script Guildsman#asn 1_M_JOBTESTER,{ warp "in_moc_16",18,14; end; } - if (BaseJob == Job_Thief && countitem(1008) == 0 && ASSIN_Q > 7) { + if (BaseJob == Job_Thief && countitem(Frozen_Heart) == 0 && ASSIN_Q > 7) { mes "[Assassin Expert 'Huey']"; mes "Hey, what happened...? How come you didn't bring the ^006699Necklace of Oblivion^000000? You're supposed to carry that with you, so where is it?"; next; @@ -106,7 +106,7 @@ in_moc_16,19,33,1 script Guildsman#asn 1_M_JOBTESTER,{ mes "When you finally succeed in getting it, bring it to me! ^666666*Sigh...*^000000"; close; } - if (BaseJob == Job_Thief && countitem(1008) > 0 && ASSIN_Q > 7) { + if (BaseJob == Job_Thief && countitem(Frozen_Heart) > 0 && ASSIN_Q > 7) { mes "[Assassin Expert 'Huey']"; mes "Well well well, you got it. Congratulations! But since it's been clearly scratched, I can't accept it. You'll never become an Assassin!"; next; @@ -120,7 +120,7 @@ in_moc_16,19,33,1 script Guildsman#asn 1_M_JOBTESTER,{ mes "..."; mes "......"; next; - delitem 1008,1; //Frozen_Heart + delitem Frozen_Heart,1; changequest 8007,8008; mes "[Assassin Expert 'Huey']"; mes "Alright!"; @@ -133,7 +133,7 @@ in_moc_16,19,33,1 script Guildsman#asn 1_M_JOBTESTER,{ mes "Now! Do your best to be a great Assassin! Travel with faith and kill with dignity. Come by anytime and pay us a visit. Once again, congratulations."; close; } - else if (countitem(1008) > 0 && BaseJob == Job_Thief && ASSIN_Q < 7) { + else if (countitem(Frozen_Heart) > 0 && BaseJob == Job_Thief && ASSIN_Q < 7) { mes "[Ferocious-looking guy]"; mes "Eh?"; mes "What do you want?"; @@ -2063,7 +2063,7 @@ OnTouch: mes "[Guildmaster]"; mes "A Jur..."; mes "Good choice. There you are. I hope it will serve you well."; - getitem 1251,1; //Jur_ + getitem Jur_,1; break; case 2: mes "[Guildmaster]"; @@ -2072,18 +2072,18 @@ OnTouch: mes "Although it's used,"; mes "I know it will"; mes "serve you well."; - getitem 1253,1; //Katar_ + getitem Katar_,1; break; case 3: mes "[Guildmaster]"; mes "I see. You want to use both hands. Here, take your Main Gauche."; - getitem 1208,1; //Main_Gauche_ + getitem Main_Gauche_,1; break; case 4: mes "[Guildmaster]"; mes "A Gladius..."; mes "It used to rule over the Assassin weapon market. Please take care of my gladius."; - getitem 1220,1; //Gladius_ + getitem Gladius_,1; } next; } @@ -2095,19 +2095,19 @@ OnTouch: next; switch(rand(1,5)) { case 1: - getitem 1207,1; //Main_Gauche + getitem Main_Gauche,1; break; case 2: - getitem 1250,1; //Jur + getitem Jur,1; break; case 3: - getitem 1216,1; //Stiletto + getitem Stiletto,1; break; case 4: - getitem 1201,1; //Knife + getitem Knife,1; break; case 5: - getitem 1252,1; //Katar + getitem Katar,1; } } mes "[Guildmaster]"; @@ -2119,7 +2119,7 @@ OnTouch: mes "[Guildmaster]"; mes "You, " + strcharinfo(0) + ", have chosen to live as an Assassin. May you learn our ways and be an honorable example to others."; savepoint "morocc",100,100; - getitem 1008,1; //Frozen_Heart + getitem Frozen_Heart,1; changequest 8006,8007; next; mes "[Guildmaster]"; diff --git a/npc/jobs/2-1/blacksmith.txt b/npc/jobs/2-1/blacksmith.txt index 1aa337057..2f49a8b5a 100644 --- a/npc/jobs/2-1/blacksmith.txt +++ b/npc/jobs/2-1/blacksmith.txt @@ -256,7 +256,7 @@ ein_in01,18,28,4 script Guildsman#BLS 4_M_JOB_BLACKSMITH,{ mes "If you haven't, I suggest you to do so as soon as possible."; close; } - else if (BSMITH_Q == 17 && countitem(1005) > 0 && JobLevel > 39) { + else if (BSMITH_Q == 17 && countitem(Hammer_Of_Blacksmith) > 0 && JobLevel > 39) { mes "[Altiregen]"; if (checkmount() || hascashmount()) { mes "You are on a riding pet, so you cannot change your job."; @@ -275,7 +275,7 @@ ein_in01,18,28,4 script Guildsman#BLS 4_M_JOB_BLACKSMITH,{ mes "Always remember that we are creators, and artists over metals. Be wary that you do not fall into the pitfalls of selfishness"; mes "and greed."; next; - delitem 1005,1; //Hammer_Of_Blacksmith + delitem Hammer_Of_Blacksmith,1; completequest 2016; mes "[Altiregen]"; mes "Here is a little"; @@ -284,9 +284,9 @@ ein_in01,18,28,4 script Guildsman#BLS 4_M_JOB_BLACKSMITH,{ mes "life as a Blacksmith."; mes "Congratulations!!!"; if (.@joblvl > 48) - getitem 999,30; //Steel + getitem Steel,30; else - getitem 999,5; //Steel + getitem Steel,5; close; } } @@ -668,7 +668,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{ switch(BSMITH_Q) { case 9: mes "Okay, now take this to ^8E6B23Baisulist^000000 in Geffen of Rune-Midgarts Kingdom. Simply deliver it and bring me the receipt."; - getitem 1610,1; //Arc_Wand + getitem Arc_Wand,1; if (questprogress(2003)) { changequest 2003,2008; } @@ -693,7 +693,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{ break; case 10: mes "Okay, now take this to ^8E6B23Wickebine^000000 in Morroc of Rune-Midgarts Kingdom. Simply deliver it and bring me the receipt."; - getitem 1219,1; //Gladius + getitem Gladius,1; if (questprogress(2004)) { changequest 2004,2009; } @@ -718,7 +718,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{ break; case 11: mes "Okay, now take this to ^8E6B23Krongast^000000 in Lighthalzen. Simply deliver it and bring me the receipt."; - getitem 1119,1; //Tsurugi + getitem Tsurugi,1; if (questprogress(2005)) { changequest 2005,2010; } @@ -744,7 +744,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{ break; case 12: mes "Okay, now take this to ^8E6B23Talpiz^000000 in Payon of Rune-Midgarts Kingdom. Simply deliver this and bring me the receipt."; - getitem 1713,1; //Arbalest + getitem Arbalest,1; if (questprogress(2006)) { changequest 2006,2011; } @@ -768,7 +768,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{ break; case 13: mes "Okay, now take this to ^8E6B23Bismarc^000000 in Hugel. Simply deliver this and bring back the receipt."; - getitem 1122,1; //Ring_Pommel_Saber + getitem Ring_Pommel_Saber,1; if (questprogress(2007)) { changequest 2007,2012; } @@ -863,9 +863,9 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{ mes "Let's see that receipt~"; next; if (select("Yes sir, here it is.:Receipt? I, uh, have it somewhere.") == 1) { - if (countitem(1073) > 0) { + if (countitem(Merchant_Voucher_1) > 0) { BSMITH_Q = 15; - delitem 1073,1; //Merchant_Voucher_1 + delitem Merchant_Voucher_1,1; if (questprogress(2008)) { changequest 2008,2013; } @@ -948,7 +948,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{ } geffen,46,164,1 script Baisulist#BLS 1_F_04,{ - if (BSMITH_Q == 9 && countitem(1610) > 0) { + if (BSMITH_Q == 9 && countitem(Arc_Wand) > 0) { mes "[Baisulist]"; mes "Oh, hello!"; mes "Have you come"; @@ -972,7 +972,7 @@ geffen,46,164,1 script Baisulist#BLS 1_F_04,{ mes "You're"; mes "absolutely sure?"; BSMITH_Q = 14; - delitem 1610,1; //Arc_Wand + delitem Arc_Wand,1; next; mes "[Baisulist]"; mes "Thank you so much for traveling all the way here. That Geschupenschte, please smack him for me when you meet him for being so late on this order..."; @@ -982,7 +982,7 @@ geffen,46,164,1 script Baisulist#BLS 1_F_04,{ mes "a second, let"; mes "me give you a receipt~"; next; - getitem 1073,1; //Merchant_Voucher_1 + getitem Merchant_Voucher_1,1; mes "[Baisulist]"; mes "Here it is."; mes "Thank you so much!"; @@ -1023,7 +1023,7 @@ geffen,46,164,1 script Baisulist#BLS 1_F_04,{ } morocc,27,112,4 script Wickebine#BLS 4_F_JOB_ASSASSIN,{ - if (BSMITH_Q == 10 && countitem(1219) > 0) { + if (BSMITH_Q == 10 && countitem(Gladius) > 0) { cutin "Job_Black_hucke01",2; mes "[Wickebine]"; mes "...!"; @@ -1055,7 +1055,7 @@ morocc,27,112,4 script Wickebine#BLS 4_F_JOB_ASSASSIN,{ mes "- She looks very happy. -"; next; BSMITH_Q = 14; - delitem 1219,1; //Gladius + delitem Gladius,1; cutin "Job_Black_hucke01",2; mes "[Wickebine]"; mes "Are you with the"; @@ -1074,7 +1074,7 @@ morocc,27,112,4 script Wickebine#BLS 4_F_JOB_ASSASSIN,{ mes "a masterfully crafted item."; mes "Tell him I'm satisfied with the quality of the workmanship."; next; - getitem 1073,1; //Merchant_Voucher_1 + getitem Merchant_Voucher_1,1; emotion e_lv; mes "[Wickebine]"; mes "Here's the receipt."; @@ -1124,7 +1124,7 @@ morocc,27,112,4 script Wickebine#BLS 4_F_JOB_ASSASSIN,{ } lighthalzen,209,80,4 script Krongast#BLS 4_M_JOB_KNIGHT2,{ - if (BSMITH_Q == 11 && countitem(1119) > 0) { + if (BSMITH_Q == 11 && countitem(Tsurugi) > 0) { mes "[Krongast]"; mes "Ohhhhhh~"; mes "Is it here?"; @@ -1149,7 +1149,7 @@ lighthalzen,209,80,4 script Krongast#BLS 4_M_JOB_KNIGHT2,{ mes "Alright then, I'll take it!"; next; BSMITH_Q = 14; - delitem 1119,1; //Tsurugi + delitem Tsurugi,1; mes "[Krongast]"; mes "Oh ho..."; mes "This is good."; @@ -1165,7 +1165,7 @@ lighthalzen,209,80,4 script Krongast#BLS 4_M_JOB_KNIGHT2,{ mes "Let me give"; mes "you a receipt."; next; - getitem 1073,1; //Merchant_Voucher_1 + getitem Merchant_Voucher_1,1; mes "[Krongast]"; mes "Here is"; mes "your receipt."; @@ -1202,7 +1202,7 @@ lighthalzen,209,80,4 script Krongast#BLS 4_M_JOB_KNIGHT2,{ } payon,214,79,4 script Talpiz#BLS 1_M_ORIENT01,{ - if (BSMITH_Q == 12 && countitem(1713) > 0) { + if (BSMITH_Q == 12 && countitem(Arbalest) > 0) { mes "[Talpiz]"; mes "Oh~"; mes "Is it finally here?"; @@ -1226,7 +1226,7 @@ payon,214,79,4 script Talpiz#BLS 1_M_ORIENT01,{ mes "Let me take a look..."; next; BSMITH_Q = 14; - delitem 1713,1; //Arbalest + delitem Arbalest,1; mes "[Talpiz]"; mes "*wheet whoo*"; mes "Very nice!!"; @@ -1239,7 +1239,7 @@ payon,214,79,4 script Talpiz#BLS 1_M_ORIENT01,{ mes "For something of this quality,"; mes "I can even sell it for a high price even after I've used it!"; next; - getitem 1073,1; //Merchant_Voucher_1 + getitem Merchant_Voucher_1,1; mes "[Talpiz]"; mes "Here!"; mes "Please take"; @@ -1276,7 +1276,7 @@ payon,214,79,4 script Talpiz#BLS 1_M_ORIENT01,{ } hugel,168,183,1 script Bismarc#BLS 2_M_THIEFMASTER,{ - if (BSMITH_Q == 13 && countitem(1122) > 0) { + if (BSMITH_Q == 13 && countitem(Ring_Pommel_Saber) > 0) { mes "[Bismarc]"; mes "Sweet God..."; mes "Have you sent"; @@ -1307,7 +1307,7 @@ hugel,168,183,1 script Bismarc#BLS 2_M_THIEFMASTER,{ mes "Pleeeease!"; next; BSMITH_Q = 14; - delitem 1122,1; //Ring_Pommel_Saber + delitem Ring_Pommel_Saber,1; mes "^3355FFBismarc stabs"; mes "himself, repeatedly,"; mes "with the Ring Pommel Saber"; @@ -1336,7 +1336,7 @@ hugel,168,183,1 script Bismarc#BLS 2_M_THIEFMASTER,{ mes "antidote working now."; mes "Just what I needed."; next; - getitem 1073,1; //Merchant_Voucher_1 + getitem Merchant_Voucher_1,1; mes "[Bismarc]"; mes "Here is"; mes "your receipt."; @@ -1540,7 +1540,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{ mes "[Mitehmaeeuh]"; mes "However, don't let your early success make you overconfident. A Blacksmith's life isn't a picnic. As proof that you have passed the test, I give you this Hammer of Blacksmith."; BSMITH_Q = 17; - getitem 1005,1; //Hammer_Of_Blacksmith + getitem Hammer_Of_Blacksmith,1; changequest 2014,2015; next; mes "[Mitehmaeeuh]"; diff --git a/npc/jobs/2-1/hunter.txt b/npc/jobs/2-1/hunter.txt index ddbfbbf27..53d273deb 100644 --- a/npc/jobs/2-1/hunter.txt +++ b/npc/jobs/2-1/hunter.txt @@ -145,7 +145,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{ mes "You can't apply to change jobs if you still have unused skill points. Use your remaining skill points first."; close; } - else if (HNTR_Q == 17 && countitem(1007) == 0) { + else if (HNTR_Q == 17 && countitem(Penetration) == 0) { mes "[Hunter Sherin]"; mes "Hmm... I've been informed that you passed the test. But you don't have the necessary 'Necklace of Wisdom (Penetration)' that proves your accomplishment."; next; @@ -153,7 +153,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{ mes "I'll let you change your job, but you must bring back a 'Necklace of Wisdom (Penetration),' no matter what it takes."; close; } - else if (HNTR_Q == 17 && countitem(1007) > 0 && JobLevel > 39) { + else if (HNTR_Q == 17 && countitem(Penetration) > 0 && JobLevel > 39) { mes "[Hunter Sherin]"; mes "Oh...?"; mes "You passed"; @@ -165,7 +165,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{ mes "I will now change"; mes "your job to a Hunter~"; next; - delitem 1007,1; //Penetration + delitem Penetration,1; mes "[Hunter Sherin]"; mes "Tada~ Congratulations!"; mes "You look great as a Hunter!!"; @@ -180,9 +180,9 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{ mes "[Hunter Sherin]"; mes "And also, here is a little reward for all the effort you put in. It's from me, of course~"; if (.@joblvl > 49) - getitem 1718,1; //Hunter_Bow + getitem Hunter_Bow,1; else - getitem 1710,1; //CrossBow + getitem CrossBow,1; close; } else if ((JobLevel > 39) && ((HNTR_Q == 0) || (HNTR_Q == 1))) { @@ -644,7 +644,7 @@ payon_in03,131,7,3 script Hunter#htnGM 1_M_ORIENT01,{ mes "Well, then. Your arrows are probably still being made, so you can use mine to take the test."; HNTR_Q = 12; changequest 4009,4011; - getitem 1751,200; //Silver_Arrow + getitem Silver_Arrow,200; close2; warp "job_hunte",176,22; end; @@ -729,7 +729,7 @@ payon_in03,131,7,3 script Hunter#htnGM 1_M_ORIENT01,{ mes "I mean, good job. I'll give you the item which proves that you have passed the test."; HNTR_Q = 17; savepoint "payon",104,99; - getitem 1007,1; //Penetration + getitem Penetration,1; changequest 4012,4013; next; mes "[Hunter Guildmaster]"; @@ -802,7 +802,7 @@ payon_in02,21,31,1 script Hunter#htnGM2 1_M_ORIENT01,{ } mes "[Hunter Guildmaster]"; mes "Well, your arrows are probably still being made, so you can use mine to take the test."; - getitem 1751,200; //Silver_Arrow + getitem Silver_Arrow,200; next; mes "[Hunter Guildmaster]"; mes "Good luck."; @@ -921,7 +921,7 @@ payon_in02,21,31,1 script Hunter#htnGM2 1_M_ORIENT01,{ mes "I mean, good job. Well then, I'll give you the item which serves as proof that you passed the test."; HNTR_Q = 17; savepoint "payon",104,99; - getitem 1007,1; //Penetration + getitem Penetration,1; next; mes "[Hunter Guildmaster]"; mes "Well..."; diff --git a/npc/jobs/2-1/knight.txt b/npc/jobs/2-1/knight.txt index 7e62d4415..d0308d771 100644 --- a/npc/jobs/2-1/knight.txt +++ b/npc/jobs/2-1/knight.txt @@ -435,7 +435,7 @@ prt_in,88,101,4 script Chivalry Captain#knt 1_M_KNIGHTMASTER,{ mes "Protect the weak and"; mes "live with honor."; next; - getitem 656,7; //Awakening_Potion + getitem Awakening_Potion,7; mes "[Captain Herman]"; mes "Oh..."; mes "We have prepared a small gift to congratulate you on your job change. Please use it when you are in battle as you honorably protect others."; @@ -2032,7 +2032,7 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{ close; } else { - if ((Zeny > 73999) && (countitem(999) > 0) && (BaseJob == Job_Knight)) { + if ((Zeny > 73999) && (countitem(Steel) > 0) && (BaseJob == Job_Knight)) { mes "[Sir Gray]"; mes "You are ready!"; mes "You must know the"; @@ -2055,9 +2055,9 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{ mes "a fine ^3355FFClaymore^000000."; mes "You attained a reliable item."; mes "It'll be a good companion on your adventures."; - delitem 999,1; //Steel + delitem Steel,1; Zeny -= 74000; - getitem 1163,1; //Claymore + getitem Claymore,1; close; } mes "[Sir Gray]"; diff --git a/npc/jobs/2-1/priest.txt b/npc/jobs/2-1/priest.txt index ced397552..cb5cf7fe1 100644 --- a/npc/jobs/2-1/priest.txt +++ b/npc/jobs/2-1/priest.txt @@ -95,7 +95,7 @@ prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{ mes "Do you wish to help him out during the spiritual training?"; next; if (select("Yes, I do.:Give me a second.") == 1) { - if (countitem(2608) > 0) { + if (countitem(Rosary) > 0) { mes "[Bishop Paul]"; mes "I will now send you to the training place for Acolytes. Please send my regards to Brother Peter..."; next; @@ -531,11 +531,11 @@ prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{ next; mes "[Bishop Paul]"; if (.@joblvl < 50) { - getitem 1550,1; //Book + getitem Book,1; mes "This book is for you. I hope it will aid you in spreading God's message on earth."; } else { - getitem 1551,1; //Bible + getitem Bible,1; mes "In commemoration of your job change, I am giving you a bible. This will lighten your way to the path of righteousness."; } next; diff --git a/npc/jobs/2-1/wizard.txt b/npc/jobs/2-1/wizard.txt index 042aa8e1d..59b268ec4 100644 --- a/npc/jobs/2-1/wizard.txt +++ b/npc/jobs/2-1/wizard.txt @@ -208,14 +208,14 @@ gef_tower,111,37,4 script Wizard Guildsman 1_F_GYPSY,{ mes "Let me see, did you get all the items?"; mes "Then let's check..."; next; - if (countitem(716) > 9 && countitem(717) > 9 && countitem(715) > 9) { + if (countitem(Red_Gemstone) > 9 && countitem(Blue_Gemstone) > 9 && countitem(Yellow_Gemstone) > 9) { mes "[Catherine]"; mes "Perfect! You got all the items. I like!~"; mes "These items will be put to great use in our guild. ~Hehehee."; next; - delitem 716,10; //Red_Gemstone - delitem 717,10; //Blue_Gemstone - delitem 715,10; //Yellow_Gemstone + delitem Red_Gemstone,10; + delitem Blue_Gemstone,10; + delitem Yellow_Gemstone,10; WIZ_Q = 3; changequest 9013,9015; mes "[Catherine]"; @@ -246,15 +246,15 @@ gef_tower,111,37,4 script Wizard Guildsman 1_F_GYPSY,{ mes "Did you get all the items?"; mes "Let's see... Do you have the right ones?..."; next; - if (countitem(991) > 4 && countitem(993) > 4 && countitem(990) > 4 && countitem(992) > 4) { + if (countitem(Crystal_Blue) > 4 && countitem(Yellow_Live) > 4 && countitem(Boody_Red) > 4 && countitem(Wind_Of_Verdure) > 4) { mes "[Catherine]"; mes "Perfect! Good job...I'm satisfied! ~Hehe"; mes "Our guild greatly appreciates these items and will use them wisely."; next; - delitem 991,5; //Crystal_Blue - delitem 993,5; //Yellow_Live - delitem 990,5; //Boody_Red - delitem 992,5; //Wind_Of_Verdure + delitem Crystal_Blue,5; + delitem Yellow_Live,5; + delitem Boody_Red,5; + delitem Wind_Of_Verdure,5; WIZ_Q = 3; changequest 9014,9015; mes "[Catherine]"; @@ -302,8 +302,8 @@ gef_tower,111,37,4 script Wizard Guildsman 1_F_GYPSY,{ next; switch(select("Give me some hints, please.:I want to try again on my own!")) { case 1: - if (countitem(531) > 0) { - delitem 531,1; //Apple_Juice + if (countitem(Apple_Juice) > 0) { + delitem Apple_Juice,1; mes "[Catherine]"; mes "Yummers, Apple Juice is the best..."; mes "Gulp gulp gulp... Haaaaaah... ~Hehe"; @@ -451,7 +451,7 @@ gef_tower,111,37,4 script Wizard Guildsman 1_F_GYPSY,{ mes "rummage rummage..."; mes "shuffle shuffle..."; next; - getitem 505,6; //Blue_Potion + getitem Blue_Potion,6; mes "[Catherine]"; mes "Here you go. I hope you'll make good use of it when you need it. ~tehehe"; mes "I gave them to you as a present, so don't go out and sell it. Use it for yourself, ok?"; @@ -933,8 +933,8 @@ gef_tower,102,24,2 script Gloomy Wizard 4_M_JOB_WIZARD,{ warp "job_wiz",57,154; end; } - if (countitem(618) > 0) { - delitem 618,1; //Worn_Out_Scroll + if (countitem(Worn_Out_Scroll) > 0) { + delitem Worn_Out_Scroll,1; mes "[Raulel]"; mes "Hahahahahahahaha~ *Cough* *cough* So you ended up bringing one of these eh? Good job..."; mes "I think I can continue my research with this..."; diff --git a/npc/jobs/2-1e/StarGladiator.txt b/npc/jobs/2-1e/StarGladiator.txt index 4a3171f0f..189852e48 100644 --- a/npc/jobs/2-1e/StarGladiator.txt +++ b/npc/jobs/2-1e/StarGladiator.txt @@ -453,7 +453,7 @@ comodo,172,230,3 script Wandering Master#job_sta 4_M_JOB_ASSASSIN,{ close; } else if (STGL_Q == 2) { - if (countitem(996) > 0 && countitem(997) > 0 && countitem(995) > 0 && countitem(994) > 0) { + if (countitem(Rough_Wind) > 0 && countitem(Great_Nature) > 0 && countitem(Mistic_Frozen) > 0 && countitem(Flame_Heart) > 0) { mes "[Moogang]"; mes "Ah, you've completed the"; mes "task I've set for you. Very"; @@ -500,10 +500,10 @@ comodo,172,230,3 script Wandering Master#job_sta 4_M_JOB_ASSASSIN,{ mes "and all things. Now, when you"; mes "are ready for the next test, then"; mes "I shall guide you to the altar."; - delitem 996,1; //Rough_Wind - delitem 997,1; //Great_Nature - delitem 995,1; //Mistic_Frozen - delitem 994,1; //Flame_Heart + delitem Rough_Wind,1; + delitem Great_Nature,1; + delitem Mistic_Frozen,1; + delitem Flame_Heart,1; STGL_Q = 3; changequest 7008,7009; close; @@ -1466,7 +1466,7 @@ job_star,161,33,0 script Cheehee#job_star 1_F_ORIENT_03,{ close; } else if (STGL_Q == 10) { - if (countitem(1000) > 0 && countitem(1001) > 0) { + if (countitem(Star_Crumb) > 0 && countitem(Sparkling_Dust) > 0) { mes "[Cheehee]"; mes "Oh? You've brought exactly"; mes "what I've asked you to bring."; @@ -1482,8 +1482,8 @@ job_star,161,33,0 script Cheehee#job_star 1_F_ORIENT_03,{ mes "Occasionally, the stars can"; mes "be saddening, but it's a very"; mes "sweet kind of sadness..."; - delitem 1000,1; //Star_Crumb - delitem 1001,1; //Sparkling_Dust + delitem Star_Crumb,1; + delitem Sparkling_Dust,1; STGL_Q = 11; close; } diff --git a/npc/jobs/2-2/alchemist.txt b/npc/jobs/2-2/alchemist.txt index 85c1354a6..58a0a687b 100644 --- a/npc/jobs/2-2/alchemist.txt +++ b/npc/jobs/2-2/alchemist.txt @@ -240,7 +240,7 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 4_F_ALCHE,{ } } else if (ALCH_Q >= 1 && ALCH_Q <= 3) { - if (countitem(1006) > 0 && countitem(1005) > 0) { + if (countitem(Old_Magic_Book) > 0 && countitem(Hammer_Of_Blacksmith) > 0) { mes "Well now~!"; mes "You've brought an"; mes "Old Magic Book and"; @@ -248,8 +248,8 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 4_F_ALCHE,{ mes "We'll put these items"; mes "to good use."; next; - delitem 1006,1; //Old_Magic_Book - delitem 1005,1; //Hammer_Of_Blacksmith + delitem Old_Magic_Book,1; + delitem Hammer_Of_Blacksmith,1; mes "[Parmy Gianino]"; mes "Okay, now you need to learn"; mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines."; @@ -812,7 +812,7 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ } alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a minute! -"; mes "- Currently you are carrying -"; mes "- too many items with you. -"; @@ -1010,7 +1010,7 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ mes "wishes to learn Alchemy."; mes "Have you prepared everything?"; next; - if (countitem(710) > 0) { + if (countitem(Illusion_Flower) > 0) { mes "[Darwin]"; mes "Wait."; mes "That Illusion Flower."; @@ -1103,7 +1103,7 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ mes "posuere cubilia Curae; Morbi"; mes "massa, fermentum vitae..."; next; - delitem 710,1; //Illusion_Flower + delitem Illusion_Flower,1; mes "[Darwin]"; mes "^666666*Gasp...*^000000"; mes "You are now"; @@ -1115,7 +1115,7 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ changequest 2033,2034; close; } - else if (countitem(7134) > 2 && countitem(713) > 2 && countitem(507) > 0 && countitem(508) > 0 && countitem(509) > 0) { + else if (countitem(Medicine_Bowl) > 2 && countitem(Empty_Bottle) > 2 && countitem(Red_Herb) > 0 && countitem(Yellow_Herb) > 0 && countitem(White_Herb) > 0) { mes "[Darwin]"; mes "Seems like you have everything ready. As promised, I will teach you how to make simple medicine."; next; @@ -1130,11 +1130,11 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ next; mes "[Darwin]"; mes "That's how you make it. If you think you have enough, gently pour the mixture into an empty bottle."; - delitem 7134,3; //Medicine_Bowl - delitem 713,3; //Empty_Bottle - delitem 507,1; //Red_Herb - delitem 508,1; //Yellow_Herb - delitem 509,1; //White_Herb + delitem Medicine_Bowl,3; + delitem Empty_Bottle,3; + delitem Red_Herb,1; + delitem Yellow_Herb,1; + delitem White_Herb,1; next; mes "[Darwin]"; mes "There you go,"; @@ -1270,9 +1270,9 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ mes "again until you get it right."; close; } - getitem 501,1; //Red_Potion - getitem 503,1; //Yellow_Potion - getitem 504,1; //White_Potion + getitem Red_Potion,1; + getitem Yellow_Potion,1; + getitem White_Potion,1; mes "[Darwin]"; mes "Good job."; mes "It came out pretty well considering it's your first time. Go ahead and keep the medicines that you've just made."; @@ -1730,7 +1730,7 @@ alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{ mes "I hope you learn a lot..."; next; if (.@jlevel == 50) { - getitem 7133,1; //Slim_Potion_Create_Book + getitem Slim_Potion_Create_Book,1; mes "[Vincent Carsciallo]"; mes "Let me give you"; mes "something special."; @@ -1741,22 +1741,22 @@ alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{ else { switch(rand(1,6)) { case 1: - getitem 7127,1; //Alcol_Create_Book + getitem Alcol_Create_Book,1; break; case 2: - getitem 7128,1; //FireBottle_Create_Book + getitem FireBottle_Create_Book,1; break; case 3: - getitem 7129,1; //Acid_Create_Book + getitem Acid_Create_Book,1; break; case 4: - getitem 7130,1; //Plant_Create_Book + getitem Plant_Create_Book,1; break; case 5: - getitem 7131,1; //Mine_Create_Book + getitem Mine_Create_Book,1; break; case 6: - getitem 7144,1; //Normal_Potion_Book + getitem Normal_Potion_Book,1; } mes "[Vincent Carsciallo]"; mes "And..."; @@ -1793,7 +1793,7 @@ alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{ } alde_alche,145,19,1 script Chief Researcher#am 1_M_LIBRARYMASTER,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a minute! -"; mes "- Currently you are carrying -"; mes "- too many items with you. -"; @@ -1941,11 +1941,11 @@ alde_alche,145,19,1 script Chief Researcher#am 1_M_LIBRARYMASTER,{ mes "5 Fine Sand,"; mes "3 Rough Oridecon"; mes "and 3 Rough Elunium."; - getitem 974,1; //Mixture - getitem 7068,5; //Burn_Tree - getitem 7043,5; //Fine_Sand - getitem 756,3; //Oridecon_Stone - getitem 757,3; //Elunium_Stone + getitem Mixture,1; + getitem Burn_Tree,5; + getitem Fine_Sand,5; + getitem Oridecon_Stone,3; + getitem Elunium_Stone,3; next; mes "[Nicholas Flamel]"; mes "Alright."; diff --git a/npc/jobs/2-2/bard.txt b/npc/jobs/2-2/bard.txt index 0055cf924..1839e9fb4 100644 --- a/npc/jobs/2-2/bard.txt +++ b/npc/jobs/2-2/bard.txt @@ -267,80 +267,80 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; mes "[Lalo]"; //Good Flowers - if (countitem(629) > 0) { + if (countitem(Singing_Flower) > 0) { mes "Ooh! It's a Singing Flower!"; mes "It's full of my memories..."; next; - delitem 629,1; //Singing Flower + delitem Singing_Flower,1; //Singing Flower mes "[Lalo]"; mes "My friend Tchaikovsky used to like it."; mes "I wonder what he's doing now..."; } - else if(countitem(703) > 0) { + else if(countitem(Hinalle) > 0) { mes "Aah... the cute Hinelle..."; mes "It doesn't have a scent but it's a very moderate cute flower."; next; - delitem 703,1; //Hinalle + delitem Hinalle,1; mes "[Lalo]"; mes "The leaves gave me strength when I used to fall."; mes "I really like this flower, thank you."; } - else if(countitem(704) > 0) { + else if(countitem(Aloe) > 0) { mes "Aloe... This is a rare flower."; mes "How'd you get it? Rather skilled, eh?"; next; - delitem 704,1; //Aloe + delitem Aloe,1; mes "[Lalo]"; mes "The leaves are good and Aloe Vera is delicious, too.."; mes "but it's defnitely the most beautiful when it's a flower."; } - else if(countitem(708) > 0) { + else if(countitem(Ment) > 0) { mes "Ment... You can forget about all your hardships with one of these."; mes "Nice to see it in such a long time!"; next; - delitem 708,1; //Ment + delitem Ment,1; mes "[Lalo]"; mes "I heard you can make Anodyne with it..."; mes "But that would be a slight waste.. thanks!"; } - else if(countitem(709) > 0) { + else if(countitem(Izidor) > 0) { mes "Ooh, isn't this an Izidor?"; mes "It's a dangerous yet beautiful flower..."; next; - delitem 709,1; //Izidor + delitem Izidor,1; mes "[Lalo]"; mes "The deep purple charms a person.. "; mes "Thank you, I really like this flower."; } - else if(countitem(748) > 0) { + else if(countitem(Witherless_Rose) > 0) { mes "Ooh, a Witherless Rose. The strong flower that doesn't wither."; mes "Great to give to a girlfriend."; next; - delitem 748,1; //Witherless_Rose + delitem Witherless_Rose,1; mes "[Lalo]"; mes "I wonder if it would be ok for a wanderer like me to accept it."; mes "Haha, it should be ok.. right?"; } - else if(countitem(749) > 0 ) { + else if(countitem(Frozen_Rose) > 0 ) { mes "Frozen Rose... you can't really call this a flower,"; mes "But it is still beautiful... a clear Rose."; next; - delitem 749,1; //Frozen_Rose + delitem Frozen_Rose,1; mes "[Lalo]"; mes "You can call it a flower even though it doesn't have a scent anymore."; mes "Then I'll greatly take this."; } - else if(countitem(710) > 0) { + else if(countitem(Illusion_Flower) > 0) { mes "Oh, isn't this an Illusion Flower!?"; mes "Wow, how did you obtain such a rare flower!!"; next; - delitem 710,1; //Illusion_Flower + delitem Illusion_Flower,1; mes "[Lalo]"; mes "Than you very much, aah... I feel like heaven is in front of my eyes."; mes "What a wonderful feeling! I'm really happy!"; } //Bad Flowers - else if(countitem(712) > 0) { + else if(countitem(Flower) > 0) { cutin "job_bard_aiolo02",2; mes "Eh? This is just a normal flower."; mes "I like it... but it's not enough."; @@ -352,7 +352,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ cutin "job_bard_aiolo02",255; end; } - else if(countitem(744) > 0) { + else if(countitem(Bunch_Of_Flowers) > 0) { mes "Oh no, you brought a Bouquet?"; mes "You can't bring me something like this."; next; @@ -363,7 +363,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ cutin "job_bard_aiolo01",255; end; } - else if(countitem(745) > 0) { + else if(countitem(Wedding_Bouquet) > 0) { cutin "job_bard_aiolo02",2; mes "Oy oy... did you go to a wedding or something?"; mes "What do you expect a guy to do with a Wedding Bouquet?"; @@ -375,7 +375,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ cutin "job_bard_aiolo02",255; end; } - else if(countitem(2207) > 0) { + else if(countitem(Fancy_Flower) > 0) { mes "Mmm... a Fancy Flower."; mes "It's nice... but this isn't good enough."; next; @@ -386,7 +386,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ cutin "job_bard_aiolo01",255; end; } - else if(countitem(1032) > 0) { + else if(countitem(Blossom_Of_Maneater) > 0) { cutin "job_bard_aiolo02",2; mes "...Agh, why'd you bring such a hideous thing?"; mes "Are you thinking at all?"; @@ -874,10 +874,10 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ else { switch(BARD_Q) { case 5: - if(countitem(1019) > 59) callsub S_ChangeJob,1019,1901; - else if(countitem(1068) > 59) callsub S_ChangeJob,1068,1903; - else if(countitem(1067) > 59) callsub S_ChangeJob,1067,1903; - else if(countitem(1066) > 59) { + if(countitem(Wooden_Block) > 59) callsub S_ChangeJob,1019,1901; + else if(countitem(Tree_Of_Archer_3) > 59) callsub S_ChangeJob,1068,1903; + else if(countitem(Tree_Of_Archer_2) > 59) callsub S_ChangeJob,1067,1903; + else if(countitem(Tree_Of_Archer_1) > 59) { if(JobLevel > 49) callsub S_ChangeJob,1066,1910; else callsub S_ChangeJob,1066,1905; } diff --git a/npc/jobs/2-2/crusader.txt b/npc/jobs/2-2/crusader.txt index a582aa6f9..fc97351d5 100644 --- a/npc/jobs/2-2/crusader.txt +++ b/npc/jobs/2-2/crusader.txt @@ -78,7 +78,7 @@ prt_castle,45,169,5 script Senior Crusader 4_M_CRU_OLD,{ mes "As it happened one thousand years ago, evil forces will one day attack in droves in an attempt to take over the world once again."; close; } - else if(CRUS_Q <= 3 && countitem(1004) && countitem(1009)) { + else if(CRUS_Q <= 3 && countitem(Patriotism_Marks) && countitem(Sacred_Marks)) { mes "Ah..."; mes "I see that you have been called to become a Crusader. We are assured of your will, but now we must test your capabilities."; next; @@ -148,7 +148,7 @@ prt_castle,45,169,5 script Senior Crusader 4_M_CRU_OLD,{ mes "" + strcharinfo(0) + "...?"; mes "Let's see..."; next; - if (countitem(1004) && countitem(1009)) { + if (countitem(Patriotism_Marks) && countitem(Sacred_Marks)) { mes "[Michael Halig]"; mes "Ah..."; mes "I see that you have been called to become a Crusader. We are assured of your will, but now we must test your capabilities."; @@ -902,7 +902,7 @@ prt_castle,35,151,5 script Patron Knight 4_M_CRU,{ mes "have a Rosary."; close; } - else if(countitem(523) < 1) { + else if(countitem(Holy_Water) < 1) { mes "[Bliant Piyord]"; mes "For the battle test, please prepare one ^3355FFHoly water^000000."; mes "I told you just to purify the candidates."; @@ -912,7 +912,7 @@ prt_castle,35,151,5 script Patron Knight 4_M_CRU,{ mes "I will wait for you."; close; } - delitem 523, 1; //Holy Water + delitem Holy_Water, 1; //Holy Water mes "[Bliant Piyord]"; mes "Then, I'll start"; mes "the test. You will"; diff --git a/npc/jobs/2-2/dancer.txt b/npc/jobs/2-2/dancer.txt index d1162ec41..4ceb4ca99 100644 --- a/npc/jobs/2-2/dancer.txt +++ b/npc/jobs/2-2/dancer.txt @@ -906,9 +906,9 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "Please take it."; mes "May your performances always bring joy to your audience~"; if (.@jlevel == 50) - getitem 1953,1; //Line_ + getitem Line_,1; else - getitem 1950,1; //Rope + getitem Rope,1; close; } } diff --git a/npc/jobs/2-2/monk.txt b/npc/jobs/2-2/monk.txt index 410fbf79a..b7ec9ffaa 100644 --- a/npc/jobs/2-2/monk.txt +++ b/npc/jobs/2-2/monk.txt @@ -439,15 +439,15 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ mes "[Sensei Moohae]"; mes "You are back, did you bring what I asked?"; next; - if (countitem(938) > 4 && countitem(1055) > 9 && countitem(511) > 19) { + if (countitem(Sticky_Mucus) > 4 && countitem(Earthworm_Peeling) > 9 && countitem(Green_Herb) > 19) { mes "[Sensei Moohae]"; mes "Well done, you found all the items."; mes "I will tell this to the elders."; MONK_Q = 10; changequest 3017,3024; - delitem 938,5; //Sticky_Mucus - delitem 1055,10; //Earthworm_Peeling - delitem 511,20; //Green_Herb + delitem Sticky_Mucus,5; + delitem Earthworm_Peeling,10; + delitem Green_Herb,20; next; mes "[Sensei Moohae]"; mes "Let's see who is to see you next.."; @@ -470,15 +470,15 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ mes "[Sensei Moohae]"; mes "...eh?"; next; - if (countitem(942) > 19 && countitem(1002) > 4 && countitem(510) > 2) { + if (countitem(Yoyo_Tail) > 19 && countitem(Iron_Ore) > 4 && countitem(Blue_Herb) > 2) { mes "[Sensei Moohae]"; mes "Very good, you found all the items."; mes "I will tell this to the elders."; MONK_Q = 10; changequest 3018,3024; - delitem 942,20; //Yoyo_Tail - delitem 1002,5; //Iron_Ore - delitem 510,3; //Blue_Herb + delitem Yoyo_Tail,20; + delitem Iron_Ore,5; + delitem Blue_Herb,3; next; mes "[Sensei Moohae]"; mes "Let's see who is to see you next.."; @@ -501,15 +501,15 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ mes "[Sensei Moohae]"; mes "Hmm?"; next; - if (countitem(905) > 29 && countitem(909) > 4 && countitem(955) > 9) { + if (countitem(Stem) > 29 && countitem(Jellopy) > 4 && countitem(Worm_Peelings) > 9) { mes "[Sensei Moohae]"; mes "See, that wasn't so bad you real found all the items."; mes "I will tell this to the elders."; MONK_Q = 10; changequest 3019,3024; - delitem 905,30; //Stem - delitem 909,5; //Jellopy - delitem 955,10; //Worm_Peelings + delitem Stem,30; + delitem Jellopy,5; + delitem Worm_Peelings,10; next; mes "[Sensei Moohae]"; mes "The next step will be given"; @@ -532,15 +532,15 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ mes "[Sensei Moohae]"; mes "I have been waiting for you."; next; - if (countitem(943) > 4 && countitem(935) > 19 && countitem(912) > 4) { + if (countitem(Solid_Shell) > 4 && countitem(Shell) > 19 && countitem(Zargon) > 4) { mes "[Sensei Moohae]"; mes "Impressive, you really found all the items."; mes "I will tell this to the elders."; MONK_Q = 10; changequest 3020,3024; - delitem 943,5; //Solid_Shell - delitem 935,20; //Shell - delitem 912,5; //Zargon + delitem Solid_Shell,5; + delitem Shell,20; + delitem Zargon,5; next; mes "[Sensei Moohae]"; mes "Your next step will be with.."; @@ -563,15 +563,15 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ mes "[Sensei Moohae]"; mes "Hello again. Back so soon?"; next; - if (countitem(7053) > 4 && countitem(509) > 9 && countitem(508) > 9) { + if (countitem(Cyfar) > 4 && countitem(White_Herb) > 9 && countitem(Yellow_Herb) > 9) { mes "[Sensei Moohae]"; mes "Very nice, you found all the items."; mes "I will tell this to the elders."; MONK_Q = 10; changequest 3021,3024; - delitem 7053,5; //Cyfar - delitem 509,10; //White_Herb - delitem 508,10; //Yellow_Herb + delitem Cyfar,5; + delitem White_Herb,10; + delitem Yellow_Herb,10; next; mes "[Sensei Moohae]"; mes "Let's see who is to see you next.."; @@ -594,15 +594,15 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ mes "[Sensei Moohae]"; mes "Hmm?"; next; - if (countitem(913) > 9 && countitem(948) > 4 && countitem(7033) > 19) { + if (countitem(Tooth_Of_Bat) > 9 && countitem(Bear's_Foot) > 4 && countitem(Poison_Spore) > 19) { mes "[Sensei Moohae]"; mes "Excellent, all the items I asked for."; mes "I will tell this to the elders."; MONK_Q = 10; changequest 3022,3024; - delitem 913,10; //Tooth_Of_Bat - delitem 948,5; //Bear's_Foot - delitem 7033,20; //Poison_Spore + delitem Tooth_Of_Bat,10; + delitem Bear's_Foot,5; + delitem Poison_Spore,20; next; mes "[Sensei Moohae]"; mes "Let's see who is to see you next.."; @@ -625,15 +625,15 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ mes "[Sensei Moohae]"; mes "Welcome back."; next; - if (countitem(1027) > 4 && countitem(1025) > 19 && countitem(1042) > 9) { + if (countitem(Porcupine_Spike) > 4 && countitem(Spiderweb) > 19 && countitem(Short_Leg) > 9) { mes "[Sensei Moohae]"; mes "Wow, you found all the items!!"; mes "I will tell this to the elders."; MONK_Q = 10; changequest 3023,3024; - delitem 1027,5; //Porcupine_Spike - delitem 1025,20; //Spiderweb - delitem 1042,10; //Short_Leg + delitem Porcupine_Spike,5; + delitem Spiderweb,20; + delitem Short_Leg,10; next; mes "[Sensei Moohae]"; mes "Let's see who is to see you next.."; @@ -678,12 +678,12 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ close; } else if (MONK_Q == 28 && BaseJob == Job_Acolyte) { - if (countitem(506) > 0) { + if (countitem(Green_Potion) > 0) { mes "[Sensei Moohae]"; mes "Do you still have the medicine you were supposed to bring?"; mes "You must drink that green potion to strengthen yourself for becoming a monk."; } - else if (countitem(506) == 0) { + else if (countitem(Green_Potion) == 0) { mes "[Sensei Moohae]"; mes "Have you finished the task? Good, so you do have what it takes to become a monk."; mes "You didn't throw away the precious potion did you?"; @@ -891,9 +891,9 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ mes "Now...you may leave where the wind may take you."; mes "Oh and I have a gift for you before you leave."; if (.@jlevel == 50) - getitem 1804,1; //Knuckle_Duster_ + getitem Knuckle_Duster_,1; else - getitem 1801,1; //Waghnakh + getitem Waghnakh,1; } close; } @@ -2049,7 +2049,7 @@ monk_test,389,43,0 duplicate(MonkTrap) Trap#t_monk7_3 -1 monk_test,389,42,0 duplicate(MonkTrap) Trap#t_monk7_4 -1 job_monk,225,180,1 script Hyunmoo#mk 4_M_ORIENT02,{ - if ((countitem(1069) > 0 || countitem(1070) > 0) && (countitem(1069) < 30 || countitem(1070) < 30)) { + if ((countitem(Mushroom_Of_Thief_1) > 0 || countitem(Mushroom_Of_Thief_2) > 0) && (countitem(Mushroom_Of_Thief_1) < 30 || countitem(Mushroom_Of_Thief_2) < 30)) { mes "[Hyunmoo]"; mes "You didn't bring enough mushrooms... go get some more."; next; @@ -2070,7 +2070,7 @@ job_monk,225,180,1 script Hyunmoo#mk 4_M_ORIENT02,{ warp "prt_monk",194,168; end; } - else if (MONK_Q > 14 && MONK_Q < 25 && (countitem(1069) == 0 || countitem(1070) == 0)) { + else if (MONK_Q > 14 && MONK_Q < 25 && (countitem(Mushroom_Of_Thief_1) == 0 || countitem(Mushroom_Of_Thief_2) == 0)) { mes "[Hyunmoo]"; mes "Nice to meet you. My name is Hyunmoo. I am in charge of the mushroom test."; next; @@ -2107,8 +2107,8 @@ job_monk,225,180,1 script Hyunmoo#mk 4_M_ORIENT02,{ mes "[Hyunmoo]"; mes ".....yeah I thought as much....you don't have the spirit needed to become a monk."; mapannounce "job_monk","" + strcharinfo(0) + ", has quit his testing to become a monk.",bc_map; - delitem 1069,countitem(1069); //Mushroom_Of_Thief_1 - delitem 1070,countitem(1070); //Mushroom_Of_Thief_2 + delitem Mushroom_Of_Thief_1,countitem(Mushroom_Of_Thief_1); + delitem Mushroom_Of_Thief_2,countitem(Mushroom_Of_Thief_2); close2; mapannounce "job_monk","" + strcharinfo(0) + ", has quit his training to become a monk.",bc_map; warp "prt_monk",194,168; @@ -2116,7 +2116,7 @@ job_monk,225,180,1 script Hyunmoo#mk 4_M_ORIENT02,{ changequest 3027,3028; end; } - else if (MONK_Q > 14 && MONK_Q < 25 && (countitem(1069) > 29 || countitem(1070) > 29)) { + else if (MONK_Q > 14 && MONK_Q < 25 && (countitem(Mushroom_Of_Thief_1) > 29 || countitem(Mushroom_Of_Thief_2) > 29)) { mes "[Hyunmoo]"; mes "...hmm... not bad."; mes "Ok, you passed."; @@ -2126,8 +2126,8 @@ job_monk,225,180,1 script Hyunmoo#mk 4_M_ORIENT02,{ mes "Tomoon is staying in the deepest room inside a building near this abbey."; MONK_Q = 25; changequest 3027,3029; - delitem 1069,countitem(1069); //Mushroom_Of_Thief_1 - delitem 1070,countitem(1070); //Mushroom_Of_Thief_2 + delitem Mushroom_Of_Thief_1,countitem(Mushroom_Of_Thief_1); + delitem Mushroom_Of_Thief_2,countitem(Mushroom_Of_Thief_2); close2; warp "prt_monk",194,168; end; @@ -2226,7 +2226,7 @@ monk_test,319,139,1 script Tomoon#mk 1_M_HOF,{ mes "I knew you'd make it through!"; mes "Now...I will give you a secret potion which will double your physical strength."; next; - getitem 506,1; //Green_Potion + getitem Green_Potion,1; mes "Drink this potion and you will be able to become a monk!!!"; mes "... now go back to sensei Moohae!!!"; MONK_Q = 28; diff --git a/npc/jobs/2-2/rogue.txt b/npc/jobs/2-2/rogue.txt index ffd59ffe0..9181492cc 100644 --- a/npc/jobs/2-2/rogue.txt +++ b/npc/jobs/2-2/rogue.txt @@ -202,9 +202,9 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 4_F_ROGUE,{ mes "Enjoy your freedom as a Rogue. Just remember that you gotta be free and responsible at the same time. So treat other guys the way you wanna be treated, kay? Alright, seeya round."; close2; if (.@jlevel == 50) { - getitem 1220,1; //Gladius_ + getitem Gladius_,1; } else { - getitem 1219,1; //Gladius + getitem Gladius,1; } end; } @@ -673,31 +673,31 @@ in_rogue,376,23,1 script Mr. Smith#rg 1_M_LIBRARYMASTER,{ else if (ROGUE_Q == 4) callsub S_CheckItems,511,10,910,10,926,10,964,10; else if (ROGUE_Q == 5) callsub S_CheckItems,508,10,948,10,935,10,940,10; else if (ROGUE_Q == 6) { - if (Zeny > 9999 && countitem(915) > 4 && countitem(713) > 4 && countitem(1002) > 4 && - countitem(953) > 4 && countitem(507) > 4 && countitem(919) > 4 && countitem(715) > 4 && - countitem(913) > 4 && countitem(904) > 4 && countitem(942) > 4 && countitem(528) > 4 && - countitem(914) > 4 && countitem(705) > 4 && countitem(916) > 4 && countitem(917) > 4 && - countitem(908) > 4 && countitem(945) > 4) { + if (Zeny > 9999 && countitem(Chrysalis) > 4 && countitem(Empty_Bottle) > 4 && countitem(Iron_Ore) > 4 && + countitem(Stone_Heart) > 4 && countitem(Red_Herb) > 4 && countitem(Animal's_Skin) > 4 && countitem(Yellow_Gemstone) > 4 && + countitem(Tooth_Of_Bat) > 4 && countitem(Scorpion's_Tail) > 4 && countitem(Yoyo_Tail) > 4 && countitem(Monster's_Feed) > 4 && + countitem(Fluff) > 4 && countitem(Clover) > 4 && countitem(Feather_Of_Birds) > 4 && countitem(Talon) > 4 && + countitem(Spawn) > 4 && countitem(Raccoon_Leaf) > 4) { mes "[Mr. Smith]"; mes "Ummm...let's see..."; Zeny -= 10000; - delitem 915,5; //Chrysalis - delitem 713,5; //Empty_Bottle - delitem 1002,5; //Iron_Ore - delitem 953,5; //Stone_Heart - delitem 507,5; //Red_Herb - delitem 919,5; //Animal's_Skin - delitem 715,5; //Yellow_Gemstone - delitem 913,5; //Tooth_Of_Bat - delitem 904,5; //Scorpion's_Tail - delitem 942,5; //Yoyo_Tail - delitem 528,5; //Monster's_Feed - delitem 914,5; //Fluff - delitem 705,5; //Clover - delitem 916,5; //Feather_Of_Birds - delitem 917,5; //Talon - delitem 908,5; //Spawn - delitem 945,5; //Raccoon_Leaf + delitem Chrysalis,5; + delitem Empty_Bottle,5; + delitem Iron_Ore,5; + delitem Stone_Heart,5; + delitem Red_Herb,5; + delitem Animal's_Skin,5; + delitem Yellow_Gemstone,5; + delitem Tooth_Of_Bat,5; + delitem Scorpion's_Tail,5; + delitem Yoyo_Tail,5; + delitem Monster's_Feed,5; + delitem Fluff,5; + delitem Clover,5; + delitem Feather_Of_Birds,5; + delitem Talon,5; + delitem Spawn,5; + delitem Raccoon_Leaf,5; ROGUE_Q = 8; next; mes "[Mr. Smith]"; @@ -713,7 +713,7 @@ in_rogue,376,23,1 script Mr. Smith#rg 1_M_LIBRARYMASTER,{ next; mes "[Mr. Smith]"; mes "But I'm sure you'll be a great asset to the Rogue Guild. Hmm, I don't have a blank piece of paper right now, so take this instead..."; - getitem 1097,1; //Worn_Out_Page + getitem Worn_Out_Page,1; next; mes "[Mr. Smith]"; mes "*Sigh...*"; diff --git a/npc/jobs/2-2/sage.txt b/npc/jobs/2-2/sage.txt index ab873f6f0..b3a7ac4b7 100644 --- a/npc/jobs/2-2/sage.txt +++ b/npc/jobs/2-2/sage.txt @@ -137,7 +137,7 @@ yuno_in02,38,61,5 script Dean of the Academy#sa 2_M_SAGE_OLD,{ end; } else if (SAGE_Q == 15) { - if (countitem(1550) > 0) { + if (countitem(Book) > 0) { if (JobLevel < 40) { SAGE_Q = 0; mes "You don't seem to be qualified yet."; @@ -373,9 +373,9 @@ yuno_in03,154,35,4 script Staff of the Academy#a 2_M_SAGE_B,{ mes "Please make sure you have at least 70,000 zeny to enroll in classes."; close; } - if (countitem(1006) > 0 && countitem(1007) > 0) { - delitem 1006,1; //Old_Magic_Book - delitem 1007,1; //Penetration + if (countitem(Old_Magic_Book) > 0 && countitem(Penetration) > 0) { + delitem Old_Magic_Book,1; + delitem Penetration,1; mes "[Metheus Sylphe]"; mes "Thank you, your application has been accepted."; mes "Next, you will take the entrance test."; @@ -519,9 +519,9 @@ yuno_in03,154,35,4 script Staff of the Academy#a 2_M_SAGE_B,{ else if (SAGE_Q >= 1 && SAGE_Q <= 3) { mes "Welcome, once again."; next; - if (countitem(1006) > 0 && countitem(1007) > 0) { - delitem 1006,1; //Old_Magic_Book - delitem 1007,1; //Penetration + if (countitem(Old_Magic_Book) > 0 && countitem(Penetration) > 0) { + delitem Old_Magic_Book,1; + delitem Penetration,1; mes "[Metheus Sylphe]"; mes "Well done. Let me proceed with your application request."; SAGE_Q = 4; @@ -1367,7 +1367,7 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{ close; } else { - if (countitem(607) > 0) { + if (countitem(Yggdrasilberry) > 0) { mes "[Saphien Layless]"; mes "Oh, did you bring them with you? Excellent!"; mes "You brought Yggdrasilberry!"; @@ -1377,7 +1377,7 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{ mes "Listen carefully, I will not accept dozing off in the middle of class."; next; } - else if (countitem(608) > 0) { + else if (countitem(Seed_Of_Yggdrasil) > 0) { mes "[Saphien Layless]"; mes "Hmm, did you prepare for class? Let's see..."; mes "Oh! So you brought me the Yggdrasil Seed?"; @@ -1387,7 +1387,7 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{ mes "Listen carefully, I will not accept dozing off in the middle of class."; next; } - else if (countitem(610) > 0) { + else if (countitem(Leaf_Of_Yggdrasil) > 0) { mes "[Saphien Layless]"; mes "Hmm, did you prepare for class? Let's see..."; mes "Yggdrasil Leaf..."; @@ -1494,12 +1494,12 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{ } } else if (SAGE_Q == 10) { - if (countitem(916) > 0 && countitem(919) > 0 && countitem(1019) > 0 && countitem(1024) > 0 && countitem(713) > 0) { - delitem 916,1; //Feather_Of_Birds - delitem 919,1; //Animal's_Skin - delitem 1019,1; //Wooden_Block - delitem 1024,1; //Chinese_Ink - delitem 713,1; //Empty_Bottle + if (countitem(Feather_Of_Birds) > 0 && countitem(Animal's_Skin) > 0 && countitem(Wooden_Block) > 0 && countitem(Chinese_Ink) > 0 && countitem(Empty_Bottle) > 0) { + delitem Feather_Of_Birds,1; + delitem Animal's_Skin,1; + delitem Wooden_Block,1; + delitem Chinese_Ink,1; + delitem Empty_Bottle,1; mes "Now, you're writing your thesis."; mes "I will assist you with your writing."; next; @@ -1669,7 +1669,7 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{ mes "[Saphien Layless]"; mes "Oh, did you finish already? Well done."; mes "Please handle this with care, because you won't be able to do this ever again."; - getitem 1550,1; //Book + getitem Book,1; next; mes "[Saphien Layless]"; mes "I assume you're ready to submit your work to the dean."; @@ -2045,12 +2045,12 @@ yuno_in03,32,102,1 script Biology Professor#sa 4_M_SAGE_C,{ close; } else if (SAGE_Q == 12) { - if (countitem(916) > 0 && countitem(919) > 0 && countitem(1019) > 0 && countitem(1024) > 0 && countitem(713) > 0) { - delitem 916,1; //Feather_Of_Birds - delitem 919,1; //Animal's_Skin - delitem 1019,1; //Wooden_Block - delitem 1024,1; //Chinese_Ink - delitem 713,1; //Empty_Bottle + if (countitem(Feather_Of_Birds) > 0 && countitem(Animal's_Skin) > 0 && countitem(Wooden_Block) > 0 && countitem(Chinese_Ink) > 0 && countitem(Empty_Bottle) > 0) { + delitem Feather_Of_Birds,1; + delitem Animal's_Skin,1; + delitem Wooden_Block,1; + delitem Chinese_Ink,1; + delitem Empty_Bottle,1; mes "Hmph. Lucky brat brought all of the items."; mes "Well, I don't expect you to write an outrageously great thesis though..."; next; @@ -2092,7 +2092,7 @@ yuno_in03,32,102,1 script Biology Professor#sa 4_M_SAGE_C,{ mes "[Lucius Celsus]"; mes "Are you done? Okay, then it's over."; mes "You won't be able to write another thesis again, handle this with care."; - getitem 1550,1; //Book + getitem Book,1; next; mes "[Lucius Celsus]"; mes "Show this masterpiece to the dean."; @@ -2200,7 +2200,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{ close; } else if (SAGE_Q2 == 1) { - if (countitem(7049) > 29) { + if (countitem(Stone) > 29) { mes "Oh~ how sweet! You brought them all~ thank you~"; mes "Oh, can you wait a little bit? I need to do something before we start. Tee hee~"; next; @@ -2213,7 +2213,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{ mes "[Aebecee George]"; mes "Ho~cus~fo~cus!!"; next; - delitem 7049,30; //Stone + delitem Stone,30; mes "[Aebecee George]"; mes "Tee hee, you naughty stone~"; mes "Only 3 of them worked for me. Tee hee~"; @@ -2222,9 +2222,9 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{ mes "Here's my other favor to ask of you. Oh, are those tears of...joy?"; mes "Oh, I'm sooo excited too! Tee hee~"; next; - getitem 991,1; //Crystal_Blue - getitem 993,1; //Yellow_Live - getitem 992,1; //Wind_Of_Verdure + getitem Crystal_Blue,1; + getitem Yellow_Live,1; + getitem Wind_Of_Verdure,1; mes "[Aebecee George]"; mes "I will give you these elemental ores...but...they are not for free."; mes "Whoa there cowboy! Don't pull out so soon~ Listen, tee hee~"; @@ -2253,7 +2253,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{ } } else if (SAGE_Q2 == 2) { - if (countitem(1754) > 49 && countitem(1756) > 49 && countitem(1755) > 49) { + if (countitem(Crystal_Arrow) > 49 && countitem(Stone_Arrow) > 49 && countitem(Arrow_Of_Wind) > 49) { mes "Oh~ how sweet! You brought them all~ Oh thank you~"; mes "Well now, let's get down to business. Tee hee~"; next; @@ -2281,9 +2281,9 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{ mes "...Oh my gosh! Time flies sooo fast!"; mes "Let's call it a day, dear, tee hee~"; next; - delitem 1754,50; //Crystal_Arrow - delitem 1756,50; //Stone_Arrow - delitem 1755,50; //Arrow_Of_Wind + delitem Crystal_Arrow,50; + delitem Stone_Arrow,50; + delitem Arrow_Of_Wind,50; mes "[Aebecee George]"; mes "When you come to the next class, bring ^3355FF1 Holy Water^000000~"; mes "I hope you have at least one Priest friend. Oh, you don't? Well, it couldn't hurt to get friendly with one."; @@ -2304,7 +2304,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{ } } else if (SAGE_Q2 == 3) { - if (countitem(523) > 0) { + if (countitem(Holy_Water) > 0) { mes "Oh~ how sweet! You brought some Holy Water~ thanks honey~"; mes "Oh righty, we should start class. Tee hee~"; next; @@ -2332,7 +2332,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{ mes "Oh, it's the end of the class~ tee hee."; mes "So? Do you think you've learned a lot? You can thank me, honey!"; next; - delitem 523,1; //Holy_Water + delitem Holy_Water,1; mes "[Aebecee George]"; mes "Well, that's it. You can write your thesis with what I've taught you!"; mes "Tee hee~ yes! Yes! I am the best teacher in the world! Oh, I am on fire! Tee hee~"; @@ -2368,12 +2368,12 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{ } } else if (SAGE_Q == 14) { - if (countitem(916) > 0 && countitem(919) > 0 && countitem(1019) > 0 && countitem(1024) > 0 && countitem(713) > 0) { - delitem 916,1; //Feather_Of_Birds - delitem 919,1; //Animal's_Skin - delitem 1019,1; //Wooden_Block - delitem 1024,1; //Chinese_Ink - delitem 713,1; //Empty_Bottle + if (countitem(Feather_Of_Birds) > 0 && countitem(Animal's_Skin) > 0 && countitem(Wooden_Block) > 0 && countitem(Chinese_Ink) > 0 && countitem(Empty_Bottle) > 0) { + delitem Feather_Of_Birds,1; + delitem Animal's_Skin,1; + delitem Wooden_Block,1; + delitem Chinese_Ink,1; + delitem Empty_Bottle,1; mes "Okay~ so its now or never~ tee hee~"; mes "I taught you everything I know. Don't be nervous, you'll be okay~"; next; @@ -2509,7 +2509,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{ mes "[Aebecee George]"; mes "Tee hee, so... are you done with your thesis? What do you think of your work? I think you did fine~"; mes "Don't forget, this is the first and the last time you'll write a thesis, okay? Tee hee~"; - getitem 1550,1; //Book + getitem Book,1; next; mes "[Aebecee George]"; mes "Okay, now you can show the dean your thesis~"; diff --git a/npc/jobs/2-2e/SoulLinker.txt b/npc/jobs/2-2e/SoulLinker.txt index 0c5ff61db..65febe33e 100644 --- a/npc/jobs/2-2e/SoulLinker.txt +++ b/npc/jobs/2-2e/SoulLinker.txt @@ -211,10 +211,10 @@ morocc_in,174,30,6 script Kid#link1 4_M_KID2,{ mes "like I asked you to?"; next; if (select("There you are.:No, not yet...") == 1) { - if (countitem(732) > 0 && countitem(929) > 0 && countitem(748) > 0) { - delitem 732,1; //Crystal_Jewel__ - delitem 929,1; //Immortal_Heart - delitem 748,1; //Witherless_Rose + if (countitem(Crystal_Jewel__) > 0 && countitem(Immortal_Heart) > 0 && countitem(Witherless_Rose) > 0) { + delitem Crystal_Jewel__,1; + delitem Immortal_Heart,1; + delitem Witherless_Rose,1; SOUL_Q = 2; changequest 6005,6006; mes "[Kid]"; diff --git a/npc/jobs/novice/supernovice.txt b/npc/jobs/novice/supernovice.txt index 449a94f0c..19ed21325 100644 --- a/npc/jobs/novice/supernovice.txt +++ b/npc/jobs/novice/supernovice.txt @@ -54,9 +54,9 @@ aldeba_in,223,167,3 script Tzerero#sn 4_M_SEAMAN,{ mes "...and a master of none."; close; } - if (countitem(938) > 29 && countitem(907) > 29 && SUPNOV_Q == 1) { - delitem 938,30; //Sticky_Mucus - delitem 907,30; //Resin + if (countitem(Sticky_Mucus) > 29 && countitem(Resin) > 29 && SUPNOV_Q == 1) { + delitem Sticky_Mucus,30; + delitem Resin,30; mes "[Tzerero]"; mes "Ah, you've brought the"; mes "items I've requested!"; @@ -77,7 +77,7 @@ aldeba_in,223,167,3 script Tzerero#sn 4_M_SEAMAN,{ next; completequest 6010; callfunc "F_ClearJobVar"; - getitem 2339,1; //G_Strings + getitem G_Strings,1; if (Upper==0) jobchange Job_SuperNovice; if (Upper==2) jobchange Job_Super_Baby; mes "[Tzerero]"; diff --git a/npc/jobs/valkyrie.txt b/npc/jobs/valkyrie.txt index 87bc4e338..483c67346 100644 --- a/npc/jobs/valkyrie.txt +++ b/npc/jobs/valkyrie.txt @@ -160,8 +160,8 @@ valkyrie,48,86,4 script Valkyrie# 4_F_VALKYRIE,{ mes "into a brand new life."; mes "Please take these small gifts"; mes "in preparation for your new adventures."; - getitem 1202,1; //Knife_ - getitem 2302,1; //Cotton_Shirt_ + getitem Knife_,1; + getitem Cotton_Shirt_,1; next; mes "[Valkyrie]"; mes "I wish that the release the goddess Urd has granted you proves to be a blessing. I hope that the memories Verdandi has recorded will always honor you."; |