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author | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-01-05 15:32:10 +0000 |
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committer | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-01-05 15:32:10 +0000 |
commit | cf6e32a06c16b1a6d4a47d9e2a7d424f3ce0b26d (patch) | |
tree | 5dd656d3ced1656cb87ff9a88d8dac8740c08cc7 /npc/jobs | |
parent | 4dc938b7ff72818dd0bc8ba4bf84c09a89f751cb (diff) | |
download | hercules-cf6e32a06c16b1a6d4a47d9e2a7d424f3ce0b26d.tar.gz hercules-cf6e32a06c16b1a6d4a47d9e2a7d424f3ce0b26d.tar.bz2 hercules-cf6e32a06c16b1a6d4a47d9e2a7d424f3ce0b26d.tar.xz hercules-cf6e32a06c16b1a6d4a47d9e2a7d424f3ce0b26d.zip |
updated noicewall, updated SL ques,
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9618 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs')
-rw-r--r-- | npc/jobs/2-2e/SoulLinker.txt | 70 |
1 files changed, 36 insertions, 34 deletions
diff --git a/npc/jobs/2-2e/SoulLinker.txt b/npc/jobs/2-2e/SoulLinker.txt index 7e37850ac..fa0e3d744 100644 --- a/npc/jobs/2-2e/SoulLinker.txt +++ b/npc/jobs/2-2e/SoulLinker.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Celestria //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== //= eAthena 1.0 + //===== Description: ========================================= @@ -12,13 +12,14 @@ //= A temp Soul Linker Job Changer based on the kRO quest. //= Quest info from RagnaInfo. Sprites from kRO screenshots //= 1.0 Optimized and updated [Lupus] +//= 1.1 Fixed NPC names according to iRO [Lupus] //============================================================ -morocc_in.gat,174,30,7 script Little Boy#sltest 716,{ +morocc_in.gat,174,30,7 script Kid#sltest 716,{ if(SOUL_Q==1) goto L_Check; if(SOUL_Q >= 2) goto L_Warp; if(Class==Job_Soul_Linker) goto L_Thanks; - mes "[Little Boy]"; + mes "[Kid]"; mes "*sniff sniff*"; next; if((Class==Job_Taekwon) && (JobLevel>=40)) goto L_Taekwon; @@ -28,43 +29,43 @@ morocc_in.gat,174,30,7 script Little Boy#sltest 716,{ close; L_Thanks: - mes "[Little Boy]"; + mes "[Kid]"; mes "Hey, Thank you for helping"; mes "me earlier ^_^"; close; L_Taekwon: - mes "[Little Boy]"; + mes "[Kid]"; mes "Excuse me. *sniff*"; mes "I don't suppose you couldvhelp me?"; next; menu "Go on...",L_Goon,"No, I'm busy.",L_No; L_No: - mes "[Little Boy]"; + mes "[Kid]"; mes "Waaaaaaaaaaaaaah~"; close; L_Goon: - mes "[Little Boy]"; + mes "[Kid]"; mes "Well you see, I was doing some"; mes "shopping for my daddy, who's"; mes "an alchemist, and on my way home"; mes "a thief came and took my shopping!"; next; menu "I'll get you your stuff.",-,"Awww, that's too bad.",L_No; - mes "[Little Boy]"; + mes "[Kid]"; mes "Really!?"; mes "You'll do that for me?"; set SOUL_Q,1; next; - mes "[Little Boy]"; + mes "[Kid]"; mes "Ok, what I need is:"; - mes "^0000FF- 1 Witherless Rose^000000"; mes "^0000FF- 1 3-Carat Diamond^000000"; + mes "^0000FF- 1 Witherless Rose^000000"; mes "^0000FF- 1 Immortal Heart^000000"; next; - mes "[Little Boy]"; + mes "[Kid]"; mes "Please find these things quickly..."; close; @@ -75,40 +76,41 @@ L_Check: delitem 929,1; set SOUL_Q,2; if(SkillPoint) goto L_Skill; - mes "[Little Boy]"; + mes "[Kid]"; mes "Wow, Thank you so much!"; mes "You're so helpful, I think I"; mes "know of a few other people"; mes "who could use your help."; next; menu "Lead the way.",L_Warp,"Umm... Not right now.",-; - mes "[Little Boy]"; + mes "[Kid]"; mes "Okay, come back when you change your mind."; close; L_Noitem: - mes "[Little Boy]"; + mes "[Kid]"; mes "Awww... you haven't found all the items yet."; next; - mes "[Little Boy]"; + mes "[Kid]"; mes "Remember, it was:"; - mes "^0000FF- 1 Witherless Rose^000000"; mes "^0000FF- 1 3-Carat Diamond^000000"; + mes "^0000FF- 1 Witherless Rose^000000"; mes "^0000FF- 1 Immortal Heart^000000"; next; - mes "[Little Boy]"; + mes "[Kid]"; mes "Please find these things quickly..."; close; L_Warp: if(SkillPoint) goto L_Skill; - mes "[Little Boy]"; - mes "Okay, here we go"; + mes "[Kid]"; + mes "Okay, here we go."; + close2; warp "job_soul.gat",30,30; - close; + end; L_Skill: - mes "[Little Boy]"; + mes "[Kid]"; mes "It seems you have some skill"; mes "points left. I can't warp you"; mes "to my friends until you use them."; @@ -269,46 +271,46 @@ L_Talk3: close; } -job_soul.gat,35,30,3 script Little Boy#4 716,{ +job_soul.gat,35,30,3 script Kid#4 716,{ if(SOUL_Q < 5) goto L_Notyet4; - mes "[Little Boy]"; + mes "[Kid]"; mes "So you have listened to the tales of my friends?"; next; - mes "[Little Boy]"; + mes "[Kid]"; mes "They aren't bad people they've just been depressed for so very long."; next; - mes "[Little Boy]"; + mes "[Kid]"; mes "But they seem to have renewed vigour since they talked to you."; mes "I haven't seen them this lively ever."; next; - mes "[Little Boy]"; + mes "[Kid]"; mes "You seem to have a gift with people, so with your permisson,"; mes "I would like to make you a Soul Linker."; next; menu "Yes",-,"No",L_Warpout; - mes "[Little Boy]"; + mes "[Kid]"; mes "Very Well then."; mes "You are now a Soul Linker."; jobchange Job_Soul_Linker; callfunc "F_ClearJobVar"; misceffect 247; next; - mes "[Little Boy]"; + mes "[Kid]"; mes "Please try to help others."; - next; + close2; warp "morocc_in.gat",175,31; - close; + end; L_Warpout: - mes "[Little Boy]"; + mes "[Kid]"; mes "If you change your mind come and talk to me."; - next; + close2; warp "morocc_in.gat",175,31; - close; + end; L_Notyet4: - mes "[Little Boy]"; + mes "[Kid]"; mes "Please talk to the others first."; close; }
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