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author | masao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-05-28 16:23:03 +0000 |
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committer | masao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-05-28 16:23:03 +0000 |
commit | 2aa1029edac5ac7cfb19de5ca5a1050ac5b8f87c (patch) | |
tree | 36e153e22a827a217c0ed41793780e575df0c69c /npc/jobs/3-1 | |
parent | 2fd1a0b731da7c56c6d49dae9bdb0cbeb5e76b6d (diff) | |
download | hercules-2aa1029edac5ac7cfb19de5ca5a1050ac5b8f87c.tar.gz hercules-2aa1029edac5ac7cfb19de5ca5a1050ac5b8f87c.tar.bz2 hercules-2aa1029edac5ac7cfb19de5ca5a1050ac5b8f87c.tar.xz hercules-2aa1029edac5ac7cfb19de5ca5a1050ac5b8f87c.zip |
- Added ability for all 2nd baby classes to change into their 3rd baby job doing the 3rd job change quest. bugreport:5789
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16163 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/3-1')
-rw-r--r-- | npc/jobs/3-1/archbishop.txt | 33 | ||||
-rw-r--r-- | npc/jobs/3-1/mechanic.txt | 23 | ||||
-rw-r--r-- | npc/jobs/3-1/ranger.txt | 49 | ||||
-rw-r--r-- | npc/jobs/3-1/rune_knight.txt | 242 | ||||
-rw-r--r-- | npc/jobs/3-1/warlock.txt | 39 |
5 files changed, 182 insertions, 204 deletions
diff --git a/npc/jobs/3-1/archbishop.txt b/npc/jobs/3-1/archbishop.txt index 6d46403b2..adff55987 100644 --- a/npc/jobs/3-1/archbishop.txt +++ b/npc/jobs/3-1/archbishop.txt @@ -45,24 +45,6 @@ prt_church,103,88,3 script Praying Minister#arch 60,{ close; } else { - if (Upper == 2) { - mes "[Praying Minister]"; - mes "In front of the Almighty God Odin, there shall be no person smarter than him, and there will be no person more merciful than him."; - next; - mes "[Praying Minister]"; - mes "All ministers of Odin should be diligent. They should never be too lazy to serve Odin."; - next; - mes "[Praying Minister]"; - mes "Thesedays, I've heard that ministers are becoming lax in their duty to Odin and adorn themselves with the splendors of the world."; - next; - mes "[Praying Minister]"; - mes "If you see any of these ministers, can you ask to them to go to the church in prontera?"; - next; - mes "[Praying Minister]"; - mes "They give out a special aura so you can easily recognize them."; - mes "I'm going to make them ministers worthy of serving Odin."; - close; - } if ((BaseLevel == 99) && (JobLevel > 49)) { if (job_arch == 0) { if (SkillPoint) { @@ -818,13 +800,7 @@ OnInit: } job3_arch01,29,34,3 script Valkyrie#arch 403,{ - if (Upper == 2) { - mes "[Valkyrie]"; - //Custom translation - mes "You are only a child."; - mes "My job is very difficult, I do not need to tollerate a child's joke. Away with you!"; - close; - } + if(checkweight(1201,1) == 0){ //Custom translation mes "- bags must be emptied before they can proceed. -"; @@ -859,7 +835,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{ mes "- you put some items into Kafra Storage. -"; close; } - if ((Class != Job_Priest) && (Class != Job_High_Priest)) { + if ((Class != Job_Priest) && (Class != Job_High_Priest) && (Class != Job_Baby_Priest)) { warp "odin_tem02",282,263; end; } @@ -1423,7 +1399,10 @@ OnTouch: completequest 2191; getitem 5747,1; //Mitra getitem 2795,1; //Green_Apple_Ring - if (Class == Job_Priest) { + if(Class == Job_Baby_Priest){ + jobchange Job_Baby_Bishop; + } + else if (Class == Job_Priest) { jobchange Job_Archbishop; } else { diff --git a/npc/jobs/3-1/mechanic.txt b/npc/jobs/3-1/mechanic.txt index d24f1b0e0..a61a9a555 100644 --- a/npc/jobs/3-1/mechanic.txt +++ b/npc/jobs/3-1/mechanic.txt @@ -16,20 +16,6 @@ yuno,129,156,3 script Chainheart 923,{ - if (Upper == 2) - { - mes "[Chainheart]"; - mes "Huh? This is not place for Children. Children,"; - mes "you should stay with your mom and dad."; - mes "You shouldn't wander around."; - next; - mes "[Chainheart]"; - mes "Truth or technology?"; - mes "Perhaps you children should wait"; - mes "till you are a little older."; - close; - } - if(BaseLevel > 99) { mes "[Chainheart]"; @@ -50,7 +36,7 @@ yuno,129,156,3 script Chainheart 923,{ } if(job__mechanic == 11) { - if((Class == Job_Blacksmith || Class == Job_Whitesmith) && (JobLevel > 49) && (SkillPoint == 0) && (BaseLevel > 98)) + if((Class == Job_Blacksmith || Class == Job_Whitesmith || Job_Baby_Blacksmith) && (JobLevel > 49) && (SkillPoint == 0) && (BaseLevel > 98)) { mes "[Chainheart]"; mes "What is it? Is that you?"; @@ -96,7 +82,10 @@ yuno,129,156,3 script Chainheart 923,{ getitem 5760,1; //Driver_Band_ } getitem 2795,1; //Green_Apple_Ring - if(Class == Job_Blacksmith) { + if(Class == Job_Baby_Blacksmith){ + jobchange Job_Baby_Mechanic; + } + else if(Class == Job_Blacksmith) { jobchange Job_Mechanic; } else if(Class == Job_Whitesmith) { jobchange Job_Mechanic_T; @@ -246,7 +235,7 @@ yuno,129,156,3 script Chainheart 923,{ mes "Anyway if you become one of us you can form your own definition and explanation of Mechanics yourself."; close; } - if (Class == Job_Blacksmith || Class == Job_Whitesmith) + if (Class == Job_Blacksmith || Class == Job_Whitesmith || Class == Job_Baby_Blacksmith) { if ((JobLevel > 49) && (SkillPoint == 0) && (BaseLevel > 98)) { diff --git a/npc/jobs/3-1/ranger.txt b/npc/jobs/3-1/ranger.txt index c66af34cf..63df1b7f7 100644 --- a/npc/jobs/3-1/ranger.txt +++ b/npc/jobs/3-1/ranger.txt @@ -22,22 +22,10 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 59,{ - if (Class == Job_Hunter || Class == Job_Sniper) + if (Class == Job_Hunter || Class == Job_Sniper || Class == Job_Baby_Hunter) { if (job_ranger01 < 1) { - if (Class >= 4022 && Class <= 4045) - { - mes "[Survival Instructor, Rescue]"; - mes "The weather is really great."; - next; - mes "[Survival Instructor, Rescue]"; - mes "What are you kids doing here?"; - mes "The monsters here are a"; - mes "little tough so be careful."; - mes "And stay close to your parents!"; - close; - } mes "[Survival Instructor, Rescue]"; mes "The weather is really great."; next; @@ -93,7 +81,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 59,{ mes "[Survival Instructor, Rescue]"; mes "For the second qualification to judge one's ability exactly, you need to lighten your body and mind."; next; - if (Class == Job_Hunter) + if (Class == Job_Hunter || Class == Job_Baby_Hunter) { mes "[Survival Instructor, Rescue]"; mes "Ah wait, before that."; @@ -382,7 +370,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 59,{ tur_dun01,91,169,3 script Test Instructor#jr02 732,{ - if (Class == Job_Hunter || Class == Job_Sniper) + if (Class == Job_Hunter || Class == Job_Sniper || Class == Job_Baby_Hunter) { if (job_ranger01 < 3) { @@ -3017,7 +3005,32 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 832,{ case 2: break; } - if (Class == Job_Hunter) + if(Class == Job_Baby_Hunter){ + mes "[Ranger Master, Neveragain]"; + mes "Your firm answer seems very trustworthy!"; + next; + nude; + if (countitem(1703) > 0) + { + mes "[Ranger Master, Neveragain]"; + mes "From now on be active as a splendid Ranger!"; + mes "I wish you luck in your future!"; + delitem 1703,1; + set job_ranger01,7; + completequest 8262; + jobchange Job_Baby_Ranger; + getitem 5748,1; + getitem 2795,1; + getitem 6124,1; + close; + } + mes "[Ranger Master, Neveragain]"; + mes "...However,"; + mes "You have to return your test items."; + mes "What did you do with your testing Bow?"; + close; + } + else if (Class == Job_Hunter) { mes "[Ranger Master, Neveragain]"; mes "Your firm answer seems very trustworthy!"; @@ -3031,7 +3044,7 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 832,{ delitem 1703,1; set job_ranger01,7; completequest 8262; - jobchange 4056; + jobchange Job_Ranger; getitem 5748,1; getitem 2795,1; getitem 6124,1; @@ -3056,7 +3069,7 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 832,{ delitem 1703,1; set job_ranger01,7; completequest 8262; - jobchange 4062; + jobchange Job_Ranger_T; getitem 5748,1; getitem 2795,1; getitem 6124,1; diff --git a/npc/jobs/3-1/rune_knight.txt b/npc/jobs/3-1/rune_knight.txt index c2720d30a..566513ad2 100644 --- a/npc/jobs/3-1/rune_knight.txt +++ b/npc/jobs/3-1/rune_knight.txt @@ -16,142 +16,124 @@ //============================================================ prt_in,162,24,3 script Splendid-Looking Knight 470,{ - if (Upper == 4) { - // custom translation + + if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { + mes "[Rune Knight Manuel]"; + mes "Your are now a member of our select brethren. I can still remember when I first met you."; + next; mes "[Rune Knight Manuel]"; - mes "You're certainly a big child. Where are your parents?"; + mes "Strive to live the way of the sword with honor..."; next; mes "[Rune Knight Manuel]"; - mes "Your parents wouldn't happen to be a Knight, or Rune Knight, would they? You should introduce me to them."; + mes "Cheers to our new future..."; close; } - else { - if (BaseClass == Job_Rune_Knight) { - mes "[Rune Knight Manuel]"; - mes "Your are now a member of our select brethren. I can still remember when I first met you."; - next; - mes "[Rune Knight Manuel]"; - mes "Strive to live the way of the sword with honor..."; - next; - mes "[Rune Knight Manuel]"; - mes "Cheers to our new future..."; - close; - } - else { - if (job_rune_edq == 0) { + if (job_rune_edq == 0) { + mes "[Rune Knight Manuel]"; + mes "There are many paths one can take in the world. Most people can see their path but don't really follow it..."; + next; + mes "[Rune Knight Manuel]"; + mes "Anyway the drinks here are really good. Would you like to have one?"; + next; + switch(select("Sure, let's have a drink.:I refuse.")) { + case 1: + if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) { mes "[Rune Knight Manuel]"; - mes "There are many paths one can take in the world. Most people can see their path but don't really follow it..."; + mes "You walk the way of sword too don't you? Then we can understand each other. Drinks taste better when it's with a fellow Swordman."; next; mes "[Rune Knight Manuel]"; - mes "Anyway the drinks here are really good. Would you like to have one?"; + mes "I'll buy this round."; + mes "A toast to friendship~"; next; - switch(select("Sure, let's have a drink.:I refuse.")) { - case 1: - if (BaseJob == Job_Knight) { + if ((BaseLevel > 98) && (JobLevel > 49)) { + mes "[Rune Knight Manuel]"; + mes "In my opinion you seem to be ready to start a new way..."; + next; + mes "[Rune Knight Manuel]"; + mes "Walking the way of the sword is a perpetual battle. From now on you may have a rough journey ahead of you..."; + next; + mes "[Rune Knight Manuel]"; + mes "If you want to walk on your new way and surpass your current limits, I'm willing to help you."; + next; + mes "[Rune Knight Manuel]"; + mes "The true way of a Swordman who learned harmony to break the limit of a sword is a Rune Knight."; + next; + mes "[Rune Knight Manuel]"; + mes "Won't you join our brethren? You look like you're fully qualified to become one of us."; + next; + mes "[Rune Knight Manuel]"; + mes "If you are interested, I'll introduce you to the masters who will guide you to the way of the Rune Knight with my recommendation."; + next; + switch(select("I am not ready yet.:I'm ready to be a Rune Knight.")) { + case 1: mes "[Rune Knight Manuel]"; - mes "You walk the way of sword too don't you? Then we can understand each other. Drinks taste better when it's with a fellow Swordman."; + mes "Right. Every challenge always needs preparation. Okay, I'll wait for you."; next; mes "[Rune Knight Manuel]"; - mes "I'll buy this round."; - mes "A toast to friendship~"; + mes "Of course, I would only accept you if you are one hundred percent sure of your conviction to become a Rune Knight."; + close; + case 2: + mes "[Rune Knight Manuel]"; + mes "You're sure now?"; + mes "Let me send a dispatch to my comrades that you are willing to join our ranks."; next; - if ((BaseLevel > 98) && (JobLevel > 49)) { - mes "[Rune Knight Manuel]"; - mes "In my opinion you seem to be ready to start a new way..."; - next; - mes "[Rune Knight Manuel]"; - mes "Walking the way of the sword is a perpetual battle. From now on you may have a rough journey ahead of you..."; - next; - mes "[Rune Knight Manuel]"; - mes "If you want to walk on your new way and surpass your current limits, I'm willing to help you."; - next; - mes "[Rune Knight Manuel]"; - mes "The true way of a Swordman who learned harmony to break the limit of a sword is a Rune Knight."; - next; - mes "[Rune Knight Manuel]"; - mes "Won't you join our brethren? You look like you're fully qualified to become one of us."; - next; - mes "[Rune Knight Manuel]"; - mes "If you are interested, I'll introduce you to the masters who will guide you to the way of the Rune Knight with my recommendation."; - next; - switch(select("I am not ready yet.:I'm ready to be a Rune Knight.")) { - case 1: - mes "[Rune Knight Manuel]"; - mes "Right. Every challenge always needs preparation. Okay, I'll wait for you."; - next; - mes "[Rune Knight Manuel]"; - mes "Of course, I would only accept you if you are one hundred percent sure of your conviction to become a Rune Knight."; - close; - case 2: - mes "[Rune Knight Manuel]"; - mes "You're sure now?"; - mes "Let me send a dispatch to my comrades that you are willing to join our ranks."; - next; - set job_rune_edq,1; - setquest 3200; - mes "[Rune Knight Manuel]"; - mes "You know the place called Glast Heim? There's a Rune Knight waiting for you there, he will guide you to the entrance of Glast Heim Tower."; - next; - mes "[Rune Knight Manuel]"; - mes "My name is Manuel. I am called the Rune Knight of Brilliance. When you tell him that you are a Rune Knight candidate with my recommendation, he will handle the rest."; - next; - mes "[Rune Knight Manuel]"; - mes "I will wait for the day that you become our comrade as a true Rune Knight."; - close; - } - } - else { - mes "[Rune Knight Manuel]"; - mes "If you continually walk the way of the sword, you will eventually feel the limits of your powers. Like myself before..."; - next; - mes "[Rune Knight Manuel]"; - mes "When the time comes there will be a way to help you surpass that limit. Until the day that your strength has grown comes, we can at least still have a drink together."; - next; - mes "[Rune Knight Manuel]"; - mes "A toast to the day that your strength can withstand the powers of a Rune Knight!"; - close; - } - } - else { + set job_rune_edq,1; + setquest 3200; mes "[Rune Knight Manuel]"; - mes "I believe that the wind of change is not always a good one."; + mes "You know the place called Glast Heim? There's a Rune Knight waiting for you there, he will guide you to the entrance of Glast Heim Tower."; next; mes "[Rune Knight Manuel]"; - mes "Just like the taste of this drink. I wish the taste of this drink is kept here forever."; + mes "My name is Manuel. I am called the Rune Knight of Brilliance. When you tell him that you are a Rune Knight candidate with my recommendation, he will handle the rest."; + next; + mes "[Rune Knight Manuel]"; + mes "I will wait for the day that you become our comrade as a true Rune Knight."; close; } - case 2: - mes "[Rune Knight Manuel]"; - mes "Are you sure? You don't know the true elegance of these drinks..."; - close; } - } - else if (job_rune_edq == 1) { - mes "[Rune Knight Manuel]"; - mes "The Rune Knight is waiting for you at Glast Heim. He will guide you to the entrance of Glast Heim Tower."; - next; mes "[Rune Knight Manuel]"; - mes "Tell him that you are a candidate to be a Rune Knight and he will handle the rest."; + mes "If you continually walk the way of the sword, you will eventually feel the limits of your powers. Like myself before..."; next; mes "[Rune Knight Manuel]"; - mes "I will wait for the day you become our comrade as a true Rune Knight."; - close; - } - else { - mes "[Rune Knight Manuel]"; - mes "Don't you have things to do right now?"; + mes "When the time comes there will be a way to help you surpass that limit. Until the day that your strength has grown comes, we can at least still have a drink together."; next; mes "[Rune Knight Manuel]"; - mes "No? Well then never mind."; - mes "Don't you love the smell of alcohol?"; + mes "A toast to the day that your strength can withstand the powers of a Rune Knight!"; close; } + mes "[Rune Knight Manuel]"; + mes "I believe that the wind of change is not always a good one."; + next; + mes "[Rune Knight Manuel]"; + mes "Just like the taste of this drink. I wish the taste of this drink is kept here forever."; + close; + case 2: + mes "[Rune Knight Manuel]"; + mes "Are you sure? You don't know the true elegance of these drinks..."; + close; } } + if (job_rune_edq == 1) { + mes "[Rune Knight Manuel]"; + mes "The Rune Knight is waiting for you at Glast Heim. He will guide you to the entrance of Glast Heim Tower."; + next; + mes "[Rune Knight Manuel]"; + mes "Tell him that you are a candidate to be a Rune Knight and he will handle the rest."; + next; + mes "[Rune Knight Manuel]"; + mes "I will wait for the day you become our comrade as a true Rune Knight."; + close; + } + mes "[Rune Knight Manuel]"; + mes "Don't you have things to do right now?"; + next; + mes "[Rune Knight Manuel]"; + mes "No? Well then never mind."; + mes "Don't you love the smell of alcohol?"; + close; } glast_01,44,363,3 script Guide, Jungberg 468,{ - if (BaseClass == Job_Rune_Knight) { + if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { mes "[Guide, Jungberg]"; mes "Oh you must be, " + strcharinfo(0) + "."; mes "Welcome."; @@ -173,7 +155,7 @@ glast_01,44,363,3 script Guide, Jungberg 468,{ close; } } - else if (BaseJob == Job_Knight) { + else if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) { if (job_rune_edq == 0) { mes "[Guide, Jungberg]"; mes "Are you a cursed ghost of this place? Or are you an ignorant adventurer?"; @@ -183,7 +165,7 @@ glast_01,44,363,3 script Guide, Jungberg 468,{ next; switch(select("Who are you?:What are you doing here?:Cancel.")) { case 1: - if (BaseJob == Job_Knight) { + if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) { mes "[Guide, Jungberg]"; mes "I am the only knight who's keeping the way of the Swordman in this cursed place Glast Heim."; next; @@ -200,7 +182,7 @@ glast_01,44,363,3 script Guide, Jungberg 468,{ close; } case 2: - if (BaseJob == Job_Knight) { + if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) { mes "[Guide, Jungberg]"; mes "I am a man walking the way of the Sword. But I'm not exactly the same as the likes of you, Rune-Midgart knight."; next; @@ -320,7 +302,7 @@ glast_01,44,363,3 script Guide, Jungberg 468,{ } gl_knt02,150,55,3 script Rune Knight Staff 83,{ - if (BaseClass == Job_Rune_Knight) { + if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { mes "[Rune Knight Staff]"; mes "Welcome, " + strcharinfo(0) + ". Are you going to the gathering place?"; next; @@ -339,7 +321,7 @@ gl_knt02,150,55,3 script Rune Knight Staff 83,{ close; } } - else if (BaseJob == Job_Knight) { + else if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) { if ((job_rune_edq > 0) && (job_rune_edq < 2)) { // custom translation mes "[Rune Knight Staff]"; @@ -379,7 +361,7 @@ job3_rune01,80,60,3 script Rune Knight Captain 470,{ mes "You've got too many things. You cannot proceed anymore. Please try again after losing some weight."; close; } - if (BaseClass == Job_Rune_Knight) { + if (BaseJob == Job_Swordman) { if (job_rune_edq == 23) { mes "[Captain Tigris]"; mes "Oh, I see... Please wait a moment."; @@ -429,7 +411,7 @@ job3_rune01,80,60,3 script Rune Knight Captain 470,{ close; } } - else if (BaseJob == Job_Knight) { + else if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) { if (job_rune_edq == 2) { mes "A man wearing glorious armor and passion in his eyes is standing in front of me."; next; @@ -655,7 +637,13 @@ job3_rune01,80,60,3 script Rune Knight Captain 470,{ getitem 2795,1; //Green_Apple_Ring set job_rune_edq,23; completequest 3219; - jobchange Job_Rune_Knight,Upper; + if(Class == Job_Baby_Knight){ + jobchange Job_Baby_Rune; + } else if(Class == Job_Knight){ + jobchange Job_Rune_Knight; + } else { + jobchange Job_Rune_Knight_T; + } mes "[Captain Tigris]"; mes "Remember this moment forever for you are now a Rune Knight."; next; @@ -685,13 +673,13 @@ job3_rune01,80,60,3 script Rune Knight Captain 470,{ } job3_rune01,90,50,3 script Rune Knight Lunarea 469,{ - if (BaseClass == Job_Rune_Knight) { + if (BaseJob != Job_Swordman) { mes "She holds up her chin quietly, nods lightly and notices me."; next; mes "Then after a moment she puts her face down and seems absorbed with other thoughts."; close; } - else if (BaseJob == Job_Knight) { + else if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) { if (job_rune_edq < 3) { mes "This pale-skinned absent-looking female Rune Knight doesn't seem to care. Of course she doesn't seem interested with my existence"; close; @@ -855,7 +843,7 @@ job3_rune01,90,50,3 script Rune Knight Lunarea 469,{ } job3_rune01,55,50,3 script Rune Knight, Renoa 469,{ - if (BaseClass == Job_Rune_Knight) { + if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { mes "[Rune Knight, Renoa]"; mes "Congratulations for becoming one of us. Junior Rune Knight, " + strcharinfo(0) + "."; next; @@ -866,7 +854,7 @@ job3_rune01,55,50,3 script Rune Knight, Renoa 469,{ mes "Until then, I'll be here to discover more candidates just like you."; close; } - else if (BaseJob == Job_Knight) { + else if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) { if (job_rune_edq < 7) { mes "[Rune Knight, Renoa]"; mes "Are you the one who wants to be a Rune Knight? There have been so many today."; @@ -2335,7 +2323,7 @@ job3_rune01,50,36,1 script Runes, Make & Use 844,{ } mid_camp,238,250,3 script Rune Knight Sage Guard 468,{ - if (BaseClass == Job_Rune_Knight) { + if (BaseJob != Job_Swordman) { mes "[Rune Knight Sage Guard]"; mes "The sage Serpeone is the one who has been with us since the beginning of the Rune Knights."; next; @@ -2343,7 +2331,7 @@ mid_camp,238,250,3 script Rune Knight Sage Guard 468,{ mes "I am very proud as a Rune Knight to serve beside her."; close; } - else if (BaseJob == Job_Knight) { + else if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) { if (job_rune_edq < 11) { mes "[Rune Knight Sage Guard]"; mes "You might be walking the way of the sword but you are not a Rune Knight yet. Don't wander around here too much if you know what I mean."; @@ -2369,12 +2357,12 @@ mid_camp,238,250,3 script Rune Knight Sage Guard 468,{ } mid_camp,13,138,3 script Dispatched Rune Knight#1 83,{ - if (BaseClass == Job_Rune_Knight) { + if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { mes "[Dispatch Rune Knight Agent]"; mes "Thanks for your work. We will continue our mission for the Rune Knight testers."; close; } - else if (BaseJob == Job_Knight) { + else if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) { if (job_rune_edq < 11) { mes "[Dispatch Rune Knight Agent]"; mes "Shh... Our mission is not something to be revealed to the public. Please just move along."; @@ -2420,12 +2408,12 @@ OnTouch: } spl_fild01,361,327,3 script Dispatched Rune Knight#2 83,{ - if (BaseClass == Job_Rune_Knight) { + if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { mes "[Dispatch Rune Knight Agent]"; mes "Thanks for your work. We will continue our mission for the Rune Knight testers."; close; } - else if (BaseJob == Job_Knight) { + else if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) { if (job_rune_edq < 11) { mes "[Dispatch Rune Knight Agent]"; mes "Shh... Our mission is not something to be revealed to the public. Please just move along."; @@ -2455,7 +2443,7 @@ spl_fild01,361,327,3 script Dispatched Rune Knight#2 83,{ } mid_camp,235,250,3 script Sage Serpeone 435,{ - if (BaseClass == Job_Rune_Knight) { + if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { mes "[Sage Serpeone]"; mes "Finally you are an honorable Rune Knight. I'm happy to help you."; next; @@ -2466,7 +2454,7 @@ mid_camp,235,250,3 script Sage Serpeone 435,{ mes "Please be devoted to the Runes and hopefully your life will be illuminated by it."; close; } - else if (BaseJob == Job_Knight) { + else if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) { if (job_rune_edq < 12) { mes "[Sage Serpeone]"; mes "It must be surprising that I, a Laphine, am here in your people's base."; @@ -2662,12 +2650,12 @@ job3_rune01,114,50,3 script Rune Knight Velpino 468,{ set .@strRetPart8,getequipisequiped(EQI_ACC_R); set .@strRetPart10,getequipisequiped(EQI_HEAD_MID); set .@strRetPart11,getequipisequiped(EQI_HEAD_LOW); - if (BaseClass == Job_Rune_Knight) { + if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { mes "[Rune Knight Velpino]"; mes "You still smell like a fledging. Bring honor to the Rune Knights and raise your power..."; close; } - else if (BaseJob == Job_Knight) { + else if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) { if (job_rune_edq < 17) { mes "A very cold feeling Rune Knight dressed in black from head to toe is scowling at me."; next; diff --git a/npc/jobs/3-1/warlock.txt b/npc/jobs/3-1/warlock.txt index 2442de507..7a0f35fa9 100644 --- a/npc/jobs/3-1/warlock.txt +++ b/npc/jobs/3-1/warlock.txt @@ -21,13 +21,8 @@ morocc,103,144,0 script distorted place morroc 139,1,1,{ OnTouch: - if (Class >= 4023 && Class <= 4045){ - mes " - I can feel a strange distortion around me - "; - close; - } - if (job_wl > 1){ - if (Class == Job_Warlock || Class == Job_Warlock_T){ + if (Class == Job_Warlock || Class == Job_Warlock_T || Job_Baby_Warlock){ mes " - There is a strange distortion here - "; close; } @@ -44,7 +39,7 @@ OnTouch: close; } } - if (BaseLevel > 94 && Class == Job_Wizard || Class == Job_High_Wizard){ + if (BaseLevel > 94 && Class == Job_Wizard || Class == Job_High_Wizard || Class == Job_Baby_Wizard){ mes " - There is a strange distortion here - "; next; switch(select( "Search the area.:Ignore it.")){ @@ -72,10 +67,6 @@ OnTouch: splendide,141,284,0 script Distorted place molco 139,1,1,{ OnTouch: - if (Class >= 4023 && Class <= 4045){ - mes " - I can feel a strange distortion around me - "; - close; - } if (job_wl > 1){ mes " - There is a strange - "; mes "- distortion here -"; @@ -119,7 +110,7 @@ OnTouch: spl_in02,77,107,5 script Assistant#Warlock 446,{ if (job_wl < 1){ - if (Class == Job_Wizard || Class == Job_High_Wizard){ + if (Class == Job_Wizard || Class == Job_High_Wizard || Class == Job_Baby_Wizard){ mes "[Assistant]"; mes "Huh!!! Human!?!"; mes "How did you enter here?"; @@ -602,7 +593,7 @@ spl_in02,60,231,5 script Yoop#Warlock 446,{ spl_in02,84,103,3 script Assistant#Warlock2 445,{ if (job_wl < 1){ - if (Class == Job_Wizard || Class == Job_High_Wizard){ + if (Class == Job_Wizard || Class == Job_High_Wizard || Class == Job_Baby_Wizard){ mes "[Assistant]"; mes "Huh!!! Human!?!"; mes "How did you enter here?"; @@ -888,7 +879,7 @@ spl_in02,84,103,3 script Assistant#Warlock2 445,{ spl_in02,78,110,5 script Assistant#Warlock3 443,{ if (job_wl < 1){ - if (Class == Job_Wizard || Class == Job_High_Wizard){ + if (Class == Job_Wizard || Class == Job_High_Wizard || Class == Job_Baby_Wizard){ mes "[Assistant]"; mes "Huh!!! Human!?!"; mes "How did you enter here?"; @@ -1129,7 +1120,7 @@ spl_in02,78,110,5 script Assistant#Warlock3 443,{ spl_in02,80,108,5 script Guild Master#Warlock 465,{ if (job_wl < 1){ - if (Class == Job_Wizard || Class == Job_High_Wizard){ + if (Class == Job_Wizard || Class == Job_High_Wizard || Class == Job_Baby_Wizard){ mes "[Assistant]"; mes "Huh!!! Human!?!"; mes "How did you enter here?"; @@ -1417,6 +1408,24 @@ spl_in02,80,108,5 script Guild Master#Warlock 465,{ mes "Unless you like being your current job, you should use all your skill points."; close; } + if (Class == Job_Baby_Wizard){ + mes "[Master Egnoloria]"; + mes "Beautiful light..."; + mes "Don't make me disappointed at you..."; + next; + mes "[Master Egnoloria]"; + mes "You have become a member of the Warlocks."; + mes "Be proud."; + next; + mes "[Master Egnoloria]"; + mes "This crystallized magical stone will keep you safe."; + set job_wl,10; + jobchange Job_Baby_Warlock; + completequest 11112; + getitem 5753,1; //Magic_Stone_Hat + getitem 2795,1; //Green_Apple_Ring + close; + } if (Class == Job_Wizard){ mes "[Master Egnoloria]"; mes "Beautiful light..."; |