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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
commit | 31825ccc2dde034a218d9ad466dd721c40b5651d (patch) | |
tree | 961b976e45988f7f7158d33b3f11a18688f34b1f /npc/jobs/novice | |
parent | 22c75b070526de8b103032f5bf13504af81e0095 (diff) | |
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/novice')
-rw-r--r-- | npc/jobs/novice/novice.txt | 2297 | ||||
-rw-r--r-- | npc/jobs/novice/supernovice.txt | 472 |
2 files changed, 0 insertions, 2769 deletions
diff --git a/npc/jobs/novice/novice.txt b/npc/jobs/novice/novice.txt deleted file mode 100644 index 33f9dd64d..000000000 --- a/npc/jobs/novice/novice.txt +++ /dev/null @@ -1,2297 +0,0 @@ -//===== rAthena Script ======================================= -//= New Novice Training Grounds -//===== By: ================================================== -//= Kisuka -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= New Novice Training Grounds -//= [Hand Scripted (No Programs or AEGIS Scripts)] -//===== Additional Comments: ================================= -//= 1.0 First version. [Kisuka] -//= 1.1 Updated warps, savepoints, NPC locations. [Kisuka] -//============================================================ - -//============================================================================ -// Sprakki (Start of Novice Training Ground, Outside Castle) -//============================================================================ -new_1-1,53,114,4 script Sprakki#nv1 90,{ - if(job_novice_q < 1) { - mes "[Sprakki]"; - mes "Hello there! Welcome to the World of Ragnarok Online. My name is Sprakki and I'm in charge of giving you basic gameplay tips."; - mes "Click on the [Next] button or press [Enter] to continue."; - next; - mes "[Sprakki]"; - mes "First you need to learn the very basics of controlling your character."; - mes "All the basic ^4A4AFFmoves, selection of items, and attacks^000000 use the ^4A4AFFleft click of the mouse^000000."; - next; - cutin "tutorial01",3; - mes "-! Info !-"; - mes "Click on the ground to move the character."; - mes "Attacking monsters and conversations with the people of this world can be done by simply clicking on them."; - next; - cutin "",255; - mes "[Sprakki]"; - mes "First off, try moving around."; - mes "Do you see that wooden bridge to the right?"; - next; - setquest 7117; - set job_novice_q,1; - mes "[Sprakki]"; - mes "Walk over that bridge and there's a castle used as the Training Center."; - mes "I will be waiting for you inside of that Castle. Please come to the castle by yourself."; - next; - cutin "tutorial02",3; - mes "-! Info !-"; - mes "You've received a quest from Sprakki."; - mes "You can check the contents of the quest in the Quest Info Window."; - next; - mes "[Sprakki]"; - mes "I will wait inside the Training Center across the bridge."; - next; - mes "-! Info !-"; - mes "You can open the Quest Info Window by pressing the ^4A4AFFALT + U^000000 keys at the same time."; - next; - cutin "",255; - mes "[Sprakki]"; - mes "Have you checked the Quest Info Window?"; - mes "I'll be waiting in the castle across the bridge."; - close; - } else { - mes "[Sprakki]"; - mes "I will be waiting for you across the Bridge to the east."; - close; - } -} - -//============================================================================ -// Sprakki (Inside Castle) -//============================================================================ -new_1-2,100,29,4 script Sprakki#nv2 90,{ - if(job_novice_q < 1) { - mes "[Sprakki]"; - mes "Hello there! Welcome to the World of Ragnarok Online. My name is Sprakki and I'm in charge of giving you basic gameplay tips."; - mes "Click on the [Next] button or press [Enter] to continue."; - next; - mes "[Sprakki]"; - mes "First you need to learn the very basics of controlling your character."; - mes "All the basic ^4A4AFFmoves, selection of items, and attacks^000000 use the ^4A4AFFleft click of the mouse^000000."; - next; - cutin "tutorial01",3; - mes "-! Info !-"; - mes "Click on the ground to move the character."; - mes "Attacking monsters and conversations with the people of this world can be done by simply clicking on them."; - next; - cutin "",255; - setquest 7117; - set job_novice_q,1; - mes "[Sprakki]"; - mes "Well then, I will give you a quest to talk to me."; - mes "After the conversation is over, talk to me again by left-clicking on me."; - next; - cutin "tutorial02",3; - mes "-! Info !-"; - mes "You've received a quest from Sprakki."; - mes "You can check the contents of the quest in the Quest Info Window by pressing the ^4A4AFFAlt + U^000000 keys at the same time."; - next; - cutin "",255; - mes "[Sprakki]"; - mes "Have you checked the Quest Info Window?"; - mes "Well, talk to me again."; - close; - } else { - if(job_novice_q == 1) { - getexp 300,0; - getexp 300,5; - completequest 7117; - set job_novice_q,2; - mes "[Sprakki]"; - mes "Great!"; - mes "Now you know how to move and talk to others, right?"; - next; - } - mes "[Sprakki]"; - mes "The training Center is prepared for novices just like you."; - mes "You are going to be trained to get used to the basics of the Game."; - next; - select("Begin Training."); - mes "[Sprakki]"; - mes "I will guide you to the Novice Training Center."; - mes "Inside, Instructor 'Brade' will be waiting to speak to you."; - next; - setquest 7118; - set job_novice_q,3; - mes "[Sprakki]"; - mes "Instructor 'Brade' will help you afterwards."; - mes "Please, Go see him."; - next; - mes "^4A4AFF- You received a quest 'Novice Training Ground-1' from Sprakki.^000000"; - mes "^4A4AFFPlease check the Quest Info Window.-^000000"; - close2; - savepoint "new_1-2",100,100; - warp "new_1-2",100,100; - end; - } -} - - -//============================================================================ -// Instructor Brade -//============================================================================ -new_1-2,100,105,4 script Brade#nv 733,{ - if(job_novice_q < 3) { - mes "[Instructor Brade]"; - mes "How did you get here?"; - close2; - warp "new_1-1",53,111; - end; - } - else if(job_novice_q == 3) { - getexp 300,0; - getexp 300,0; - getexp 300,10; - completequest 7118; - set job_novice_q,4; - mes "[Instructor Brade]"; - mes "Great."; - mes "You've completed the given quest successfully, so I will reward you with experience points."; - next; - mes "[Instructor Brade]"; - mes "Experience Points you've earned from hunting or finishing quests can be checked by tracking the EXP Bar, located at the upper-left side of the display."; - next; - mes "[Instructor Brade]"; - mes "Sigh... I will just talk roughly."; - mes "...I just can't get used to"; - mes "'politeness' you know."; - mes "Don't look at me like that!"; - next; - mes "[Instructor Brade]"; - mes "Ok look alive you maggot."; - mes "Next up is items and equipment."; - next; - mes "[Instructor Brade]"; - mes "First, take these."; - mes "These are very basic equipments and recovery potions."; - getitem 2352,1; // Novice_Plate - getitem 2510,1; // Novice_Hood - getitem 2414,1; // Novice_Boots - getitem 5055,1; // Novice_Egg_Cap - getitem 1243,1; // Novice_Knife - getitem 2112,1; // Novice_Guard - getitem 569,300; // Novice_Potion - setquest 7119; - set job_novice_q,5; - next; - mes "[Instructor Brade]"; - mes "In the upper left Basic Info Window, press the 'Item' icon to open the Item Window."; - mes "The item window has 3 sections..."; - next; - mes "[Instructor Brade]"; - mes "consumable items, equipment and other items."; - mes "If you want to use or equip items, double-click on the item or drag them into the Equipment Window."; - next; - mes "[Instructor Brade]"; - mes "You can see detailed info of each item by right-clicking on the item."; - mes "Do that and the info will pop-up in a separate window."; - next; - cutin "tutorial04",3; - mes "!- Info -!"; - mes "Double-click on the item to see the detailed information."; - next; - mes "!- Info -!"; - mes "Right-click on other players to show the Community Menu and you can join a party, request trades, etc."; - next; - cutin "",255; - mes "[Instructor Brade]"; - mes "Why don't you equip the items I gave you earlier?"; - mes "^4A4AFFDouble-Click^000000 on the item you want to equip. Let us continue after you are done gearing up."; - next; - cutin "tutorial03",3; - mes "!- Info -!"; - mes "Items can be easily equipped or used by simply clicking on them."; - mes "The Hot Key to open the Item Window is Alt + E."; - next; - mes "!- Info -!"; - mes "To check on the items that are currently equipped, use the hot key Alt + Q."; - mes "Or, drag the item on to the item slot you want the item to be equipped."; - next; - mes "!- Info -!"; - mes "Equip all of the equipment given by Instructor Brade."; - close2; - cutin "",255; - end; - } - else if(job_novice_q == 4) { - mes "[Instructor Brade]"; - mes "Uh... Where were we? Oh right, let's continue."; - mes "It's about items and equipments."; - next; - mes "[Instructor Brade]"; - mes "Take these."; - mes "Basic equipments and recovery potions."; - getitem 2352,1; // Novice_Plate - getitem 2510,1; // Novice_Hood - getitem 2414,1; // Novice_Boots - getitem 5055,1; // Novice_Egg_Cap - getitem 1243,1; // Novice_Knife - getitem 2112,1; // Novice_Guard - getitem 569,300; // Novice_Potion - setquest 7119; - set job_novice_q,5; - next; - mes "[Instructor Brade]"; - mes "In the upper left Basic Info Window, press the 'Item' icon to open the Item Window."; - mes "The item window is divided into..."; - next; - mes "[Instructor Brade]"; - mes "3 sections: consumable items, equipment and other items."; - mes "If you want to use or equip items, double-click on the item or drag them into the Equipment Window."; - next; - mes "[Instructor Brade]"; - mes "You can see detailed info of each item by right-clicking on the item."; - mes "Do that and the info will pop-up in a separate window."; - next; - cutin "tutorial04",3; - mes "!- Info -!"; - mes "Double-click on the item to see the detailed information."; - next; - mes "!- Info -!"; - mes "Right-click on other players to show the Community Menu and you can join a party, request trades, etc."; - next; - cutin "",255; - mes "[Instructor Brade]"; - mes "Why don't you equip the items I gave you earlier?"; - mes "^4A4AFFDouble-Click^000000 on the item you want to equip. Let us continue after you are done gearing up."; - next; - cutin "tutorial03",3; - mes "!- Info -!"; - mes "Items can be easily equipped or used by simply clicking on them."; - mes "The Hot Key to open the Item Window is Alt + E."; - next; - mes "!- Info -!"; - mes "To check on the items that are currently equipped, use the hot key Alt + Q."; - mes "Or, drag the item on to the item slot you want the item to be equipped."; - next; - mes "!- Info -!"; - mes "Equip all of the equipment given by Instructor Brade."; - close2; - cutin "",255; - end; - } - else if(job_novice_q == 5 || job_novice_q == 6) { - set .@EquipCheck,0; - if (getequipisequiped(EQI_SHOES)) { set .@EquipCheck,.@EquipCheck+1; } - if (getequipisequiped(EQI_ARMOR)) { set .@EquipCheck,.@EquipCheck+1; } - if (getequipisequiped(EQI_GARMET)) { set .@EquipCheck,.@EquipCheck+1; } - if (getequipisequiped(EQI_HEAD_TOP)) { set .@EquipCheck,.@EquipCheck+1; } - if (getequipisequiped(EQI_HAND_L)) { set .@EquipCheck,.@EquipCheck+1; } - if (getequipisequiped(EQI_HAND_R)) { set .@EquipCheck,.@EquipCheck+1; } - if(.@EquipCheck >= 4) { - if(job_novice_q == 5) { - mes "[Instructor Brade]"; - mes "You are all set."; - mes "You are coming along just fine."; - getexp 300,0; - getexp 300,0; - getexp 300,0; - getexp 300,15; - getitem 12323,50; // N_Fly_Wing - getitem 12324,20; // N_Butterfly_Wing - completequest 7119; - set job_novice_q,6; - next; - mes "[Instructor Brade]"; - mes "Here's some Fly Wings and Butterfly Wings as a reward."; - mes "You don't need these in the Training Ground, but they will come in handy later."; - next; - } - mes "[Instructor Brade]"; - mes "Next, are Hot Keys."; - mes "Press the ^4A4AFF12 key^000000 on your keyboard."; - mes "A box with 9 slots will pop up."; - next; - mes "[Instructor Brade]"; - mes "Drag on the right corner of the Hot Key Window and you will be able to see the other pages of the Hot Key."; - next; - mes "[Instructor Brade]"; - mes "The F1 to F9 keys are the designated hotkeys."; - mes "Just drag a skill or an item onto the Hot Key Window and press a corresponding key to use them right away."; - next; - cutin "tutorial05",3; - mes "!- Info -!"; - mes "You can register a skill or an item to the Hot Key Window by just dragging them onto the Hot Key Slot."; - next; - mes "!- Info -!"; - mes "Registered Skills or Items can be used/equipped by just pressing the corresponding key."; - next; - mes "!- Info -!"; - mes "You can customize the Hot Key to use any keys you please as the Hot Key by changing the Shortcut configuration in the options menu."; - next; - mes "!- Info -!"; - mes "Register skills and items that you use often so that you can use them easily"; - next; - cutin "",255; - mes "[Instructor Brade]"; - mes "The last part is how to use Skills."; - mes "But before that, you need to learn something first."; - next; - setquest 7120; - set job_novice_q,7; - mes "[Instructor Brade]"; - mes "Somewhere in this room, there's someone named ^4A4AFFJinha^000000."; - mes "Find Jinha and learn the ^4A4AFF[First Aid]^000000 skill from him."; - next; - mes "[Instructor Brade]"; - mes "Your lesson is after that."; - mes "Go find Jinha and learn the [First Aid] Skill. Then come back to me."; - close; - }else{ - mes "[Instructor Brade]"; - mes "Try to put on at least 4 of the equipment I gave you."; - mes "Put those shoes on, wear those clothes, and arm yourself with that weapon you maggot."; - close; - } - } - else if(job_novice_q == 7) { - mes "[Instructor Brade]"; - mes "Somewhere in this room, there's someone named ^4A4AFFJinha^000000."; - mes "Find Jinha and learn the ^4A4AFF[First Aid]^000000 skill from him."; - close; - } - else if(job_novice_q == 8) { - mes "[Instructor Brade]"; - mes "Now you've learned the [First Aid] Skill."; - mes "Just as I told you before, by registering the First Aid Skill onto the Hot Key Window, you can use the skill fast and easy."; - next; - mes "[Instructor Brade]"; - mes "And that's it, that's all I can teach you."; - mes "You see that exit to the west?"; - mes "Move on to the next room and there will be another instructor waiting for you."; - next; - mes "[Instructor Brade]"; - mes "We will be seeing each other soon enough."; - mes "But for now, go to the room to the west and get more information."; - next; - mes "[Instructor Brade]"; - mes "You've come along fine this far."; - mes "This is not much, but that this as a reward."; - getitem 2393,1; // N_Adventurer's_Suit - completequest 7120; - set job_novice_q,9; - close; - } - else if(job_novice_q > 8) { - mes "[Instructor Brade]"; - mes "Next step of the Training is done in the room west of here."; - mes "If you are lost, I can send you there."; - next; - if(select("I can get there by myself.:Please, send me to the next room.") == 2) { - mes "[Instructor Brade]"; - mes "Oh well."; - mes "I think it's better than seeing you lost and wandering about."; - mes "Hahahaha..."; - close2; - warp "new_1-2",41,172; - end; - } - mes "[Instructor Brade]"; - mes "Good. That's the attitude you must have."; - mes "You can't just lean on others to help you."; - mes "Now, go ahead."; - close; - } - else { - mes "[Instructor Brade]"; - mes "Why are you still here?"; - close2; - warp "prontera",156,90; - end; - } -} - -//============================================================================ -// Instructor Jinha -//============================================================================ -new_1-2,115,120,4 script Jinha#nv 59,{ - if(job_novice_q < 7) { - mes "[Jinha]"; - mes "What can I help you with?"; - mes "Hmm? You haven't followed the curriculum correctly."; - next; - mes "[Jinha]"; - mes "You have to see Instructor Brade first before me. I will send you to Instructor Brade."; - close2; - warp "new_1-2",100,100; - end; - } - else if(job_novice_q == 7) { - mes "[Jinha]"; - mes "Hello!"; - mes "How can I help you?"; - next; - select("I want to learn the use the [First Aid] Skill."); - mes "[Jinha]"; - mes "That's right."; - mes "First Aid is the skill used to convert SP into HP when you are in danger."; - next; - specialeffect2 58; - specialeffect2 234; - mes "[Jinha]"; - mes "It's recovery amount is small."; - mes "Still, it will help you not to faint from a critical hit."; - next; - skill "NV_FIRSTAID",1,0; // NV_FIRSTAID - set job_novice_q,8; - mes "[Jinha]"; - mes "You can open the Skill Window by pressing the ^4A4AFFskill^000000 button in the Basic Window."; - mes "Hot Key is ^4A4AFFALT + S^000000."; - mes "Why don't you try the skill?"; - next; - mes "[Jinha]"; - mes "Good, now you know how to use the First Aid Skill, you have to move on to the next step."; - mes "Go back to Instructor Brade and show him what you've learned here."; - close; - } - else if(job_novice_q == 8) { - mes "[Jinha]"; - mes "Didn't you learn the First Aid Skill already?"; - mes "Have it checked by Instructor Brade."; - mes "If you don't know how to get to him, I will send you to him."; - next; - if(select("I'm good by myself.:Please, send me to him.") == 2) { - mes "[Jinha]"; - mes "I will send you to Instructor Brade."; - close2; - warp "new_1-2",100,100; - end; - } - mes "[Jinha]"; - mes "Very Good!"; - mes "That's the right attitude!"; - mes "You will be a great adventurer in the future."; - close; - } - else if(job_novice_q > 8) { - mes "[Jinha]"; - mes "What can I do for you?"; - mes "Next course will be continued in the West Room."; - mes "Go on to the west room."; - close; - } - else { - mes "[Jinha]"; - mes "Why are you still here?"; - close2; - warp "prontera",156,90; - end; - } -} - -//============================================================================ -// People/Services in Ragnarok -//============================================================================ -// ---------- Chocolat ---------- -new_1-2,32,172,4 script Chocolat#nv 96,{ - if(job_novice_q < 9) { - mes "[Chocolat]"; - mes "Hmm? Strange."; - mes "Let me see that Trainee ID for a sec."; - next; - mes "[Chocolat]"; - mes "You were still on the basic course."; - mes "You should go back to Instructor Brade or Jinha."; - next; - mes "[Chocolat]"; - mes "If you don't know how to find them, I can send you to Instructor Brade, How about it?"; - next; - if(select("I will go myself.:Will you do that for me?") == 2) { - mes "[Chocolat]"; - mes "Sure."; - mes "I will see you later."; - close2; - warp "new_1-2",100,100; - end; - } - mes "[Chocolat]"; - mes "Sure. Go out to the door to the right."; - close; - } - else if(job_novice_q == 9) { - mes "[Chocolat]"; - mes "I will tell you about the people you will be seeing in Town."; - mes "There are many kinds of people in town and some of them will be helpful to know."; - next; - mes "[Chocolat]"; - mes "There are a lot of people in town, but among them, these people are the most important to know."; - next; - mes "[Chocolat]"; - mes "They are [Kafra] Agents standing right behind me and their rival company the [Cool Event]."; - mes "When you visit a town for the first time, you should talk to Information [Soldier]."; - next; - mes "[Chocolat]"; - mes "Well then, let's hear from each of them."; - mes "Start by talking to the [Kafra] agent."; - setquest 7121; - set job_novice_q,10; - close; - } - else if(job_novice_q == 10) { - mes "[Chocolat]"; - mes "Here, talk to these guys standing behind me."; - mes "Start with the [Kafra] gal behind me."; - close; - } - else if(job_novice_q == 11) { - mes "[Chocolat]"; - mes "You've learned a lot about Kafra service huh?"; - mes "From now on, you can use the Kafra Server."; - next; - mes "[Chocolat]"; - mes "Next is Kafra's rival, [Cool Event] Staff!"; - mes "[Cool Event] Staff specialize in events."; - mes "Well, why don't you talk to him yourself?"; - close; - } - else if(job_novice_q == 12) { - mes "[Chocolat]"; - mes "After [Kafra] and [Cool Event], are the Information [Soldier]s."; - mes "They can seem insignificant but they can help you greatly when the time comes."; - next; - mes "[Chocolat]"; - mes "I've brought the Information Soldier from the City of Prontera."; - mes "Ask him what he actually does in town."; - close; - } - else if(job_novice_q == 13) { - mes "[Chocolat]"; - mes "How was the guide of the Information [Soldier]?"; - mes "Last is about using [Inn]s."; - mes "There's an Inn located in each town."; - next; - mes "[Chocolat]"; - mes "You can rest at Inns or Hotels for a small fee."; - mes "Your HP and SP will be recovered completely by resting there."; - mes "Can't hurt to use one, eh?"; - next; - mes "[Chocolat]"; - mes "Besides these guys, there's many merchants selling various kind of items, so go check them out."; - completequest 7121; - getexp 300,0; - getexp 300,0; - getexp 300,0; - getexp 300,0; - getexp 300,0; - getexp 300,20; - getitem 7059,20; // Cargo_Free_Ticket - getitem 7060,30; // Warp_Free_Ticket - set job_novice_q,14; - next; - mes "[Chocolat]"; - mes "You've completed all the quests I gave you."; - mes "As the reward, I will give you Free Tickets for Kafra Storage and Teleport Service."; - mes "They will come in handy."; - next; - mes "[Chocolat]"; - mes "That's all for me."; - mes "Now, it's time for real combat!"; - next; - mes "[Chocolat]"; - mes "Real Combat Training will be given by Instructor Brade. You met him earlier."; - mes "I will send you to the Real Combat Training Field."; - close2; - savepoint "new_1-3",96,21; - warp "new_1-3",96,21; - end; - } - else if(job_novice_q > 13) { - mes "[Chocolat]"; - mes "What can I do for you?"; - next; - select(""); - mes "[Chocolat]"; - mes "I will send you to the Real Combat Training Field right away."; - close2; - savepoint "new_1-3",96,21; - warp "new_1-3",96,21; - end; - } - else { - mes "[Chocolat]"; - mes "Why are you still here?"; - close2; - warp "prontera",156,90; - end; - } -} - - -// ---------- Kafra ---------- -new_1-2,29,176,4 script Kafra#nv 117,{ - if(job_novice_q < 10) { - mes "[Kafra Agent]"; - mes "Hello."; - mes "I don't think it's my turn yet."; - mes "Please talk to 'Chocolat' first."; - close; - } - else if(job_novice_q == 10) { - mes "[Kafra Agent]"; - mes "Hello."; - mes "I've been dispatched by the Kafra Head Office to help Trainees."; - mes "The Kafra Corporation is the world's largest company with a long and distinguished history on the Rune Midgard continent."; - mes "It's important for you adventurers to be close with us."; - next; - mes "[Kafra Agent]"; - mes "I will inform you about the Kafra Services which you will be using most frequently, [Save], [Storage], and [Teleport] Services."; - next; - mes "[Kafra Agent]"; - mes "When you talk to a Kafra Agent and ask for the Save Service, the location of where you will revive, after being defeated in battle, will be changed."; - next; - mes "[Kafra Agent]"; - mes "Your Respawn Point is always the last place where you have saved."; - mes "Using a Butterfly Wing will return you to the place where you last saved."; - mes "This service is free to use, so feel free to use the Save Service anytime you like."; - next; - mes "[Kafra Agent]"; - mes "Next is the Storage Service."; - mes "You can store and retrieve your items in any town at your convenience."; - next; - mes "[Kafra Agent]"; - mes "It's unreasonable to carry all of your items with you when you don't need them right away."; - mes "Please use our Storage and keep your items safe and secure."; - next; - mes "[Kafra Agent]"; - mes "Our convenient Storage Service is provided to our customers for a small fee which is different from town to town."; - mes "However, you must be at least ^4A4AFFBasic Skill Level 6^000000 to use the Storage."; - next; - mes "[Kafra Agent]"; - mes "There are 7 different item sections of the Storage into which items are organized: Consumable, Kafra (Item Mall), Armor, Weapons, Ammo, Cards, and Etc items."; - next; - mes "[Kafra Agent]"; - mes "There are a maximum of 600 Inventory Slots in Kafra Storage, meaning you can have up to 600 different kinds of total items in Storage."; - next; - mes "[Kafra Agent]"; - mes "If you have a Premium Subscription, the maximum Inventory Slots in Kafra Storage is 600!"; - mes "Remember though, that in the case of Equipment, each item takes up one Inventory Slot."; - mes "The maximum number of items that can be placed in Kafra Storage is 30,000."; - next; - mes "[Kafra Agent]"; - mes "Storage is shared by everyone character on one account."; - mes "Storage Fees can vary for each Town."; - mes "So please keep that in mind when you are using our storage service."; - next; - mes "[Kafra Agent]"; - mes "We also provide you with a Teleport Service to make your trips easier when you are trying to move a long distance."; - next; - mes "[Kafra Agent]"; - mes "With our veteran teleporter's skill, your trip will be safer and more comfortable."; - mes "Oh and remember that the places you can teleport to vary from town to town."; - next; - mes "[Kafra Agent]"; - mes "This is all for your never ending support. We are working hard to repay our debt to our customers."; - next; - mes "[Kafra Agent]"; - mes "Do you want to hear another explanation?"; - set job_novice_q,11; - next; - goto L_ServiceMenu; - } - else { - mes "[Kafra Agent]"; - mes "Kafra Service at your service"; - mes "What can I do for you?"; - next; - select("About Kafra Service"); - mes "[Kafra Agent]"; - mes "I will explain about the Kafra Service."; - mes "Which service do you want to be informed about?"; - next; - goto L_ServiceMenu; - } - - L_ServiceMenu: - while(1) { - switch(select("About Save:About Storage:About Teleport:About Cart:No More.")) { - case 1: - mes "[Kafra Agent]"; - mes "When you are killed in battle, you can revive in the location you saved with this service."; - mes "If you save at a Kafra in a village, you can revive in the village you saved."; - next; - mes "[Kafra Agent]"; - mes "Saved location is always where you saved last, and by using a Butterfly Wing, you can teleport directly to your saved point."; - mes "So feel free to use this service."; - next; - break; - case 2: - mes "[Kafra Agent]"; - mes "Next is the Storage Service."; - mes "You can store and retrieve your items in any town at your convenience."; - next; - mes "[Kafra Agent]"; - mes "It's unreasonable to carry all of your items with you when you don't need them right away."; - mes "Please use our Storage and keep your items safe and secure."; - next; - mes "[Kafra Agent]"; - mes "Our convenient Storage Service is provided to our customers for a small fee which is different from town to town."; - mes "However, you must be at least ^4A4AFFBasic Skill Level 6^000000 to use the Storage."; - next; - mes "[Kafra Agent]"; - mes "There are 7 different item sections of the Storage into which items are organized: Consumable, Kafra (Item Mall), Armor, Weapons, Ammo, Cards, and Etc items."; - next; - mes "[Kafra Agent]"; - mes "There are a maximum of 600 Inventory Slots in Kafra Storage, meaning you can have up to 600 different kinds of total items in Storage."; - next; - mes "[Kafra Agent]"; - mes "If you have a Premium Subscription, the maximum Inventory Slots in Kafra Storage is 600!"; - mes "Remember though, that in the case of Equipment, each item takes up one Inventory Slot."; - mes "The maximum number of items that can be placed in Kafra Storage is 30,000."; - next; - mes "[Kafra Agent]"; - mes "Storage is shared by everyone character on one account."; - mes "Storage Fees can vary for each Town."; - mes "So please keep that in mind when you are using our storage service."; - next; - break; - case 3: - mes "[Kafra Agent]"; - mes "We also provide you with a Teleport Service to make your trips easier when you are trying to move a long distance."; - next; - mes "[Kafra Agent]"; - mes "With our veteran teleporter's skill, your trip will be safer and more comfortable."; - mes "Oh and remember that the places you can teleport to vary from town to town."; - next; - mes "[Kafra Agent]"; - mes "This is all for your never ending support. We are working hard to repay our debt to our customers."; - next; - break; - case 4: - mes "[Kafra Agent]"; - mes "The Kafra corporation provides Cart rental services to customers engaged in commercial business."; - mes "Originally this cart rental service had been only provided by the merchant guild in Alberta."; - next; - mes "[Kafra Agent]"; - mes "However, since we took over this service, our merchant customers have been able to rent carts from almost anywhere."; - mes "The cart rental service is available only for job classes engaged in commercial business such as ^4A4AFFMerchants, Blacksmiths, Alchemists, and Super Novices^000000."; - next; - mes "[Kafra Agent]"; - mes "Of course you should learn the 'Pushcart' skill beforehand, otherwise you will not be able to rent a cart from us."; - mes "The rental fee varies by town, please keep that in mind."; - next; - break; - case 5: - mes "[Kafra Agent]"; - mes "I hope you are satisfied with my explanation about the Kafra Service."; - close; - } - } -} - -// ---------- Cool Event Staff ---------- -new_1-2,32,176,4 script Cool Event Staff#nv 874,{ - if(job_novice_q < 11) { - mes "[Cool Event Staff]"; - mes "This is not my turn."; - mes "You finished talking to Kafra yet?"; - close; - } - else if(job_novice_q == 11) { - mes "[Cool Event Staff]"; - mes "Hello."; - mes "We are working hard to provide events on Rune Midgard similar to the Kafra service."; - next; - mes "[Cool Event Staff]"; - mes "Our staff is here to support you with [storage], [save], and [teleport] services."; - next; - mes "[Cool Event Staff]"; - mes "If there's no Kafra around you, we're around to help you."; - next; - mes "[Cool Event Staff]"; - mes "We are working hard on a network of Events to make your life better."; - mes "I hope that you can meet our staff in Alberta."; - next; - mes "[Cool Event Staff]"; - mes "Who knows, we might meet outside of this academy."; - next; - mes "[Cool Event Staff]"; - mes "Mostly all of us wear red coats in the places that the Kafra Staff don't work for."; - set job_novice_q,12; - close; - } - else { - mes "[Cool Event Staff]"; - mes "Most of our services are similar to those of Kafra."; - close; - } -} - -// ---------- Soldier ---------- -new_1-2,35,176,4 script Soldier#nv 105,{ - if(job_novice_q < 12) { - mes "[Soldier]"; - mes "It isn't my turn yet."; - mes "Listen to Chocolat."; - close; - } - else if(job_novice_q == 12) { - mes "[Soldier]"; - mes "Soldiers are in each town to guide you to useful places."; - mes "Ask us where you want to go and we'll mark your mini maps with a ^4A4AFF+^000000."; - mes "Don't hesitate to ask us questions."; - next; - mes "[Soldier]"; - mes "We all don't look the same in every town but our roles are the same."; - mes "Take note of this whenever you go to a new town."; - next; - mes "[Soldier]"; - mes "If you want to go to your first town, you can do so once you have reached Base Level 11 in the training grounds."; - set job_novice_q,13; - close; - } - else { - mes "[Soldier]"; - mes "What can I help you with?"; - mes "Need me to explain what I do again?"; - next; - if(select("Yes, I need an explanation.:Nope") == 2) { - mes "[Soldier]"; - mes "Ok well talk to Chocolat if you're done talking with us."; - close; - } - mes "[Soldier]"; - mes "Soldiers are in each town to guide you to useful places."; - mes "Ask us where you want to go and we'll mark your mini maps with a ^4A4AFF+^000000."; - mes "Don't hesitate to ask us questions."; - next; - mes "[Soldier]"; - mes "We all don't look the same in every town but our roles are the same."; - mes "Take note of this whenever you go to a new town."; - next; - mes "[Soldier]"; - mes "If you want to go to your first town, you can do so once you have reached Base Level 11 in the training grounds."; - close; - } -} - -//============================================================================ -// Instructor Brade (Real Combat Training) -//============================================================================ -- script Brade#nv::NvBrade 733,{ - if(job_novice_q < 14) { - mes "[Brade]"; - mes "How did you get here?"; - close2; - warp "new_1-2",100,100; - end; - } - else if(job_novice_q == 14) { - mes "[Brade]"; - mes "Welcome."; - mes "Now this is real practice."; - mes "We can practice real battle here."; - next; - mes "[Brade]"; - mes "As I explained the first time, we can click on the monsters."; - mes "One attack per click."; - next; - mes "[Brade]"; - mes "For convenience,"; - mes "^4A4AFFIf you hold down the Ctrl key,^000000"; - mes "while attacking, you will automatically attack."; - next; - mes "[Brade]"; - mes "You can also set this mode before battle by typing ^4A4AFF[ /nc ]^000000."; - next; - mes "[Brade]"; - mes "Then, let's go Poring hunting."; - mes "Please hunt Poring's on Level 1 of the training grounds."; - setquest 7122; - set job_novice_q,15; - getitem 569,100; // Novice_Potion - next; - mes "^4A4AFF- You've received a quest from Instructor Brade.^000000"; - mes "^4A4AFFPlease check the quest information window. -^000000"; - close; - } - else if(job_novice_q == 15) { - if(checkquest(7122,HUNTING) == 2) { - mes "[Brade]"; - mes "You can see it is not so hard, right?"; - mes "Nice job."; - getitem 13040,1; // N_Cutter - getexp 1000,0; - getexp 1000,0; - getexp 1000,30; - completequest 7122; - set job_novice_q,16; - next; - mes "[Brade]"; - mes "Now all of the courses are almost done."; - mes "You are a Novice, and you can't get any jobs yet."; - next; - mes "[Brade]"; - mes "If you acquire all of basic skills with Job Level 10, you can change your job."; - next; - mes "[Brade]"; - mes "The first job classes are defined into 6 classes."; - next; - mes "[Brade]"; - mes "The 6 basic jobs are"; - mes "Swordman, Thief,"; - mes "Acolyte, Mage,"; - mes "Archer and Merchant."; - next; - mes "[Brade]"; - mes "Let's experience the basic 6 jobs, Swordman, Thief, Acolyte, Mage, Archer and Merchant and see what those jobs can do."; - next; - mes "[Brade]"; - mes "Behind me, there are people dispatched from each of the basic Job Guilds."; - mes "These people will give you instruction manuals that allow you to experience some limited skills of each job."; - next; - mes "[Brade]"; - mes "Equip a manual of the job which you want to experience, and you will be able to use some basic skills of that corresponding job."; - mes "Try those skills and decide which job to choose."; - close; - }else{ - mes "[Brade]"; - mes "Kill enough Porings."; - mes "Porings are easy to deal with, so cheer up."; - mes "Try again."; - percentheal 100,100; - skilleffect 28,9999; - close; - } - } - else { - mes "[Brade]"; - mes "Have you tried the skills in the Manuals?"; - mes "If you want to hear information about each job, talk to the people dispatched by the Job Guilds."; - next; - mes "[Brade]"; - mes "I think you've learned enough, if you want to learn more, then speak to the Eden Group girl next to the Trainers."; - next; - mes "[Brade]"; - mes "Try using the job manuals to find out the characteristics of each job's skills."; - mes "I will restore your HP and SP...Keep it up."; - percentheal 100,100; - skilleffect 28,9999; - close; - } -} - -new_1-3,96,30,4 duplicate(NvBrade) Brade#nv1 733 -new_2-3,96,30,4 duplicate(NvBrade) Brade#nv2 733 -new_3-3,96,30,4 duplicate(NvBrade) Brade#nv3 733 -new_4-3,96,30,4 duplicate(NvBrade) Brade#nv4 733 -new_5-3,96,30,4 duplicate(NvBrade) Brade#nv5 733 - -//============================================================================ -// Job Guides (Real Combat Training) -//============================================================================ -// ---------------------------- Swordman Guide ------------------------------- -- script Swordman Guide#nv::NvSwd 728,{ - if(job_novice_q < 16) { - mes "[Swordman Guildsman]"; - mes "I won't help you until you finish Brade's instructions."; - close; - } - else if(checkquest(7123,HUNTING) != -1 && checkquest(7123,HUNTING) != 2) { - mes "[Swordman Guildsman]"; - mes "Hunt two Picky monsters."; - mes "You can find them in the more difficult training grounds by talking to Trainer Brutus."; - close2; - } - else if(checkquest(7123) != 2 && checkquest(7123,HUNTING) == 2) { - mes "[Swordman Guildsman]"; - mes "Great."; - mes "I think that you're good enough to be a Swordman."; - mes "I'll give you some potions as a reward."; - completequest 7123; - getitem 569,200; // Novice_Potion - getexp 1000,0; - getexp 1000,0; - getexp 1000,0; - getexp 1000,0; - getexp 1000,100; - close2; - } - mes "[Swordman Guildsman]"; - mes "Can I help you?"; - next; - switch(select("About Swordman Class.:Job change to Swordman.:Got any quests?:Cancel.")) { - case 1: - mes "[Swordman Guildsman]"; - mes "Literally, Swordman means one, who is specialized in wielding swords."; - mes "But they can also choose to use spears if they so choose."; - next; - mes "[Swordman Guildsman]"; - mes "We possess strong physical strength."; - mes "So naturally we can equip heavy armors and weapons."; - mes "Most weapon classes, except for bows and rods, are equippable by our class."; - next; - mes "[Swordman Guildsman]"; - mes "The only weakness of the Swordman class is that they cannot use magic spells."; - mes "But we've compensated for that by using elemental weapons."; - next; - mes "[Swordman Guildsman]"; - mes "The merits of being a Swordman is the enormous amount of HP we have."; - mes "Most of us can bear the grunt of our enemies' attacks with relative ease."; - next; - mes "[Swordman Guildsman]"; - mes "And we are unrivaled when it comes to one-on-one melee combat."; - next; - mes "[Swordman Guildsman]"; - mes "Anyone who chooses to be a Swordman will likely play the role of the tank. It is our duty to protect the weak."; - next; - mes "[Swordman Guildsman]"; - mes "As a Swordman you can advance to a ^8C2121Knight^000000 or ^8C2121Crusader^000000 class as your 2nd class profession."; - mes "And just recently third professions have been discovered."; - if(countitem(2819) == 0 && (getequipid(EQI_ACC_L) != 2819 || getequipid(EQI_ACC_R) != 2819)) { - next; - mes "[Swordman Guildsman]"; - mes "If you're interested in being a Swordman, I'll offer you this manual."; - mes "Do you want to try the skills of a Swordman?"; - next; - if(select("I'll try the Swordman skills.:No Thanks.") == 2) { - mes "[Swordman Guildsman]"; - mes "Hum. Do you think so?"; - mes "Ok, I agree with you. Choosing a job is very important in our lives."; - mes "Just talk to me whenever you want to experience Swordman skills."; - close; - } - mes "[Swordman Guildsman]"; - mes "Here is the Swordman manual."; - mes "I'll just take any manuals from any other classes you have."; - next; - mes "[Swordman Guildsman]"; - mes "Here is the Swordman manual."; - mes "I'll just take any manuals from any other classes you have."; - nude; - if(countitem(2820) > 0) delitem 2820,1; // Thief_Manual - if(countitem(2821) > 0) delitem 2821,1; // Acolyte_Manual - if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual - if(countitem(2823) > 0) delitem 2823,1; // Merchant_Manual - if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual - getitem 2819,1; // Swordsman_Manual - next; - mes "[Swordman Guildsman]"; - mes "After equipping the Manual, open your Skill menu by pressing ALT+S."; - mes "Make sure to minimize your Skill tree by clicking the '-' button on the top right corner of the Skill Tree Window."; - } - close; - case 2: - mes "[Swordman Guildsman]"; - mes "Do you really want to change your job to Swordman?"; - mes "If you want to be a Swordman, I'll send you to the Swordman Guild immediately."; - next; - mes "[Swordman Guildsman]"; - mes "I think you have enough job levels, of course, right?"; - mes "Do you want to stop your training now and go to the Swordman Guild?"; - next; - if(select("I'll consider it again.:I'll go to the Swordman Guild.") == 2) { - mes "[Swordman Guildsman]"; - mes "I see."; - mes "Then I'll end your training process and send you to the Swordman Guild."; - close2; - if(checkquest(7123) == 0 || checkquest(7123) == 1) { erasequest 7123; } - if(checkquest(7124) == 0 || checkquest(7124) == 1) { erasequest 7124; } - if(checkquest(7126) == 0 || checkquest(7126) == 1) { erasequest 7126; } - if(checkquest(7127) == 0 || checkquest(7127) == 1) { erasequest 7127; } - nude; - if(countitem(2819) > 0) delitem 2819,1; // Swordsman_Manual - if(countitem(2820) > 0) delitem 2820,1; // Thief_Manual - if(countitem(2821) > 0) delitem 2821,1; // Acolyte_Manual - if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual - if(countitem(2823) > 0) delitem 2823,1; // Merchant_Manual - if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual - savepoint "izlude",94,103; - warp "izlude_in",74,167; - end; - } - mes "[Swordman Guildsman]"; - mes "Please try enough instruction manuals from each job class and consider it carefully."; - mes "Of course, you're always welcomed."; - close; - case 3: - if(checkquest(7123,HUNTING) != -1 && checkquest(7123,HUNTING) != 2) { - mes "[Swordman Guildsman]"; - mes "Hunt two Picky monsters."; - mes "You can find them in the more difficult training grounds by talking to Trainer Brutus."; - close; - } - else if(checkquest(7123) == 2) { - mes "[Swordman Guildsman]"; - mes "I think you finished that quest already, right?"; - mes "You'll experience more of these quests as you grow as an adventurer in the world."; - next; - mes "[Swordman Guildsman]"; - mes "Your training is now complete."; - mes "If you choose to become a Swordman I wish you goodluck."; - close; - } - else{ - mes "[Swordman Guildsman]"; - mes "You want me to give you a quest?"; - mes "Umm. Let me see."; - mes "Ok! Hunt a couple of Picky monsters around here."; - next; - mes "^4A4AFFYou received a hunting request from a staff of the Swordman Guild.^000000"; - mes "^4A4AFFYou can check the contents of the quest from the quest information window.^000000"; - setquest 7123; - next; - mes "[Swordman Guildsman]"; - mes "Use the 'Bash' skill in the Swordman manual."; - mes "Open your Skill Tree by pressing ^4A4AFFAlt + S^000000 and minimize the window by pressing the '-' button on the top right corner of the window to see the available Swordman skills."; - next; - mes "[Swordman Guildsman]"; - mes "Talk to Trainer Brutus if you want to fight stronger monsters."; - mes "I'll wait for you here."; - mes "Wish you a good luck."; - close; - } - case 4: - mes "[Swordman Guildsman]"; - mes "If you have any questions about the Swordman class, please ask me."; - mes "The Swordman Guild is waiting for novices like you."; - close; - } -} - -new_1-3,97,41,4 duplicate(NvSwd) Swordman Guide#nv1 728 -new_2-3,97,41,4 duplicate(NvSwd) Swordman Guide#nv2 728 -new_3-3,97,41,4 duplicate(NvSwd) Swordman Guide#nv3 728 -new_4-3,97,41,4 duplicate(NvSwd) Swordman Guide#nv4 728 -new_5-3,97,41,4 duplicate(NvSwd) Swordman Guide#nv5 728 - -// ---------------------------- Mage Guide ---------------------------------- -- script Mage Guide#nv::NvMag 123,{ - if(job_novice_q < 16) { - mes "[Mage Guide]"; - mes "You are still in the process of training with Instructor Brade."; - close; - } - else if(checkquest(7124,HUNTING) != -1 && checkquest(7124,HUNTING) != 2) { - mes "[Mage Guide]"; - mes "The quest is that you have to hunt Lunatics and bring 5 clovers."; - close2; - } - else if(checkquest(7124) != 2 && checkquest(7124,HUNTING) == 2) { - mes "[Mage Guide]"; - mes "You have done an excellent job."; - mes "So, did you find any interests about Mages?"; - mes "Alright. I will give something..."; - mes "Here are Novice Butterfly Wings, please take them."; - completequest 7124; - getitem 12324,30; // N_Butterfly_Wing - getexp 1000,0; - getexp 1000,0; - getexp 1000,0; - getexp 1000,0; - getexp 1000,100; - close2; - } - mes "[Mage Guide]"; - mes "What can I help you with?"; - next; - switch(select("Tell me about Mages:I want to be a Mage:Give me a Quest:Cancel")) { - case 1: - mes "[Mage Guide]"; - mes "Mages are those who can use magic when they need to protect their friends."; - mes "Mages can curse enemies using the elements of fire, water, earth and thunder magic."; - next; - mes "[Mage Guide]"; - mes "However they cannot equip other weapons but staffs and books."; - mes "Because they are too delicate to carry heavy weapons."; - next; - mes "[Mage Guide]"; - mes "But they can cover this weakness by their remarkable magic skills."; - mes "That is why many people want to become a Mage!"; - next; - mes "[Mage Guide]"; - mes "Mages have to be in their guild for guild's power and honor."; - mes "This is one of the reasons why Mages are popular in any parties and guilds."; - mes "Why don't you become a Mage?"; - next; - mes "[Mage Guide]"; - mes "^8C2121Mages can transform to Wizards or Sages as their second job.^000000"; - if(countitem(2824) == 0 && (getequipid(EQI_ACC_L) != 2824 || getequipid(EQI_ACC_R) != 2824)) { - next; - mes "[Mage Guide]"; - mes "Do you want to register to experience how it is to be a Mage?"; - mes "Would you like to test Mage skills?"; - next; - if(select("I want to test Mage skills.:I don't want to test it.") == 2) { - mes "[Mage Guide]"; - mes "Hum. Do you think so."; - mes "Ok, I agree with you. Choosing a job is very important in our life."; - mes "Just talk to me whenever you want to experience Mage skills."; - close; - } - mes "[Mage Guide]"; - mes "Here is the Mage Manual."; - mes "I will take the other job registration forms and manuals from you."; - next; - mes "[Mage Guide]"; - mes "Here is the Mage Manual."; - mes "I will take the other job registration forms and manuals from you."; - nude; - if(countitem(2819) > 0) delitem 2819,1; // Swordsman_Manual - if(countitem(2820) > 0) delitem 2820,1; // Thief_Manual - if(countitem(2821) > 0) delitem 2821,1; // Acolyte_Manual - if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual - if(countitem(2823) > 0) delitem 2823,1; // Merchant_Manual - getitem 2824,1; // Mage_Manual - next; - mes "[Mage Guide]"; - mes "After equipping the Manual, open your Skill menu by pressing ALT+S."; - mes "Make sure to minimize your Skill tree by clicking the '-' button on the top right corner of the Skill Tree Window."; - } - close; - case 2: - mes "[Mage Guide]"; - mes "You want to be a Mage?"; - mes "Ok, then, I will send you to the Mage Guild union in Geffen right away."; - next; - mes "[Mage Guide]"; - mes "Wait, have you checked your Job level?"; - mes "Do you want to complete your Novice training and go straight to the Mage Guild's union?"; - next; - if(select("I will think about it again.:Yes, complete my training.") == 2) { - mes "[Mage Guide]"; - mes "Welcome!!"; - mes "I will send you to the Mage Guilds union after you complete your Novice training."; - close2; - if(checkquest(7123) == 0 || checkquest(7123) == 1) { erasequest 7123; } - if(checkquest(7124) == 0 || checkquest(7124) == 1) { erasequest 7124; } - if(checkquest(7126) == 0 || checkquest(7126) == 1) { erasequest 7126; } - if(checkquest(7127) == 0 || checkquest(7127) == 1) { erasequest 7127; } - nude; - if(countitem(2819) > 0) delitem 2819,1; // Swordsman_Manual - if(countitem(2820) > 0) delitem 2820,1; // Thief_Manual - if(countitem(2821) > 0) delitem 2821,1; // Acolyte_Manual - if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual - if(countitem(2823) > 0) delitem 2823,1; // Merchant_Manual - if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual - savepoint "geffen",119,38; - warp "geffen_in",163,98; - end; - } - mes "[Mage Guide]"; - mes "Please test what Mage skills are all about before you decide."; - mes "We are always welcome to have you!"; - close; - case 3: - if(checkquest(7124,HUNTING) != -1 && checkquest(7124,HUNTING) != 2) { - mes "[Mage Guide]"; - mes "The quest is that you have to hunt Lunatics and bring 5 clovers."; - close; - } - else if(checkquest(7124) == 2) { - mes "[Mage Guide]"; - mes "You have already completed the quest."; - mes "Once you enter the main world, you can get various exciting quests there!"; - next; - mes "[Mage Guide]"; - mes "This should be enough for your training."; - close; - } - else { - mes "[Mage Guide]"; - mes "Huh? Quest?"; - mes "Hmm... What would be suited for you...?"; - mes "Would you like to hunt Lunatics by using Bolt skills?"; - next; - mes "^4A4AFFYou have received a Hunting quest from the Mage Guide.^000000"; - mes "^4A4AFFYou can get more information about the quest from the quest window.^000000"; - setquest 7124; - next; - mes "[Mage Guide]"; - mes "You are able to use 'Fire Bolt' skill that is shown on the Mage manual."; - mes "I will wait for you here."; - mes "Good luck!"; - close; - } - case 4: - mes "[Mage Guide]"; - mes "If you have any questions about Mages, feel free to ask me."; - mes "I think you could be a intelligent Mage..."; - close; - } -} - -new_1-3,101,41,4 duplicate(NvMag) Mage Guide#nv1 123 -new_2-3,101,41,4 duplicate(NvMag) Mage Guide#nv2 123 -new_3-3,101,41,4 duplicate(NvMag) Mage Guide#nv3 123 -new_4-3,101,41,4 duplicate(NvMag) Mage Guide#nv4 123 -new_5-3,101,41,4 duplicate(NvMag) Mage Guide#nv5 123 - -// ---------------------------- Thief Guide --------------------------------- -- script Thief Guide#nv::NvThf 118,{ - if(job_novice_q < 16) { - mes "[Thief Guild Member]"; - mes "You look like you are not done with Instructor Brade's lessons."; - close; - } - else if(checkquest(7127,HUNTING) != -1 && checkquest(7127,HUNTING) != 2) { - mes "[Thief Guild Member]"; - mes "Hunt 5 Willows and then come talk to me to finish your quest."; - close2; - } - else if(checkquest(7127) != 2 && checkquest(7127,HUNTING) == 2) { - mes "[Thief Guild Member]"; - mes "You are very strong."; - mes "These are not many but let me give you a reward for your effort."; - completequest 7127; - getitem 12323,50; // N_Fly_Wing - getexp 1000,0; - getexp 1000,0; - getexp 1000,0; - getexp 1000,0; - getexp 1000,100; - close2; - } - mes "[Thief Guild Member]"; - mes "How can I help you?"; - next; - switch(select("About the Thief Class.:I want to be a Thief.:Got any Quests?:Cancel.")) { - case 1: - mes "[Thief Guild Member]"; - mes "Thieves are experts at using Dagger class weapons."; - mes "They strike quickly and easily evade attacks from their enemies."; - next; - mes "[Thief Guild Member]"; - mes "Thieves can learn skills that allow them to hide from their enemies or steal items from monsters."; - mes "They are also feared for their use of poison, which slowly weakens their enemies."; - next; - mes "[Thief Guild Member]"; - mes "In jeopardy, or in the case that thieves do not want to reveal themselves, they can use their skill to hide themselves easily."; - next; - mes "[Thief Guild Member]"; - mes "Thieves can change their jobs to ^8C2121Assassins^000000 or ^8C2121Rogues.^000000"; - if(countitem(2820) == 0 && (getequipid(EQI_ACC_L) != 2820 || getequipid(EQI_ACC_R) != 2820)) { - next; - mes "[Thief Guild Member]"; - mes "If you want, I'll give you a Thief skill manual."; - mes "Would you like to experience the skills of a Thief?"; - next; - if(select("Yes, I would.:No, I don't.") == 2) { - mes "[Thief Guild Member]"; - mes "Oh, are you sure?"; - mes "Class selection is very important so please consider it carefully."; - mes "If you want to ask about Thieves, please talk to me any time."; - close; - } - mes "[Thief Guild Member]"; - mes "Here, please take the Thief manual."; - mes "I'll just take the other class manuals while I'm at it."; - next; - mes "[Thief Guild Member]"; - mes "Here, please take the Thief manual."; - mes "I'll just take the other class manuals while I'm at it."; - nude; - if(countitem(2819) > 0) delitem 2819,1; // Swordsman_Manual - if(countitem(2821) > 0) delitem 2821,1; // Acolyte_Manual - if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual - if(countitem(2823) > 0) delitem 2823,1; // Merchant_Manual - if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual - getitem 2820,1; // Thief_Manual - next; - mes "[Thief Guild Member]"; - mes "Make sure to equip the Skill Manual by double-clicking it in the Inventory Window."; - mes "Open your Skill Tree by pressing ^4A4AFFAlt + S^000000 and minimize the window by pressing the '-' button on the top right corner of the window to see the available skills."; - } - close; - - case 2: - mes "[Thief Guild Member]"; - mes "Do you really want to be a Thief?"; - mes "If so, I will send you to the Thief Guild immediately."; - next; - mes "[Thief Guild Member]"; - mes "You already reached the required job level, didn't you?"; - mes "Do you want to finish the Novice training and go to the Thief Guild?"; - next; - if(select("Let me consider it again.:Yes, I do.") == 2) { - mes "[Thief Guild Member]"; - mes "Ok, I see."; - mes "Welcome. Then your Novice training is totally complete and you will be sent to the Thief Guild immediately."; - close2; - if(checkquest(7123) == 0 || checkquest(7123) == 1) { erasequest 7123; } - if(checkquest(7124) == 0 || checkquest(7124) == 1) { erasequest 7124; } - if(checkquest(7126) == 0 || checkquest(7126) == 1) { erasequest 7126; } - if(checkquest(7127) == 0 || checkquest(7127) == 1) { erasequest 7127; } - nude; - if(countitem(2819) > 0) delitem 2819,1; // Swordsman_Manual - if(countitem(2820) > 0) delitem 2820,1; // Thief_Manual - if(countitem(2821) > 0) delitem 2821,1; // Acolyte_Manual - if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual - if(countitem(2823) > 0) delitem 2823,1; // Merchant_Manual - if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual - savepoint "morocc",150,100; - warp "moc_prydb1",99,185; - end; - } - mes "[Thief Guild Member]"; - mes "Have you tried all of the class manuals yet?"; - mes "If you're undecided what job to take on I suggest you try talking to all the Guides first."; - close; - case 3: - if(checkquest(7127,HUNTING) != -1 && checkquest(7127,HUNTING) != 2) { - mes "[Thief Guild Member]"; - mes "Hunt 5 Willows and then come talk to me to finish your quest."; - close; - } - else if(checkquest(7127) == 2) { - mes "[Thief Guild Member]"; - mes "I'm sorry but I don't have any quests to give you right now."; - close; - } - else { - mes "[Thief Guild Member]"; - mes "Quests?"; - mes "Hmm, what will be good for you?"; - mes "How about hunting some Willows."; - next; - mes "[Thief Guild Member]"; - mes "You can't cheat this so make sure to kill 5 Willows. When you're done come and talk to me again."; - mes "If you talk to Trainer Brutus, he can send you to a more difficult training ground where there are Willows to hunt."; - next; - mes "[Thief Guild Member]"; - mes "If you equip the Thief manual, you can have the effect of the skill, Double Attack."; - mes "Double Attack and Hide are the main skills of the Thief."; - setquest 7127; - close; - } - case 4: - mes "[Thief Guild Member]"; - mes "If you have something to ask about the Thief job, feel free to ask me."; - close; - } -} - -new_1-3,105,41,4 duplicate(NvThf) Thief Guide#nv1 118 -new_2-3,105,41,4 duplicate(NvThf) Thief Guide#nv2 118 -new_3-3,105,41,4 duplicate(NvThf) Thief Guide#nv3 118 -new_4-3,105,41,4 duplicate(NvThf) Thief Guide#nv4 118 -new_5-3,105,41,4 duplicate(NvThf) Thief Guide#nv5 118 - -// ---------------------------- Merchant Guide ------------------------------ -- script Merchant Guide#nv::NvMer 97,{ - if(job_novice_q < 16) { - mes "[Merchant Guide]"; - mes "You are still in the process of training with sir Brade."; - close; - } - else if((checkquest(7126) == 0 || checkquest(7126) == 1) && Zeny < 300) { - mes "[Merchant Guide]"; - mes "Zeny is the currency of Rune Midgard."; - mes "You can make zeny by selling loot as well as through making smart business decisions."; - next; - mes "[Merchant Guide]"; - mes "You can get loot by killing monsters. After hunting monsters, you can sell those loot to make a profit!"; - mes "What a valuable job it is! Isn't it?"; - next; - mes "[Merchant Guide]"; - mes "Why don't you try to be a Merchant?"; - mes "Making money is not easy but it will be a great experience!"; - close2; - } - else if((checkquest(7126) == 0 || checkquest(7126) == 1) && Zeny >= 300) { - mes "[Merchant Guide]"; - mes "Excellent!"; - mes "Zeny is the currency of Rune Midgard."; - mes "You can make zeny by selling loot as well as through making smart business decisions."; - next; - mes "[Merchant Guide]"; - mes "We can use extremely powerful skills with zeny!"; - mes "Mammonite! That is our ultimate attack skill!!"; - mes "We basically paste money on the weapon and then strike the enemy."; - mes "Death by Zeny! Nyahahahaha!"; - next; - mes "[Merchant Guide]"; - mes "By the way, you have done an excellent job. So, I should give you something... What would be good?"; - mes "Alright! What about Phracon?"; - mes "Phracon is a metallic element which you can use for refining weapons."; - completequest 7126; - getitem 1010,7; // Phracon - getexp 1000,0; - getexp 1000,0; - getexp 1000,0; - getexp 1000,0; - getexp 1000,100; - close2; - } - mes "[Merchant Guide]"; - mes "What can I help you with?"; - next; - switch(select("Tell me about Merchants:I want to be a Merchant.:Give me a Quest.:Cancel")) { - case 1: - mes "[Merchant Guide]"; - mes "Merchant? Simply put, they sell goods and make money."; - mes "That's the main focus for any Merchant."; - next; - mes "[Merchant Guide]"; - mes "We have special skills for making money."; - mes "We can buy goods at a lower price and sell them at a higher price."; - next; - mes "[Merchant Guide]"; - mes "Also Merchants can have Carts that we can store lots of items in."; - next; - mes "[Merchant Guide]"; - mes "^8C2121Merchants can transform to a Blacksmith or an Alchemist^000000 as their second job."; - if(countitem(2823) == 0 && (getequipid(EQI_ACC_L) != 2823 || getequipid(EQI_ACC_R) != 2823)) { - next; - mes "[Merchant Guide]"; - mes "Do you wan to see what it's like to be a Merchant?"; - next; - if(select("I want to test Merchant skills.:I don't want to test it.") == 2) { - mes "[Merchant Guide]"; - mes "Hum. Do you think so?"; - mes "Ok, I agree with you. Choosing a job is very important in our life."; - mes "Just talk to me whenever you want to experience Merchant skills."; - close; - } - mes "[Merchant Guide]"; - mes "Here is the Merchant skill manual."; - mes "I will take other job manuals from you while I'm at it."; - next; - mes "[Merchant Guide]"; - mes "Here is the Merchant skill manual."; - mes "I will take other job manuals from you while I'm at it."; - nude; - if(countitem(2819) > 0) delitem 2819,1; // Swordsman_Manual - if(countitem(2820) > 0) delitem 2820,1; // Thief_Manual - if(countitem(2821) > 0) delitem 2821,1; // Acolyte_Manual - if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual - if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual - getitem 2823,1; // Merchant_Manual - next; - mes "[Merchant Guide]"; - mes "Make sure to equip the Skill Manual by double-clicking it in the Inventory Window."; - mes "Open your Skill Tree by pressing ^4A4AFFAlt + S^000000 and minimize the window by pressing the '-' button on the top right corner of the window to see the available skills."; - } - close; - - case 2: - mes "[Merchant Guide]"; - mes "You want to be a Merchant?"; - mes "Ok, then, I will send you to the Merchant Guild's union right away."; - next; - mes "[Merchant Guide]"; - mes "Wait, have you checked your Job level?"; - mes "Do you want to complete your Novice training and go straight to the Merchant Guild's union?"; - next; - if(select("I will think about it again.:Yes, I want to go to the Merchant Guild's union.") == 2) { - mes "[Merchant Guide]"; - mes "Welcome!!"; - mes "I will send you to the Merchant Guild's union after you complete your Novice training."; - close2; - if(checkquest(7123) == 0 || checkquest(7123) == 1) { erasequest 7123; } - if(checkquest(7124) == 0 || checkquest(7124) == 1) { erasequest 7124; } - if(checkquest(7126) == 0 || checkquest(7126) == 1) { erasequest 7126; } - if(checkquest(7127) == 0 || checkquest(7127) == 1) { erasequest 7127; } - nude; - if(countitem(2819) > 0) delitem 2819,1; // Swordsman_Manual - if(countitem(2820) > 0) delitem 2820,1; // Thief_Manual - if(countitem(2821) > 0) delitem 2821,1; // Acolyte_Manual - if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual - if(countitem(2823) > 0) delitem 2823,1; // Merchant_Manual - if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual - savepoint "alberta",29,231; - warp "alberta_in",62,44; - end; - } - mes "[Merchant Guide]"; - mes "Ok, I hope you consider being a Merchant."; - mes "We are always welcome to have you!"; - close; - case 3: - if((checkquest(7126) == 0 || checkquest(7126) == 1) && Zeny < 300) { - mes "[Merchant Guide]"; - mes "Zeny is the currency of Rune Midgard."; - mes "You can make zeny by selling loot as well as through making smart business decisions."; - next; - mes "[Merchant Guide]"; - mes "You can get loot by killing monsters. After hunting monsters, you can sell those loot to make a profit!"; - mes "What a valuable job it is! Isn't it?"; - next; - mes "[Merchant Guide]"; - mes "Why don't you try to be a Merchant?"; - mes "Making money is not easy but it will be a great experience!"; - close; - } - else if(checkquest(7126) == 2) { - mes "[Merchant Guide]"; - mes "You have already completed the quest."; - mes "Once you enter the main world, you can get various exciting quests there!"; - next; - mes "[Merchant Guide]"; - mes "I think you're strong enough now to change your job right? Hahahaha don't waste too much time here Novice."; - close; - } - else { - mes "[Merchant Guide]"; - mes "Huh? Quest??"; - mes "Humm... What would be suited for you...?"; - mes "Ok, then bring me ^4A4AFF300 zeny^000000 by selling some of your items to the Potato Merchant."; - next; - mes "[Merchant Guide]"; - mes "If you equipped the Merchant manual you have the ability to use the 'Overcharge' and 'Discount' skills."; - setquest 7126; - next; - mes "[Merchant Guide]"; - mes "Good luck!"; - close; - } - case 4: - mes "[Merchant Guide]"; - mes "If you have any questions about Merchants, feel free to ask me."; - mes "I think you could be a rich Merchant. AhHahaha."; - close; - } -} - -new_1-3,109,41,4 duplicate(NvMer) Merchant Guide#nv1 97 -new_2-3,109,41,4 duplicate(NvMer) Merchant Guide#nv2 97 -new_3-3,109,41,4 duplicate(NvMer) Merchant Guide#nv3 97 -new_4-3,109,41,4 duplicate(NvMer) Merchant Guide#nv4 97 -new_5-3,109,41,4 duplicate(NvMer) Merchant Guide#nv5 97 - -// ---------------------------- Archer Guide -------------------------------- -- script Archer Guide#nv::NvArc 727,{ - if(job_novice_q < 16) { - mes "[Archer Guide]"; - mes "You are still in the process of training with sir Brade."; - close; - } - mes "[Archer Guide]"; - mes "What can I help you with?"; - next; - switch(select("Tell me about Archers:I want to be an Archer:Cancel")) { - case 1: - mes "[Archer Guide]"; - mes "Archers have specialized skills by using a Bow and have a variety of powerful skills."; - mes "Archers are good at staying back and picking off their targets."; - next; - mes "[Archer Guide]"; - mes "Archers don't have great vitality so they have to keep their distance from enemies."; - next; - mes "[Archer Guide]"; - mes "On the other hand, Archers are attentive and have incredibly accurate eyes."; - mes "So once they are ready to attack, they can kill enemies before they're even aware of their presence."; - next; - mes "[Archer Guide]"; - mes "^8C2121Archers can transform to many second jobs like a Hunter.^000000"; - mes "^8C2121Besides Hunters, Archers can transform to a Bard, if they are male.^000000"; - mes "^8C2121They can transform to a Dancer, if they are female.^000000"; - if(countitem(2822) == 0 && (getequipid(EQI_ACC_L) != 2822 || getequipid(EQI_ACC_R) != 2822)) { - next; - mes "[Archer Guide]"; - mes "Do you want to register to test skill experience?"; - mes "Would you like to test Archer skills?"; - next; - if(select("I want to test Archer skills.:I don't want to test it.") == 2) { - mes "[Archer Guide]"; - mes "Hum. Do you think so."; - mes "Ok, I agree with you. Choosing a job is very important in our life."; - mes "Just talk to me whenever you want to experience Archer skills."; - close; - } - mes "[Archer Guide]"; - mes "Here is the Archer manual."; - mes "I will take the other job manuals from you while you test the Archer manual out."; - next; - mes "[Archer Guide]"; - mes "I will take the other job manuals from you while you test the Archer manual out."; - nude; - if(countitem(2819) > 0) delitem 2819,1; // Swordsman_Manual - if(countitem(2820) > 0) delitem 2820,1; // Thief_Manual - if(countitem(2821) > 0) delitem 2821,1; // Acolyte_Manual - if(countitem(2823) > 0) delitem 2823,1; // Merchant_Manual - if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual - getitem 2822,1; // Archer_Manual - next; - mes "[Archer Guide]"; - mes "Make sure to equip the Skill Manual by double-clicking it in the Inventory Window."; - mes "Open your Skill Tree by pressing ^4A4AFFAlt + S^000000 and minimize the window by pressing the '-' button on the top right corner of the window to see the available skills."; - } - close; - case 2: - mes "[Archer Guide]"; - mes "You want to be an Archer?"; - mes "Ok, then, I will send you to the Archer Guild right away."; - next; - mes "[Archer Guide]"; - mes "Wait, have you checked your Job level?"; - mes "Do you want to complete the Novice training arena and go to the Archer Guild right now?"; - next; - if(select("I will think about it again.:Yes, I want to go to the Archer Guild's union.") == 2) { - mes "[Archer Guide]"; - mes "Welcome!!"; - mes "I will send you to the Archer Guild after you complete your Novice training."; - close2; - if(checkquest(7123) == 0 || checkquest(7123) == 1) { erasequest 7123; } - if(checkquest(7124) == 0 || checkquest(7124) == 1) { erasequest 7124; } - if(checkquest(7126) == 0 || checkquest(7126) == 1) { erasequest 7126; } - if(checkquest(7127) == 0 || checkquest(7127) == 1) { erasequest 7127; } - nude; - if(countitem(2819) > 0) delitem 2819,1; // Swordsman_Manual - if(countitem(2820) > 0) delitem 2820,1; // Thief_Manual - if(countitem(2821) > 0) delitem 2821,1; // Acolyte_Manual - if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual - if(countitem(2823) > 0) delitem 2823,1; // Merchant_Manual - if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual - savepoint "payon",256,242; - warp "payon_in02",64,65; - end; - } - mes "[Archer Guide]"; - mes "Test out all the jobs if you have to but choose Archer because we're the best."; - mes "We are always welcome to have you!"; - close; - case 3: - mes "[Archer Guide]"; - mes "If you have any questions about Archers, feel free to ask me."; - mes "I think you could be a strong Archer young Novice."; - close; - } -} - -new_1-3,113,41,4 duplicate(NvArc) Archer Guide#nv1 727 -new_2-3,113,41,4 duplicate(NvArc) Archer Guide#nv2 727 -new_3-3,113,41,4 duplicate(NvArc) Archer Guide#nv3 727 -new_4-3,113,41,4 duplicate(NvArc) Archer Guide#nv4 727 -new_5-3,113,41,4 duplicate(NvArc) Archer Guide#nv5 727 - -// ---------------------------- Acolyte Guide ------------------------------- -- script Acolyte Guide#nv::NvAco 95,{ - if(job_novice_q < 16) { - mes "[Prontera Acolyte]"; - mes "You look like you are not done with Instructor Brade's lessons."; - close; - } - mes "[Prontera Acolyte]"; - mes "What can I do for you?"; - next; - switch(select("What is an Acolyte?:Job change to Acolyte:Cancel")) { - case 1: - mes "[Prontera Acolyte]"; - mes "An Acolyte is someone who worships the goddess Freya sacrificing themselves to help others."; - next; - mes "[Prontera Acolyte]"; - mes "Acolytes use supportive skills to make combat easier."; - mes "It is essential to have an Acolyte in any successful party."; - next; - mes "[Prontera Acolyte]"; - mes "^8C2121As an Acolyte, you can upgrade your future job to Priest or Monk.^000000"; - next; - mes "[Prontera Acolyte]"; - if(countitem(2821) == 0 && (getequipid(EQI_ACC_L) != 2821 || getequipid(EQI_ACC_R) != 2821)) { - next; - mes "[Prontera Acolyte]"; - mes "If you want, I can give you a skill manual to experience what it is like to be an Acolyte."; - mes "Would you like to experience the skills of an Acolyte?"; - next; - if(select("Yes, please.:No I'm not interested.") == 2) { - mes "[Prontera Acolyte]"; - mes "Hum. Do you think so."; - mes "Ok, I agree with you. Choosing a job is very important in our life."; - mes "Just talk to me whenever you want to know about Acolytes."; - close; - } - mes "[Prontera Acolyte]"; - mes "Here you go, the instruction manual of an Acolyte."; - mes "I will take away those other job's manuals while you study this one."; - next; - mes "[Prontera Acolyte]"; - mes "Here you go, the instruction manual of an Acolyte."; - mes "I will take away those other job's manuals while you study this one."; - nude; - if(countitem(2819) > 0) delitem 2819,1; // Swordsman_Manual - if(countitem(2820) > 0) delitem 2820,1; // Thief_Manual - if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual - if(countitem(2823) > 0) delitem 2823,1; // Merchant_Manual - if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual - getitem 2821,1; // Acolyte_Manual - next; - mes "[Prontera Acolyte]"; - mes "Make sure to equip the Skill Manual by double-clicking it in the Inventory Window."; - mes "Open your Skill Tree by pressing ^4A4AFFAlt + S^000000 and minimizing the window by pressing the '-' button on the top right corner of the window to see the available skills."; - } - close; - case 2: - mes "[Prontera Acolyte]"; - mes "Of course, I assume you have enough job levels to become an Acolyte right?"; - mes "Would you like to quit the Training Process and go to the Cathedral of Prontera?"; - next; - if(select("Let me reconsider.:I will go to the Cathedral.") == 2) { - mes "[Prontera Acolyte]"; - mes "That's great."; - mes "Then I will completely end the Training Process and send you to the Cathedral of Prontera."; - close2; - if(checkquest(7123) == 0 || checkquest(7123) == 1) { erasequest 7123; } - if(checkquest(7124) == 0 || checkquest(7124) == 1) { erasequest 7124; } - if(checkquest(7126) == 0 || checkquest(7126) == 1) { erasequest 7126; } - if(checkquest(7127) == 0 || checkquest(7127) == 1) { erasequest 7127; } - nude; - if(countitem(2819) > 0) delitem 2819,1; // Swordsman_Manual - if(countitem(2820) > 0) delitem 2820,1; // Thief_Manual - if(countitem(2821) > 0) delitem 2821,1; // Acolyte_Manual - if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual - if(countitem(2823) > 0) delitem 2823,1; // Merchant_Manual - if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual - savepoint "prontera",117,72; - warp "prt_church",172,19; - end; - } - mes "[Prontera Acolyte]"; - mes "You should try out each job's manuals."; - mes "Go through them throughly and decide carefully."; - mes "Of course, I will welcome you anytime."; - close; - case 3: - mes "[Prontera Acolyte]"; - mes "If you have any questions about Acolytes, please ask me anytime."; - mes "Our God, Odin awaits adventurers like you"; - close; - } -} - -new_1-3,117,41,4 duplicate(NvAco) Acolyte Guide#nv1 95 -new_2-3,117,41,4 duplicate(NvAco) Acolyte Guide#nv2 95 -new_3-3,117,41,4 duplicate(NvAco) Acolyte Guide#nv3 95 -new_4-3,117,41,4 duplicate(NvAco) Acolyte Guide#nv4 95 -new_5-3,117,41,4 duplicate(NvAco) Acolyte Guide#nv5 95 - -// ---------------------------- Bruce (Extended Jobs) ----------------------- -- script Bruce#nv::NvBruce 57,{ - mes "[Bruce]"; - mes "Hello?"; - mes "I'm here to guide you about extra jobs and special classes."; - next; - mes "[Bruce]"; - mes "For special classes, there are Taekwon, Ninja, Super Novice, and Gunslinger."; - mes "Which job description do you want to hear?"; - next; - while(1) { - switch(select("Taekwon:Ninja:Super Novice:Gunslinger:End the conversation.")) { - case 1: - mes "[Bruce]"; - mes "It's a job that usually uses a lot of kicking skills."; - mes "It belongs to special class and later you can change your job into Taekwon Master which has much stronger attack skills."; - next; - mes "[Bruce]"; - mes "There is a secondary class to choose from called Soul Linker which also has strong attacks."; - mes "You can decide that later when you get stronger."; - next; - break; - case 2: - mes "[Bruce]"; - mes "Ninja's specialty is rapid movement."; - mes "They specialize in using throwing weapons."; - next; - mes "[Bruce]"; - mes "Ninjas are kind of a hybrid class that can use various dodge skills with the capability of both physical and magical attacks depending on their preference."; - next; - break; - case 3: - mes "[Bruce]"; - mes "The biggest attraction of the stronger Novice, called Super Novice, is their pull to mediocrity."; - mes "They are the proverbial Jack-of-all-Trades but Master of none."; - next; - mes "[Bruce]"; - mes "Super Novices can learn most of the 1st job class skills."; - mes "If you become a Super Novice, you cannot change your job, which is too bad, but you can grow as a very individual character."; - next; - break; - case 4: - mes "[Bruce]"; - mes "You can job change directly from Novice to a special class which is optimized for a long-distance attack with guns."; - next; - mes "[Bruce]"; - mes "Gunslingers use all kinds of guns made in 'Einbroch', the city of steel."; - mes "I recommend this for those who want to become powerful sharpshooters."; - next; - break; - case 5: - mes "[Bruce]"; - mes "If you need more information, you can always go to"; - mes "'iro.ragnarokonline.com'"; - close; - } - } -} - -new_1-3,121,41,4 duplicate(NvBruce) Bruce#nv1 57 -new_2-3,121,41,4 duplicate(NvBruce) Bruce#nv2 57 -new_3-3,121,41,4 duplicate(NvBruce) Bruce#nv3 57 -new_4-3,121,41,4 duplicate(NvBruce) Bruce#nv4 57 -new_5-3,121,41,4 duplicate(NvBruce) Bruce#nv5 57 - -//============================================================================ -// Eden Group Officer (Real Combat Training) -//============================================================================ -- script Eden Group Officer#nv::NvEdn -1,{ - if(BaseLevel < 11) { - mes "[Eden Group Officer]"; - mes "Hello, I am a representative of the Eden Group."; - mes "We are here to assist adventurers in Rune Midgard."; - next; - mes "[Eden Group Officer]"; - mes "We have agents all over the world waiting to send you to our secret headquarters where you can get some useful quests."; - next; - mes "[Eden Group Officer]"; - mes "If you take our quests we even give you weapons and equipment so be sure to visit us once you are done with your training."; - next; - mes "[Eden Group Officer]"; - mes "Speak to me again once you have reached Base Level 10 and I will send you out of the training grounds."; - mes "Have you taken the quests from all of the Guides yet?"; - close; - }else{ - mes "[Eden Group Officer]"; - mes "Great! You are ready to take on the challenges of the world."; - mes "What would you like to do?"; - next; - switch(select("I want to leave the training grounds:Tell me about the towns.:Cancel")) { - case 1: - mes "[Eden Group Officer]"; - mes "Looks like you are ready."; - mes "I guess you have made up your mind, huh?"; - next; - mes "[Eden Group Officer]"; - mes "If you know what job you want to change to, you should ask the ^4A4AFFJob Guides^000000 to send you out of the training grounds."; - mes "What town would you like to go to?"; - next; - switch(select("Prontera:Morocc:Payon:Alberta:Geffen:Cancel")) { - case 1: - mes "[Eden Group Officer]"; - mes "Prontera, the Capital city of the Rune-Midgarts Kingdom."; - mes "Take care and may Freya bless you on your journey."; - close2; - if(checkquest(7123) == 0 || checkquest(7123) == 1) { erasequest 7123; } - if(checkquest(7124) == 0 || checkquest(7124) == 1) { erasequest 7124; } - if(checkquest(7126) == 0 || checkquest(7126) == 1) { erasequest 7126; } - if(checkquest(7127) == 0 || checkquest(7127) == 1) { erasequest 7127; } - nude; - if(countitem(2819) > 0) delitem 2819,1; // Swordsman_Manual - if(countitem(2820) > 0) delitem 2820,1; // Thief_Manual - if(countitem(2821) > 0) delitem 2821,1; // Acolyte_Manual - if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual - if(countitem(2823) > 0) delitem 2823,1; // Merchant_Manual - if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual - savepoint "prontera",122,77; - warp "prontera",121,76; - end; - case 2: - mes "[Eden Group Officer]"; - mes "The desert city of Morocc was recently destroyed."; - mes "I will send you to the camp where the survivors are."; - close2; - if(checkquest(7123) == 0 || checkquest(7123) == 1) { erasequest 7123; } - if(checkquest(7124) == 0 || checkquest(7124) == 1) { erasequest 7124; } - if(checkquest(7126) == 0 || checkquest(7126) == 1) { erasequest 7126; } - if(checkquest(7127) == 0 || checkquest(7127) == 1) { erasequest 7127; } - nude; - if(countitem(2819) > 0) delitem 2819,1; // Swordsman_Manual - if(countitem(2820) > 0) delitem 2820,1; // Thief_Manual - if(countitem(2821) > 0) delitem 2821,1; // Acolyte_Manual - if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual - if(countitem(2823) > 0) delitem 2823,1; // Merchant_Manual - if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual - savepoint "moc_ruins",71,157; - warp "moc_ruins",70,158; - end; - case 3: - mes "[Eden Group Officer]"; - mes "Just north of Payon you'll find the Archer Village."; - mes "Good luck on your journeys."; - close2; - if(checkquest(7123) == 0 || checkquest(7123) == 1) { erasequest 7123; } - if(checkquest(7124) == 0 || checkquest(7124) == 1) { erasequest 7124; } - if(checkquest(7126) == 0 || checkquest(7126) == 1) { erasequest 7126; } - if(checkquest(7127) == 0 || checkquest(7127) == 1) { erasequest 7127; } - nude; - if(countitem(2819) > 0) delitem 2819,1; // Swordsman_Manual - if(countitem(2820) > 0) delitem 2820,1; // Thief_Manual - if(countitem(2821) > 0) delitem 2821,1; // Acolyte_Manual - if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual - if(countitem(2823) > 0) delitem 2823,1; // Merchant_Manual - if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual - savepoint "payon",167,68; - warp "payon",172,111; - end; - case 4: - mes "[Eden Group Officer]"; - mes "Alberta, the Port City."; - mes "It's the main hub of all trades."; - mes "If you want to travel to other civilizations, Alberta is the only outlet."; - close2; - if(checkquest(7123) == 0 || checkquest(7123) == 1) { erasequest 7123; } - if(checkquest(7124) == 0 || checkquest(7124) == 1) { erasequest 7124; } - if(checkquest(7126) == 0 || checkquest(7126) == 1) { erasequest 7126; } - if(checkquest(7127) == 0 || checkquest(7127) == 1) { erasequest 7127; } - nude; - if(countitem(2819) > 0) delitem 2819,1; // Swordsman_Manual - if(countitem(2820) > 0) delitem 2820,1; // Thief_Manual - if(countitem(2821) > 0) delitem 2821,1; // Acolyte_Manual - if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual - if(countitem(2823) > 0) delitem 2823,1; // Merchant_Manual - if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual - savepoint "alberta",115,57; - warp "alberta",116,58; - end; - case 5: - mes "[Eden Group Officer]"; - mes "Geffen, is known as the Magical City of Rune Midgard."; - mes "I will send you near the Fountains."; - mes "Goddess Freya bless you."; - close2; - if(checkquest(7123) == 0 || checkquest(7123) == 1) { erasequest 7123; } - if(checkquest(7124) == 0 || checkquest(7124) == 1) { erasequest 7124; } - if(checkquest(7126) == 0 || checkquest(7126) == 1) { erasequest 7126; } - if(checkquest(7127) == 0 || checkquest(7127) == 1) { erasequest 7127; } - nude; - if(countitem(2819) > 0) delitem 2819,1; // Swordsman_Manual - if(countitem(2820) > 0) delitem 2820,1; // Thief_Manual - if(countitem(2821) > 0) delitem 2821,1; // Acolyte_Manual - if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual - if(countitem(2823) > 0) delitem 2823,1; // Merchant_Manual - if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual - savepoint "geffen",118,36; - warp "geffen",128,66; - end; - case 6: - mes "[Eden Group Officer]"; - mes "If you're still not sure what job you want, talk to the Job Guides for more help."; - close; - } - case 2: - mes "[Eden Group Officer]"; - mes "Prontera is the main capital of the Rune-Midgard Kingdom. Here you will find Merchants selling their items and is a favorite gathering point of adventurers."; - next; - mes "[Eden Group Officer]"; - mes "The Acolyte Guild is here at the Prontera Church located to the northwest. The Swordman Guild can be found at Izlude, a town just southeast of Prontera."; - next; - mes "[Eden Group Officer]"; - mes "Morocc is a city located in the desert that was recently destroyed due to an evil monster named Satan Morroc. The Thief Guild has been working to restore it to it's former glory."; - next; - mes "[Eden Group Officer]"; - mes "Payon is where the Archer Guild has made it's home. You can also find the Kafra Shop Employees selling their Item Mall items near the center of this city."; - next; - mes "[Eden Group Officer]"; - mes "Alberta is the trading hub of Rune Midgard. The Merchant Guild is located here and the docks have ships that will take you to different island cities."; - next; - mes "[Eden Group Officer]"; - mes "Geffen is known as the magical city of Rune Midgard. The Mage Guild is located here and research for new magic is always being conducted at their headquarters."; - next; - mes "[Eden Group Officer]"; - mes "If you wish to be sent directly to the Job Guilds, then speak to the Job Guides and tell them that you want to change your job."; - close; - case 3: - close; - } - } - -OnTouch: - emotion e_gasp; - end; -} - -new_1-3,97,50,4 duplicate(NvEdn) Eden Group Officer#nv1 729,5,5 -new_2-3,97,50,4 duplicate(NvEdn) Eden Group Officer#nv2 729,5,5 -new_3-3,97,50,4 duplicate(NvEdn) Eden Group Officer#nv3 729,5,5 -new_4-3,97,50,4 duplicate(NvEdn) Eden Group Officer#nv4 729,5,5 -new_5-3,97,50,4 duplicate(NvEdn) Eden Group Officer#nv5 729,5,5 - -//============================================================================ -// Merchant (Real Combat Training) -//============================================================================ -- shop Merchant#nv::NvPotato 93,516:15 - -new_1-3,100,50,4 duplicate(NvPotato) Merchant#nv1 93 -new_2-3,100,50,4 duplicate(NvPotato) Merchant#nv2 93 -new_3-3,100,50,4 duplicate(NvPotato) Merchant#nv3 93 -new_4-3,100,50,4 duplicate(NvPotato) Merchant#nv4 93 -new_5-3,100,50,4 duplicate(NvPotato) Merchant#nv5 93 - -//============================================================================ -// Trainer (Real Combat Training) -//============================================================================ -- script Level 1 Trainer#nv::NvBrutus 84,{ - mes "[Trainer Brutus]"; - mes "These monsters are all weak and easy to kill. But be careful, a lot of them are aggressive and out for blood!"; - next; - mes "[Trainer Brutus]"; - mes "If you think monsters here are too weak for you, I can send you to another training ground where the monsters are stronger than the ones over here."; - next; - mes "[Trainer Brutus]"; - mes "So would you like to try?"; - next; - switch(select("Send me to another Level:What monsters are there?:Cancel")) { - case 1: - mes "[Trainer Brutus]"; - mes "I see, then let me guide you to another level. Which level do you want to go to?"; - next; - for(set .@i,1; .@i<=5; set .@i,.@i+1) { - if(strnpcinfo(2) == "nv1") { - set .@select$,"Send me to Level 2:Send me to Level 3:Send me to Level 4:Send me to Level 5"; - } - if(strnpcinfo(2) == "nv2") { - set .@select$,"Send me to Level 1:Send me to Level 3:Send me to Level 4:Send me to Level 5"; - } - if(strnpcinfo(2) == "nv3") { - set .@select$,"Send me to Level 1:Send me to Level 2:Send me to Level 4:Send me to Level 5"; - } - if(strnpcinfo(2) == "nv4") { - set .@select$,"Send me to Level 1:Send me to Level 2:Send me to Level 3:Send me to Level 5"; - } - if(strnpcinfo(2) == "nv5") { - set .@select$,"Send me to Level 1:Send me to Level 2:Send me to Level 3:Send me to Level 4"; - } - } - switch(select(""+.@select$+":Cancel")) { - case 1: - if(strnpcinfo(2) == "nv1") { - warp "new_2-3",96,21; - }else{ - warp "new_1-3",96,21; - } - end; - case 2: - if(strnpcinfo(2) == "nv1" || strnpcinfo(2) == "nv2") { - warp "new_3-3",96,21; - }else{ - warp "new_2-3",96,21; - } - end; - case 3: - if(strnpcinfo(2) == "nv4" || strnpcinfo(2) == "nv5") { - warp "new_3-3",96,21; - }else{ - warp "new_4-3",96,21; - } - end; - case 4: - if(strnpcinfo(2) == "nv5") { - warp "new_4-3",96,21; - }else{ - warp "new_5-3",96,21; - } - end; - case 5: - close; - } - case 2: - mes "[Trainer Brutus]"; - mes "You seem eager to fight."; - mes "The monster levels increase with each level of the training grounds."; - next; - mes "[Trainer Brutus]"; - mes "Level 1 has the weakest monsters."; - mes "There you'll find Poring, Drops, Lunatics, Fabres, and Chonchons."; - next; - mes "[Trainer Brutus]"; - mes "Level 2 is more challenging."; - mes "There you'll find Condors, Pickys, Willows, Fabres, and Roda Frogs."; - next; - mes "[Trainer Brutus]"; - mes "Level 3 is pretty much the same as Level 2."; - mes "There you'll find Condors, Pickys, Willows, Fabres, and Roda Frogs."; - next; - mes "[Trainer Brutus]"; - mes "Level 4 has stronger monsters."; - mes "There you'll find Rockers, Spores, and Fabres."; - next; - mes "[Trainer Brutus]"; - mes "Level 5 is the same as Level 4."; - mes "There you'll find Rockers, Spores, and Fabres."; - close; - case 3: - mes "[Trainer Brutus]"; - mes "Hmm...?"; - mes "Are you worried about going to more challenging places? That's understandable, since you're still a new adventurer. Good luck~"; - close; - } -} - -new_1-3,103,50,4 duplicate(NvBrutus) Level 1 Trainer#nv1 84 -new_2-3,103,50,4 duplicate(NvBrutus) Level 2 Trainer#nv2 84 -new_3-3,103,50,4 duplicate(NvBrutus) Level 3 Trainer#nv3 84 -new_4-3,103,50,4 duplicate(NvBrutus) Level 4 Trainer#nv4 84 -new_5-3,103,50,4 duplicate(NvBrutus) Level 5 Trainer#nv5 84 - -//============================================================================ -// Random Stuff (Guards & Bulletin Board) -//============================================================================ -new_1-1,66,114,4 script Bulletin Board#nv 111,{ - mes "^FF0000=================================^000000"; - mes "^FF0000 ^000000 ^E40CAA[Welcome]^CC0000 to ^FF9000Novice^7FFF00 Training ^00FF00Grounds ^E40CAA[Welcome]^FF0000^000000"; - mes "^FF0000=================================^000000"; - close; -} - -new_1-1,144,116,2 script Guard#nv1 105,{ - mes "[Training Grounds Guard]"; - mes "Welcome to the Training Grounds."; - mes "You are now in the outer court yard. Please go inside the castle to begin your training."; - close; -} - -new_1-1,144,107,2 script Guard#nv2 105,{ - mes "[Training Grounds Guard]"; - if(rand(2)) { - mes "Come in!"; - mes "I would like o welcome you to the Training Grounds!"; - next; - mes "[Training Grounds Guard]"; - mes "In here, you can prepare yourself for your future adventures throughout the Ragnarok world!"; - } - else { - mes "Go, Novice, go!"; - mes "Fight, and grow stronger! Look towards a brighter tomorrow!"; - } - close; -} - -new_1-2,161,182,5 script Instructor#nv 92,{ - mes "[Edwin]"; - mes "Eh? Why are you still here?"; - mes "There are no more courses that you need to take."; - next; - mes "[Edwin]"; - mes "Well, I will let you out of here."; - mes "Go find the instructor, Brade."; - close2; - warp "new_1-2",100,100; - end; -} - -//============================================================================ -// Real Combat Training Mobs -//============================================================================ -new_1-3,0,0,0,0 monster ChonChon 1011,10,0,0,0 -new_1-3,0,0,0,0 monster Drops 1113,10,0,0,0 -new_1-3,0,0,0,0 monster Fabre 1184,5,0,0,0 -new_1-3,0,0,0,0 monster Lunatic 1063,10,0,0,0 -new_1-3,0,0,0,0 monster Poring 1002,10,0,0,0 -new_2-3,0,0,0,0 monster Condor 1009,10,0,0,0 -new_2-3,0,0,0,0 monster Fabre 1184,5,0,0,0 -new_2-3,0,0,0,0 monster Picky 1050,10,0,0,0 -new_2-3,0,0,0,0 monster Roda Frog 1012,10,0,0,0 -new_2-3,0,0,0,0 monster Willow 1010,10,0,0,0 -new_3-3,0,0,0,0 monster Condor 1009,10,0,0,0 -new_3-3,0,0,0,0 monster Fabre 1184,5,0,0,0 -new_3-3,0,0,0,0 monster Picky 1050,10,0,0,0 -new_3-3,0,0,0,0 monster Roda Frog 1012,10,0,0,0 -new_3-3,0,0,0,0 monster Willow 1010,10,0,0,0 -new_4-3,0,0,0,0 monster Fabre 1184,5,0,0,0 -new_4-3,0,0,0,0 monster Rocker 1052,10,0,0,0 -new_4-3,0,0,0,0 monster Spore 1014,10,0,0,0 -new_4-3,0,0,0,0 monster Thief Bug 1051,10,0,0,0 -new_4-3,0,0,0,0 monster Thief Bug 1053,10,0,0,0 -new_5-3,0,0,0,0 monster Fabre 1184,5,0,0,0 -new_5-3,0,0,0,0 monster Rocker 1052,10,0,0,0 -new_5-3,0,0,0,0 monster Spore 1014,1,0,0,0 -new_5-3,0,0,0,0 monster Thief Bug 1051,1,0,0,0 -new_5-3,0,0,0,0 monster Thief Bug 1053,1,0,0,0 diff --git a/npc/jobs/novice/supernovice.txt b/npc/jobs/novice/supernovice.txt deleted file mode 100644 index 628cb30ff..000000000 --- a/npc/jobs/novice/supernovice.txt +++ /dev/null @@ -1,472 +0,0 @@ -//===== rAthena Script ======================================= -//= Super Novice Script -//===== By: ================================================== -//= Darkchild -//===== Current Version: ===================================== -//= 2.2 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= [Aegis Conversion] -//= Super Novice Job Change Npc -//= Super Novice Cart Rental Npc -//= Some Other Useless Super Novice Npc -//===== Additional Comments: ================================= -//= 1.9 Rescripted to the Aegis 10.3 Standars. [Samuray22] -//= 2.0 Rescripted again, this time using an iRO base. [L0ne_W0lf] -//= 2.1 Swapped use of baseclass for basejob. [L0ne_W0lf] -//= 2.2 Added Quest Log commands. [Kisuka] -//============================================================ - -aldeba_in,223,167,3 script Tzerero#sn 709,{ - if (BaseJob == Job_SuperNovice) { - mes "[Tzerero]"; - mes "I trust that you are enjoying"; - mes "life as a Super Novice? Ah,"; - mes "good good...just as I expected."; - mes "Verily, the light of mediocrity is shining brightly within you..."; - next; - mes "[Tzerero]"; - mes "I encourage you to live"; - mes "life as Mister Kimu-Shaun did..."; - mes "Become a Jack of All Trades..."; - mes "...and a master of none."; - close; - } - if (countitem(938) > 29 && countitem(907) > 29 && SUPNOV_Q == 1) { - delitem 938,30; //Sticky_Mucus - delitem 907,30; //Resin - mes "[Tzerero]"; - mes "Ah, you've brought the"; - mes "items I've requested!"; - mes "You've proven yourself"; - mes "worthy of joining our"; - mes "Super Novice Society."; - next; - mes "[Tzerero]"; - mes "Then, as promised, I will"; - mes "change your job into a"; - mes "^3355FFSuper Novi--^000000Huh?"; - mes "What's that behind you?"; - next; - select("Huh?:What is that?"); - mes "^3355FFYou look behind you, but..."; - mes "There's nothing's there."; - mes "Something fishy is going on here!^000000"; - next; - completequest 6010; - callfunc "F_ClearJobVar"; - getitem 2339,1; //G_Strings - if (Upper==0) jobchange Job_SuperNovice; - if (Upper==2) jobchange Job_Super_Baby; - mes "[Tzerero]"; - mes "Bwaha! I got you!"; - mes "So...how do you like my joke?"; - mes "Oh well, let's forget that..."; - next; - mes "[Tzerero]"; - mes "As well as any possible"; - mes "reason a grown man such as"; - mes "myself would carry around"; - mes "a pair of Panties."; - next; - mes "[Tzerero]"; - mes "The important thing is..."; - mes "you have joined the esteemed"; - mes "ranks of the great Super Novices."; - next; - mes "[Tzerero]"; - mes "Consider these Panties a gift..."; - mes "This very garment is rumored"; - mes "to be worn by Mister Kimu-Shaun,"; - mes "our legendary club founder, in"; - mes "his early days in striving for"; - mes "exemplary mediocrity."; - next; - mes "[Tzerero]"; - mes "Go out, and enjoy your new life"; - mes "as a Super Novice! Venture"; - mes "forth and help the common"; - mes "man, while being one at at"; - mes "the same time!"; - close; - } - if (SUPNOV_Q == 1) { - mes "[Tzerero]"; - mes "Huh? Did you forget what I"; - mes "wanted from you? Okay,"; - mes "I will let you know once"; - mes "again. Please remember"; - mes "this time..."; - next; - mes "[Tzerero]"; - mes "I asked you to bring me"; - mes "^FF000030 Sticky Mucus^000000 and"; - mes "^FF000030 Resin^000000."; - close; - } - if (BaseJob == Job_Novice && upper != 1) { - mes "[Tzerero]"; - mes "...Hmm?"; - mes "Stop."; - mes "Let me look at you."; - next; - mes "[Tzerero]"; - mes "....."; - mes "......."; - mes "........."; - emotion e_dots; - next; - mes "[Tzerero]"; - mes "I see that the light"; - mes "of mediocrity shines"; - mes "brightly within you..."; - next; - mes "[Tzerero]"; - mes "Why don't you join us,"; - mes "young Novice? Join"; - mes "us and learn the subtle"; - mes "greatness of being"; - mes "mediocre..."; - next; - mes "[Tzerero]"; - mes "Accept my offer..."; - mes "Cast off your those"; - mes "brown, dusty garments"; - mes "and bloom into..."; - next; - mes "[Tzerero]"; - mes "...a ^CE6300Super Novice^000000."; - next; - switch(select("Accept his offer.:Reject his offer.:Listen more carefully.")) { - case 1: - if (getskilllv("NV_BASIC") < 9) { - mes "[Tzerero]"; - mes "Hmm...But do you truly"; - mes "appreciate the value of"; - mes "finding strength in"; - mes "weakness? You must"; - mes "prove to me that you"; - mes "are a true underachiever."; - next; - mes "[Tzerero]"; - mes "Live life as a Novice..."; - mes "And return when you"; - mes "have mastered the"; - mes "Basic Skills..."; - mes "Grow in mediocrity and"; - mes "Become a Level 10 Novice..."; - close; - } - if (BaseLevel < 45) { - mes "[Tzerero]"; - mes "Hmm...But do you truly"; - mes "value the relaxed lifestyle"; - mes "of the banal adventurer?"; - mes "Prove to me that you do not"; - mes "lust for power..."; - next; - mes "[Tzerero]"; - mes "Live life mundanely..."; - mes "Become a Level 45 Novice..."; - mes "It will be then that you can join us..."; - close; - } - mes "[Tzerero]"; - mes "I can see in your eyes"; - mes "the determination to"; - mes "live life simply..."; - next; - mes "[Tzerero]"; - mes "Only the truly wise can"; - mes "see that being ordinary"; - mes "and banal is the best"; - mes "way to live life."; - next; - mes "[Tzerero]"; - mes "However, we do not welcome"; - mes "just anyone into our society."; - mes "You must first pass our"; - mes "qualification test."; - next; - mes "[Tzerero]"; - mes "For this test, you must"; - mes "bring me some items which"; - mes "are dropped from normal,"; - mes "unexceptional monsters."; - next; - mes "[Tzerero]"; - mes "Hmmmm..."; - mes "^FF000030 Sticky Mucus^000000"; - mes "and ^FF000030 Resin"; - mes "^000000will be suitable to test your"; - mes "ability to fight meager enemies."; - next; - mes "[Tzerero]"; - mes "Also, the number 30"; - mes "is significant. It's not"; - mes "anything special...just"; - mes "an ordinary number."; - mes "Hahahahaha~"; - next; - set SUPNOV_Q,1; - setquest 6010; - mes "[Tzerero]"; - mes "Good luck, my friend."; - close; - case 2: - mes "[Tzerero]"; - mes "Well, well...I suppose the"; - mes "value of the simple life"; - mes "is difficult for you to"; - mes "to grasp. It's...okay..."; - mes "Your life is your own."; - next; - mes "[Tzerero]"; - mes "But, if you ever see the"; - mes "light of banality, you"; - mes "are welcome to visit me"; - mes "anytime..."; - next; - mes "[Tzerero]"; - mes "As our Novice club"; - mes "grows more popular and"; - mes "we gain more followers,"; - mes "we may consider using"; - mes "a more difficult test..."; - close; - case 3: - mes "[Tzerero]"; - mes "Our Novice Society was founded"; - mes "by the legendary Mister"; - mes "Kimu-Shaun...perhaps the"; - mes "greatest man in our generation."; - next; - mes "[Tzerero]"; - mes "He realized that there"; - mes "was much suffering in the"; - mes "world, especially among"; - mes "the common people of"; - mes "Rune-Midgard..."; - next; - mes "[Tzerero]"; - mes "He learned many skills from"; - mes "all the different people he"; - mes "met...but since he didn't"; - mes "stay in one place for long,"; - mes "he became a jack of all"; - mes "trades...and a master of none."; - next; - mes "[Tzerero]"; - mes "In sharing the pain of"; - mes "the common man, he became"; - mes "became one himself..."; - mes "the greatest ordinary"; - mes "man ever."; - next; - mes "[Tzerero]"; - mes "The members of our society"; - mes "try to live as Mister"; - mes "Kimu-Shaun did, according to"; - mes "the principles he laid before us..."; - close; - } - } - else { - if (BaseJob == Job_SuperNovice) { - mes "[Tzerero]"; - mes "How do you like living"; - mes "life simply as a Super"; - mes "Novice? I'm sure that"; - mes "you're enjoying it~"; - next; - mes "[Tzerero]"; - mes "Please grow as a Super"; - mes "Novice by helping the"; - mes "common man while being"; - mes "one at the same time..."; - next; - mes "[Tzerero]"; - mes "I encourage you to"; - mes "grow in your Super"; - mes "Noviceness, and lead"; - mes "an example in living"; - mes "an exceptionally"; - mes "mundane life."; - close; - } - mes "[Tzerero]"; - mes "Hello, I am Tzerero,"; - mes "the unofficial executive"; - mes "director of the Great"; - mes "Novice Society."; - next; - mes "[Tzerero]"; - mes "Hmmm...you seem to be well"; - mes "above the average person."; - mes "Yes, you're definitely more"; - mes "'extraordinary' than you are"; - mes "'ordinary...'"; - next; - mes "[Tzerero]"; - mes "*Sigh* I suppose you"; - mes "could never understand"; - mes "our way of life, the"; - mes "subtle greatness in"; - mes "being ordinary. But"; - mes "that's alright."; - next; - mes "[Tzerero]"; - mes "Well...there are thousands"; - mes "of different people in this"; - mes "world, so I just try to accept"; - mes "all of our differences."; - mes "I hope you will too."; - close; - } -} - -aldeba_in,216,169,5 script Esseray#sn 86,{ - if (BaseJob == Job_SuperNovice) { - mes "[Esseray]"; - mes "Hm? Hey, you're a member"; - mes "of our great Novice Society,"; - mes "aren't you? Isn't this the"; - mes "best club ever?!"; - next; - mes "[Essaray]"; - mes "Living life mundanely,"; - mes "according to the principles"; - mes "of Mister Kimu-Shaun..."; - mes "It's great to be ordinary!"; - next; - mes "[Esseray]"; - mes "Let's try to lead our lives"; - mes "as normally as we can!"; - mes "For your reference, I am"; - mes "the number one member,"; - mes "under Mister Tzerero of"; - mes "course!"; - close; - } - if (BaseJob == Job_Novice && upper != 1) { - mes "[Esseray]"; - mes "Hah~ you don't know anything"; - mes "about being a normal person yet!"; - mes "Why don't you join our Novice"; - mes "Society? This club is the best in the world~"; - next; - mes "[Esseray]"; - mes "Yup, Super Novices"; - mes "are the best characters!"; - mes "Hahahahahahahaha!"; - close; - } - else { - mes "[Esseray]"; - mes "Bah~! You're better than"; - mes "average...Hell, you may"; - mes "even be 'special.'"; - mes "What a shame! Well..."; - mes "I hope you still live"; - mes "your life positively."; - close; - } -} - -aldebaran,54,238,5 script Kafra Employee#sn 117,{ - if (BaseJob == Job_SuperNovice) { - mes "[Kafra Employee]"; - if (Sex ) - mes "Hello, Mister Super Novice~"; - else - mes "Hello, Super Novice, Ma'am."; - mes "You must have been really"; - mes "dissapointed that the other"; - mes "Kafra Employees wouldn't let"; - mes "you rent a cart from them."; - mes "But don't you worry now..."; - next; - mes "[Kafra Employee]"; - mes "I'm here to support you guys"; - mes "by providing carts..."; - next; - mes "[Kafra Employee]"; - mes "^3355FF*whispers*^000000"; - mes "^555555I am not supposed to do this"; - mes "because it's against our"; - mes "company policy. But I felt"; - mes "really sorry for Super Novices"; - mes "...so here I am.^000000"; - next; - mes "[Kafra Employee]"; - mes "Anyway, would you like to rent a cart? The service fee is 1,900 zeny."; - next; - if (select("Rent a Cart.:Cancel.") == 1) { - mes "[Kafra Employee]"; - mes "Oh, here's the thing..."; - mes "Have you learned the 'Push Cart'"; - mes "skill? I can just rent you a"; - mes "cart, but if you haven't"; - mes "learned to push it, you'll"; - mes "just be wasting your zeny."; - next; - mes "[Kafra Employee]"; - mes "So make sure that you have"; - mes "the 'Push Cart' skill already."; - next; - if (select("Rent a Cart.:Cancel.") == 1) { - if (checkcart()) { - mes "[Kafra Employee]"; - mes "Oh, you've already equipped a cart."; - close; - } - if (Zeny >= 1899) { - set RESRVPTS, RESRVPTS + 190; - set zeny,zeny-1900; - if (getskilllv("MC_PUSHCART") > 0) setcart; - mes "[Kafra Employee]"; - mes "Thank you for using my service."; - mes "Although what I am doing might"; - mes "not be legitimate to other"; - mes "Kafra Employees, I strongly"; - mes "believe I am doing what's right for the customers."; - close; - } - else { - mes "[Kafra Employee]"; - mes "I am sorry, but you do not have enough zeny with you. The service fee is 1,900 zeny."; - close; - } - } - mes "[Kafra Employee]"; - mes "Please come again."; - mes "Thank you for using my services."; - close; - } - mes "[Kafra Employee]"; - mes "Please come again."; - mes "Thank you for using my services."; - close; - } - mes "[Kafra Employee]"; - mes "Good da--Oops...!"; - mes "I don't think I can provide you"; - mes "with the services you want..."; - mes "Please go talk to another"; - mes "Kafra employee. I apologize"; - mes "for such inconvenience..."; - close; -} - -//============================================================ -// Old changelog -//============================================================ -//= Dialogs From Some Other Scripts (Most Of It) -//= 1.3-1.5 Added Baby class support (and to the Kafta SN Cart -//= renter, too) [Lupus] -//= 1.6 Added a fix which prevent High Novices passing -//= this Job Quests again. [Lupus] -//= 1.7 Fixed Baby Class Support. [Lupus] -//= 1.8 Now a Baby can become a Super Baby [Lupus] -//============================================================ |