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author | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-03-15 20:32:55 +0000 |
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committer | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-03-15 20:32:55 +0000 |
commit | 788a65d41bce37aad857e5b5202d0293e84963a2 (patch) | |
tree | 2070539f8f2ed0a635ff39a18194c21a76595848 /npc/jobs/novice/novice.txt | |
parent | a50476a588b2d7bc819cf0235a093dcddef9f2bf (diff) | |
download | hercules-788a65d41bce37aad857e5b5202d0293e84963a2.tar.gz hercules-788a65d41bce37aad857e5b5202d0293e84963a2.tar.bz2 hercules-788a65d41bce37aad857e5b5202d0293e84963a2.tar.xz hercules-788a65d41bce37aad857e5b5202d0293e84963a2.zip |
removed all .GAT from all the scripts and tested
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10018 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/novice/novice.txt')
-rw-r--r-- | npc/jobs/novice/novice.txt | 202 |
1 files changed, 101 insertions, 101 deletions
diff --git a/npc/jobs/novice/novice.txt b/npc/jobs/novice/novice.txt index e04ab51c6..3de5eabff 100644 --- a/npc/jobs/novice/novice.txt +++ b/npc/jobs/novice/novice.txt @@ -25,14 +25,14 @@ //Ragnarok Online Novice Script by yukito //==================================================================== //Bulletin Board -new_zone01.gat,66,114,4 script Bulletin Board 111,{ +new_zone01,66,114,4 script Bulletin Board 111,{ mes "^FF0000=================================^000000"; mes "^FF0000 ==^000000 ^E40CAA[Welcome] ^CC0000to^FF9000Training ^0000FFGrounds^FF0000==^000000"; mes "^FF0000=================================^000000"; close; } -new_zone01.gat,53,114,4 script Shion 727,{ +new_zone01,53,114,4 script Shion 727,{ if(Class != Job_Novice || Upper) goto L_Fail; switch (NEW_MES_FLAG0) { case 0: mes "[Shion]"; @@ -208,19 +208,19 @@ L_Fail: mes "[Shion]"; mes "You shouldn't be here."; close2; - savepoint "prontera.gat",273,354; - warp "prontera.gat",273,354; + savepoint "prontera",273,354; + warp "prontera",273,354; end; } -new_zone01.gat,144,116,2 script Guard#01 105,{ +new_zone01,144,116,2 script Guard#01 105,{ mes "[Training Grounds Guard]"; mes "Welcome to the Training Grounds."; mes "You are now in the outer court yard. Please go inside the castle to begin your training."; close; } -new_zone01.gat,144,107,2 script Guard#02 105,{ +new_zone01,144,107,2 script Guard#02 105,{ mes "[Training Grounds Guard]"; if(rand(2)) { mes "Come in!"; @@ -241,7 +241,7 @@ new_zone01.gat,144,107,2 script Guard#02 105,{ } //Receptionist -new_zone02.gat,100,29,4 script Receptionist#nz 86,{ +new_zone02,100,29,4 script Receptionist#nz 86,{ if(Class != Job_Novice || Upper) goto L_Fail; mes "[Training Grounds Receptionist]"; mes "Welcome!"; @@ -268,7 +268,7 @@ L_loop: mes "to the Training Grounds."; close2; set Zeny,Zeny+50; - warp "new_zone02.gat",100,70; + warp "new_zone02",100,70; end; case 2: mes "[Training Grounds Receptionist]"; mes "I understand."; @@ -278,23 +278,23 @@ L_loop: close2; set NEW_MES_FLAG0,0; switch( rand(6) ) { - case 0: savepoint "prontera.gat",273,354; - warp "prontera.gat",273,354; + case 0: savepoint "prontera",273,354; + warp "prontera",273,354; break; - case 1: savepoint "morocc.gat",160,94; - warp "morocc.gat",160,94; + case 1: savepoint "morocc",160,94; + warp "morocc",160,94; break; - case 2: savepoint "geffen.gat",120,100; - warp "geffen.gat",120,100; + case 2: savepoint "geffen",120,100; + warp "geffen",120,100; break; - case 3: savepoint "payon.gat",70,100; - warp "payon.gat",70,100; + case 3: savepoint "payon",70,100; + warp "payon",70,100; break; - case 4: savepoint "alberta.gat",116,57; - warp "alberta.gat",116,57; + case 4: savepoint "alberta",116,57; + warp "alberta",116,57; break; - case 5: savepoint "izlude.gat",94,103; - warp "izlude.gat",94,103; + case 5: savepoint "izlude",94,103; + warp "izlude",94,103; } end; case 3: mes "[Training Grounds Receptionist]"; @@ -334,13 +334,13 @@ L_Fail: mes "[Training Grounds Receptionist]"; mes "You shouldn't be here."; close2; - savepoint "prontera.gat",273,354; - warp "prontera.gat",273,354; + savepoint "prontera",273,354; + warp "prontera",273,354; end; } //Interfaces Instructor -new_zone02.gat,99,105,4 script Interfaces Instructor 751,{ +new_zone02,99,105,4 script Interfaces Instructor 751,{ if (!(NEW_MES_FLAG1)) { mes "[Chris]"; mes "Nice to meet you. could you show me your application?"; @@ -413,7 +413,7 @@ new_zone02.gat,99,105,4 script Interfaces Instructor 751,{ mes "If you think you need to take more lectures,"; mes "Come to see me anytime."; close2; - warp "new_zone02.gat",28,178; + warp "new_zone02",28,178; end; case 3: emotion e_swt2; close; @@ -433,7 +433,7 @@ new_zone02.gat,99,105,4 script Interfaces Instructor 751,{ mes "Well, find the skill instructor."; mes "I will send you to him for free of charge."; close2; - warp "new_zone02.gat",84,107; + warp "new_zone02",84,107; end; case 2: mes "[Chris]"; mes "I will send you to the next course,"; @@ -447,7 +447,7 @@ new_zone02.gat,99,105,4 script Interfaces Instructor 751,{ mes "[Chris]"; mes "I wish you good luck."; close2; - warp "new_zone02.gat",28,178; + warp "new_zone02",28,178; end; } case 3: emotion e_swt2; @@ -469,7 +469,7 @@ new_zone02.gat,99,105,4 script Interfaces Instructor 751,{ mes "Well, Go to the item instructor."; mes "I will send you to him for free of charge."; close2; - warp "new_zone02.gat",115,107; + warp "new_zone02",115,107; end; case 2: mes "[Chris]"; mes "I will send you to the next course,"; @@ -483,7 +483,7 @@ new_zone02.gat,99,105,4 script Interfaces Instructor 751,{ mes "[Chris]"; mes "I wish you good luck."; close2; - warp "new_zone02.gat",28,178; + warp "new_zone02",28,178; end; } case 3: emotion e_swt2; @@ -502,7 +502,7 @@ new_zone02.gat,99,105,4 script Interfaces Instructor 751,{ mes "Pay attention to what he says, and finish the course safely."; mes "I wish you good luck."; close2; - warp "new_zone02.gat",28,178; + warp "new_zone02",28,178; end; case 2: mes "[Chris]"; mes "That is a good idea."; @@ -538,7 +538,7 @@ new_zone02.gat,99,105,4 script Interfaces Instructor 751,{ } } -new_zone02.gat,83,111,4 script Skill Instructor 753,{ +new_zone02,83,111,4 script Skill Instructor 753,{ if (!(NEW_MES_FLAG2)) { mes "[Shecil]"; mes ""+strcharinfo(0)+""; @@ -662,7 +662,7 @@ new_zone02.gat,83,111,4 script Skill Instructor 753,{ mes "Hahaha."; mes "I will send you to the service."; close2; - warp "new_zone02.gat",115,107; + warp "new_zone02",115,107; break; case 2: goto L_battle; case 3: emotion e_omg; @@ -686,7 +686,7 @@ new_zone02.gat,83,111,4 script Skill Instructor 753,{ mes "My fists have gotten a bit rusty."; mes "Ok, I will send you! You should grow up well!"; close2; - warp "new_zone02.gat",28,178; + warp "new_zone02",28,178; end; case 2: mes "[Shecil]"; mes "Huh? you look like"; @@ -728,11 +728,11 @@ L_battle: mes "Practical Course!"; mes "Cheer up!"; close2; - warp "new_zone02.gat",28,178; + warp "new_zone02",28,178; end; } -new_zone02.gat,115,111,4 script Item Instructor 726,{ +new_zone02,115,111,4 script Item Instructor 726,{ disable_items; if (!(NEW_MES_FLAG3)) { mes "[Alice]"; @@ -883,7 +883,7 @@ new_zone02.gat,115,111,4 script Item Instructor 726,{ mes "I will send you there."; mes "Study Hard!"; close2; - warp "new_zone02.gat",84,107; + warp "new_zone02",84,107; end; } mes "[Alice]"; @@ -905,7 +905,7 @@ new_zone02.gat,115,111,4 script Item Instructor 726,{ mes "Wear those tight."; mes "Ok, I will let you go."; close2; - warp "new_zone02.gat",28,178; + warp "new_zone02",28,178; end; } else { mes "[Alice]"; @@ -930,7 +930,7 @@ L_battle1: mes "Ok, I will send you there."; mes "Goodbye."; close2; - warp "new_zone02.gat",28,178; + warp "new_zone02",28,178; end; } else { mes "[Alice]"; @@ -952,7 +952,7 @@ L_bye: close; } -new_zone02.gat,118,108,4 script Kafra Employee 94,{ +new_zone02,118,108,4 script Kafra Employee 94,{ mes "[Kafra Employee]"; mes "Welcome to"; mes "Kafra Corporation."; @@ -995,7 +995,7 @@ new_zone02.gat,118,108,4 script Kafra Employee 94,{ mes "[Kafra Employee]"; mes "You will be sent to Practical Course."; close2; - warp "new_zone02.gat",28,178; + warp "new_zone02",28,178; end; } set @menu,@menu-1; @@ -1009,8 +1009,8 @@ new_zone02.gat,118,108,4 script Kafra Employee 94,{ mes "May God be with you."; close2; callsub L_prewarp; - savepoint "prontera.gat",118,72; - warp "prontera.gat",150,50; + savepoint "prontera",118,72; + warp "prontera",150,50; end; case 2: mes "[Kafra Employee]"; mes "Desert City, Morroc."; @@ -1019,8 +1019,8 @@ new_zone02.gat,118,108,4 script Kafra Employee 94,{ mes "I will pray you keep your hope in your heart always."; close2; callsub L_prewarp; - savepoint "morocc.gat",151,98; - warp "morocc.gat",155,110; + savepoint "morocc",151,98; + warp "morocc",155,110; end; case 3: mes "[Kafra Employee]"; mes "Hm? do you want to be an archer?"; @@ -1028,8 +1028,8 @@ new_zone02.gat,118,108,4 script Kafra Employee 94,{ mes "May God bless you."; close2; callsub L_prewarp; - savepoint "payon.gat",160,58; - warp "payon.gat",166,67; + savepoint "payon",160,58; + warp "payon",166,67; end; case 4: mes "[Kafra Employee]"; mes "Harbor City, Alberta."; @@ -1039,8 +1039,8 @@ new_zone02.gat,118,108,4 script Kafra Employee 94,{ mes "May God bless you."; close2; callsub L_prewarp; - savepoint "alberta.gat",31,233; - warp "alberta.gat",114,58; + savepoint "alberta",31,233; + warp "alberta",114,58; end; case 5: mes "[Kafra Employee]"; mes "City of Magic."; @@ -1049,8 +1049,8 @@ new_zone02.gat,118,108,4 script Kafra Employee 94,{ mes "May God bless you."; close2; callsub L_prewarp; - savepoint "geffen.gat",118,37; - warp "geffen.gat",121,65; + savepoint "geffen",118,37; + warp "geffen",121,65; end; } } else { @@ -1173,7 +1173,7 @@ L_prewarp: return; } -new_zone02.gat,121,101,2 script Guide Soldier 105,{ +new_zone02,121,101,2 script Guide Soldier 105,{ mes "[Soldier]"; mes "We, Soldiers, are guiding Novices here in the gate way of town."; mes "When you go to a new town, Please visit Guide Soldier and receive their information for the map."; @@ -1190,7 +1190,7 @@ new_zone02.gat,121,101,2 script Guide Soldier 105,{ } //Interface Assistant -new_zone02.gat,161,182,6 script Interface Assistant 92,{ +new_zone02,161,182,6 script Interface Assistant 92,{ mes "[Edwin]"; mes "I am an Interface Assistant."; mes "Choose what you want to know more about."; @@ -1328,7 +1328,7 @@ L_loop: goto L_loop; } -new_zone02.gat,182,182,4 script Status Assistant 754,{ +new_zone02,182,182,4 script Status Assistant 754,{ mes "[Jarre Riotte]"; mes "Welcome new adventurer."; mes "I, Jarre Riotte will help you learn about the fundamental rules of your characters status."; @@ -1572,7 +1572,7 @@ L_loop: goto L_loop; } -new_zone02.gat,184,172,4 script Skill Assistant 47,{ +new_zone02,184,172,4 script Skill Assistant 47,{ mes "[Pitch Judas]"; mes "Welcome. I have been waiting for"; mes "you for a long time!!"; @@ -1947,9 +1947,9 @@ L_loop1: } //Potato Merchant -new_zone02.gat,28,185,4 shop Potato Merchant 90,516:15 +new_zone02,28,185,4 shop Potato Merchant 90,516:15 -new_zone02.gat,38,182,4 script Helper 92,{ +new_zone02,38,182,4 script Helper 92,{ if (!(NEW_MES_FLAG5)) { if (!(NEW_MES_FLAG4)) { mes "[Kane]"; @@ -1994,8 +1994,8 @@ new_zone02.gat,38,182,4 script Helper 92,{ getitem 611,2; getitem 569,300; close2; - savepoint "new_zone02.gat",24,188; - warp "new_zone03.gat",96,21; + savepoint "new_zone02",24,188; + warp "new_zone03",96,21; end; } else { mes "[Kane]"; @@ -2032,7 +2032,7 @@ new_zone02.gat,38,182,4 script Helper 92,{ percentheal 100,100; } close2; - warp "new_zone03.gat",96,21; + warp "new_zone03",96,21; end; } else { mes "[Kane]"; @@ -2044,7 +2044,7 @@ new_zone02.gat,38,182,4 script Helper 92,{ } } -new_zone02.gat,17,182,6 script Helper#2 84,{ +new_zone02,17,182,6 script Helper#2 84,{ if (!(NEW_MES_FLAG4)) { mes "[Elmeen]"; mes "Congratulations!"; @@ -2353,7 +2353,7 @@ L_equip: } //Training Center Employee -new_zone03.gat,95,30,4 script Training Center Employee#1 84,{ +new_zone03,95,30,4 script Training Center Employee#1 84,{ mes "[Hoffman]"; mes "Hey there~"; mes "I'm here to provide"; @@ -2373,7 +2373,7 @@ new_zone03.gat,95,30,4 script Training Center Employee#1 84,{ close; } -new_zone03.gat,96,174,4 script Keyman#1 85,{ +new_zone03,96,174,4 script Keyman#1 85,{ mes "[Keyman]"; mes "Hmmm!"; mes "You have practised a lot, would you like to go on with further training?"; @@ -2382,7 +2382,7 @@ new_zone03.gat,96,174,4 script Keyman#1 85,{ mes "[Keyman]"; mes "Don't forget about everything you've learnt here. Have a nice trip."; close2; - warp "new_zone04.gat",99,10; + warp "new_zone04",99,10; end; } mes "[Keyman]"; @@ -2391,7 +2391,7 @@ new_zone03.gat,96,174,4 script Keyman#1 85,{ } //Novice Instructor -new_zone04.gat,91,22,4 script Novice Instructor 57,{ +new_zone04,91,22,4 script Novice Instructor 57,{ mes "[Bruce]"; mes "You have come from far away."; mes "Thank you for coming here"; @@ -2605,7 +2605,7 @@ L_loop: goto L_loop; } -new_zone04.gat,100,29,4 script Final Instructor 46,{ +new_zone04,100,29,4 script Final Instructor 46,{ if (!(NEW_MES_FLAG6)) { mes "[Hanson]"; mes "Nice to meet you."; @@ -2694,23 +2694,23 @@ new_zone04.gat,100,29,4 script Final Instructor 46,{ L_cancel: callsub L_cleararg; switch ( rand(6) ) { - case 0: savepoint "izlude.gat",94,103; - warp "prt_fild08.gat",357,212; + case 0: savepoint "izlude",94,103; + warp "prt_fild08",357,212; break; - case 1: savepoint "payon.gat",256,242; - warp "pay_fild01.gat",334,354; + case 1: savepoint "payon",256,242; + warp "pay_fild01",334,354; break; - case 2: savepoint "morocc.gat",149,100; - warp "moc_fild07.gat",198,39; + case 2: savepoint "morocc",149,100; + warp "moc_fild07",198,39; break; - case 3: savepoint "geffen.gat",120,38; - warp "gef_fild07.gat",327,188; + case 3: savepoint "geffen",120,38; + warp "gef_fild07",327,188; break; - case 4: savepoint "prontera.gat",116,72; - warp "prt_fild08.gat",170,371; + case 4: savepoint "prontera",116,72; + warp "prt_fild08",170,371; break; - case 5: savepoint "alberta.gat",31,231; - warp "pay_fild03.gat",388,70; + case 5: savepoint "alberta",31,231; + warp "pay_fild03",388,70; } end; } @@ -3331,23 +3331,23 @@ L_warp: close2; callsub L_cleararg; switch( @JOB_NUMBER_CHK ) { - case 0: savepoint "izlude.gat",94,103; - warp "izlude_in.gat",74,167; + case 0: savepoint "izlude",94,103; + warp "izlude_in",74,167; break; - case 1: savepoint "payon.gat",256,242; - warp "payon_in02.gat",64,65; + case 1: savepoint "payon",256,242; + warp "payon_in02",64,65; break; - case 2: savepoint "morocc.gat",149,100; - warp "moc_ruins.gat",155,44; + case 2: savepoint "morocc",149,100; + warp "moc_ruins",155,44; break; - case 3: savepoint "geffen.gat",120,38; - warp "geffen_in.gat",163,98; + case 3: savepoint "geffen",120,38; + warp "geffen_in",163,98; break; - case 4: savepoint "prontera.gat",116,72; - warp "prt_church.gat",172,19; + case 4: savepoint "prontera",116,72; + warp "prt_church",172,19; break; - case 5: savepoint "alberta.gat",31,231; - warp "alberta_in.gat",62,44; + case 5: savepoint "alberta",31,231; + warp "alberta_in",62,44; } end; L_place: @@ -3417,17 +3417,17 @@ L_cleararg: } // Training Ground Mobs -new_zone03.gat,0,0,0,0 monster Fabre 1184,5,0,0,0 -new_zone03.gat,0,0,0,0 monster Poring 1002,10,0,0,0 -new_zone03.gat,0,0,0,0 monster ChonChon 1011,10,0,0,0 -new_zone03.gat,0,0,0,0 monster Lunatic 1063,10,0,0,0 -new_zone03.gat,0,0,0,0 monster Drops 1113,10,0,0,0 +new_zone03,0,0,0,0 monster Fabre 1184,5,0,0,0 +new_zone03,0,0,0,0 monster Poring 1002,10,0,0,0 +new_zone03,0,0,0,0 monster ChonChon 1011,10,0,0,0 +new_zone03,0,0,0,0 monster Lunatic 1063,10,0,0,0 +new_zone03,0,0,0,0 monster Drops 1113,10,0,0,0 // Unsure about the following mobs -new_zone03.gat,0,0,0,0 monster Condor 1009,2,0,0,0 -new_zone03.gat,0,0,0,0 monster Willow 1010,2,0,0,0 -new_zone03.gat,0,0,0,0 monster Roda Frog 1012,2,0,0,0 -new_zone03.gat,0,0,0,0 monster Shell Picky 1050,2,0,0,0 -new_zone03.gat,0,0,0,0 monster Spore 1014,1,0,0,0 -new_zone03.gat,0,0,0,0 monster Thief Bug Larva 1051,1,0,0,0 -new_zone03.gat,0,0,0,0 monster Rocker 1052,1,0,0,0 -new_zone03.gat,0,0,0,0 monster Thief Bug Female 1053,1,0,0,0 +new_zone03,0,0,0,0 monster Condor 1009,2,0,0,0 +new_zone03,0,0,0,0 monster Willow 1010,2,0,0,0 +new_zone03,0,0,0,0 monster Roda Frog 1012,2,0,0,0 +new_zone03,0,0,0,0 monster Shell Picky 1050,2,0,0,0 +new_zone03,0,0,0,0 monster Spore 1014,1,0,0,0 +new_zone03,0,0,0,0 monster Thief Bug Larva 1051,1,0,0,0 +new_zone03,0,0,0,0 monster Rocker 1052,1,0,0,0 +new_zone03,0,0,0,0 monster Thief Bug Female 1053,1,0,0,0 |