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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-07-31 21:27:01 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-07-31 21:27:01 +0000 |
commit | 118a84582aee4e93e1c8836c86f9d974f7510d87 (patch) | |
tree | af4e419462559a22aff52a8ddce445effba1d228 /npc/jobs | |
parent | 57c2a527907c73e1615fab2834d7e8a97ef08592 (diff) | |
download | hercules-118a84582aee4e93e1c8836c86f9d974f7510d87.tar.gz hercules-118a84582aee4e93e1c8836c86f9d974f7510d87.tar.bz2 hercules-118a84582aee4e93e1c8836c86f9d974f7510d87.tar.xz hercules-118a84582aee4e93e1c8836c86f9d974f7510d87.zip |
* Fixed north prontera kafra having an empty warp list
* Removed junk ЎA text from the 2004 headgears
* Changed deprecated Job_Alchem to Job_Alchemist (see r10904)
* Fixed a typo in a geffen city npc (Job_Merhcant)
* Fixed a typo in the Jobmaster custom script (Job_Gunsliger)
* Fixed one old eAAC Quest Warper bug (warp to nonwalkable coords)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10940 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs')
-rw-r--r-- | npc/jobs/1-1/swordman.txt | 2 | ||||
-rw-r--r-- | npc/jobs/2-2/alchemist.txt | 6 |
2 files changed, 4 insertions, 4 deletions
diff --git a/npc/jobs/1-1/swordman.txt b/npc/jobs/1-1/swordman.txt index 88450b49a..072df242e 100644 --- a/npc/jobs/1-1/swordman.txt +++ b/npc/jobs/1-1/swordman.txt @@ -10,7 +10,7 @@ //= [Aegis Conversion] //= Job quest for Swordman classes //= Uses Job_sword1 as opposed to sword_1-1 -> sword_3-1. -//= EXPLAOITABLE in a sense because while the sword_x-1 maps +//= EXPLOITABLE in a sense because while the sword_x-1 maps //= are marked as "inside" by the client, job_sword1 is not. //= giving players FREE camera rotation while doing the job quest. //===== Additional Comments: ================================= diff --git a/npc/jobs/2-2/alchemist.txt b/npc/jobs/2-2/alchemist.txt index 3a3377d68..4e22a809a 100644 --- a/npc/jobs/2-2/alchemist.txt +++ b/npc/jobs/2-2/alchemist.txt @@ -37,7 +37,7 @@ alde_alche,27,185,4 script Parmry Gianino 744,{ mes "[Parmry Gianino]"; if(baseJob == Job_Merchant) goto L_Merc; - if(baseJob == Job_Alchem){ + if(baseJob == Job_Alchemist){ mes "Hey there fellow Alchemist. How's the business going? Good I hope, well good luck to you."; close; } @@ -1020,7 +1020,7 @@ L_Done: alde_alche,101,184,4 script Vincent Carsciallo 122,{ mes "[Vincent Carsciallo]"; if(baseJob == Job_Merchant) goto L_Merc; - if(baseJob == Job_Alchem){ + if(baseJob == Job_Alchemist){ mes "How Alchemy going? Make sure to be carefull and think about safety at all times."; mes "I wouldn't want you blowing yourself up or anything....."; close; @@ -1059,7 +1059,7 @@ L_Change: mes "Oh, Ok. You joined and learned the basics, too. Well done."; next; set @gift,JBLVL; - callfunc "Job_Change",Job_Alchem; + callfunc "Job_Change",Job_Alchemist; callfunc "F_ClearJobVar"; emotion e_grat; mes "[Vincent Carsciallo]"; |