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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-07-31 09:11:38 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-07-31 09:11:38 +0000 |
commit | 57c2a527907c73e1615fab2834d7e8a97ef08592 (patch) | |
tree | 5611d95505f70892707762be7b728d33586b5f85 /npc/jobs | |
parent | f8251050996d8a3ba6de4d75e1f1adf9e8a97113 (diff) | |
download | hercules-57c2a527907c73e1615fab2834d7e8a97ef08592.tar.gz hercules-57c2a527907c73e1615fab2834d7e8a97ef08592.tar.bz2 hercules-57c2a527907c73e1615fab2834d7e8a97ef08592.tar.xz hercules-57c2a527907c73e1615fab2834d7e8a97ef08592.zip |
* Added the "F_BlockHigh" function back in, as it's still used by 2-x job quests.
- Fix the assassin job quest item reward bug. Cheap fix until it's rewritten.
* Added official Pang Voice skill quest for bards. Further official 2-x skill quests to come.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10938 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs')
-rw-r--r-- | npc/jobs/2-1/assassin.txt | 2 | ||||
-rw-r--r-- | npc/jobs/valkyrie.txt | 47 |
2 files changed, 49 insertions, 0 deletions
diff --git a/npc/jobs/2-1/assassin.txt b/npc/jobs/2-1/assassin.txt index 91008da96..8876f589e 100644 --- a/npc/jobs/2-1/assassin.txt +++ b/npc/jobs/2-1/assassin.txt @@ -1566,6 +1566,7 @@ OnTouch: mes "[Guild Master]"; mes "... I think I've said enough. Here please take this........"; next; + if(ASSIN_Q3 == 1) goto L_Cont1; if(JBLVL == 40) goto L_LowLvl; L_HighLvl: @@ -1591,6 +1592,7 @@ OnTouch: if(@temp==3) getitem 1252, 1; L_Cont1: + set ASSIN_Q3,1; mes "[Guild Master]"; mes "Now go talk to ^5533FFAssassin Huey^000000 back at the guild entrance."; mes "For some reason he always looks like he's ^5533FFangry^000000 about something......"; diff --git a/npc/jobs/valkyrie.txt b/npc/jobs/valkyrie.txt index ace481cf6..21d6bc5ae 100644 --- a/npc/jobs/valkyrie.txt +++ b/npc/jobs/valkyrie.txt @@ -30,6 +30,8 @@ //= 2.7 Rescripted to Aegis 10.3 standards. [L0ne_W0;f] //= Removed all functions as they are no longer required. //= Correct job level requirements for 1-1 -> 2-x. +//= 2.7a Added Function "F_BlockHigh" back in until rewriteing of the 2-x [L0ne_W0lf] +//= scripts are comepleted. //============================================================ valkyrie,48,86,4 script Valkyrie# 811,{ @@ -386,3 +388,48 @@ S_WarpChar: valkyrie,48,73,0 warp valk01 1,1,valkyrie,48,64 valkyrie,48,66,0 warp valk01 1,1,valkyrie,48,75 + +// function GUIDE player to Valhalla for getting 3rd JOB +// this function prevents passing 2nd JOB QUESTS by advanced classes also +//getarg(0) - High Job ID +//getarg(1) - High Job Name +//getarg(2) - 3rd Job ID +//getarg(3) - 3rd Job Name +//getarg(4) - NPC Name +function script F_BlockHigh { + if(Upper != 1) return; //This func should interact with Advanced classes only + mes "["+getarg(4)+"]"; + if(Class == getarg(0) && ADVJOB == getarg(2)) goto L_RIGHTHIGH; + if(Class == getarg(2)) goto L_RIGHT3RD; + if(Class >= Job_Lord_Knight && Class <= Job_Paladin2) goto L_ALREADY3RD; //already advanced class, but from wrong guild +//this player is a High Novice + if(Class == Job_Novice_High) mes "Hello, Novice High! If you are going to became a "+getarg(1)+", then go visit your very first job teacher."; +//this player has 1st advanced job, but from wrong guild + if(Class == getarg(0)) mes "A "+getarg(1)+"?"; + if(Class != Job_Novice_High) mes "Rumors say only Valhallana knows your way..."; + emotion e_sry; + close; + +L_RIGHT3RD: + mes "Well, hello there! You look... younger."; + emotion e_hmm; + next; + mes "["+getarg(4)+"]"; + mes "You are always welcome here, "+strcharinfo(0)+"!"; + mes "Our good old guild is your second home, isn't it?"; + emotion e_no1; + close; + +L_RIGHTHIGH: + mes "Hello, "+strcharinfo(0)+"!"; + mes "If you are going to become a "+getarg(3)+", then you should visit Valhalla again."; + if(JobLevel < 45) mes "But you need at least Job Level 45 or higher."; + emotion e_gasp; + close; + +L_ALREADY3RD: + mes "A "+getarg(3)+"?"; + mes "You don't belong to our guild. Begone!"; + emotion e_omg; + close; +}
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