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author | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-05-06 18:34:11 +0000 |
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committer | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-05-06 18:34:11 +0000 |
commit | 126e17da78be997923efc6b5430c58f7b897c58a (patch) | |
tree | 90348382e0ca65ae31b5c3e3b9a914865ba8efdc /npc/jobs | |
parent | ba23716d01e5592ad112a51796049733e34077c2 (diff) | |
download | hercules-126e17da78be997923efc6b5430c58f7b897c58a.tar.gz hercules-126e17da78be997923efc6b5430c58f7b897c58a.tar.bz2 hercules-126e17da78be997923efc6b5430c58f7b897c58a.tar.xz hercules-126e17da78be997923efc6b5430c58f7b897c58a.zip |
revised 2/3 of cities scripts, minor optimization of Gunslinger quest, Grandpa Pharm = | -> ||
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10495 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs')
-rw-r--r-- | npc/jobs/1-1e/gunslinger.txt | 33 |
1 files changed, 7 insertions, 26 deletions
diff --git a/npc/jobs/1-1e/gunslinger.txt b/npc/jobs/1-1e/gunslinger.txt index fecd3f61b..fdaa58995 100644 --- a/npc/jobs/1-1e/gunslinger.txt +++ b/npc/jobs/1-1e/gunslinger.txt @@ -7,7 +7,7 @@ //= DON'T REMOVE THIS! (by request of him, he provided all //= the info regarding the quests and shops.) //===== Current Version: ===================================== -//= 1.10 +//= 1.10a //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -29,12 +29,12 @@ que_ng.gat,152,167,3 script Master Miller 901,{ + mes "[Master Miller]"; if(Class == Job_Novice && JobLevel > 9) { switch(GUNS_Q) { case 0: - mes "[Master Miller]"; mes "I'm a Security Chief and also"; mes "a Gunslinger Instructor, you may call me"; mes "Master Miller."; @@ -101,14 +101,12 @@ que_ng.gat,152,167,3 script Master Miller 901,{ } case 1: - mes "[Master Miller]"; mes "Hurry up and get moving."; mes "'The Wise Bull Horn' is"; mes "currently in Payon."; close; case 2: - mes "[Master Miller]"; mes "I guess he gave you"; mes "some errands to run."; next; @@ -118,7 +116,6 @@ que_ng.gat,152,167,3 script Master Miller 901,{ close; case 3: - mes "[Master Miller]"; mes "That's a lot of errands"; mes "I already told you, the"; mes "old man is pretty serious."; @@ -126,20 +123,16 @@ que_ng.gat,152,167,3 script Master Miller 901,{ close; case 4: - mes "[Master Miller]"; mes "Mm~ I'll be waiting for your news."; mes "I hope you'll become one of us."; mes "We'll be practically family.."; close; case 5: - if (skillpoint > 0) - { - mes "[Master Miller]"; + if (skillpoint > 0) { mes "Learn all your Basic Skills first!!"; close; } - mes "[Master Miller]"; mes "Ohh, I see you got something from the old man"; mes "This is rare."; mes "Under normal circumstances..."; @@ -202,29 +195,20 @@ que_ng.gat,152,167,3 script Master Miller 901,{ if(@gun_ex == 1) getitem 13100,1; else getitem 13150,1; close; } - } - else if(Class == Job_Novice && JobLevel < 10) - { - mes "[Master Miller]"; + } else if(Class == Job_Novice && JobLevel < 10) { mes "Hmm, I think you"; mes "have the potential"; mes "but you're not yet strong enough."; mes "Keep getting stronger and"; mes "come back later."; close; - } - else if(Class == Job_Gunslinger) - { - mes "[Master Miller]"; + } else if(Class == Job_Gunslinger) { mes "Oh~ It's been a long time~"; mes "So, how have your travels been?"; mes "Remember, always take care"; mes "of your gun."; close; - } - else if(Class == Job_Baby) - { - mes "[Master Miller]"; + } else if(Class == Job_Baby) { mes "Ouch~"; mes "How did a baby come here~"; mes "Peekaboo~"; @@ -235,10 +219,7 @@ que_ng.gat,152,167,3 script Master Miller 901,{ mes "It's a dangerous place here."; mes "Go play somewhere else."; close; - } - else - { - mes "[Master Miller]"; + } else { mes "Don't get distracted with me."; mes "Get on with your traveling."; close; |