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authorHaru <haru@dotalux.com>2014-05-13 18:15:14 +0200
committerHaru <haru@dotalux.com>2014-05-13 18:15:14 +0200
commitc03094034f5338016221775bce4b39a0e9b75ee6 (patch)
tree559e52c5207911190ea336eb82a933ce37305065 /npc/jobs
parent3bd57cf4858696b2586543098bc9eeac70a1854e (diff)
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Removed trailing whitespace (scripts)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/jobs')
-rw-r--r--npc/jobs/2-1/assassin.txt6
-rw-r--r--npc/jobs/2-1/blacksmith.txt2
-rw-r--r--npc/jobs/2-1/knight.txt2
-rw-r--r--npc/jobs/2-1/priest.txt2
-rw-r--r--npc/jobs/2-2/alchemist.txt2
-rw-r--r--npc/jobs/2-2/bard.txt4
-rw-r--r--npc/jobs/2-2/crusader.txt12
-rw-r--r--npc/jobs/2-2/dancer.txt10
-rw-r--r--npc/jobs/2-2/monk.txt14
-rw-r--r--npc/jobs/2-2/rogue.txt6
-rw-r--r--npc/jobs/2-2/sage.txt12
-rw-r--r--npc/jobs/2-2e/SoulLinker.txt2
12 files changed, 37 insertions, 37 deletions
diff --git a/npc/jobs/2-1/assassin.txt b/npc/jobs/2-1/assassin.txt
index 896a19e4e..d778d789a 100644
--- a/npc/jobs/2-1/assassin.txt
+++ b/npc/jobs/2-1/assassin.txt
@@ -26,7 +26,7 @@
//= 2.0 Changed numbers to constants. [Vicious]
//= 2.1 Removed Duplicates [Silent]
//= 2.2 Merged back JFunc. Fixed missing dialogue [Lupus]
-//= 2.3 Fixed typo and change Nameless addtimer to 100 (with 700ms I
+//= 2.3 Fixed typo and change Nameless addtimer to 100 (with 700ms I
//= was still able to bypass it) [Toms]
//= 2.4 Fixed skipping of Nameless NPC [Lupus]
//= 2.5 Fixed a Rogue exploit [Lupus]
@@ -981,12 +981,12 @@ OnTouch:
mes "[The Anonymous One]";
mes "7. Choose the maximum AGI bonus an Assassin can get at job level 50.";
next;
- if (select("7:8:9:10") == 4)
+ if (select("7:8:9:10") == 4)
set .@assassin_t,.@assassin_t+10;
mes "[The Anonymous One]";
mes "8. Choose the item that an Assassin cannot equip.";
next;
- if (select("Dagger:Helm:Boots:Brooch") == 2)
+ if (select("Dagger:Helm:Boots:Brooch") == 2)
set .@assassin_t,.@assassin_t+10;
mes "[The Anonymous One]";
mes "9. Choose the job change item for Thief.";
diff --git a/npc/jobs/2-1/blacksmith.txt b/npc/jobs/2-1/blacksmith.txt
index 48cf68150..c466925e1 100644
--- a/npc/jobs/2-1/blacksmith.txt
+++ b/npc/jobs/2-1/blacksmith.txt
@@ -269,7 +269,7 @@ ein_in01,18,28,4 script Guildsman#BLS 4_M_JOB_BLACKSMITH,{
mes "Congratulations!!!";
if (.@joblvl > 48)
getitem 999,30; //Steel
- else
+ else
getitem 999,5; //Steel
close;
}
diff --git a/npc/jobs/2-1/knight.txt b/npc/jobs/2-1/knight.txt
index 368cbca45..da1d8a8e4 100644
--- a/npc/jobs/2-1/knight.txt
+++ b/npc/jobs/2-1/knight.txt
@@ -1117,7 +1117,7 @@ prt_in,79,94,4 script Sir Windsor#knt 4_M_JOB_KNIGHT1,{
mes "......";
next;
mes "[Sir Windsor]";
- if (KNIGHT_Q == 6)
+ if (KNIGHT_Q == 6)
mes "...Follow me.";
else {
mes "...Fine.";
diff --git a/npc/jobs/2-1/priest.txt b/npc/jobs/2-1/priest.txt
index 735bb0d54..57f6a2647 100644
--- a/npc/jobs/2-1/priest.txt
+++ b/npc/jobs/2-1/priest.txt
@@ -1708,7 +1708,7 @@ job_prist,98,105,4 script prst3_1 WARPNPC,3,3,{
OnTouch:
if (BaseJob == Job_Priest) {
warp "prt_church",15,36;
- end;
+ end;
}
else if (BaseClass == Job_Acolyte) {
set PRIEST_Q,7;
diff --git a/npc/jobs/2-2/alchemist.txt b/npc/jobs/2-2/alchemist.txt
index 1bb03d812..6f0cea599 100644
--- a/npc/jobs/2-2/alchemist.txt
+++ b/npc/jobs/2-2/alchemist.txt
@@ -1983,7 +1983,7 @@ alde_alche,145,19,1 script Chief Researcher#am 1_M_LIBRARYMASTER,{
//= 1.0 Working.
//= npc/quests/counteragent_mixture.txt Also Needed
//= npc/quests/quests_yuno.txt Also Needed [Darkchild]
-//= 1.1 Fixed some minor bugs. Optimized some lines. Re-organized the script a bit.
+//= 1.1 Fixed some minor bugs. Optimized some lines. Re-organized the script a bit.
//= Giving Parmry NPC, Hammer and Old Book now waves the 50000 fee. (based of mRO website)
//= Having a joblvl of 50 allows you to skip Rasputin's test. (based of mRO website) [kobra_k88]
//= 1.2 fixed a few typos (have to hunt more) [Lupus]
diff --git a/npc/jobs/2-2/bard.txt b/npc/jobs/2-2/bard.txt
index 6bb4945a6..24d49cbce 100644
--- a/npc/jobs/2-2/bard.txt
+++ b/npc/jobs/2-2/bard.txt
@@ -485,7 +485,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
mes "Turned into a dragon and ate him.";
next;
input .@Song$;
- if (.@Song$ != "There was a man")
+ if (.@Song$ != "There was a man")
set .@w_point,.@w_point+1;
mes "^3377FFThere was a man";
@@ -940,7 +940,7 @@ S_ChangeJob:
//============================================================
//= 07/06/05 : Added 1st Version. [Muad_Dib]
//= Converted to rAthena format by Dr.Evil
-//= Info about gifts and other info --> http://www.ragnainfo.net/forums/viewtopic.php?t=51467&start=0
+//= Info about gifts and other info --> http://www.ragnainfo.net/forums/viewtopic.php?t=51467&start=0
//= 1.1 Optimized, changed some stuff, fixed some bugs [Lupus]
//= 1.1a minor song test fix [Lupus]
//= 1.2 Fixed wrong item ID, added missing commands [Lupus]
diff --git a/npc/jobs/2-2/crusader.txt b/npc/jobs/2-2/crusader.txt
index e7d938a4a..d5bcd70ea 100644
--- a/npc/jobs/2-2/crusader.txt
+++ b/npc/jobs/2-2/crusader.txt
@@ -43,7 +43,7 @@ prt_castle,45,169,5 script Senior Crusader 4_M_CRU_OLD,{
mes "You don't belong here, my friend.";
mes "Be advised to continue practicing yourself.";
close;
- }
+ }
else if(BaseJob != Job_Swordman) {
if(BaseJob == Job_Crusader) {
mes "Go and train yourself in preparation for the holy war that is coming. Victory will be in the hands of those who are most ready to receive it.";
@@ -68,7 +68,7 @@ prt_castle,45,169,5 script Senior Crusader 4_M_CRU_OLD,{
mes "[Michael Halig]";
mes "As it happened one thousand years ago, evil forces will one day attack in droves in an attempt to take over the world once again.";
close;
- }
+ }
else if(CRUS_Q <= 3 && countitem(1004) && countitem(1009)) {
mes "Ah...";
mes "I see that you have been called to become a Crusader. We are assured of your will, but now we must test your capabilities.";
@@ -124,7 +124,7 @@ prt_castle,45,169,5 script Senior Crusader 4_M_CRU_OLD,{
mes "[Michael Halig]";
mes "Train yourself more as a Swordsman and wait for your calling. I understand your intent, but as of now, you cannot join us.";
close;
- }
+ }
if (SkillPoint) {
mes "[Michael Halig]";
mes "You haven't finished learning everything as a Swordsman. Use all of your remaining skill points, and then return to me.";
@@ -550,7 +550,7 @@ prt_church,95,127,3 script Crusader 4_F_CRU,{
mes "4. Which Undead monster";
mes "has the highest HP?";
next;
- if (select("Ghoul:Skeleton Prisoner:Wraith:Zombie Prisoner") == 4)
+ if (select("Ghoul:Skeleton Prisoner:Wraith:Zombie Prisoner") == 4)
set .@cru_t,.@cru_t+10;
mes "[Gabriel Valentine]";
@@ -769,7 +769,7 @@ prt_church,95,127,3 script Crusader 4_F_CRU,{
mes "[Gabriel Valentine]";
mes "Don't stress, you need to know a lot in order to pass this test. In any case, I'll be waiting right here. When you think you're ready, come back, alright?";
close;
- }
+ }
else if(CRUS_Q == 8 || CRUS_Q == 9) {
mes "Like I mentioned before, you should go to Prontera Castle and meet with Bliant Piyord to take your next test. Good luck, and become a Crusder soon, alright?";
close;
@@ -938,7 +938,7 @@ prt_castle,35,151,5 script Patron Knight 4_M_CRU,{
mes "I shall be";
mes "waiting.";
close;
- }
+ }
else if(CRUS_Q == 10) {
mes "Congratulations.";
mes "You have completed";
diff --git a/npc/jobs/2-2/dancer.txt b/npc/jobs/2-2/dancer.txt
index e0b59c71d..6b4ddf5b0 100644
--- a/npc/jobs/2-2/dancer.txt
+++ b/npc/jobs/2-2/dancer.txt
@@ -286,15 +286,15 @@ job_duncer,43,93,4 script Aile#da 4_F_07,{
}
else if (DANC_Q >= 2 && DANC_Q <= 4) {
switch(DANC_Q) {
- case 2:
+ case 2:
setarray .@item[0], 938,909,501,2403;
setarray .@count[0], 20,3,5,1;
break;
- case 3:
+ case 3:
setarray .@item[0], 1055,2405;
setarray .@count[0], 5,1;
break;
- case 4:
+ case 4:
setarray .@item[0], 965,503,909,1020,2401;
setarray .@count[0], 2,5,20,10,1;
break;
@@ -889,7 +889,7 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{
getitem 1950,1; //Rope
close;
}
-}
+}
// Waiting Room
//============================================================
@@ -1379,7 +1379,7 @@ OnOmg:
//============================================================
// Old changelog
//============================================================
-//= 1.1 Removed the warp I left here my accident, added a check for using
+//= 1.1 Removed the warp I left here my accident, added a check for using
//= Improved Concentration and arrow shower, people could get away with it
//= [Fredzilla]
//= 1.0 I tried to keep as much the same from the Jap version as possible
diff --git a/npc/jobs/2-2/monk.txt b/npc/jobs/2-2/monk.txt
index 221828908..90fccf68c 100644
--- a/npc/jobs/2-2/monk.txt
+++ b/npc/jobs/2-2/monk.txt
@@ -395,13 +395,13 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{
next;
mes "[Sensei Moohae]";
switch (.@items[6]) {
- case 3: mes "Why the face? This is a test of your abilities."; break;
- case 4: mes "What's wrong? This is a test of your abilities."; break;
- case 5: mes "You do understand don't you? This is a test of your abilities."; break;
- case 6: mes "Don't look at me like that. This is a test of your abilities."; break;
- case 7: mes "You don't seem concerned, this is a test of your abilities You should take this seriously."; break;
- case 8: mes "It is a test of your abilities so make sure you acquire these on your own."; break;
- case 9: mes "Don't be concerned, I believe you can do it. This is only to test your abilities."; break;
+ case 3: mes "Why the face? This is a test of your abilities."; break;
+ case 4: mes "What's wrong? This is a test of your abilities."; break;
+ case 5: mes "You do understand don't you? This is a test of your abilities."; break;
+ case 6: mes "Don't look at me like that. This is a test of your abilities."; break;
+ case 7: mes "You don't seem concerned, this is a test of your abilities You should take this seriously."; break;
+ case 8: mes "It is a test of your abilities so make sure you acquire these on your own."; break;
+ case 9: mes "Don't be concerned, I believe you can do it. This is only to test your abilities."; break;
}
next;
mes "[Sensei Moohae]";
diff --git a/npc/jobs/2-2/rogue.txt b/npc/jobs/2-2/rogue.txt
index 52baaf58d..cf20d5203 100644
--- a/npc/jobs/2-2/rogue.txt
+++ b/npc/jobs/2-2/rogue.txt
@@ -11,7 +11,7 @@
//= 2.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//= No longer uses function "F_BlockHigh"
//= 2.4a Deleted unused variables. [Samuray22]
-//= 2.4b Changed a Problem with JobLevel what made
+//= 2.4b Changed a Problem with JobLevel what made
//= impossible get a Gladius [3]. (bugreport:481) [Samuray22]
//= 2.4c Corrected a Typo error ";;" and a typo error with "rouge". (bugreport:909) [Samuray22]
//= 2.5 Added dummy "OnMyMobDead" labels. (bugreport:1100) [L0ne_W0lf]
@@ -1172,7 +1172,7 @@ OnTouch:
break;
case 4:
mes "[" + strcharinfo(0) + "]";
- mes "Hollgrehenn";
+ mes "Hollgrehenn";
break;
}
switch(select("enjoys:doesn't enjoy:likes:doesn't like")) {
@@ -1277,7 +1277,7 @@ OnTouch:
if (.@input < 1 || .@input > 10000) {
if (ROGUE_Q == 12)
mes "^3355FFIt didn't work. Please re-enter the four number combination.^000000";
- else
+ else
mes "^3355FFPlease enter a combination of four numbers.^000000";
close;
}
diff --git a/npc/jobs/2-2/sage.txt b/npc/jobs/2-2/sage.txt
index 46973a538..72bacfaf1 100644
--- a/npc/jobs/2-2/sage.txt
+++ b/npc/jobs/2-2/sage.txt
@@ -19,7 +19,7 @@
//= 2.4a Deleted unused variables. [Samuray22]
//= 2.5 Updated waiting room. (Removes global var) [L0ne_W0lf]
//= 2.5a Corrected some "mes"s without the getitemname. (bugreport:1564) [Samuray22]
-//= -Changed an incorrect "!=" to "==". (bugreport:1572)
+//= -Changed an incorrect "!=" to "==". (bugreport:1572)
//= -And Small Typo Error
//= 2.6 Fixed Kayron Grik cutin not being removed as reported by jc1991, bugreport:1825 [Brainstorm]
//= 2.6a Fixed a Little Bug with Whispers Summoned in the Last Test. (bugreport:2253) [Samuray22]
@@ -525,8 +525,8 @@ yuno_in03,154,35,4 script Staff of the Academy#a 2_M_SAGE_B,{
switch (SAGE_Q) {
case 1:
//Feather_Of_Bird, Fluff, Iron_Ore
- setarray .@item[0], 916,914,1002;
- setarray .@count[0], 50,50,25;
+ setarray .@item[0], 916,914,1002;
+ setarray .@count[0], 50,50,25;
break;
case 2:
//Clover, Feather, Chinese_Ink
@@ -539,12 +539,12 @@ yuno_in03,154,35,4 script Staff of the Academy#a 2_M_SAGE_B,{
setarray .@count[0], 50,50,50,50;
break;
}
- set .@size, (getarraysize(.@item)-1);
+ set .@size, (getarraysize(.@item)-1);
for( set .@i,0 ; .@i < .@size && countitem(.@item[.@i]) >= .@count[.@i] ; set .@i,.@i+1 );
- if(.@i == .@size) {
+ if(.@i == .@size) {
if (Zeny > 29999) {
for (set .@i, 0; .@i < .@size ; set .@i, .@i+1)
- delitem .@item[.@i], .@count[.@i];
+ delitem .@item[.@i], .@count[.@i];
Zeny -= 30000;
mes "[Metheus Sylphe]";
mes "Well done. Let me proceed with your application request.";
diff --git a/npc/jobs/2-2e/SoulLinker.txt b/npc/jobs/2-2e/SoulLinker.txt
index 225b4ee7b..38fb47131 100644
--- a/npc/jobs/2-2e/SoulLinker.txt
+++ b/npc/jobs/2-2e/SoulLinker.txt
@@ -13,7 +13,7 @@
//= 1.2 Rescripted to Aegis 10.3 standards. [Samuray22]
//= 1.3 Slight updates and fixes to the script. [L0ne_W0lf]
//= Removes the use of labels, and corrects other errors.
-//= Removed the GM-use only NPC from the sec_in map.
+//= Removed the GM-use only NPC from the sec_in map.
//= No longer used a global var, uses an NPC var instead.
//= 1.3a Deleted Empty Color Tag. (bugreport:1572) [Samuray22]
//= 1.4 Replaced effect numerics with constants. [L0ne_W0lf]