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author | KarLaeda <KarLaeda@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-11 14:17:02 +0000 |
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committer | KarLaeda <KarLaeda@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-11 14:17:02 +0000 |
commit | 1ce32a605550e2e3418d2ba23948ecc832d7c76c (patch) | |
tree | 24d28033d238af091c95fe9bab18a9a2e22760b6 /npc/jobs | |
parent | 765d81742ce302f351f37378e23efbc90149b4f8 (diff) | |
download | hercules-1ce32a605550e2e3418d2ba23948ecc832d7c76c.tar.gz hercules-1ce32a605550e2e3418d2ba23948ecc832d7c76c.tar.bz2 hercules-1ce32a605550e2e3418d2ba23948ecc832d7c76c.tar.xz hercules-1ce32a605550e2e3418d2ba23948ecc832d7c76c.zip |
Added missing close2 to Hunter Job Quest, merge it to stable
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9452 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs')
-rw-r--r-- | npc/jobs/2-1/hunter.txt | 22 |
1 files changed, 12 insertions, 10 deletions
diff --git a/npc/jobs/2-1/hunter.txt b/npc/jobs/2-1/hunter.txt index c1fa0a19e..4f6c14c55 100644 --- a/npc/jobs/2-1/hunter.txt +++ b/npc/jobs/2-1/hunter.txt @@ -5,7 +5,7 @@ //= Converted by kobra_k88 //= Further bugfixed and tested by Lupus //===== Current Version: ===================================== -//= 2.3a +//= 2.4a //===== Compatible With: ===================================== //= eAthena 1.0 //===== Description: ========================================= @@ -31,7 +31,7 @@ //= 2.2 Merged JFunc, fixed missing dialogues [Lupus] //= 2.2a Fixed Sharon resetting the test2 item set [Lupus] //= 2.3a 7 official sets of Demon Hunter,thx to Dr.Evil [Lupus] -//= 2.4 Added missing next;, missing NPC names [Lupus] +//= 2.4a Added missing next;, missing NPC names [Lupus] //============================================================ //<====================================== Job Changer ========================================>\\ @@ -132,7 +132,7 @@ L_Start: mes "[Hunter Sharon]"; mes "If you trained hard enough, you shouldn't have any problems becoming a Hunter."; close; - + M_End: mes "[Hunter Sharon]"; mes "Ok, I'll see you later."; @@ -158,7 +158,7 @@ L_Start: set @score, @score + 10; M_1b: - + mes "[Hunter Sharon]"; mes "Okay, so you picked your hunting spot! You plan to go to the Sograt Desert to hunt Hodes."; next; @@ -344,11 +344,11 @@ L_Change: close; sL_NotRdy: mes "[Hunter Sharon]"; - mes "Hmmm, I received news of your success.... But you don't seem to have the ^5533FFNecklace of Wisdom^000000 as proof."; + mes "Hmmm, I received news of your success.... But you don't seem to have the ^5533FFNecklace of Wisdom^000000 as proof."; emotion e_hmm; next; mes "[Hunter Sharon]"; - mes "You will need the Necklace of Wisdom to become a Hunter. If you don't have it you will have to start the test over."; + mes "You will need the Necklace of Wisdom to become a Hunter. If you don't have it you will have to start the test over."; next; menu "Um... I've got it.... somewhere....",-, "Heh heh.... I must have misplaced it.....",sM_ReStart; @@ -362,7 +362,7 @@ L_Change: emotion e_pif; set HNTR_Q, 0; set HNTR_Q2, 0; - close; + close; } @@ -467,11 +467,12 @@ L_Start: mes "Stop playing around "+strcharinfo(0)+", that's your name, right?"; next; menu "Yes",M_Yes, "Uhhh no",sM_End; - + sM_End: mes "[Demon Hunter]"; mes "DON'T you mess around with me! If you're gonna fool around then LEAVE!"; emotion e_pif; + close2; warp "hugel.gat", 207, 222; end; @@ -609,7 +610,7 @@ L_Start: if (countitem(1751) <= 5 && @HNTR_QA==0) callsub sF_GetArrows; mes "[Guild Master]"; mes "Good luck, I'll send you to the test room now."; - next; + close2; set HNTR_Q2, 1; set @HNTR_QA,0; savepoint "payon_in02.gat", 16, 26; @@ -619,7 +620,7 @@ L_Start: sF_GetArrows: mes "[Guild Master]"; mes "This is where your hard work in the 2nd test payed off. Here are some arrows, made with the items you collected."; - getitem 1751, 200; + getitem 1751, 200; set @HNTR_QA,1; next; return; @@ -684,6 +685,7 @@ L_Start: M_End: mes "[Test Guide]"; mes "Alright, I'll send you back to Payon. Hopefully I'll see you again later. Don't forget to save!"; + close2; warp "payon_in02.gat", 16, 26; end; |