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authorLance <Lance@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-11-20 10:11:20 +0000
committerLance <Lance@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-11-20 10:11:20 +0000
commit910042238bb081e769cd756a8268e3cdbef18f9e (patch)
tree8acb464c5d89faee316f67f1e5f4629e993bf065 /npc/jobs/novice/novice.txt
parentd346bb491de94ea13a2dbc574cf05fe6be473945 (diff)
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- Removed security check since source level patch is applied. Reverted select(), created prompt().
modified Changelog-Trunk.txt modified npc/airports/airships.txt modified npc/cities/amatsu.txt modified npc/cities/gonryun.txt modified npc/cities/hugel.txt modified npc/cities/lighthalzen.txt modified npc/cities/niflheim.txt modified npc/cities/valkyrie.txt modified npc/custom/eAAC_Scripts/disguiser.txt modified npc/custom/eAAC_Scripts/quest_warper.txt modified npc/custom/jobs/jobmaster.txt modified npc/events/idul_fitri.txt modified npc/jobs/1-1e/gunslinger.txt modified npc/jobs/1-1e/ninja.txt modified npc/jobs/novice/novice.txt modified npc/merchants/kunai_maker.txt modified npc/merchants/novice_exchange.txt modified npc/merchants/refine.txt modified npc/other/comodo_gambling.txt modified npc/other/dts_warper.txt modified npc/other/marriage.txt modified npc/other/powernpc.txt modified npc/quests/Lvl4_weapon_quest.txt modified npc/quests/gunslinger_quests.txt modified npc/quests/quests_ein.txt modified npc/quests/quests_umbala.txt modified npc/sample/monster_controller.cpp modified src/map/script.c git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9267 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/novice/novice.txt')
-rw-r--r--npc/jobs/novice/novice.txt129
1 files changed, 31 insertions, 98 deletions
diff --git a/npc/jobs/novice/novice.txt b/npc/jobs/novice/novice.txt
index a48ac87d9..90267adfc 100644
--- a/npc/jobs/novice/novice.txt
+++ b/npc/jobs/novice/novice.txt
@@ -132,8 +132,6 @@ new_zone01.gat,53,114,4 script Shion 727,{
mes "I feel so bad.";
set NEW_MES_FLAG0,2;
close;
- default:
- end;
}
case 1: mes "[Shion]";
mes "Huh...?";
@@ -329,8 +327,6 @@ L_loop:
mes "I understand.";
mes "Please, take your time.";
close;
- default:
- end;
}
goto L_loop;
@@ -421,8 +417,6 @@ new_zone02.gat,99,105,4 script Interfaces Instructor 751,{
end;
case 3: emotion e_swt2;
close;
- default:
- end;
}
}
if (!(NEW_MES_FLAG2)) {
@@ -456,8 +450,7 @@ new_zone02.gat,99,105,4 script Interfaces Instructor 751,{
warp "new_zone02.gat",28,178;
end;
}
- default:
- emotion e_swt2;
+ case 3: emotion e_swt2;
close;
}
}
@@ -493,8 +486,7 @@ new_zone02.gat,99,105,4 script Interfaces Instructor 751,{
warp "new_zone02.gat",28,178;
end;
}
- default:
- emotion e_swt2;
+ case 3: emotion e_swt2;
close;
}
}
@@ -543,8 +535,6 @@ new_zone02.gat,99,105,4 script Interfaces Instructor 751,{
mes "I hope that you are blessed wherever you go.";
mes "Good luck.";
close;
- default:
- end;
}
}
@@ -633,8 +623,6 @@ new_zone02.gat,83,111,4 script Skill Instructor 753,{
close;
case 2: goto L_battle;
case 3: emotion e_omg;
- default:
- end;
}
close;
}
@@ -656,8 +644,6 @@ new_zone02.gat,83,111,4 script Skill Instructor 753,{
close;
case 2: goto L_battle;
case 3: emotion e_omg;
- default:
- end;
}
close;
}
@@ -680,8 +666,6 @@ new_zone02.gat,83,111,4 script Skill Instructor 753,{
break;
case 2: goto L_battle;
case 3: emotion e_omg;
- default:
- end;
}
close;
}
@@ -736,8 +720,6 @@ new_zone02.gat,83,111,4 script Skill Instructor 753,{
mes "Why don't you hurry up to meet";
mes "her?";
close;
- default:
- end;
}
end;
L_battle:
@@ -1011,7 +993,6 @@ new_zone02.gat,118,108,4 script Kafra Employee 94,{
warp "new_zone02.gat",28,178;
end;
}
- if(@menu > 6 || @menu == 0) end;
set @menu,@menu-1;
} else {
menu "Prontera",-,"Morroc",-,"Payon",-,"Alberta",-,"Geffen",-;
@@ -1066,11 +1047,8 @@ new_zone02.gat,118,108,4 script Kafra Employee 94,{
savepoint "geffen.gat",118,37;
warp "geffen.gat",121,65;
end;
- default:
- end;
}
} else {
- if(@menu > 2) end;
mes "[Kafra Employee]";
mes "Let me introduce you";
mes "to the Kafra Services.";
@@ -1161,8 +1139,6 @@ L_loop:
mes "I hope you are satisfied with my";
mes "explanation about the Kafra corporation.";
close;
- default:
- end;
}
goto L_loop;
}
@@ -1343,8 +1319,6 @@ L_loop:
case 6: mes "[Edwin]";
mes "Feel free to ask me anytime.";
close;
- default:
- end;
}
goto L_loop;
}
@@ -1589,8 +1563,6 @@ L_loop:
mes "I hope my class was helpful to you.";
mes "I really hope so.";
close;
- default:
- end;
}
goto L_loop;
}
@@ -1897,9 +1869,6 @@ L_loop1:
next;
mes "[Pitch Judas]";
mes "Do you wish to learn about a different subject?";
- break;
- default:
- end;
}
if ( @menu != 5 ) goto L_loop1;
break;
@@ -2132,8 +2101,6 @@ new_zone02.gat,17,182,6 script Helper#2 84,{
case 4: mes "[Elmeen]";
mes "Feel free to ask me if you have any questions.";
close;
- default:
- end;
}
goto L_loop;
} else {
@@ -2157,8 +2124,6 @@ L_loop1:
break;
case 5: callsub L_equip;
close;
- default:
- end;
}
goto L_loop1;
end;
@@ -2630,8 +2595,6 @@ L_loop:
mes "Hanson is waitinging for you now,";
mes "good luck out there.";
close;
- default:
- end;
}
set NEW_MES_FLAG6,1;
goto L_loop;
@@ -2746,7 +2709,6 @@ L_cancel:
}
end;
}
- if(@menu > 2 || @menu < 1) end;
mes "[Hanson]";
mes "Excellent choice! You're";
mes "You're supposed to take every";
@@ -2780,38 +2742,32 @@ L_cancel:
case 2: set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;
set NOV_3_THIEF,NOV_3_THIEF+1;break;
case 3: set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;break;
- case 4: set NOV_3_THIEF,NOV_3_THIEF+1;break;
- default: end;
+ case 4: set NOV_3_THIEF,NOV_3_THIEF+1;
}
switch ( select("Change","Conserve") ) {
case 1: set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;break;
- case 2: set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;break;
- default: end;
+ case 2: set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;
}
switch ( select("Consumer","Seller","Producer") ) {
case 1: set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;
set NOV_3_THIEF,NOV_3_THIEF+1;
set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;break;
case 2: set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break;
- case 3: set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;break;
- default: end;
+ case 3: set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;
}
switch ( select("Celebrity","Prudence") ) {
case 1: set NOV_3_THIEF,NOV_3_THIEF+1;break;
- case 2: set NOV_3_ARCHER,NOV_3_ARCHER+1;break;
- default: end;
+ case 2: set NOV_3_ARCHER,NOV_3_ARCHER+1;
}
switch ( select("Theory","Experience") ) {
case 1: set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;break;
- case 2: set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;break;
- default: end;
+ case 2: set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;
}
switch ( select("The past","The reality","The future") ) {
case 1: set NOV_3_ARCHER,NOV_3_ARCHER+1;break;
case 2: set NOV_3_MERCHANT,NOV_3_MERCHANT+1;
set NOV_3_THIEF,NOV_3_THIEF+1;break;
- case 3: set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;break;
- default: end;
+ case 3: set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;
}
mes "[Hanson]";
mes "Please answer with 'yes' or 'no' to";
@@ -2823,8 +2779,7 @@ L_cancel:
switch ( select("Yes.","No") ) {
case 1: set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;break;
case 2: set NOV_3_THIEF,NOV_3_THIEF+1;
- set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break;
- default: end;
+ set NOV_3_MERCHANT,NOV_3_MERCHANT+1;
}
mes "[Hanson]";
mes "You are often upset to see someone";
@@ -2832,8 +2787,7 @@ L_cancel:
next;
switch ( select("Yes","No") ) {
case 1: set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break;
- case 2:set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;break;
- default: end;
+ case 2:set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;
}
mes "[Hanson]";
mes "You don't mind exploring dangerous";
@@ -2841,16 +2795,14 @@ L_cancel:
next;
switch ( select("Yes","No") ) {
case 1: set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;break;
- case 2: set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;break;
- default: end;
+ case 2: set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;
}
mes "[Hanson]";
mes "You are a leader-type person.";
next;
switch ( select("Yes","No") ) {
case 1: set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;break;
- case 2: set NOV_3_ARCHER,NOV_3_ARCHER+1;break;
- default: end;
+ case 2: set NOV_3_ARCHER,NOV_3_ARCHER+1;
}
mes "[Hanson]";
mes "While exploring a dungeon, you";
@@ -2866,8 +2818,7 @@ L_cancel:
next;
switch ( select("Yes","No") ) {
case 1: set NOV_3_THIEF,NOV_3_THIEF+1;break;
- case 2: set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;break;
- default: end;
+ case 2: set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;
}
mes "[Hanson]";
mes "You often see things that don't";
@@ -2875,8 +2826,7 @@ L_cancel:
next;
switch ( select("Yes","No") ) {
case 1: set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;break;
- case 2: set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;break;
- default: end;
+ case 2: set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;
}
mes "[Hanson]";
mes "You feel you can fly";
@@ -2884,16 +2834,14 @@ L_cancel:
next;
switch ( select("Yes","No") ) {
case 1: set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;break;
- case 2: set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;break;
- default: end;
+ case 2: set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;
}
mes "[Hanson]";
mes "Money talks. I can buy even human being if I want.";
next;
switch ( select("Yes","No") ) {
case 1: set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break;
- case 2: set NOV_3_ARCHER,NOV_3_ARCHER+1;break;
- default: end;
+ case 2: set NOV_3_ARCHER,NOV_3_ARCHER+1;
}
mes "[Hanson]";
mes "Now, let me give you some different";
@@ -2912,8 +2860,7 @@ L_cancel:
case 2: set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;
set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;break;
case 3: set NOV_3_ARCHER,NOV_3_ARCHER+1;
- set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break;
- default: end;
+ set NOV_3_MERCHANT,NOV_3_MERCHANT+1;
}
mes "[Hanson]";
mes "During window shopping, you found a";
@@ -2926,8 +2873,7 @@ L_cancel:
switch ( select("Think about if you need it.","Check the price.","Buy it without thinking twice...!") ) {
case 1: set NOV_3_ARCHER,NOV_3_ARCHER+1;break;
case 2: set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break;
- case 3: set NOV_3_THIEF,NOV_3_THIEF+1;break;
- default: end;
+ case 3: set NOV_3_THIEF,NOV_3_THIEF+1;
}
mes "[Hanson]";
mes "You (____Fill in blank___) to compete";
@@ -2937,8 +2883,7 @@ L_cancel:
case 1: set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break;
case 2: set NOV_3_THIEF,NOV_3_THIEF+1;break;
case 3: set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;
- set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;break;
- default: end;
+ set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;
}
mes "[Hanson]";
mes "You're responsible for a task that";
@@ -2953,8 +2898,7 @@ L_cancel:
next;
switch ( select("Handle it by myself even if it's hard.","Ask friends to help.") ) {
case 1: set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;break;
- case 2: set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break;
- default: end;
+ case 2: set NOV_3_MERCHANT,NOV_3_MERCHANT+1;
}
mes "[Hanson]";
mes "You happened to find a girl who";
@@ -2967,8 +2911,7 @@ L_cancel:
set NOV_3_ARCHER,NOV_3_ARCHER+1;break;
case 3: set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;
set NOV_3_THIEF,NOV_3_THIEF+1;
- set NOV_3_MERCHAN,NOV_3_MERCHAN+1;break;
- default: end;
+ set NOV_3_MERCHAN,NOV_3_MERCHAN+1;
}
mes "[Hanson]";
mes "You happened to pick up";
@@ -2979,8 +2922,7 @@ L_cancel:
case 1: set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break;
case 2: set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;break;
case 3: set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break;
- case 4: set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;break;
- default: end;
+ case 4: set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;
}
mes "[Hanson]";
mes "You happened to slip your tongue in";
@@ -2991,8 +2933,7 @@ L_cancel:
case 1: set NOV_3_THIEF,NOV_3_THIEF+1;break;
case 2: set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;break;
case 3: set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;break;
- case 4: set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;break;
- default: end;
+ case 4: set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;
}
mes "[Hanson]";
switch (Sex) {
@@ -3012,8 +2953,7 @@ L_cancel:
switch ( select("Buy the item for her/him.","Say 'no'.","Promise to buy it next time.") ) {
case 1: set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;break;
case 2: set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break;
- case 3: set NOV_3_THIEF,NOV_3_THIEF+1;break;
- default: end;
+ case 3: set NOV_3_THIEF,NOV_3_THIEF+1;
}
mes "[Hanson]";
mes "Ok!! That's all for the test.";
@@ -3176,8 +3116,7 @@ L_loop2:
getitem 1504,1;
break;
case 5: mes "1 Battle Axe";
- getitem 1351,1;break;
- default: end;
+ getitem 1351,1;
}
if( @JOB_NUMBER_CHK == 5 ){
mes "^0000304 Free Tickets for Kafra Storage";
@@ -3257,8 +3196,7 @@ L_loop2:
set @JOB_NAME$,"Archer";
break;
case 5: set @JOB_NUMBER_CHK,4;
- set @JOB_NAME$,"Acolyte";break;
- default: end;
+ set @JOB_NAME$,"Acolyte";
}
break;
case 1: switch( select("Swordsman","Mage","Merchant","Thief","Acolyte") ) {
@@ -3275,8 +3213,7 @@ L_loop2:
set @JOB_NAME$,"Thief";
break;
case 5: set @JOB_NUMBER_CHK,4;
- set @JOB_NAME$,"Acolyte";break;
- default: end;
+ set @JOB_NAME$,"Acolyte";
}
break;
case 2: switch( select("Swordsman","Mage","Merchant","Archer","Acolyte") ) {
@@ -3293,8 +3230,7 @@ L_loop2:
set @JOB_NAME$,"Archer";
break;
case 5: set @JOB_NUMBER_CHK,4;
- set @JOB_NAME$,"Acolyte";break;
- default: end;
+ set @JOB_NAME$,"Acolyte";
}
break;
case 3: switch( select("Swordsman","Merchant","Thief","Archer","Acolyte") ) {
@@ -3311,8 +3247,7 @@ L_loop2:
set @JOB_NAME$,"Archer";
break;
case 5: set @JOB_NUMBER_CHK,4;
- set @JOB_NAME$,"Acolyte";break;
- default: end;
+ set @JOB_NAME$,"Acolyte";
}
break;
case 4: switch( select("Swordsman","Mage","Merchant","Thief","Archer") ) {
@@ -3329,8 +3264,7 @@ L_loop2:
set @JOB_NAME$,"Thief";
break;
case 5: set @JOB_NUMBER_CHK,1;
- set @JOB_NAME$,"Archer";break;
- default: end;
+ set @JOB_NAME$,"Archer";
}
break;
case 5: switch( select("Swordsman","Mage","Thief","Archer","Acolyte") ) {
@@ -3347,8 +3281,7 @@ L_loop2:
set @JOB_NAME$,"Archer";
break;
case 5: set @JOB_NUMBER_CHK,4;
- set @JOB_NAME$,"Acolyte";break;
- default: end;
+ set @JOB_NAME$,"Acolyte";
}
}
mes "[Hanson]";