diff options
author | brianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-01-09 18:46:57 +0000 |
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committer | brianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-01-09 18:46:57 +0000 |
commit | 87372e334b904e0b54c18d06aa99b256f4ab634d (patch) | |
tree | 63a4e617534d575b5a352b530cdbaa6c4328d45d /npc/jobs/3-1/mechanic.txt | |
parent | b1abcccd21d7a5bf280ae20c71161622e0cf2bd5 (diff) | |
download | hercules-87372e334b904e0b54c18d06aa99b256f4ab634d.tar.gz hercules-87372e334b904e0b54c18d06aa99b256f4ab634d.tar.bz2 hercules-87372e334b904e0b54c18d06aa99b256f4ab634d.tar.xz hercules-87372e334b904e0b54c18d06aa99b256f4ab634d.zip |
- Added svn:eol-style=native property to some recently added text files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15413 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/3-1/mechanic.txt')
-rw-r--r-- | npc/jobs/3-1/mechanic.txt | 1752 |
1 files changed, 876 insertions, 876 deletions
diff --git a/npc/jobs/3-1/mechanic.txt b/npc/jobs/3-1/mechanic.txt index 029b723e4..8d13a5f3d 100644 --- a/npc/jobs/3-1/mechanic.txt +++ b/npc/jobs/3-1/mechanic.txt @@ -1,877 +1,877 @@ -//===== rAthena Script =======================================
-//= Mechanic Jobchange Quest
-//===== By: ==================================================
-//= Masao
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= [Aegis Conversion]
-//= Jobchange Quest from Blacksmith / Whitesmith -> Mechanic.
-//===== Additional Comments: =================================
-//= v1.0 First Version.
-//============================================================
-
-yuno,129,156,3 script Chainheart 923,{
-
- if (Class >= 4023 && Class <= 4045)
- {
- mes "[Chainheart]";
- mes "Huh? This is not place for Children. Children,";
- mes "you should stay with your mom and dad.";
- mes "You shouldn't wander around.";
- next;
- mes "[Chainheart]";
- mes "Truth or technology?";
- mes "Perhaps you children should wait";
- mes "till you are a little older.";
- close;
- }
-
- if(BaseLevel > 99)
- {
- mes "[Chainheart]";
- mes "Living as a Mechanic is tough,";
- mes "but I am happy that I can";
- mes "always do what I want.";
- close;
- }
- if(job_mechanic == 12)
- {
- mes "[Chainheart]";
- mes "There's nothing to say specifically about Mechanics or magic machinery.";
- mes "You would know more about it than anyone now.";
- next;
- mes "[Chainheart]";
- mes "Continue to grow your knowledge by experiencing what the world has to offer.";
- close;
- }
- if(job_mechanic == 11)
- {
- if(Class == 19 || Class == 4011 && ((JobLevel > 49) && (SkillPoint == 0) && (BaseLevel > 98)))
- {
- mes "[Chainheart]";
- mes "What is it? Is that you?";
- mes "Oh wait, you look quite different than the last time I saw you.";
- mes "Did something happen?";
- next;
- mes "[Chainheart]";
- mes "Ahh! You went to Juperos";
- mes "like I said. As Franklson did.";
- next;
- mes "[Chainheart]";
- mes "It seems there's no need";
- mes "for more questioning.";
- mes "I'm certain that you've gained the knowledge to be a true mechanic.";
- next;
- mes "[Chainheart]";
- mes "There's nothing I can say more.";
- mes "You are already a great Mechanic.";
- mes "Don't lose your nerves with the";
- mes "title. The most important thing is that you have the knowledge.";
- next;
- mes "[Chainheart]";
- mes "You don't seem to be the type to be locked up inside a lab or in a library.";
- mes "You are a type who learns";
- mes "by actively participating.";
- next;
- mes "[Chainheart]";
- mes "I like who you are and I think we need that kind of new blood for our Mechanics.";
- next;
- mes "[Chainheart]";
- mes "Science is seeking and studying things that can be proven logically.";
- mes "Ironically enough, science usually starts from uncertain theories just like magic.";
- next;
- mes "[Chainheart]";
- mes "As I said before if the passion and the talent are real there would be no problem!";
- mes "Congratulations for walking through a new path as a Mechanic!";
- next;
- set job_mechanic,12;
- completequest 10101;
- if(Sex == 1)
- {
- getitem 5749,1;
- }else{
- getitem 5760,1;
- }
- getitem 2795,1;
- if(Class == 10)
- {
- jobchange 4058;
- }else if(Class == 4011){
- jobchange 4064;
- }
- mes "[Chainheart]";
- mes "Here is, a gift.";
- mes "If you keep this well, one day";
- mes "you'll be thankful to me.";
- next;
- mes "[Chainheart]";
- mes "Well, go. This wide world is";
- mes "your laboratory, everything in";
- mes "this world is going to be your";
- mes "textbook, so let there be a silver lining in the future of Mechanics!";
- close;
- }
- mes "[Chainheart]";
- mes "If not what?";
- close;
- }
- if(job_mechanic == 3)
- {
- mes "[Chainheart]";
- mes "By the way, Franklson is missing.";
- mes "He said that he wanted to study";
- mes "and then disappeared.";
- mes "Where could he have gone?";
- next;
- mes "[Chainheart]";
- mes "If you keep walking the way to being a Mechanic you might bump into him.";
- mes "Fate works in weird ways friend.";
- next;
- mes "[Chainheart]";
- mes "Anyway, farewell.";
- close;
- }
- if(job_mechanic == 2)
- {
- mes "[Chainheart]";
- mes "I think I've done all the explanations, is there anything else you want to know?";
- next;
- switch(select("I want to know more.:Nothing."))
- {
- case 1:
- mes "[Chainheart]";
- mes "Um..? You want to know more about magic machinery. Is that it?";
- mes "Hmm... I told you that you are talented it's difficult.";
- next;
- mes "[Chainheart]";
- mes "Well, you seem talented, so it wouldn't be bad for us if you could become a Mechanic.";
- mes "But unfortunately it doesn't";
- mes "work just like that.";
- next;
- mes "[Chainheart]";
- mes "The mechanic scholars won't just acknowledge you that easily and hand you the knowledge without you showing true effort first.";
- next;
- mes "[Chainheart]";
- mes "Of course, I'm one of those scholars so I guess I can try to consider you.";
- next;
- mes "[Chainheart]";
- mes "Anyhow, I just think it's unfair to exclude someone who's talented without any test.";
- next;
- mes "[Chainheart]";
- mes "Hmm...";
- next;
- mes "[Chainheart]";
- mes "Actually, if somebody can't teach you, you can learn by yourself.";
- mes "If someone else can do it then anyone can figure it out for themself too right?";
- next;
- mes "[Chainheart]";
- mes "It won't be easy but if your passion is strong and your talent is real then there shouldn't be any problems.";
- next;
- mes "[Chainheart]";
- mes "Come to think of it...";
- mes "Franklson developed";
- mes "magic machinery on his own.";
- mes "So why don't you go to";
- mes "the Ruins of Juperos?";
- next;
- mes "[Chainheart]";
- mes "As I told you before, if your passion and talent are real, you will definitely find something.";
- next;
- mes "[Chainheart]";
- mes "Find out the knowledge";
- mes "for yourself like we did.";
- mes "Don't just wait around for someone to teach it to you. Show the passion that you claim to have.";
- next;
- set job_mechanic,3;
- changequest 10091,10092;
- mes "[Chainheart]";
- mes "Anyway, whatever your choice might be I expect you to do your best.";
- close;
- case 2:
- mes "[Chainheart]";
- mes "What a strange person.";
- mes "I thought that you had what it took to be a true Mechanic.";
- close;
- }
- }
- if(job_mechanic == 1)
- {
- mes "[Chainheart]";
- mes "Ok let me catch my breath.";
- mes "You must be interested in";
- mes "magic machinery and the";
- mes "world of Mechanics.";
- mes "Ok, so let me explain.";
- next;
- mes "[Chainheart]";
- mes "Magic machinery was born by a fusion between machines and magic.";
- mes "The two haven't really been connected successfully together until now.";
- next;
- mes "[Chainheart]";
- mes "If you use magic machinery, you really have to be familiar with the inner workings of machines.";
- next;
- mes "[Chainheart]";
- mes "It can be used effectively,";
- mes "and you don't need to rely on something that's uncertain and unstable as magic, so what can be better than this.";
- next;
- mes "[Chainheart]";
- mes "The person who invented magic machinery is Franklson, a scholar from the Schwaltzvalt Republic.";
- next;
- mes "[Chainheart]";
- mes "Franklson discovered an ancient machine in the ^FF0000Ruins of Juperos^000000 and fused it with the power of magic, and that was the beginning.";
- next;
- mes "[Chainheart]";
- mes "So naturally, Franklson named the newborn machine Magic Machinery.";
- next;
- mes "[Chainheart]";
- mes "Anyway, since it hasn't been too well known to other places outside of Juno, the study of Magic Machinery has been progressing since.";
- next;
- mes "[Chainheart]";
- mes "Because we've researched";
- mes "Magic Machinery endlessly";
- mes "people started calling us ^FF0000Mechanics^000000.";
- mes "The name is self-explanatory";
- mes "so it just stuck.";
- next;
- mes "[Chainheart]";
- mes "Hmm. Well I guess I'm done explaining Magic Machinery.";
- mes "I want to explain more but it's too technical.";
- mes "I don't want to bore you more.";
- next;
- set job_mechanic,2;
- changequest 10090,10091;
- mes "[Chainheart]";
- mes "Anyway if you become one of us you can form your own definition and explanation of Mechanics yourself.";
- close;
- }
- if (Class == 10 || Class == 4011)
- {
- if ((JobLevel > 49) && (SkillPoint == 0) && (BaseLevel > 98))
- {
- mes "[Chainheart]";
- mes "At a glance, you, seem to be a very versatile person on dealing with various things.";
- mes "You look quite skilled.";
- mes "You can be the one.";
- next;
- mes "[Chainheart]";
- mes "Ah, I didn't introduce myself.";
- mes "I am the famous Chainheart.";
- mes "I'm a Mechanic.";
- mes "Well, actually I'm not that famous.";
- next;
- mes "[Chainheart]";
- mes "I don't think the word Mechanic";
- mes "is familiar to you.";
- mes "In fact, when it comes";
- mes "to the description,";
- mes "it's a new job that can";
- mes "be explained simply.";
- next;
- mes "[Chainheart]";
- mes "One who studies and uses Magic Machinery, that is a Mechanic.";
- next;
- mes "[Chainheart]";
- mes "So, what is the Magic Machinery that a Mechanic studies and uses?";
- mes "That isn't as simple to explain but I'll give it a try.";
- next;
- setquest 10090;
- set job_mechanic,1;
- mes "[Chainheart]";
- mes "Sorry, I'm starting";
- mes "to talk too much.";
- mes "Let me catch my";
- mes "breath for a while.";
- mes "If you are interested,";
- mes "please talk to me again.";
- close;
- }
- mes "[Chainheart]";
- mes "You, look like someone who has a great sense on dealing with stuff.";
- next;
- mes "[Chainheart]";
- mes "That power has been used on";
- mes "just dealing with simple things.";
- mes "That isn't going to give";
- mes "you true enjoyment.";
- next;
- mes "[Chainheart]";
- mes "Right... If you want to enjoy";
- mes "true feelings of dealing and";
- mes "a deep profoundness,";
- mes "you need to handle";
- mes "^FF0000Magic Machinery^000000!";
- next;
- mes "[Chainheart]";
- mes "Magic Machinery hasn't been";
- mes "in the world long, so recognizing it is not common yet.";
- mes "It's very precise and completely different from anything you've experienced in the world.";
- next;
- mes "[Chainheart]";
- mes "Yeah, and the ones who deal with magic machinery are called ^FF0000Mechanics^000000.";
- mes "I am also the one of those honorable mechanics.";
- next;
- mes "[Chainheart]";
- mes "It seems like you have what it takes to be a good mechanic.";
- mes "Here are the basic requirements.";
- next;
- mes "[Chainheart]";
- mes "If you come to me after reaching ^FF0000Base level 99^000000 and ^FF0000Job level 50^000000,";
- mes "I will guide you to the world of Mechanics.";
- close;
- }
- mes "[Chainheart]";
- mes "Living as a Mechanic is tough,";
- mes "but I am happy that I can";
- mes "always do what I want.";
- next;
- mes "[Chainheart]";
- mes "Don't you also want to become a Mechanic and enjoy true happiness?";
- close;
-}
-
-jupe_cave,37,55,5 script Scholar#Mechanic 883,{
-
- if(checkweight(1201,1) == 4 || MaxWeight - Weight < 300)
- {
- mes "- Wait here!! -";
- mes "- Your pack is too heavy. -";
- mes "- Lighten your body first-";
- mes "- and please try again.-";
- close;
- }
-
- if(job_mechanic > 10)
- {
- mes "[Scholar]";
- mes "How was Juperos?";
- mes "I am so scared that I still";
- mes "cannot go there.";
- close;
- }
-
- if(job_mechanic > 3)
- {
- mes "[Scholar]";
- mes "^FF0000You won't be able to reach the destination by walking.";
- mes "^FF0000Strong enemies are not the problem here, you just won't be able to get to the destination.";
- mes "Please make yourself at home.^000000";
- next;
- mes "[Scholar]";
- mes "However comfortable it may be,";
- mes "I have no intention to go.";
- next;
- mes "[Scholar]";
- mes "Okay then, Are you ready";
- mes "to go to the midway point";
- mes "at Juperos?";
- next;
- switch(select("I am ready!:Not yet"))
- {
- case 1:
- mes "[Scholar]";
- mes "Uh... you are acting so firmly that I regret a little that I haven't gone there.";
- mes "Should I have gone there? Uh... It's no use crying over spilled milk!";
- next;
- mes "[Scholar]";
- mes "Well, I'll send you.";
- mes "I hope you get";
- mes "the knowledge";
- mes "you wanted.";
- close2;
- warp "jupe_core2",149,288;
- end;
- case 2:
- mes "[Scholar]";
- mes "Umm... right. Of course, it's no surprise that you are hesitant.";
- next;
- mes "[Scholar]";
- mes "But, if you don't take the warp that I open for you, you won't be able to get to the destination.";
- mes "Please don't waste your energy.";
- next;
- mes "[Scholar]";
- mes "Of course, no matter how comfortable you may be I wouldn't go there.";
- close;
- }
- }
- if(job_mechanic == 3)
- {
- mes "[Scholar]";
- mes "I am a scholar who came here to research the ruins here in Juperos.";
- next;
- mes "[Scholar]";
- mes "But... actually when";
- mes "I try to go further";
- mes "I get scared.";
- mes "I can hardly go inside.";
- mes "What can I do?";
- next;
- mes "[Scholar]";
- mes "I heard a rumor that humans";
- mes "aren't welcome inside there.";
- mes "But it should be very useful to study the marvelous machines in there.";
- next;
- mes "[Scholar]";
- mes "Umm? Are you also going to";
- mes "Juperos to get something?";
- mes "I have no courage to go in there.";
- mes "Goodluck to you.";
- next;
- mes "[Scholar]";
- mes "I know the way to get to";
- mes "the midway point and I also have";
- mes "all the stuff I need.";
- mes "But I'm just too scared.";
- next;
- mes "[Scholar]";
- mes "So if you want, I'll send you";
- mes "to Juperos. Mr. Elder Scholar";
- mes "has told me how to warp to";
- mes "the midway point to Juperos.";
- next;
- set job_mechanic,4;
- mes "[Scholar]";
- mes "It is true that it becomes easy";
- mes "but you can't help the fear";
- mes "it's too bad. Anyway if you are";
- mes "ready to go please tell me.";
- close;
- }
- mes "[Scholar]";
- mes "I am a scholar who came here to research the ruins here in Juperos.";
- next;
- mes "[Scholar]";
- mes "But... actually when I try to go further";
- mes "I'm scared. I can hardly go inside.";
- mes "What can I do?";
- next;
- mes "[Scholar]";
- mes "I heard a rumor that humans aren't welcome inside there.";
- mes "But it should be very useful to study the marvelous machines in there.";
- close;
-}
-
-jupe_core2,149,273,3 script Ghostfire#1 802,{
-
- if(job_mechanic == 11)
- {
- mes "[?]";
- mes "I've lost my body and all that's left is my spirit in this place.";
- mes "I will live and die here in Juperos forever...";
- close;
- }
-
- if(job_mechanic == 10)
- {
- mes "[?]";
- mes "That appearance... Is it so? You also gained the knowledge.";
- mes "When the future is full of possibilities...";
- mes "An attitude of a pure child";
- mes "like you can do anything...";
- next;
- mes "[?]";
- mes "Come to think of it now the most precious thing right now might be getting confidence rather than knowledge itself...";
- next;
- mes "[?]";
- mes "Please don't make any";
- mes "faults from now on as I did.";
- mes "I hope you get knowledge";
- mes "by yourself someday.";
- next;
- mes "[?]";
- mes "Well then go back, find a human who knows of magic machinery and show evidence that you've gained the knowledge...";
- next;
- mes "[?]";
- mes "I'm the one who lost my body";
- mes "and my spirits are disrupted";
- mes "I'm restricted to this place, Juperos... I will live and die with Juperos";
- mes "Forever...";
- next;
- mes "[?]";
- mes "My name... name is... Fr...";
- set job_mechanic,11;
- changequest 10100,10101;
- close2;
- warp "yuno",157,83;
- end;
- }
- if(job_mechanic > 4)
- {
- mes "[?]";
- mes "I've lost my body and all that's left is my spirit in this place.";
- mes "I will live and die here in Juperos forever...";
- close;
- }
- if (job_mechanic == 3 || job_mechanic == 4)
- {
- mes "[?]";
- mes "Talented one.";
- mes "Make sure there are";
- mes "no enemies around.";
- mes "If you focus on me,";
- mes "you might get attacked.";
- next;
- switch(select("Well then, later.:Focus."))
- {
- case 1:
- close;
- case 2:
- mes "[?]";
- mes "I was once a human scholar.";
- mes "I wanted to know the limitation of science that humankind didn't know of, so I learned a lot of things, studied and searched...";
- next;
- mes "[?]";
- mes "That's when I discovered, the uncertain magical power.";
- next;
- mes "[?]";
- mes "The thing with uncertain magic is that it is highly unstable and unpredictable.";
- mes "During my studies I encountered a pocket of highly volatile magic.";
- next;
- mes "[?]";
- mes "The only memories I have";
- mes "are from that day forward.";
- mes "I've been trapped here since.";
- next;
- mes "[?]";
- mes "Juperos is all that I know now.";
- mes "I'm going to die here.";
- next;
- mes "[?]";
- mes "I don't know who you are...";
- mes "I won't bother to know if you";
- mes "want to gain some knowledge.";
- mes "Find someone who cares.";
- next;
- changequest 10092,10094;
- set job_mechanic,5;
- mes "[?]";
- mes "Knowledge isn't obtained from others. It is found through one's own efforts.";
- mes "Find your own knowledge path.";
- close;
- }
- }
-}
-
-jupe_core2,53,75,3 script Ghostfire#2 802,{
-
- if(job_mechanic > 5)
- {
- mes "[?]";
- mes "Juperos... I...";
- mes "Juperos... What I want";
- mes "exists all in here...";
- mes "The power of science...the paradise of machines...";
- close;
- }
-
- if(job_mechanic == 5)
- {
- mes "[?]";
- mes "Talented one.";
- mes "Make sure there are";
- mes "no enemies around.";
- mes "If you focus on me,";
- mes "you might get attacked.";
- next;
- switch(select("Well then, later:Focus"))
- {
- case 1:
- close;
- case 2:
- mes "[?]";
- mes "When I had a body";
- mes "I wanted to prove the";
- mes "excellence of science";
- mes "to the ones who only believe";
- mes "such occult things...";
- next;
- mes "[?]";
- mes "I wanted to use the power of";
- mes "magic as a reasonable form";
- mes "which is visible. With stronger";
- mes "results, I wanted to control";
- mes "the power of magic by";
- mes "using science....";
- next;
- mes "[?]";
- mes "I wanted to show that science";
- mes "is excellent to control magic";
- mes "like the occult. I studied a lot";
- mes "of things and agonized over";
- mes "making science and magic";
- mes "co-exist.";
- next;
- mes "[?]";
- mes "My research led me here,";
- mes "Juperos. In this place there";
- mes "are many products of science";
- mes "that could stimulate a scholar's";
- mes "brain...";
- next;
- mes "[?]";
- mes "I found that it was possible to join the power of magic with science.";
- mes "Even if it wasn't perfect, it appealed enough to the other scholars...";
- next;
- mes "[?]";
- mes "The recent events of the world have created a confusion so my research hasn't been shared with the rest of the world.";
- next;
- set job_mechanic,6;
- changequest 10094,10095;
- mes "[?]";
- mes "So... I came back to Juperos to continue my investigation of science and magic.";
- close;
- }
- }
-}
-
-jupe_core2,242,62,3 script Ghostfire#3 802,{
-
- if(job_mechanic > 6)
- {
- mes "[?]";
- mes "I want to know more about the knowledge...";
- mes "the features of humans...";
- mes "The things to be done first and later...";
- mes "The door of truth will later...";
- close;
- }
-
- if(job_mechanic == 6)
- {
- mes "[?]";
- mes "Talented one.";
- mes "Make sure there are";
- mes "no enemies around.";
- mes "If you focus on me,";
- mes "you might get attacked.";
- next;
- switch(select("Well then, later:Focus"))
- {
- case 1:
- close;
- case 2:
- mes "[?]";
- mes "I wasn't satisfied with my success so I came back here time and time again.";
- next;
- mes "[?]";
- mes "When I stepped on a marker between 2 mechanical statues, the energy I had gathered and learned was absorbed.";
- next;
- mes "[?]";
- mes "But, with that energy being absorbed, I began to gain knowledge that I never knew previously.";
- next;
- mes "[?]";
- mes "But it came at a price. With the knowledge I started losing my humanity.";
- mes "I lost my body and the only";
- mes "thing I had was my spirit.";
- next;
- mes "[?]";
- mes "I don't regret gaining the knowledge. All I wish is that I could have my body back.";
- next;
- set job_mechanic,7;
- changequest 10095,10096;
- mes "[?]";
- mes "After I had poured my energy into the statue, I discovered that I could move my energy to different statues.";
- close;
- }
- }
-}
-
-jupe_core2,29,150,1 script Foothold 139,1,1,{
-
-OnTouch:
- if(job_mechanic == 8)
- {
- percentheal 0,-30;
- mes "-Suddenly I feel power is-";
- mes "-escaping my whole body-";
- mes "-What is happening?-";
- next;
- mes "-Find the door of truth-";
- mes "-it is the source of the-";
- mes "-power drain.-";
- close;
- }
- if(job_mechanic == 7)
- {
- percentheal -20,0;
- mes "-Suddenly, an unidentified-";
- mes "-voice is ringing in my head-";
- mes "-What is it?-";
- next;
- mes "-Handling machines-";
- mes "-absorbing magic power-";
- mes "-a sacrificial offering-";
- mes "-the statue of a human-";
- next;
- set job_mechanic,8;
- changequest 10096,10097;
- mes "-Most certain of all is that-";
- mes "-I started to feel the urge-";
- mes "-to go to the door of truth-";
- close;
- }
- if(job_mechanic > 2)
- {
- percentheal 0,-30;
- mes "-Suddenly I feel power is-";
- mes "-escaping from my body-";
- mes "-What is happening?-";
- close;
- }
-}
-
-jupe_core2,272,149,1 script Foothold2 139,1,1,{
-
-OnTouch:
- if(job_mechanic == 9)
- {
- mes "-I had a feeling that power-";
- mes "-has been draining out,-";
- mes "-but now, I do not-";
- mes "-feel anything.-";
- next;
- mes "-Go to the south of-";
- mes "-the foothold quickly-";
- close;
- }
- if(job_mechanic == 8)
- {
- percentheal -20,-30;
- mes "-Suddenly I feel power is-";
- mes "-escaping from my body-";
- mes "-What is happening?-";
- next;
- mes "-I feel my senses-";
- mes "-are returning to me-";
- next;
- donpcevent "Door::OnDoorOpen";
- changequest 10097,10098;
- mes "-Walk to the Door of Truth-";
- close;
- }
- if(job_mechanic > 2)
- {
- percentheal 0,-30;
- mes "-Suddenly I feel power is-";
- mes "-escaping from my body-";
- mes "-What is happening?-";
- close;
- }
-}
-
-jupe_core2,288,142,3 script Door 844,{
-
-OnInit:
- disablenpc "Door";
- end;
-
-OnDoorClose:
- disablenpc "Door";
- end;
-
-OnDoorOpen:
- enablenpc "Door";
- specialeffect EF_MAPPILLAR;
- initnpctimer;
- end;
-
-OnTimer180000:
- donpcevent "Door::OnDoorClose";
- end;
-
- mes "-Once again a voice rings out-";
- mes "-in my head. This time it is-";
- mes "-different than before, it is a-";
- mes "-voice of an impressive person-";
- next;
- mes "I know you came this far because you want the knowledge.";
- mes "Humans are weak animals";
- mes "and any sacrifice is a hard";
- mes "decision for them to make.";
- next;
- mes "But you are lacking something to pass through this door of truth.";
- mes "Through this door is knowledge above all human thinking.";
- next;
- mes "It won't harm a human's mind if it doesn't surpass your brain capacity.";
- next;
- mes "Try to put your body onto the foothold of knowledge at the south.";
- next;
- mes "If the knowledge suits you, you'll be able to obtain it without becoming a sacrificial offering.";
- mes "If you are unqualified, you will lose your body as a sacrifice.";
- next;
- mes "When you are qualified, you will be able to pass through the door of truth.";
- mes "Till that day, don't lose yourself.";
- next;
- mes "............";
- next;
- mes "-I can't hear any voices-";
- mes "-anymore and I can't feel-";
- mes "-anything in this place.-";
- next;
- mes "-As the ringing voice in my-";
- mes "-head instructed, let's go to-";
- mes "-the southern marker.-";
- set job_mechanic,9;
- changequest 10098,10099;
- close2;
- donpcevent "Door::OnDoorClose";
- end;
-}
-
-jupe_core2,149,34,1 script Acquiring Knowledge 139,1,0,{
-
-OnTouch:
- if(job_mechanic == 9)
- {
- mes "-The moment I stepped on-";
- mes "-the marker the voice-";
- mes "-didn't come into my brain-";
- mes "-rather new knowledge-";
- mes "-came in naturally.-";
- next;
- mes "-Almost instantaneously-";
- mes "-you gained all of the-";
- mes "knowledge that you need-";
- mes "-to know about mechanics-";
- mes "-and magic machinery.-";
- next;
- set job_mechanic,10;
- changequest 10099,10100;
- specialeffect EF_POTION_CON;
- mes "-This amount of-";
- mes "-knowledge is enough-";
- mes "-and find a way out.-";
- close;
- }
-}
-
-jupe_core2,150,33,1 script Acquiring Knowledge#2 139,1,0,{
-
-OnTouch:
- if(job_mechanic == 9)
- {
- mes "-The moment I stepped on-";
- mes "-the marker the voice-";
- mes "-didn't come into my brain-";
- mes "-rather new knowledge-";
- mes "-came in naturally.-";
- next;
- mes "-Almost instantaneously-";
- mes "-you gained all of the-";
- mes "knowledge that you need-";
- mes "-to know about mechanics-";
- mes "-and magic machinery.-";
- next;
- set job_mechanic,10;
- changequest 10099,10100;
- specialeffect EF_POTION_CON;
- mes "-This amount of-";
- mes "-knowledge is enough-";
- mes "-and find a way out.-";
- close;
- }
-}
-
+//===== rAthena Script ======================================= +//= Mechanic Jobchange Quest +//===== By: ================================================== +//= Masao +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Jobchange Quest from Blacksmith / Whitesmith -> Mechanic. +//===== Additional Comments: ================================= +//= v1.0 First Version. +//============================================================ + +yuno,129,156,3 script Chainheart 923,{ + + if (Class >= 4023 && Class <= 4045) + { + mes "[Chainheart]"; + mes "Huh? This is not place for Children. Children,"; + mes "you should stay with your mom and dad."; + mes "You shouldn't wander around."; + next; + mes "[Chainheart]"; + mes "Truth or technology?"; + mes "Perhaps you children should wait"; + mes "till you are a little older."; + close; + } + + if(BaseLevel > 99) + { + mes "[Chainheart]"; + mes "Living as a Mechanic is tough,"; + mes "but I am happy that I can"; + mes "always do what I want."; + close; + } + if(job_mechanic == 12) + { + mes "[Chainheart]"; + mes "There's nothing to say specifically about Mechanics or magic machinery."; + mes "You would know more about it than anyone now."; + next; + mes "[Chainheart]"; + mes "Continue to grow your knowledge by experiencing what the world has to offer."; + close; + } + if(job_mechanic == 11) + { + if(Class == 19 || Class == 4011 && ((JobLevel > 49) && (SkillPoint == 0) && (BaseLevel > 98))) + { + mes "[Chainheart]"; + mes "What is it? Is that you?"; + mes "Oh wait, you look quite different than the last time I saw you."; + mes "Did something happen?"; + next; + mes "[Chainheart]"; + mes "Ahh! You went to Juperos"; + mes "like I said. As Franklson did."; + next; + mes "[Chainheart]"; + mes "It seems there's no need"; + mes "for more questioning."; + mes "I'm certain that you've gained the knowledge to be a true mechanic."; + next; + mes "[Chainheart]"; + mes "There's nothing I can say more."; + mes "You are already a great Mechanic."; + mes "Don't lose your nerves with the"; + mes "title. The most important thing is that you have the knowledge."; + next; + mes "[Chainheart]"; + mes "You don't seem to be the type to be locked up inside a lab or in a library."; + mes "You are a type who learns"; + mes "by actively participating."; + next; + mes "[Chainheart]"; + mes "I like who you are and I think we need that kind of new blood for our Mechanics."; + next; + mes "[Chainheart]"; + mes "Science is seeking and studying things that can be proven logically."; + mes "Ironically enough, science usually starts from uncertain theories just like magic."; + next; + mes "[Chainheart]"; + mes "As I said before if the passion and the talent are real there would be no problem!"; + mes "Congratulations for walking through a new path as a Mechanic!"; + next; + set job_mechanic,12; + completequest 10101; + if(Sex == 1) + { + getitem 5749,1; + }else{ + getitem 5760,1; + } + getitem 2795,1; + if(Class == 10) + { + jobchange 4058; + }else if(Class == 4011){ + jobchange 4064; + } + mes "[Chainheart]"; + mes "Here is, a gift."; + mes "If you keep this well, one day"; + mes "you'll be thankful to me."; + next; + mes "[Chainheart]"; + mes "Well, go. This wide world is"; + mes "your laboratory, everything in"; + mes "this world is going to be your"; + mes "textbook, so let there be a silver lining in the future of Mechanics!"; + close; + } + mes "[Chainheart]"; + mes "If not what?"; + close; + } + if(job_mechanic == 3) + { + mes "[Chainheart]"; + mes "By the way, Franklson is missing."; + mes "He said that he wanted to study"; + mes "and then disappeared."; + mes "Where could he have gone?"; + next; + mes "[Chainheart]"; + mes "If you keep walking the way to being a Mechanic you might bump into him."; + mes "Fate works in weird ways friend."; + next; + mes "[Chainheart]"; + mes "Anyway, farewell."; + close; + } + if(job_mechanic == 2) + { + mes "[Chainheart]"; + mes "I think I've done all the explanations, is there anything else you want to know?"; + next; + switch(select("I want to know more.:Nothing.")) + { + case 1: + mes "[Chainheart]"; + mes "Um..? You want to know more about magic machinery. Is that it?"; + mes "Hmm... I told you that you are talented it's difficult."; + next; + mes "[Chainheart]"; + mes "Well, you seem talented, so it wouldn't be bad for us if you could become a Mechanic."; + mes "But unfortunately it doesn't"; + mes "work just like that."; + next; + mes "[Chainheart]"; + mes "The mechanic scholars won't just acknowledge you that easily and hand you the knowledge without you showing true effort first."; + next; + mes "[Chainheart]"; + mes "Of course, I'm one of those scholars so I guess I can try to consider you."; + next; + mes "[Chainheart]"; + mes "Anyhow, I just think it's unfair to exclude someone who's talented without any test."; + next; + mes "[Chainheart]"; + mes "Hmm..."; + next; + mes "[Chainheart]"; + mes "Actually, if somebody can't teach you, you can learn by yourself."; + mes "If someone else can do it then anyone can figure it out for themself too right?"; + next; + mes "[Chainheart]"; + mes "It won't be easy but if your passion is strong and your talent is real then there shouldn't be any problems."; + next; + mes "[Chainheart]"; + mes "Come to think of it..."; + mes "Franklson developed"; + mes "magic machinery on his own."; + mes "So why don't you go to"; + mes "the Ruins of Juperos?"; + next; + mes "[Chainheart]"; + mes "As I told you before, if your passion and talent are real, you will definitely find something."; + next; + mes "[Chainheart]"; + mes "Find out the knowledge"; + mes "for yourself like we did."; + mes "Don't just wait around for someone to teach it to you. Show the passion that you claim to have."; + next; + set job_mechanic,3; + changequest 10091,10092; + mes "[Chainheart]"; + mes "Anyway, whatever your choice might be I expect you to do your best."; + close; + case 2: + mes "[Chainheart]"; + mes "What a strange person."; + mes "I thought that you had what it took to be a true Mechanic."; + close; + } + } + if(job_mechanic == 1) + { + mes "[Chainheart]"; + mes "Ok let me catch my breath."; + mes "You must be interested in"; + mes "magic machinery and the"; + mes "world of Mechanics."; + mes "Ok, so let me explain."; + next; + mes "[Chainheart]"; + mes "Magic machinery was born by a fusion between machines and magic."; + mes "The two haven't really been connected successfully together until now."; + next; + mes "[Chainheart]"; + mes "If you use magic machinery, you really have to be familiar with the inner workings of machines."; + next; + mes "[Chainheart]"; + mes "It can be used effectively,"; + mes "and you don't need to rely on something that's uncertain and unstable as magic, so what can be better than this."; + next; + mes "[Chainheart]"; + mes "The person who invented magic machinery is Franklson, a scholar from the Schwaltzvalt Republic."; + next; + mes "[Chainheart]"; + mes "Franklson discovered an ancient machine in the ^FF0000Ruins of Juperos^000000 and fused it with the power of magic, and that was the beginning."; + next; + mes "[Chainheart]"; + mes "So naturally, Franklson named the newborn machine Magic Machinery."; + next; + mes "[Chainheart]"; + mes "Anyway, since it hasn't been too well known to other places outside of Juno, the study of Magic Machinery has been progressing since."; + next; + mes "[Chainheart]"; + mes "Because we've researched"; + mes "Magic Machinery endlessly"; + mes "people started calling us ^FF0000Mechanics^000000."; + mes "The name is self-explanatory"; + mes "so it just stuck."; + next; + mes "[Chainheart]"; + mes "Hmm. Well I guess I'm done explaining Magic Machinery."; + mes "I want to explain more but it's too technical."; + mes "I don't want to bore you more."; + next; + set job_mechanic,2; + changequest 10090,10091; + mes "[Chainheart]"; + mes "Anyway if you become one of us you can form your own definition and explanation of Mechanics yourself."; + close; + } + if (Class == 10 || Class == 4011) + { + if ((JobLevel > 49) && (SkillPoint == 0) && (BaseLevel > 98)) + { + mes "[Chainheart]"; + mes "At a glance, you, seem to be a very versatile person on dealing with various things."; + mes "You look quite skilled."; + mes "You can be the one."; + next; + mes "[Chainheart]"; + mes "Ah, I didn't introduce myself."; + mes "I am the famous Chainheart."; + mes "I'm a Mechanic."; + mes "Well, actually I'm not that famous."; + next; + mes "[Chainheart]"; + mes "I don't think the word Mechanic"; + mes "is familiar to you."; + mes "In fact, when it comes"; + mes "to the description,"; + mes "it's a new job that can"; + mes "be explained simply."; + next; + mes "[Chainheart]"; + mes "One who studies and uses Magic Machinery, that is a Mechanic."; + next; + mes "[Chainheart]"; + mes "So, what is the Magic Machinery that a Mechanic studies and uses?"; + mes "That isn't as simple to explain but I'll give it a try."; + next; + setquest 10090; + set job_mechanic,1; + mes "[Chainheart]"; + mes "Sorry, I'm starting"; + mes "to talk too much."; + mes "Let me catch my"; + mes "breath for a while."; + mes "If you are interested,"; + mes "please talk to me again."; + close; + } + mes "[Chainheart]"; + mes "You, look like someone who has a great sense on dealing with stuff."; + next; + mes "[Chainheart]"; + mes "That power has been used on"; + mes "just dealing with simple things."; + mes "That isn't going to give"; + mes "you true enjoyment."; + next; + mes "[Chainheart]"; + mes "Right... If you want to enjoy"; + mes "true feelings of dealing and"; + mes "a deep profoundness,"; + mes "you need to handle"; + mes "^FF0000Magic Machinery^000000!"; + next; + mes "[Chainheart]"; + mes "Magic Machinery hasn't been"; + mes "in the world long, so recognizing it is not common yet."; + mes "It's very precise and completely different from anything you've experienced in the world."; + next; + mes "[Chainheart]"; + mes "Yeah, and the ones who deal with magic machinery are called ^FF0000Mechanics^000000."; + mes "I am also the one of those honorable mechanics."; + next; + mes "[Chainheart]"; + mes "It seems like you have what it takes to be a good mechanic."; + mes "Here are the basic requirements."; + next; + mes "[Chainheart]"; + mes "If you come to me after reaching ^FF0000Base level 99^000000 and ^FF0000Job level 50^000000,"; + mes "I will guide you to the world of Mechanics."; + close; + } + mes "[Chainheart]"; + mes "Living as a Mechanic is tough,"; + mes "but I am happy that I can"; + mes "always do what I want."; + next; + mes "[Chainheart]"; + mes "Don't you also want to become a Mechanic and enjoy true happiness?"; + close; +} + +jupe_cave,37,55,5 script Scholar#Mechanic 883,{ + + if(checkweight(1201,1) == 4 || MaxWeight - Weight < 300) + { + mes "- Wait here!! -"; + mes "- Your pack is too heavy. -"; + mes "- Lighten your body first-"; + mes "- and please try again.-"; + close; + } + + if(job_mechanic > 10) + { + mes "[Scholar]"; + mes "How was Juperos?"; + mes "I am so scared that I still"; + mes "cannot go there."; + close; + } + + if(job_mechanic > 3) + { + mes "[Scholar]"; + mes "^FF0000You won't be able to reach the destination by walking."; + mes "^FF0000Strong enemies are not the problem here, you just won't be able to get to the destination."; + mes "Please make yourself at home.^000000"; + next; + mes "[Scholar]"; + mes "However comfortable it may be,"; + mes "I have no intention to go."; + next; + mes "[Scholar]"; + mes "Okay then, Are you ready"; + mes "to go to the midway point"; + mes "at Juperos?"; + next; + switch(select("I am ready!:Not yet")) + { + case 1: + mes "[Scholar]"; + mes "Uh... you are acting so firmly that I regret a little that I haven't gone there."; + mes "Should I have gone there? Uh... It's no use crying over spilled milk!"; + next; + mes "[Scholar]"; + mes "Well, I'll send you."; + mes "I hope you get"; + mes "the knowledge"; + mes "you wanted."; + close2; + warp "jupe_core2",149,288; + end; + case 2: + mes "[Scholar]"; + mes "Umm... right. Of course, it's no surprise that you are hesitant."; + next; + mes "[Scholar]"; + mes "But, if you don't take the warp that I open for you, you won't be able to get to the destination."; + mes "Please don't waste your energy."; + next; + mes "[Scholar]"; + mes "Of course, no matter how comfortable you may be I wouldn't go there."; + close; + } + } + if(job_mechanic == 3) + { + mes "[Scholar]"; + mes "I am a scholar who came here to research the ruins here in Juperos."; + next; + mes "[Scholar]"; + mes "But... actually when"; + mes "I try to go further"; + mes "I get scared."; + mes "I can hardly go inside."; + mes "What can I do?"; + next; + mes "[Scholar]"; + mes "I heard a rumor that humans"; + mes "aren't welcome inside there."; + mes "But it should be very useful to study the marvelous machines in there."; + next; + mes "[Scholar]"; + mes "Umm? Are you also going to"; + mes "Juperos to get something?"; + mes "I have no courage to go in there."; + mes "Goodluck to you."; + next; + mes "[Scholar]"; + mes "I know the way to get to"; + mes "the midway point and I also have"; + mes "all the stuff I need."; + mes "But I'm just too scared."; + next; + mes "[Scholar]"; + mes "So if you want, I'll send you"; + mes "to Juperos. Mr. Elder Scholar"; + mes "has told me how to warp to"; + mes "the midway point to Juperos."; + next; + set job_mechanic,4; + mes "[Scholar]"; + mes "It is true that it becomes easy"; + mes "but you can't help the fear"; + mes "it's too bad. Anyway if you are"; + mes "ready to go please tell me."; + close; + } + mes "[Scholar]"; + mes "I am a scholar who came here to research the ruins here in Juperos."; + next; + mes "[Scholar]"; + mes "But... actually when I try to go further"; + mes "I'm scared. I can hardly go inside."; + mes "What can I do?"; + next; + mes "[Scholar]"; + mes "I heard a rumor that humans aren't welcome inside there."; + mes "But it should be very useful to study the marvelous machines in there."; + close; +} + +jupe_core2,149,273,3 script Ghostfire#1 802,{ + + if(job_mechanic == 11) + { + mes "[?]"; + mes "I've lost my body and all that's left is my spirit in this place."; + mes "I will live and die here in Juperos forever..."; + close; + } + + if(job_mechanic == 10) + { + mes "[?]"; + mes "That appearance... Is it so? You also gained the knowledge."; + mes "When the future is full of possibilities..."; + mes "An attitude of a pure child"; + mes "like you can do anything..."; + next; + mes "[?]"; + mes "Come to think of it now the most precious thing right now might be getting confidence rather than knowledge itself..."; + next; + mes "[?]"; + mes "Please don't make any"; + mes "faults from now on as I did."; + mes "I hope you get knowledge"; + mes "by yourself someday."; + next; + mes "[?]"; + mes "Well then go back, find a human who knows of magic machinery and show evidence that you've gained the knowledge..."; + next; + mes "[?]"; + mes "I'm the one who lost my body"; + mes "and my spirits are disrupted"; + mes "I'm restricted to this place, Juperos... I will live and die with Juperos"; + mes "Forever..."; + next; + mes "[?]"; + mes "My name... name is... Fr..."; + set job_mechanic,11; + changequest 10100,10101; + close2; + warp "yuno",157,83; + end; + } + if(job_mechanic > 4) + { + mes "[?]"; + mes "I've lost my body and all that's left is my spirit in this place."; + mes "I will live and die here in Juperos forever..."; + close; + } + if (job_mechanic == 3 || job_mechanic == 4) + { + mes "[?]"; + mes "Talented one."; + mes "Make sure there are"; + mes "no enemies around."; + mes "If you focus on me,"; + mes "you might get attacked."; + next; + switch(select("Well then, later.:Focus.")) + { + case 1: + close; + case 2: + mes "[?]"; + mes "I was once a human scholar."; + mes "I wanted to know the limitation of science that humankind didn't know of, so I learned a lot of things, studied and searched..."; + next; + mes "[?]"; + mes "That's when I discovered, the uncertain magical power."; + next; + mes "[?]"; + mes "The thing with uncertain magic is that it is highly unstable and unpredictable."; + mes "During my studies I encountered a pocket of highly volatile magic."; + next; + mes "[?]"; + mes "The only memories I have"; + mes "are from that day forward."; + mes "I've been trapped here since."; + next; + mes "[?]"; + mes "Juperos is all that I know now."; + mes "I'm going to die here."; + next; + mes "[?]"; + mes "I don't know who you are..."; + mes "I won't bother to know if you"; + mes "want to gain some knowledge."; + mes "Find someone who cares."; + next; + changequest 10092,10094; + set job_mechanic,5; + mes "[?]"; + mes "Knowledge isn't obtained from others. It is found through one's own efforts."; + mes "Find your own knowledge path."; + close; + } + } +} + +jupe_core2,53,75,3 script Ghostfire#2 802,{ + + if(job_mechanic > 5) + { + mes "[?]"; + mes "Juperos... I..."; + mes "Juperos... What I want"; + mes "exists all in here..."; + mes "The power of science...the paradise of machines..."; + close; + } + + if(job_mechanic == 5) + { + mes "[?]"; + mes "Talented one."; + mes "Make sure there are"; + mes "no enemies around."; + mes "If you focus on me,"; + mes "you might get attacked."; + next; + switch(select("Well then, later:Focus")) + { + case 1: + close; + case 2: + mes "[?]"; + mes "When I had a body"; + mes "I wanted to prove the"; + mes "excellence of science"; + mes "to the ones who only believe"; + mes "such occult things..."; + next; + mes "[?]"; + mes "I wanted to use the power of"; + mes "magic as a reasonable form"; + mes "which is visible. With stronger"; + mes "results, I wanted to control"; + mes "the power of magic by"; + mes "using science...."; + next; + mes "[?]"; + mes "I wanted to show that science"; + mes "is excellent to control magic"; + mes "like the occult. I studied a lot"; + mes "of things and agonized over"; + mes "making science and magic"; + mes "co-exist."; + next; + mes "[?]"; + mes "My research led me here,"; + mes "Juperos. In this place there"; + mes "are many products of science"; + mes "that could stimulate a scholar's"; + mes "brain..."; + next; + mes "[?]"; + mes "I found that it was possible to join the power of magic with science."; + mes "Even if it wasn't perfect, it appealed enough to the other scholars..."; + next; + mes "[?]"; + mes "The recent events of the world have created a confusion so my research hasn't been shared with the rest of the world."; + next; + set job_mechanic,6; + changequest 10094,10095; + mes "[?]"; + mes "So... I came back to Juperos to continue my investigation of science and magic."; + close; + } + } +} + +jupe_core2,242,62,3 script Ghostfire#3 802,{ + + if(job_mechanic > 6) + { + mes "[?]"; + mes "I want to know more about the knowledge..."; + mes "the features of humans..."; + mes "The things to be done first and later..."; + mes "The door of truth will later..."; + close; + } + + if(job_mechanic == 6) + { + mes "[?]"; + mes "Talented one."; + mes "Make sure there are"; + mes "no enemies around."; + mes "If you focus on me,"; + mes "you might get attacked."; + next; + switch(select("Well then, later:Focus")) + { + case 1: + close; + case 2: + mes "[?]"; + mes "I wasn't satisfied with my success so I came back here time and time again."; + next; + mes "[?]"; + mes "When I stepped on a marker between 2 mechanical statues, the energy I had gathered and learned was absorbed."; + next; + mes "[?]"; + mes "But, with that energy being absorbed, I began to gain knowledge that I never knew previously."; + next; + mes "[?]"; + mes "But it came at a price. With the knowledge I started losing my humanity."; + mes "I lost my body and the only"; + mes "thing I had was my spirit."; + next; + mes "[?]"; + mes "I don't regret gaining the knowledge. All I wish is that I could have my body back."; + next; + set job_mechanic,7; + changequest 10095,10096; + mes "[?]"; + mes "After I had poured my energy into the statue, I discovered that I could move my energy to different statues."; + close; + } + } +} + +jupe_core2,29,150,1 script Foothold 139,1,1,{ + +OnTouch: + if(job_mechanic == 8) + { + percentheal 0,-30; + mes "-Suddenly I feel power is-"; + mes "-escaping my whole body-"; + mes "-What is happening?-"; + next; + mes "-Find the door of truth-"; + mes "-it is the source of the-"; + mes "-power drain.-"; + close; + } + if(job_mechanic == 7) + { + percentheal -20,0; + mes "-Suddenly, an unidentified-"; + mes "-voice is ringing in my head-"; + mes "-What is it?-"; + next; + mes "-Handling machines-"; + mes "-absorbing magic power-"; + mes "-a sacrificial offering-"; + mes "-the statue of a human-"; + next; + set job_mechanic,8; + changequest 10096,10097; + mes "-Most certain of all is that-"; + mes "-I started to feel the urge-"; + mes "-to go to the door of truth-"; + close; + } + if(job_mechanic > 2) + { + percentheal 0,-30; + mes "-Suddenly I feel power is-"; + mes "-escaping from my body-"; + mes "-What is happening?-"; + close; + } +} + +jupe_core2,272,149,1 script Foothold2 139,1,1,{ + +OnTouch: + if(job_mechanic == 9) + { + mes "-I had a feeling that power-"; + mes "-has been draining out,-"; + mes "-but now, I do not-"; + mes "-feel anything.-"; + next; + mes "-Go to the south of-"; + mes "-the foothold quickly-"; + close; + } + if(job_mechanic == 8) + { + percentheal -20,-30; + mes "-Suddenly I feel power is-"; + mes "-escaping from my body-"; + mes "-What is happening?-"; + next; + mes "-I feel my senses-"; + mes "-are returning to me-"; + next; + donpcevent "Door::OnDoorOpen"; + changequest 10097,10098; + mes "-Walk to the Door of Truth-"; + close; + } + if(job_mechanic > 2) + { + percentheal 0,-30; + mes "-Suddenly I feel power is-"; + mes "-escaping from my body-"; + mes "-What is happening?-"; + close; + } +} + +jupe_core2,288,142,3 script Door 844,{ + +OnInit: + disablenpc "Door"; + end; + +OnDoorClose: + disablenpc "Door"; + end; + +OnDoorOpen: + enablenpc "Door"; + specialeffect EF_MAPPILLAR; + initnpctimer; + end; + +OnTimer180000: + donpcevent "Door::OnDoorClose"; + end; + + mes "-Once again a voice rings out-"; + mes "-in my head. This time it is-"; + mes "-different than before, it is a-"; + mes "-voice of an impressive person-"; + next; + mes "I know you came this far because you want the knowledge."; + mes "Humans are weak animals"; + mes "and any sacrifice is a hard"; + mes "decision for them to make."; + next; + mes "But you are lacking something to pass through this door of truth."; + mes "Through this door is knowledge above all human thinking."; + next; + mes "It won't harm a human's mind if it doesn't surpass your brain capacity."; + next; + mes "Try to put your body onto the foothold of knowledge at the south."; + next; + mes "If the knowledge suits you, you'll be able to obtain it without becoming a sacrificial offering."; + mes "If you are unqualified, you will lose your body as a sacrifice."; + next; + mes "When you are qualified, you will be able to pass through the door of truth."; + mes "Till that day, don't lose yourself."; + next; + mes "............"; + next; + mes "-I can't hear any voices-"; + mes "-anymore and I can't feel-"; + mes "-anything in this place.-"; + next; + mes "-As the ringing voice in my-"; + mes "-head instructed, let's go to-"; + mes "-the southern marker.-"; + set job_mechanic,9; + changequest 10098,10099; + close2; + donpcevent "Door::OnDoorClose"; + end; +} + +jupe_core2,149,34,1 script Acquiring Knowledge 139,1,0,{ + +OnTouch: + if(job_mechanic == 9) + { + mes "-The moment I stepped on-"; + mes "-the marker the voice-"; + mes "-didn't come into my brain-"; + mes "-rather new knowledge-"; + mes "-came in naturally.-"; + next; + mes "-Almost instantaneously-"; + mes "-you gained all of the-"; + mes "knowledge that you need-"; + mes "-to know about mechanics-"; + mes "-and magic machinery.-"; + next; + set job_mechanic,10; + changequest 10099,10100; + specialeffect EF_POTION_CON; + mes "-This amount of-"; + mes "-knowledge is enough-"; + mes "-and find a way out.-"; + close; + } +} + +jupe_core2,150,33,1 script Acquiring Knowledge#2 139,1,0,{ + +OnTouch: + if(job_mechanic == 9) + { + mes "-The moment I stepped on-"; + mes "-the marker the voice-"; + mes "-didn't come into my brain-"; + mes "-rather new knowledge-"; + mes "-came in naturally.-"; + next; + mes "-Almost instantaneously-"; + mes "-you gained all of the-"; + mes "knowledge that you need-"; + mes "-to know about mechanics-"; + mes "-and magic machinery.-"; + next; + set job_mechanic,10; + changequest 10099,10100; + specialeffect EF_POTION_CON; + mes "-This amount of-"; + mes "-knowledge is enough-"; + mes "-and find a way out.-"; + close; + } +} + jupe_core2,0,0,0,0 monster Dimik 1669,100,0,0,0
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