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author | masao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-01 16:59:44 +0000 |
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committer | masao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-01 16:59:44 +0000 |
commit | bff5eb4080d3f376c13956ccfc9fe77a268656b9 (patch) | |
tree | 91cfe9e439cde1c10df7e9f195ce120a54348330 /npc/jobs | |
parent | 738829e75dbc881663f9953c512efca50f2242c1 (diff) | |
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- Redone the whole Arch Bishop Job change Quest in order to hopefully have fixed all the bugs from bugreport:5983 .
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16364 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs')
-rw-r--r-- | npc/jobs/3-1/archbishop.txt | 897 |
1 files changed, 486 insertions, 411 deletions
diff --git a/npc/jobs/3-1/archbishop.txt b/npc/jobs/3-1/archbishop.txt index 790c53b66..395bbb6cc 100644 --- a/npc/jobs/3-1/archbishop.txt +++ b/npc/jobs/3-1/archbishop.txt @@ -1,26 +1,26 @@ //===== rAthena Script ======================================= -//= Arch Bishop Job Quest +//= Arch Bishop Job change Quest //===== By: ================================================== //= L0ne_W0lf //= Credits: Gepard //===== Current Version: ===================================== -//= 1.4 +//= 1.5 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= -//= [Aegis Conversion] -//= Job change script for Third class (Arch Bishop) -//= Does not entirely support changing to Baby Third Class. +//= [Translated from the Official] +//= Job change Quest from Priest / High Priest -> Arch Bishop. //===== Additional Comments: ================================= //= 1.0 First version. //= 1.1 Fixed class checks for arch bishops. //= 1.2 Fixed Job tags typos. //= 1.3 Made some NPC's into duplicates and fixed some && / || checks. [Masao] //= 1.4 Fixed Job_Archbishop/Job_Archbishop_T typos. [Euphy] +//= 1.5 Redone the whole Script. [Masao] //============================================================ prt_church,103,88,3 script Praying Minister#arch 60,{ - if ((Class != Job_Priest) && (Class != Job_High_Priest)) { + if ((Class != Job_Priest) && (Class != Job_High_Priest) && (Class != Job_Baby_Priest)) { if (Class == Job_Arch_Bishop || Class == Job_Arch_Bishop_T || Class == Job_Baby_Bishop) { mes "[Praying Minister]"; mes "Ah! An Archbishop."; @@ -45,124 +45,122 @@ prt_church,103,88,3 script Praying Minister#arch 60,{ mes "I'm going to make them ministers worthy of serving Odin."; close; } - else { - if ((BaseLevel == 99) && (JobLevel > 49)) { - if (job_arch == 0) { - if (SkillPoint) { - mes "You can't change jobs without using all your skill points. Please use all of your skill points before applying to change jobs~"; - close; - } + if ((BaseLevel == 99) && (JobLevel > 49)) { + if (job_arch == 0) { + if (SkillPoint) { + mes "You can't change jobs without using all your skill points. Please use all of your skill points before applying to change jobs~"; + close; + } + mes "[Praying Minister]"; + mes "In front of the Almighty God Odin, there shall be no person smarter than him, and there will be no person more merciful than him."; + next; + mes "[Praying Minister]"; + mes "All ministers of Odin should be diligent. They should never be too lazy to serve Odin."; + next; + if (Sex == 1) { mes "[Praying Minister]"; - mes "In front of the Almighty God Odin, there shall be no person smarter than him, and there will be no person more merciful than him."; - next; + mes "Brother, how has your life been?"; + } + else { mes "[Praying Minister]"; - mes "All ministers of Odin should be diligent. They should never be too lazy to serve Odin."; - next; - if (Sex == 1) { - mes "[Praying Minister]"; - mes "Brother, how has your life been?"; - } - else { - mes "[Praying Minister]"; - mes "Sister, how has your life been?"; - } - mes "Have you lived it to it's fullest?"; - mes "Have you served your life in the light of Odin?"; - next; + mes "Sister, how has your life been?"; + } + mes "Have you lived it to it's fullest?"; + mes "Have you served your life in the light of Odin?"; + next; + mes "[Praying Minister]"; + mes "We are ministers and our behavior is seen as acts of the Gods."; + mes "We should always be mindful of this."; + next; + mes "[Praying Minister]"; + mes "We should always tell the truth."; + mes "We should not fall prey to lies and deceit."; + next; + if (Sex == 1) { mes "[Praying Minister]"; - mes "We are ministers and our behavior is seen as acts of the Gods."; - mes "We should always be mindful of this."; - next; + mes "Brother..."; + } + else { mes "[Praying Minister]"; - mes "We should always tell the truth."; - mes "We should not fall prey to lies and deceit."; - next; - if (Sex == 1) { - mes "[Praying Minister]"; - mes "Brother..."; - } - else { - mes "[Praying Minister]"; - mes "Sister..."; - } - mes "Even though we serve Odin, we are normal people."; - mes "We can be degraded in spite of ourselves and we must realize that."; - next; + mes "Sister..."; + } + mes "Even though we serve Odin, we are normal people."; + mes "We can be degraded in spite of ourselves and we must realize that."; + next; + mes "[Praying Minister]"; + mes "We always try to keep our original intention in mind and spread Odin's rule."; + next; + menu "How do I become like that?",-; + mes "[Praying Minister]"; + mes "That's a good question."; + mes "We have lots of methods."; + mes "But, I recommend this."; + next; + mes "[Praying Minister]"; + mes "Have you ever heard of a"; + mes "^3131FFHoly Pilgrimage^000000?"; + mes "A Holy Pilgrimage means going to a holy place to pray to the God Odin for protection and grace."; + next; + mes "[Praying Minister]"; + mes "When you pray to Odin in the holy place, you will feel that you are born again."; + next; + mes "[Praying Minister]"; + mes "What do you think?"; + mes "Would you like to do a Holy Pilgrimage?"; + next; + switch (select("Yes I want to.:I'll think about it.")) { + case 1: mes "[Praying Minister]"; - mes "We always try to keep our original intention in mind and spread Odin's rule."; + mes "That's the correct attitude."; + mes "A person who lives in one's mundane life would better have a new mind and body and evolve to the way of a true minister of Odin."; next; - select("How do I become like that?"); mes "[Praying Minister]"; - mes "That's a good question."; - mes "We have lots of methods."; - mes "But, I recommend this."; + mes "There is a small village named Umbala far from here."; + mes "That village is a where a tribe lives in harmony with nature."; next; mes "[Praying Minister]"; - mes "Have you ever heard of a"; - mes "^3131FFHoly Pilgrimage^000000?"; - mes "A Holy Pilgrimage means going to a holy place to pray to the God Odin for protection and grace."; + mes "Go there and find Priest Dayan."; + mes "Tell him exactly, ''^3131FFI'm here for the Holy Pilgrimage^000000.''"; next; mes "[Praying Minister]"; - mes "When you pray to Odin in the holy place, you will feel that you are born again."; - next; + mes "He's very old so he is hard of hearing."; + mes "You have to speak loud and clearly. You got it?"; + mes "I hope that this paves the way for you to live in the light of Odin......"; + set job_arch,1; + setquest 2187; + close; + case 2: mes "[Praying Minister]"; - mes "What do you think?"; - mes "Would you like to do a Holy Pilgrimage?"; + mes "A Holy Pilgrimage isn't that difficult."; + mes "Just be mindful that once you start the path you will be on your way to the way of a true minister of Odin."; next; - switch (select("Yes I want to.:I'll think about it.")) { - case 1: - mes "[Praying Minister]"; - mes "That's the correct attitude."; - mes "A person who lives in one's mundane life would better have a new mind and body and evolve to the way of a true minister of Odin."; - next; - mes "[Praying Minister]"; - mes "There is a small village named Umbala far from here."; - mes "That village is a where a tribe lives in harmony with nature."; - next; - mes "[Praying Minister]"; - mes "Go there and find Priest Dayan."; - mes "Tell him exactly, ''^3131FFI'm here for the Holy Pilgrimage^000000.''"; - next; - mes "[Praying Minister]"; - mes "He's very old so he is hard of hearing."; - mes "You have to speak loud and clearly. You got it?"; - mes "I hope that this paves the way for you to live in the light of Odin......"; - set job_arch,1; - setquest 2187; - close; - case 2: - mes "[Praying Minister]"; - mes "A Holy Pilgrimage isn't that difficult."; - mes "Just be mindful that once you start the path you will be on your way to the way of a true minister of Odin."; - next; - mes "[Praying Minister]"; - mes "Feel free to visit me if you change your mind."; - mes "I'll always be here for you."; - close; - } + mes "[Praying Minister]"; + mes "Feel free to visit me if you change your mind."; + mes "I'll always be here for you."; + close; } - mes "[Praying Minister]"; - mes "How's it going?"; - mes "Did you meet Priest Dayan in Umbala?"; - close; } mes "[Praying Minister]"; - mes "In front of the Almighty God Odin, there shall be no person smarter than him, and there will be no person more merciful than him."; - next; - mes "[Praying Minister]"; - mes "All ministers of Odin should be diligent. They should never be too lazy to serve Odin."; - next; - mes "[Praying Minister]"; - mes "Thesedays, I've heard that ministers are becoming lax in their duty to Odin and adorn themselves with the splendors of the world."; - next; - mes "[Praying Minister]"; - mes "If you see any of these ministers, can you ask to them to go to the church in prontera?"; - next; - mes "[Praying Minister]"; - mes "They give out a special aura so you can easily recognize them."; - mes "I'm going to make them ministers worthy of serving Odin."; + mes "How's it going?"; + mes "Did you meet Priest Dayan in Umbala?"; close; } + mes "[Praying Minister]"; + mes "In front of the Almighty God Odin, there shall be no person smarter than him, and there will be no person more merciful than him."; + next; + mes "[Praying Minister]"; + mes "All ministers of Odin should be diligent. They should never be too lazy to serve Odin."; + next; + mes "[Praying Minister]"; + mes "Thesedays, I've heard that ministers are becoming lax in their duty to Odin and adorn themselves with the splendors of the world."; + next; + mes "[Praying Minister]"; + mes "If you see any of these ministers, can you ask to them to go to the church in prontera?"; + next; + mes "[Praying Minister]"; + mes "They give out a special aura so you can easily recognize them."; + mes "I'm going to make them ministers worthy of serving Odin."; + close; } umbala,137,227,5 script Utan Boy#arch 787,{ @@ -177,7 +175,7 @@ umbala,139,227,3 script Priest#arch 60,{ mes "Un...ba... Unba?"; close; } - else if (job_arch == 1) { + if (job_arch == 1) { mes "[Priest]"; mes "Un...ba... Umba?"; next; @@ -240,11 +238,14 @@ umbala,139,227,3 script Priest#arch 60,{ mes "[" + strcharinfo(0) + "]"; mes "Hmm, I wanted to tell you..."; next; - input .@urans$; - if (.@urans$ != "I'm here for the Holy Pilgrimage") { + input .@inputstr$; + mes "[" + strcharinfo(0) + "]"; + mes "" + .@inputstr$ + ""; + next; + if (.@inputstr$ != "I'm here for the Holy Pilgrimage") { mes "Priest Dayan doesn't seem to understand you. He just stares at you and smiles."; next; - mes "[Priest Dayan]"; + mes "[Priest]"; mes "Eh? Say what?"; close; } @@ -327,7 +328,7 @@ umbala,139,227,3 script Priest#arch 60,{ changequest 2187,2188; close; } - else if (job_arch == 2) { + if (job_arch == 2) { mes "[Priest Dayan]"; mes "This place is the holiest place in the world, Yggdrasil."; mes "This holy ceremony will brighten your soul."; @@ -382,7 +383,7 @@ umbala,139,227,3 script Priest#arch 60,{ close; } } - else if (job_arch == 3) { + if (job_arch == 3) { mes "[Priest Dayan]"; mes "Oh, you've come back."; mes "I can feel that you have a fresh energy. Maybe you did pray truthfully."; @@ -438,7 +439,6 @@ umbala,139,227,3 script Priest#arch 60,{ } yggdrasil01,220,47,0 script #A pilgrimage to the Ho 139,5,5,{ - end; OnTouch: if (job_arch == 2) { @@ -586,7 +586,7 @@ OnTouch: warp "umbala",138,219; end; } - else if (job_arch == 3) { + if (job_arch == 3) { mes "[" + strcharinfo(0) + "]"; mes "The song is over. It's time to go back to Priest Dayan."; close2; @@ -753,7 +753,7 @@ hu_in01,205,204,7 script Praying Nun#benew 79,{ changequest 2189,2190; close; } - else if ((job_arch > 4) && (job_arch < 100)) { + if ((job_arch > 4) && (job_arch < 100)) { mes "[Vinue]"; mes "I'll pray for your safe return."; close; @@ -766,7 +766,7 @@ hu_in01,205,204,7 script Praying Nun#benew 79,{ } odin_tem02,282,263,0 script #find_val 139,3,3,{ - end; + OnTouch: if ((job_arch > 4) && (job_arch < 100)) { hideoffnpc "Valkyrie Illusion#arch"; @@ -802,16 +802,16 @@ OnInit: job3_arch01,29,34,3 script Valkyrie#arch 403,{ - if(checkweight(1201,1) == 0){ + if(checkweight(1201,2) == 1){ //Custom translation mes "- bags must be emptied before they can proceed. -"; close; } - if ((BaseLevel != 99) || (JobLevel < 50)) { + if ((BaseLevel != 99) && (JobLevel < 50)) { warp "odin_tem02",282,263; end; } - if (getmercinfo(0)) { + if (getmercinfo(1)) { mes "[Valkyrie]"; mes "If you want to talk with me, you have to ^3131FFcancel all contracts^000000 with any mercenaries you have."; close; @@ -836,219 +836,226 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{ mes "- you put some items into Kafra Storage. -"; close; } - if ((Class != Job_Priest) && (Class != Job_High_Priest) && (Class != Job_Baby_Priest)) { + if ((Class != Job_Priest) && (Class != Job_High_Priest) && (Class == Job_Baby_Priest)) { warp "odin_tem02",282,263; - end; } - if (Class == Job_Arch_Bishop || Class == Job_Arch_Bishop_T || Class == Job_Baby_Bishop) { - warp "odin_tem02",282,263; - end; - } - if (job_arch < 5) { - warp "odin_tem02",282,263; - end; - } - if (job_arch == 5) { - mes "[Valkyrie]"; - mes "In the heavens the sound of pipes spread out, but a bird that can't fly crawls and finally is crushed to pieces on the ground."; - mes "Ah, I'm resentful! so regretful!"; - next; - mes "- Valkyrie holds its face, then she finds you and stares with a threatening face. -"; - next; - mes "[Valkyrie]"; - mes "You are a descendant of Heimdal living in pain as a mortal, why are you in here?"; - mes "Are you here to ridicule my grim fate?"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "No way!"; - mes "But it's true that I'm here for you."; - next; - mes "[Valkyrie Anguhilde]"; - mes "...me?"; - mes "Of course I'm staying in Midgard, but we are under the yoke of fate that can't coexist in this world."; - next; - mes "[Valkyrie Anguhilde]"; - mes "I see, is your goal to enter Valhalla?"; - mes "If you do, it's the wrong place for you."; - next; - mes "[Valkyrie Anguhilde]"; - mes "I was already expelled from Asgard."; - mes "My duty is protecting this small island from humans trying to take it from the Gods and even I don't have any energy to do so."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "It's not that kind of problem."; - mes "But someone who perceives your painful situation has sent me here."; - next; - mes "[Valkyrie Anguhilde]"; - mes "Haha! You are going to help me?!"; - next; - mes "[Valkyrie Anguhilde]"; - mes "..................."; - next; - mes "- Valkyrie gives you a fierce scowl. -"; - next; - mes "[Valkyrie Anguhilde]"; - mes "In fact, I can't do anything with my body now."; - next; - mes "[Valkyrie Anguhilde]"; - mes "Human, answer me. Are you here to sincerely help me?"; - next; - switch (select("Yes:No")) { - case 1: - break; - case 2: - mes "[Valkyrie Anguhilde]"; - mes "I knew that I couldn't trust a human!"; - close2; + if (Class != Job_Arch_Bishop || Class != Job_Arch_Bishop_T || Class == Job_Baby_Bishop) { + if (job_arch < 5) { warp "odin_tem02",282,263; - end; } - mes "[Valkyrie Anguhilde]"; - mes "Ok..."; - mes "I don't have any energy to hold my own, so I have no choice but to trust you."; - next; - mes "[Valkyrie Anguhilde]"; - mes "I was a normal Valkyrie that lead soldiers to Valhalla according to the order of Odin."; - next; - mes "[Valkyrie Anguhilde]"; - mes "But I harmed Freki, one of Odin's wolves, and I was expelled form Asgard without any energy as a Valkyrie with orders to protect this island."; - next; - mes "[Valkyrie Anguhilde]"; - mes "I was disgraced, this island is important as a temple for Odin and the various Gods."; - mes "I tried to do my best to protect this holy place."; - next; - mes "[Valkyrie Anguhilde]"; - mes "But one day, the devil started to gain influence on this island."; - mes "I don't know why they came here and from where they came from."; - next; - mes "[Valkyrie Anguhilde]"; - mes "They seiged the temple and I exhausted my energy tring to fight them all myself."; - next; - mes "[Valkyrie Anguhilde]"; - mes "The holy shrine was tainted by the devils."; - mes "How long do I have to be under this dishonorable fate!"; - next; - mes "[Valkyrie Anguhilde]"; - mes "Mortal one, what is your name?"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "My name is " + strcharinfo(0) + "."; - next; - mes "[Valkyrie Anguhilde]"; - mes "" + strcharinfo(0) + ","; - mes "You told me that you want to help me, right? Even though it disgraces me, I am asking for your help."; - next; - mes "[Valkyrie Anguhilde]"; - mes "This place may look like it was made my humans. Actually, it's a very important monument and also a part of the God's history."; - next; - mes "[Valkyrie Anguhilde]"; - mes "I've lost all of my energy and my body is sealed so there is no way for me to protect the shrine."; - mes "You have to send a message to Valhalla to ask for help from a Valkyrie quickly."; - next; - select("How can I do that?"); - mes "[Valkyrie Anguhilde]"; - mes "At the ^3131FFtop of the shrine^000000, You can contact to them with a ^3131FFGolden pipe^000000."; - next; - mes "[Valkyrie Anguhilde]"; - mes "I'm going to give you a scroll of paper written in an ancient language."; - mes "In that scroll, there is my impersonation."; - mes "^3131FFIf you go outside, you can summon a Valkyrie with that scroll.^000000"; - next; - mes "[Valkyrie Anguhilde]"; - mes "After you summon my impersonation, you have to find a ^3131FFBroken pipe^000000."; - mes "Maybe it'll be spread in the shrine..."; - next; - mes "[Valkyrie Anguhilde]"; - mes "You have to go to the top of the shrine, collecting all broken pipes from the impersonation."; - mes "And then I'm going to take care of the matter."; - next; - mes "[Valkyrie Anguhilde]"; - mes "An impersonation will help when you move or attack as you want through ^FF0000ALT+click^000000."; - mes "But you have to be careful if an imeprsonation falls down."; - next; - mes "[Valkyrie Anguhilde]"; - mes "When you finish preparing to go on, talk to me again."; - mes "It'll be a long journey..."; - set job_arch,6; - close; - } - if (job_arch == 6) { - if ($@archbs == 0) { - set $@archbs,1; + if (job_arch == 5) { + mes "[Valkyrie]"; + mes "In the heavens the sound of pipes spread out, but a bird that can't fly crawls and finally is crushed to pieces on the ground."; + mes "Ah, I'm resentful! so regretful!"; + next; + mes "- Valkyrie holds its face, then she finds you and stares with a threatening face. -"; + next; + mes "[Valkyrie]"; + mes "You are a descendant of Heimdal living in pain as a mortal, why are you in here?"; + mes "Are you here to ridicule my grim fate?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "No way!"; + mes "But it's true that I'm here for you."; + next; + mes "[Valkyrie Anguhilde]"; + mes "...me?"; + mes "Of course I'm staying in Midgard, but we are under the yoke of fate that can't coexist in this world."; + next; + mes "[Valkyrie Anguhilde]"; + mes "I see, is your goal to enter Valhalla?"; + mes "If you do, it's the wrong place for you."; + next; + mes "[Valkyrie Anguhilde]"; + mes "I was already expelled from Asgard."; + mes "My duty is protecting this small island from humans trying to take it from the Gods and even I don't have any energy to do so."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "It's not that kind of problem."; + mes "But someone who perceives your painful situation has sent me here."; + next; + mes "[Valkyrie Anguhilde]"; + mes "Haha! You are going to help me?!"; + next; + mes "[Valkyrie Anguhilde]"; + mes "..................."; + next; + mes "- Valkyrie gives you a fierce scowl. -"; + next; + mes "[Valkyrie Anguhilde]"; + mes "In fact, I can't do anything with my body now."; + next; mes "[Valkyrie Anguhilde]"; - mes "" + strcharinfo(0) + " Did you finish preparing for your way of asceticism?"; + mes "Human, answer me. Are you here to sincerely help me?"; next; - if (getmapusers("job3_arch02") > 0) { + switch (select("Yes:No")) { + case 1: + break; + case 2: mes "[Valkyrie Anguhilde]"; - //Custom translation - mes "Ah, it seems someone is already combating the evil in the temple."; - mes "I will go see who it is, please wait a moment."; - set $@archbs,0; - close; + mes "I knew that I couldn't trust a human!"; + close2; + warp "odin_tem02",282,263; + end; } mes "[Valkyrie Anguhilde]"; - mes "Ok. Now I'm going to send you there."; - mes "^FF0000When you go there, you have to summon my impersonation with the scroll^000000. Don't forget."; - set $@archbs,0; - close2; - nude; - delitem 2798,countitem(2798); //Will_Of_Exhausted_Angel - donpcevent "start#arch::OnEnable"; - set job_arch, 7; - changequest 2190,2191; - warp "job3_arch02",119,49; - hideonnpc "Valkyrie#arch"; - end; - } - mes "[Valkyrie Anguhilde]"; - //Custom translation - mes "I am already talking to someone, please wait and talk to me again."; - close; - } - if (job_arch == 7) { - if (countitem(12381) > 0 || countitem(12382) > 0) { - if (countitem(12381) > 0) { - delitem 12381,countitem(12381); //ValkyrieA_Scroll - } - if (countitem(12382) > 0) { - delitem 12382,countitem(12382); //ValkyrieB_Scroll - } - } - if ($@archbs == 0) { - set $@archbs,1; + mes "Ok..."; + mes "I don't have any energy to hold my own, so I have no choice but to trust you."; + next; + mes "[Valkyrie Anguhilde]"; + mes "I was a normal Valkyrie that lead soldiers to Valhalla according to the order of Odin."; + next; + mes "[Valkyrie Anguhilde]"; + mes "But I harmed Freki, one of Odin's wolves, and I was expelled form Asgard without any energy as a Valkyrie with orders to protect this island."; + next; + mes "[Valkyrie Anguhilde]"; + mes "I was disgraced, this island is important as a temple for Odin and the various Gods."; + mes "I tried to do my best to protect this holy place."; + next; mes "[Valkyrie Anguhilde]"; - mes "Are you ok human?"; - mes "It was not as easy as I expected."; - mes "Will you challenge again?"; + mes "But one day, the devil started to gain influence on this island."; + mes "I don't know why they came here and from where they came from."; next; - if (getmapusers("job3_arch02") > 0) { + mes "[Valkyrie Anguhilde]"; + mes "They seiged the temple and I exhausted my energy tring to fight them all myself."; + next; + mes "[Valkyrie Anguhilde]"; + mes "The holy shrine was tainted by the devils."; + mes "How long do I have to be under this dishonorable fate!"; + next; + mes "[Valkyrie Anguhilde]"; + mes "Mortal one, what is your name?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "My name is " + strcharinfo(0) + "."; + next; + mes "[Valkyrie Anguhilde]"; + mes "" + strcharinfo(0) + ","; + mes "You told me that you want to help me, right? Even though it disgraces me, I am asking for your help."; + next; + mes "[Valkyrie Anguhilde]"; + mes "This place may look like it was made my humans. Actually, it's a very important monument and also a part of the God's history."; + next; + mes "[Valkyrie Anguhilde]"; + mes "I've lost all of my energy and my body is sealed so there is no way for me to protect the shrine."; + mes "You have to send a message to Valhalla to ask for help from a Valkyrie quickly."; + next; + menu "How can I do that?",-; + mes "[Valkyrie Anguhilde]"; + mes "At the ^3131FFtop of the shrine^000000, You can contact to them with a ^3131FFGolden pipe^000000."; + next; + mes "[Valkyrie Anguhilde]"; + mes "I'm going to give you a scroll of paper written in an ancient language."; + mes "In that scroll, there is my impersonation."; + mes "^3131FFIf you go outside, you can summon a Valkyrie with that scroll.^000000"; + next; + mes "[Valkyrie Anguhilde]"; + mes "After you summon my impersonation, you have to find a ^3131FFBroken pipe^000000."; + mes "Maybe it'll be spread in the shrine..."; + next; + mes "[Valkyrie Anguhilde]"; + mes "You have to go to the top of the shrine, collecting all broken pipes from the impersonation."; + mes "And then I'm going to take care of the matter."; + next; + mes "[Valkyrie Anguhilde]"; + mes "An impersonation will help when you move or attack as you want through ^FF0000ALT+click^000000."; + mes "But you have to be careful if an imeprsonation falls down."; + next; + mes "[Valkyrie Anguhilde]"; + mes "When you finish preparing to go on, talk to me again."; + mes "It'll be a long journey..."; + set job_arch,6; + close; + } + if (job_arch == 6) { + if ($@archbs == 0) { + set $@archbs,1; + mes "[Valkyrie Anguhilde]"; + mes "" + strcharinfo(0) + " Did you finish preparing for your way of asceticism?"; + next; + if (getmapusers("job3_arch02") > 0) { + mes "[Valkyrie Anguhilde]"; + //Custom translation + mes "Ah, it seems someone is already combating the evil in the temple."; + mes "I will go see who it is, please wait a moment."; + set $@archbs,0; + close; + } + mes "[Valkyrie Anguhilde]"; + mes "Ok. Now I'm going to send you there."; + mes "^FF0000When you go there, you have to summon my impersonation with the scroll^000000. Don't forget."; set $@archbs,0; + close2; + nude; + if (countitem(2798) > 0) { + delitem 2798,countitem(2798); //Will_Of_Exhausted_Angel + } + donpcevent "start#arch::OnEnable"; + set job_arch,7; + changequest 2190,2191; + warp "job3_arch02",119,49; + hideonnpc "Valkyrie#arch"; + end; + } + mes "[Valkyrie Anguhilde]"; + //Custom translation + mes "I am already talking to someone, please wait and talk to me again."; + close; + } + if (job_arch == 7) { + if (countitem(12381) > 0 || countitem(12382) > 0) { + if (countitem(12381) > 0) { + delitem 12381,countitem(12381); //ValkyrieA_Scroll + } + if (countitem(12382) > 0) { + delitem 12382,countitem(12382); //ValkyrieB_Scroll + } + if ($@archbs == 0) { + set $@archbs,1; + mes "[Valkyrie Anguhilde]"; + mes "Are you ok human?"; + mes "It was not as easy as I expected."; + mes "Will you challenge again?"; + next; + if (getmapusers("job3_arch02") > 0) { + set $@archbs,0; + mes "[Valkyrie Anguhilde]"; + //Custom translation + mes "Ah, it seems someone is already combating the evil in the temple."; + mes "I will see who it is, please wait a moment."; + close; + } + set $@archbs,0; + mes "[Valkyrie Anguhilde]"; + mes "OK. now I'm going to send you there."; + mes "^FF0000When you go there, you have to summon my impersonation with the scroll^000000."; + mes "An impersonation will help when you move or attack as you want through ^FF0000ALT+click^000000."; + mes "But you have to be careful if an imeprsonation falls down."; + close2; + nude; + if (countitem(2798) > 0) { + delitem 2798,countitem(2798); //Will_Of_Exhausted_Angel + } + donpcevent "start#arch::OnEnable"; + set job_arch, 7; + warp "job3_arch02",119,49; + hideonnpc "Valkyrie#arch"; + end; + } mes "[Valkyrie Anguhilde]"; //Custom translation - mes "Ah, it seems someone is already combating the evil in the temple."; - mes "I will see who it is, please wait a moment."; + mes "I am already talking to someone, please wait and talk to me again."; close; } - set $@archbs,0; - mes "[Valkyrie Anguhilde]"; - mes "OK. now I'm going to send you there."; - mes "^FF0000When you go there, you have to summon my impersonation with the scroll^000000."; - mes "An impersonation will help when you move or attack as you want through ^FF0000ALT+click^000000."; - mes "But you have to be careful if an imeprsonation falls down."; - close2; - nude; - delitem 2798,countitem(2798); //Will_Of_Exhausted_Angel - donpcevent "start#arch::OnEnable"; - set job_arch, 7; - warp "job3_arch02",119,49; - hideonnpc "Valkyrie#arch"; end; } - mes "[Valkyrie Anguhilde]"; - //Custom translation - mes "I am already talking to someone, please wait and talk to me again."; - close; + end; } + end; + +OnInit: + set $@archbs,0; + end; OnBc: set $@archbs,0; @@ -1059,7 +1066,6 @@ OnBc: } job3_arch02,119,49,0 script #arch_1_start 139,6,6,{ - end; OnTouch: if (countitem(12381) == 0) { @@ -1071,26 +1077,26 @@ OnTouch: } - script #arch_1_01_0::archbjcq 139,5,5,{ - end; OnTouch: if (countitem(12381) > 0) { delitem 12381,1; //ValkyrieA_Scroll mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 mapwarp "job3_arch02","job3_arch01",29,29; - } else { - if (getmercinfo(1) == 2037) { - set .@randht,rand(1,10); - if (.@randht < 8) { - mapannounce "job3_arch02","Whispering of an impersonation: I can feel the devil's spirits! Be careful!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 - } else if (.@randht == 8 || .@randht == 9) { - mapannounce "job3_arch02","Embodiment of the voice: They are close to you!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 //Custom translation; - } - } else { - mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 - mapwarp "job3_arch02","job3_arch01",29,29; + end; + } + if (getmercinfo(1) == 2037) { + set .@randht, rand(1,10); + if (.@randht < 8) { + mapannounce "job3_arch02","Whispering of an impersonation: I can feel the devil's spirits! Be careful!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 + } + else if (.@randht == 8 || .@randht == 9) { + mapannounce "job3_arch02","Embodiment of the voice: They are close to you!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 //Custom translation } + end; } + mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 + mapwarp "job3_arch02","job3_arch01",29,29; end; } @@ -1108,21 +1114,21 @@ job3_arch02,269,302,0 duplicate(archbjcq) #arch_1_11 139,5,5 job3_arch02,245,289,0 duplicate(archbjcq) #arch_1_12 139,5,5 job3_arch02,203,286,0 script #arch_1_boss 139,5,5,{ - end; OnTouch: if (countitem(12381) > 0) { delitem 12381,1; //ValkyrieA_Scroll mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 mapwarp "job3_arch02","job3_arch01",29,29; - } else { - if (getmercinfo(1) == 2037) { - mapannounce "job3_arch02","Valkyrie's Nightmare: An incompetent illusion of Valkyrie came here with the assistance of humans. You wanna have that nightmare?",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 - donpcevent "mob#arch_1::OnKill"; - } else { - mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 - mapwarp "job3_arch02","job3_arch01",29,29; - } + end; + } + if (GetMyMercenary == 2037) { + mapannounce "job3_arch02","Valkyrie's Nightmare: An incompetent illusion of Valkyrie came here with the assistance of humans. You wanna have that nightmare?",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 + donpcevent "mob#arch_1::OnKill"; + } + else { + mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 + mapwarp "job3_arch02","job3_arch01",29,29; } end; } @@ -1188,7 +1194,7 @@ OnEnable: end; OnMyMobDead: - if (mobcount("job3_arch02","#arch_val02::OnMyMobDead") < 1) { + if (mobcount ("job3_arch02","#arch_val02::OnMyMobDead") < 1) { mapannounce "job3_arch02","Valkyrie's Nightmare: You are so childish. I invite you to a devil's party. I'll make sure you have a fun!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 hideoffnpc "Valkyrie#arch_02"; hideonnpc "#arch_2_boss"; @@ -1202,7 +1208,7 @@ OnKill: } job3_arch02,113,327,5 script Valkyrie#arch_01 403,{ - if (getmercinfo(0)) { + if (getmercinfo(1)) { mes "[Valkyrie]"; mes "If you want to talk with me, you have to ^3131FFcancel all contracts^000000 with any mercenaries you have."; close; @@ -1237,7 +1243,6 @@ job3_arch02,113,327,5 script Valkyrie#arch_01 403,{ } job3_arch02,244,46,5 script Valkyrie#arch_02 403,{ - mes "[Valkyrie Anguhilde]"; mes "Did you find the rest of the pieces?"; next; @@ -1275,11 +1280,6 @@ job3_arch02,244,46,5 script Valkyrie#arch_02 403,{ } job3_arch02,279,234,0 script #arch_end 139,7,7,{ - end; - -OnInit: - hideonnpc "#arch_end"; - end; OnTouch: donpcevent "#arch_3_01::OnKill"; @@ -1314,7 +1314,9 @@ OnTouch: mes "It can be dangerous, so let's go back."; close2; nude; - delitem 2798,countitem(2798); //Will_Of_Exhausted_Angel + if (countitem(2798) > 0) { + delitem 2798,(2798); //Will_Of_Exhausted_Angel + } delitem 6154,countitem(6154); //Broken_Horn_Pipe mapwarp "job3_arch02","job3_arch01",29,29; end; @@ -1394,7 +1396,9 @@ OnTouch: mes "Don't forget an altruistic minister's spirit like today forever."; mes "I hope we see each other in Valhalla sometime."; nude; - delitem 2798,countitem(2798); //Will_Of_Exhausted_Angel + if (countitem(2798) > 0) { + delitem 2798,countitem(2798); //Will_Of_Exhausted_Angel + } delitem 6154,countitem(6154); //Broken_Horn_Pipe set job_arch,100; completequest 2191; @@ -1410,6 +1414,10 @@ OnTouch: jobchange Job_Arch_Bishop_T; } close; + +OnInit: + hideonnpc "#arch_end"; + end; } job3_arch02,281,232,1 script Valkyrie Anguhilde#end 403,{ @@ -1441,7 +1449,6 @@ OnInit: } job3_arch02,132,323,0 script #arch_2_01 139,5,5,{ - end; OnTouch: if (countitem(12382) > 0) { @@ -1451,28 +1458,29 @@ OnTouch: } - script #arch_2_02_0::archbjcq2 139,5,5,{ - end; OnTouch: if (countitem(12382) > 0) { delitem 12382,1; //ValkyrieB_Scroll mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 mapwarp "job3_arch02","job3_arch01",29,29; - } else { - if (getmercinfo(1) == 2038) { - set .@randht,rand(1,10); - if (.@randht < 8) { - mapannounce "job3_arch02","Whispering of an impersonation: I can feel the devil's spirits. Can you hear? The sound of gathering in crowds.",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 - } else if (.@randht == 8 || .@randht == 9) { - mapannounce "job3_arch02","Embodiment of Sounds: Battle Stance!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 //Custom translation; - } else { - mapannounce "job3_arch02","Whispering of an impersonation: I can't leave you! Die!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 - } - } else { - mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 - mapwarp "job3_arch02","job3_arch01",29,29; + end; + } + if (getmercinfo(1) == 2038) { + set .@randht, rand(1,10); + if (.@randht < 8) { + mapannounce "job3_arch02","Whispering of an impersonation: I can feel the devil's spirits. Can you hear? The sound of gathering in crowds.",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 } + else if (.@randht == 8 || .@randht == 9) { + mapannounce "job3_arch02","Embodiment of Sounds: Battle Stance!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 //Custom translation + } + else { + mapannounce "job3_arch02","Whispering of an impersonation: I can't leave you! Die!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 + } + end; } + mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 + mapwarp "job3_arch02","job3_arch01",29,29; end; } @@ -1488,7 +1496,6 @@ job3_arch02,227,169,0 duplicate(archbjcq2) #arch_2_10 139,5,5 job3_arch02,190,146,0 duplicate(archbjcq2) #arch_2_11 139,5,5 job3_arch02,252,267,0 script #arch_2_12 139,5,5,{ - end; OnTouch: mapannounce "job3_arch02","Whispering of an impersonation: It's a crossroad. Let's go to the left side. I have to find my pipe.",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 @@ -1496,7 +1503,6 @@ OnTouch: } job3_arch02,250,290,0 script #arch_2_13 139,5,5,{ - end; OnTouch: mapannounce "job3_arch02","Whispering of an impersonation: I can see a ruined shrine. Take a rest in there.",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 @@ -1504,33 +1510,28 @@ OnTouch: } job3_arch02,206,113,0 script #arch_2_boss 139,5,5,{ - end; OnTouch: if (countitem(12382) > 0) { delitem 12382,1; //ValkyrieB_Scroll mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 mapwarp "job3_arch02","job3_arch01",29,29; - } else { - if (getmercinfo(1) == 2038) { - mapannounce "job3_arch02","A shout of devil: You are so childish. I'll invite you to a party of the devil. I'll make you have a fun!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 - } else { - mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 - mapwarp "job3_arch02","job3_arch01",29,29; - } + end; + } + if (getmercinfo(1) == 2038) { + mapannounce "job3_arch02","A shout of devil: You are so childish. I invite you a party of devil. I'll make you have a fun!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 + } + else { + mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 + mapwarp "job3_arch02","job3_arch01",29,29; } end; } job3_arch02,284,159,0 script #arch_3_01 139,20,20,{ - end; - -OnInit: - hideoffnpc "#arch_3_01"; - end; OnTouch: - if (Class != Job_Priest) { + if ((Class != Job_Priest) && (Class != Job_Baby_Priest)) { mapannounce "job3_arch02","Frus: Do you want to see God? Okay, I'll send you to the land of the dead by myself!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 areamonster "job3_arch02",242,44,246,48,"Frus",1762,1; } @@ -1540,17 +1541,16 @@ OnTouch: OnKill: killmonster "job3_arch02","#arch_3_01::OnMyMobDead"; end; -} - -job3_arch02,307,200,0 script #arch_3_02 139,5,5,{ - end; OnInit: - hideoffnpc "#arch_3_02"; + hideoffnpc "#arch_3_01"; end; +} + +job3_arch02,307,200,0 script #arch_3_02 139,5,5,{ OnTouch: - if (Class == Job_Priest) { + if (Class == Job_Priest || Class == Job_Baby_Priest) { mapannounce "job3_arch02","Skogul: You are my guest!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 monster "job3_arch02",307,200,"Skogul",1761,1; } @@ -1560,15 +1560,15 @@ OnTouch: OnKill: killmonster "job3_arch02","#arch_3_02::OnMyMobDead"; end; -} - -job3_arch02,296,216,0 script #arch_3_03 139,5,5,{ - end; OnInit: - hideonnpc "#arch_3_03"; + hideoffnpc "#arch_3_02"; end; +} + +job3_arch02,296,216,0 script #arch_3_03 139,5,5,{ + OnTouch: mapannounce "job3_arch02","Frus: I like your face... Can I steal it?",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 monster "job3_arch02",296,216,"Frus",1762,1; @@ -1578,6 +1578,11 @@ OnTouch: OnKill: killmonster "job3_arch02","#arch_3_03::OnMyMobDead"; end; + +OnInit: + hideonnpc "#arch_3_03"; + end; + } job3_arch02,389,390,1 script mob#arch_1 844,{ @@ -1626,7 +1631,7 @@ OnKill: job3_arch02,389,388,1 script start#arch 844,{ end; - + OnInit: mapwarp "job3_arch02","job3_arch02",29,29; end; @@ -1692,12 +1697,86 @@ OnTimeoff: end; OnTimer60000: - if (getmapusers("job3_arch02") > 0) { + if (getmapusers("job3_arch02") == 0) { mapwarp "job3_arch02","job3_arch01",29,29; donpcevent "Valkyrie#arch::OnBc"; stopnpctimer; } end; + +OnTimer120000: + if (getmapusers("job3_arch02") == 0) { + mapwarp "job3_arch02","job3_arch01",29,29; + donpcevent "Valkyrie#arch::OnBc"; + stopnpctimer; + } + end; + +OnTimer180000: + if (getmapusers("job3_arch02") == 0) { + mapwarp "job3_arch02","job3_arch01",29,29; + donpcevent "Valkyrie#arch::OnBc"; + stopnpctimer; + } + end; + +OnTimer240000: + if (getmapusers("job3_arch02") == 0) { + mapwarp "job3_arch02","job3_arch01",29,29; + donpcevent "Valkyrie#arch::OnBc"; + stopnpctimer; + } + end; + +OnTimer300000: + if (getmapusers("job3_arch02") == 0) { + mapwarp "job3_arch02","job3_arch01",29,29; + donpcevent "Valkyrie#arch::OnBc"; + stopnpctimer; + } + end; + +OnTimer360000: + if (getmapusers("job3_arch02") == 0) { + mapwarp "job3_arch02","job3_arch01",29,29; + donpcevent "Valkyrie#arch::OnBc"; + } + end; + +OnTimer420000: + if (getmapusers("job3_arch02") == 0) { + mapwarp "job3_arch02","job3_arch01",29,29; + donpcevent "Valkyrie#arch::OnBc"; + stopnpctimer; + } + end; + +OnTimer480000: + if (getmapusers("job3_arch02") == 0) { + mapwarp "job3_arch02","job3_arch01",29,29; + donpcevent "Valkyrie#arch::OnBc"; + stopnpctimer; + } + end; + +OnTimer540000: + if (getmapusers("job3_arch02") == 0) { + mapwarp "job3_arch02","job3_arch01",29,29; + donpcevent "Valkyrie#arch::OnBc"; + stopnpctimer; + } + end; + +OnTimer600000: + mapannounce "job3_arch02","Demons cry: Too boring, can no longer imagine what will happen! Friends, we went to lessons learned that could fool arrogant guy, OK?",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 //Custom translation; + end; + +OnTimer605000: + mapannounce "job3_arch02","Valkyrie's voice: No! This can not be. I will send you back soon!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 + mapwarp "job3_arch02","job3_arch01",29,29; + donpcevent "Valkyrie#arch::OnBc"; + stopnpctimer; + end; } job3_arch02,390,388,1 script #arch_2_start 844,{ @@ -1749,7 +1828,7 @@ OnEnable: } job3_arch02,290,221,0 script #arch_end_eff 139,5,5,{ - end; + OnTouch: if (countitem(6154) > 0) { delitem 6154,countitem(6154); //Broken_Horn_Pipe @@ -1757,7 +1836,7 @@ OnTouch: if (countitem(12381) > 0) { delitem 12381,countitem(12381); //ValkyrieA_Scroll } - if (countitem(12382) > 0) { + if (countitem(12381) > 0) { delitem 12382,countitem(12382); //ValkyrieB_Scroll } if (countitem(2798) > 0) { @@ -1769,42 +1848,38 @@ OnTouch: job3_arch01,29,24,0 warp #archout 1,1,odin_tem02,282,263 /* -job3_arch01,1,1,1 script ????#arch 844,{ - mes "[????????]"; - mes "??????????"; +job3_arch01,1,1,1 script ¿ØÖÆ#arch 844,{ + mes "[Íç¹ÌµÄÊÞÈË]"; + mes "ÇëÊäÈëÃÜÂë¡£"; next; input .@input; if (.@input == 1854) { - set .@archglo,$@archbs; - mes "[???]"; - mes "????????????"; - mes "" + .@archglo + "??"; - mes "??????????"; + mes "[ͨÐÐ]"; + mes "ÏÖÔÚµÄÈ«¾Ö±äÁ¿ÖµÎª"; + mes "" + $@archbs + "¡£"; + mes "ÄãÏëÐÞ¸ÄÂð?"; next; switch (select("0:1")) { case 1: - close2; - set $@archbs, 0; + set $@archbs,0; hideoffnpc "Valkyrie#arch"; - end; + close; case 2: - close2; - set $@archbs, 1; + set $@archbs,1; hideoffnpc "Valkyrie#arch"; - end; + close; } } - else if (.@input < 0 || .@input > 9999) { - mes "[????????]"; - mes "????????????????????????"; + if (.@input < 0 || .@input > 9999) { + mes "[Íç¹ÌµÄÊÞÈË]"; + mes "ÎÒ²»ÊÇ˵¹ýÃÜÂëÒªÊäÈëÕýÈ·Â𣡣¡"; close; } - end; } */ odin_tem02,30,181,0 script #wherearch01 139,10,10,{ - end; + OnTouch: if (job_arch == 5) { viewpoint 263,282,1,1,0xFFFF9900; @@ -1813,7 +1888,7 @@ OnTouch: } odin_tem02,30,335,0 script #wherearch02 139,10,10,{ - end; + OnTouch: if (job_arch == 5) { viewpoint 263,282,1,1,0xFFFF9900; |