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authorLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-01-05 15:32:10 +0000
committerLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-01-05 15:32:10 +0000
commitcf6e32a06c16b1a6d4a47d9e2a7d424f3ce0b26d (patch)
tree5dd656d3ced1656cb87ff9a88d8dac8740c08cc7 /npc/jobs
parent4dc938b7ff72818dd0bc8ba4bf84c09a89f751cb (diff)
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updated noicewall, updated SL ques,
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9618 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs')
-rw-r--r--npc/jobs/2-2e/SoulLinker.txt70
1 files changed, 36 insertions, 34 deletions
diff --git a/npc/jobs/2-2e/SoulLinker.txt b/npc/jobs/2-2e/SoulLinker.txt
index 7e37850ac..fa0e3d744 100644
--- a/npc/jobs/2-2e/SoulLinker.txt
+++ b/npc/jobs/2-2e/SoulLinker.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Celestria
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
@@ -12,13 +12,14 @@
//= A temp Soul Linker Job Changer based on the kRO quest.
//= Quest info from RagnaInfo. Sprites from kRO screenshots
//= 1.0 Optimized and updated [Lupus]
+//= 1.1 Fixed NPC names according to iRO [Lupus]
//============================================================
-morocc_in.gat,174,30,7 script Little Boy#sltest 716,{
+morocc_in.gat,174,30,7 script Kid#sltest 716,{
if(SOUL_Q==1) goto L_Check;
if(SOUL_Q >= 2) goto L_Warp;
if(Class==Job_Soul_Linker) goto L_Thanks;
- mes "[Little Boy]";
+ mes "[Kid]";
mes "*sniff sniff*";
next;
if((Class==Job_Taekwon) && (JobLevel>=40)) goto L_Taekwon;
@@ -28,43 +29,43 @@ morocc_in.gat,174,30,7 script Little Boy#sltest 716,{
close;
L_Thanks:
- mes "[Little Boy]";
+ mes "[Kid]";
mes "Hey, Thank you for helping";
mes "me earlier ^_^";
close;
L_Taekwon:
- mes "[Little Boy]";
+ mes "[Kid]";
mes "Excuse me. *sniff*";
mes "I don't suppose you couldvhelp me?";
next;
menu "Go on...",L_Goon,"No, I'm busy.",L_No;
L_No:
- mes "[Little Boy]";
+ mes "[Kid]";
mes "Waaaaaaaaaaaaaah~";
close;
L_Goon:
- mes "[Little Boy]";
+ mes "[Kid]";
mes "Well you see, I was doing some";
mes "shopping for my daddy, who's";
mes "an alchemist, and on my way home";
mes "a thief came and took my shopping!";
next;
menu "I'll get you your stuff.",-,"Awww, that's too bad.",L_No;
- mes "[Little Boy]";
+ mes "[Kid]";
mes "Really!?";
mes "You'll do that for me?";
set SOUL_Q,1;
next;
- mes "[Little Boy]";
+ mes "[Kid]";
mes "Ok, what I need is:";
- mes "^0000FF- 1 Witherless Rose^000000";
mes "^0000FF- 1 3-Carat Diamond^000000";
+ mes "^0000FF- 1 Witherless Rose^000000";
mes "^0000FF- 1 Immortal Heart^000000";
next;
- mes "[Little Boy]";
+ mes "[Kid]";
mes "Please find these things quickly...";
close;
@@ -75,40 +76,41 @@ L_Check:
delitem 929,1;
set SOUL_Q,2;
if(SkillPoint) goto L_Skill;
- mes "[Little Boy]";
+ mes "[Kid]";
mes "Wow, Thank you so much!";
mes "You're so helpful, I think I";
mes "know of a few other people";
mes "who could use your help.";
next;
menu "Lead the way.",L_Warp,"Umm... Not right now.",-;
- mes "[Little Boy]";
+ mes "[Kid]";
mes "Okay, come back when you change your mind.";
close;
L_Noitem:
- mes "[Little Boy]";
+ mes "[Kid]";
mes "Awww... you haven't found all the items yet.";
next;
- mes "[Little Boy]";
+ mes "[Kid]";
mes "Remember, it was:";
- mes "^0000FF- 1 Witherless Rose^000000";
mes "^0000FF- 1 3-Carat Diamond^000000";
+ mes "^0000FF- 1 Witherless Rose^000000";
mes "^0000FF- 1 Immortal Heart^000000";
next;
- mes "[Little Boy]";
+ mes "[Kid]";
mes "Please find these things quickly...";
close;
L_Warp:
if(SkillPoint) goto L_Skill;
- mes "[Little Boy]";
- mes "Okay, here we go";
+ mes "[Kid]";
+ mes "Okay, here we go.";
+ close2;
warp "job_soul.gat",30,30;
- close;
+ end;
L_Skill:
- mes "[Little Boy]";
+ mes "[Kid]";
mes "It seems you have some skill";
mes "points left. I can't warp you";
mes "to my friends until you use them.";
@@ -269,46 +271,46 @@ L_Talk3:
close;
}
-job_soul.gat,35,30,3 script Little Boy#4 716,{
+job_soul.gat,35,30,3 script Kid#4 716,{
if(SOUL_Q < 5) goto L_Notyet4;
- mes "[Little Boy]";
+ mes "[Kid]";
mes "So you have listened to the tales of my friends?";
next;
- mes "[Little Boy]";
+ mes "[Kid]";
mes "They aren't bad people they've just been depressed for so very long.";
next;
- mes "[Little Boy]";
+ mes "[Kid]";
mes "But they seem to have renewed vigour since they talked to you.";
mes "I haven't seen them this lively ever.";
next;
- mes "[Little Boy]";
+ mes "[Kid]";
mes "You seem to have a gift with people, so with your permisson,";
mes "I would like to make you a Soul Linker.";
next;
menu "Yes",-,"No",L_Warpout;
- mes "[Little Boy]";
+ mes "[Kid]";
mes "Very Well then.";
mes "You are now a Soul Linker.";
jobchange Job_Soul_Linker;
callfunc "F_ClearJobVar";
misceffect 247;
next;
- mes "[Little Boy]";
+ mes "[Kid]";
mes "Please try to help others.";
- next;
+ close2;
warp "morocc_in.gat",175,31;
- close;
+ end;
L_Warpout:
- mes "[Little Boy]";
+ mes "[Kid]";
mes "If you change your mind come and talk to me.";
- next;
+ close2;
warp "morocc_in.gat",175,31;
- close;
+ end;
L_Notyet4:
- mes "[Little Boy]";
+ mes "[Kid]";
mes "Please talk to the others first.";
close;
} \ No newline at end of file