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authorLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-05-06 18:34:11 +0000
committerLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-05-06 18:34:11 +0000
commit126e17da78be997923efc6b5430c58f7b897c58a (patch)
tree90348382e0ca65ae31b5c3e3b9a914865ba8efdc /npc/jobs
parentba23716d01e5592ad112a51796049733e34077c2 (diff)
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revised 2/3 of cities scripts, minor optimization of Gunslinger quest, Grandpa Pharm = | -> ||
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10495 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs')
-rw-r--r--npc/jobs/1-1e/gunslinger.txt33
1 files changed, 7 insertions, 26 deletions
diff --git a/npc/jobs/1-1e/gunslinger.txt b/npc/jobs/1-1e/gunslinger.txt
index fecd3f61b..fdaa58995 100644
--- a/npc/jobs/1-1e/gunslinger.txt
+++ b/npc/jobs/1-1e/gunslinger.txt
@@ -7,7 +7,7 @@
//= DON'T REMOVE THIS! (by request of him, he provided all
//= the info regarding the quests and shops.)
//===== Current Version: =====================================
-//= 1.10
+//= 1.10a
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -29,12 +29,12 @@
que_ng.gat,152,167,3 script Master Miller 901,{
+ mes "[Master Miller]";
if(Class == Job_Novice && JobLevel > 9)
{
switch(GUNS_Q)
{
case 0:
- mes "[Master Miller]";
mes "I'm a Security Chief and also";
mes "a Gunslinger Instructor, you may call me";
mes "Master Miller.";
@@ -101,14 +101,12 @@ que_ng.gat,152,167,3 script Master Miller 901,{
}
case 1:
- mes "[Master Miller]";
mes "Hurry up and get moving.";
mes "'The Wise Bull Horn' is";
mes "currently in Payon.";
close;
case 2:
- mes "[Master Miller]";
mes "I guess he gave you";
mes "some errands to run.";
next;
@@ -118,7 +116,6 @@ que_ng.gat,152,167,3 script Master Miller 901,{
close;
case 3:
- mes "[Master Miller]";
mes "That's a lot of errands";
mes "I already told you, the";
mes "old man is pretty serious.";
@@ -126,20 +123,16 @@ que_ng.gat,152,167,3 script Master Miller 901,{
close;
case 4:
- mes "[Master Miller]";
mes "Mm~ I'll be waiting for your news.";
mes "I hope you'll become one of us.";
mes "We'll be practically family..";
close;
case 5:
- if (skillpoint > 0)
- {
- mes "[Master Miller]";
+ if (skillpoint > 0) {
mes "Learn all your Basic Skills first!!";
close;
}
- mes "[Master Miller]";
mes "Ohh, I see you got something from the old man";
mes "This is rare.";
mes "Under normal circumstances...";
@@ -202,29 +195,20 @@ que_ng.gat,152,167,3 script Master Miller 901,{
if(@gun_ex == 1) getitem 13100,1; else getitem 13150,1;
close;
}
- }
- else if(Class == Job_Novice && JobLevel < 10)
- {
- mes "[Master Miller]";
+ } else if(Class == Job_Novice && JobLevel < 10) {
mes "Hmm, I think you";
mes "have the potential";
mes "but you're not yet strong enough.";
mes "Keep getting stronger and";
mes "come back later.";
close;
- }
- else if(Class == Job_Gunslinger)
- {
- mes "[Master Miller]";
+ } else if(Class == Job_Gunslinger) {
mes "Oh~ It's been a long time~";
mes "So, how have your travels been?";
mes "Remember, always take care";
mes "of your gun.";
close;
- }
- else if(Class == Job_Baby)
- {
- mes "[Master Miller]";
+ } else if(Class == Job_Baby) {
mes "Ouch~";
mes "How did a baby come here~";
mes "Peekaboo~";
@@ -235,10 +219,7 @@ que_ng.gat,152,167,3 script Master Miller 901,{
mes "It's a dangerous place here.";
mes "Go play somewhere else.";
close;
- }
- else
- {
- mes "[Master Miller]";
+ } else {
mes "Don't get distracted with me.";
mes "Get on with your traveling.";
close;