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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
commit | 31825ccc2dde034a218d9ad466dd721c40b5651d (patch) | |
tree | 961b976e45988f7f7158d33b3f11a18688f34b1f /npc/jobs/2-2e | |
parent | 22c75b070526de8b103032f5bf13504af81e0095 (diff) | |
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-2e')
-rw-r--r-- | npc/jobs/2-2e/SoulLinker.txt | 663 |
1 files changed, 0 insertions, 663 deletions
diff --git a/npc/jobs/2-2e/SoulLinker.txt b/npc/jobs/2-2e/SoulLinker.txt deleted file mode 100644 index fb8c726e2..000000000 --- a/npc/jobs/2-2e/SoulLinker.txt +++ /dev/null @@ -1,663 +0,0 @@ -//===== rAthena Script ======================================= -//= Soul Linker Job Quest -//===== By: ================================================== -//= Celestria & Samuray22 -//===== Current Version: ===================================== -//= 1.5 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= [Aegis Conversion] -//= Job quest for Soul Linker class. -//= [Vars Used] -//= SOUL_Q = Job Change Phase. (Max 4) -//===== Additional Comments: ================================= -//= 1.2 Rescripted to Aegis 10.3 standards. [Samuray22] -//= 1.3 Slight updates and fixes to the script. [L0ne_W0lf] -//= Removes the use of labels, and corrects other errors. -//= Removed the GM-use only NPC from the sec_in map. -//= No longer used a global var, uses an NPC var instead. -//= 1.3a Deleted Empty Color Tag. (bugreport:1572) [Samuray22] -//= 1.4 Replaced effect numerics with constants. [L0ne_W0lf] -//= 1.5 Added Quest Log commands. [Kisuka] -//============================================================ - -morocc_in,174,30,6 script Kid#link1 716,{ - if (Class == Job_Soul_Linker) { - mes "[Maia]"; - mes "Best of luck in your"; - mes "journeys. As you master"; - mes "more Soul Linker skills,"; - mes "you will be able to draw"; - mes "more of the spirits' power"; - mes "to endow upon your allies..."; - close; - } - if (Class == Job_Star_Gladiator) { - mes "[Kid]"; - if (Sex == 1) { - mes "Aren't you a warrior"; - mes "of the sun? I'm familiar"; - } - else { - mes "Aren't you a warrior of"; - mes "the moon? I'm familiar"; - } - mes "with your ways. After all,"; - mes "the basis of both of our"; - mes "skills is grounded in the"; - mes "Taekwon Do job, right?"; - close; - } - if (Class != Job_Taekwon) { - mes "[Kid]"; - mes "Mm? I've got nothing to"; - mes "offer you. But if you know"; - mes "any well experienced"; - mes "practitioners of Taekwon"; - mes "Do, they might benefit"; - mes "from what I know."; - close; - } - if (JobLevel < 40) { - mes "[Kid]"; - mes "So you're studying"; - mes "Taekwon Do. That's good,"; - mes "that's very good. Just keep"; - mes "refining those skills and"; - mes "stick to your training."; - close; - } - else if (JobLevel > 39) { - if (SOUL_Q == 0) { - mes "[Kid]"; - mes "..."; - mes "Hey you."; - next; - mes "["+ strcharinfo(0) +"]"; - mes "Did you call me?"; - next; - mes "[Kid]"; - mes "Yeah, I called you."; - mes "Now don't make me"; - mes "raise my voice, and"; - mes "just get over here."; - next; - if (select("You're awfully rude for a kid!:Ignore him.") == 1) { - mes "[Kid]"; - mes "You're lucky I'm"; - mes "taking an interest"; - mes "in you! I might look"; - mes "like a kid, but I'm over"; - mes "three hundred years old!"; - emotion e_pif; - next; - mes "[Kid]"; - mes "Now listen..."; - mes "I know that you're a"; - mes "disciple of Taekwon Do."; - mes "It's a respectable art, but"; - mes "I've got a proposition for"; - mes "you if you want to hear it."; - emotion e_heh; - next; - mes "[Kid]"; - mes "I'm looking at you, and I can"; - mes "already tell that you're very"; - mes "spiritually inclined. You've"; - mes "got a lot of potential I don't"; - mes "wanna see wasted. Why don't"; - mes "you become a ''Soul-Linker?''"; - next; - if (select("Ha! Silly little boy~:Soul Linker?") == 1) { - mes "[Kid]"; - mes "You... You d-don't"; - mes "believe me? I'm being"; - mes "dead serious. Can you"; - mes "forget the fact that I look"; - mes "like a little kid for just one"; - mes "minute? *Psh* ...Youngsters."; - close; - } - mes "[Kid]"; - mes "Soul Linkers communicate"; - mes "with spirits of fallen warriors"; - mes "that still wish to fight in the"; - mes "world of the living. Now, these"; - mes "warrior spirits can't fight as"; - mes "themselves in our world."; - next; - mes "[Kid]"; - mes "However, since you're"; - mes "spiritually inclined, these"; - mes "spirits are attracted to you."; - mes "With enough training, you can"; - mes "temporarily imbue the power of these spirits to your allies."; - next; - mes "[Kid]"; - mes "Now, you can't imbue yourself"; - mes "with the spirits' power. Also,"; - mes "depending on your skills as"; - mes "a Soul Linker, you can only"; - mes "endow other characters of certain job classes with enchanced power."; - next; - mes "[Kid]"; - mes "You'll have to enter"; - mes "a wholly different world"; - mes "to become a Soul Linker,"; - mes "but I know it'll be possible"; - mes "for you. So what do you say?"; - next; - if (select("No. At least, not now...:Alright. What do I have to do?") == 1) { - mes "[Kid]"; - mes "Ah, alright. Well,"; - mes "if you ever decide to"; - mes "become a Soul Linker,"; - mes "then please come back"; - mes "and talk to me at any time."; - close; - } - set SOUL_Q,1; - setquest 6005; - mes "[Kid]"; - mes "So you want to become"; - mes "a Soul Linker? Great!"; - mes "Alright, first I need you"; - mes "to bring back a few items."; - mes "Don't worry, I'll explain"; - mes "why you need them later."; - next; - mes "[Kid]"; - mes "Now bring me"; - mes "^0000FF1 3 Carat Diamond^000000,"; - mes "^0000FF1 Immortal Heart^000000 and"; - mes "^0000FF1 Witherless Rose^000000."; - mes "And try not to make me"; - mes "wait too long, alright?"; - close; - } - mes "[Kid]"; - mes "Huh...?"; - mes "Wait, where are"; - mes "you going? I'm..."; - mes "I'm talking to you!"; - close; - } - else if (SOUL_Q == 1) { - if (Class == Job_Taekwon) { - mes "[Kid]"; - mes "You're back, eh?"; - mes "So did you bring"; - mes "^0000FF1 3 Carat Diamond^000000,"; - mes "^0000FF1 Immortal Heart^000000 and"; - mes "^0000FF1 Witherless Rose^000000."; - mes "like I asked you to?"; - next; - if (select("There you are.:No, not yet...") == 1) { - if (countitem(732) > 0 && countitem(929) > 0 && countitem(748) > 0) { - delitem 732,1; //Crystal_Jewel__ - delitem 929,1; //Immortal_Heart - delitem 748,1; //Witherless_Rose - set SOUL_Q,2; - changequest 6005,6006; - mes "[Kid]"; - mes "Great, I see that you've"; - mes "brought everything. But"; - mes "before we begin, let me"; - mes "introduce myself. My name"; - mes "is Maia, and I've been alive for more than three hundred years."; - next; - mes "[Maia]"; - mes "Without giving away too many"; - mes "of the details, I've been divinely charged with the duty of finding"; - mes "and recruiting more Soul Linkers. That's part of the reason why"; - mes "I haven't, you know, passed on."; - next; - mes "[Maia]"; - mes "Anyway, I still need to finish"; - mes "preparations with the materials"; - mes "that you just brought, so would"; - mes "you come back in a little bit?"; - mes "Then, we'll talk once again."; - close; - } - mes "[Kid]"; - mes "Mm...?"; - mes "Hey. You forgot"; - mes "a few things. Now"; - mes "go back and bring"; - mes "everything that I ask"; - mes "for this time, okay?"; - emotion e_pif; - next; - mes "[Kid]"; - mes "I know I just told you"; - mes "what we need, but I'm"; - mes "going to remind you again:"; - mes "^0000FF1 3 Carat Diamond^000000,"; - mes "^0000FF1 Immortal Heart^000000 and"; - mes "^0000FF1 Witherless Rose^000000."; - close; - } - mes "[Kid]"; - mes "Mm. That's fine."; - mes "Although I have all"; - mes "the time to spare in"; - mes "the world, I don't like"; - mes "to wait for very long."; - close; - } - set SOUL_Q,0; - mes "[Kid]"; - mes "You've become a warrior"; - mes "of the Sun, the Moon and"; - mes "the Stars instead? I had no"; - mes "idea you had that potential."; - mes "I suppose I can't blame you..."; - close; - } - else if (SOUL_Q == 2) { - if (SkillPoint) { - mes "[Maia]"; - mes "You still have some"; - mes "unallocated Skill Points."; - mes "Use them all to learn some"; - mes "Taekwon Do skills, and then"; - mes "return when you're ready."; - close; - } - if (.SoulLinkerTest == 1) { - mes "[Maia]"; - mes "Right now, someone else"; - mes "is completing the ceremony"; - mes "to become a Soul Linker."; - mes "Would you please wait until"; - mes "it's finished? Then, when I'm"; - mes "available, I'll attend to you."; - close; - } - donpcevent "Timer#link3::OnEnable"; - set .SoulLinkerTest,1; - mes "[Maia]"; - mes "Great, I've finished"; - mes "the preparations. Now"; - mes "we'll proceed with the"; - mes "ceremony to change"; - mes "you into a Soul Linker."; - mes "Now close your eyes..."; - close2; - warp "job_soul",30,30; - end; - } - else if (SOUL_Q > 2) { - mes "[Maia]"; - mes "Are you ready to"; - mes "enter the depths"; - mes "of your mind again?"; - next; - if (select("No:Yes") == 1) { - mes "[Maia]"; - mes "Well then, come"; - mes "back to me when you"; - mes "think you are ready."; - mes "Until then, I'll be"; - mes "waiting right here."; - close; - } - if (.SoulLinkerTest == 1) { - mes "[Maia]"; - mes "Right now, someone else"; - mes "is completing the ceremony"; - mes "to become a Soul Linker."; - mes "Would you please wait until"; - mes "it's finished? Then, when I'm"; - mes "available, I'll attend to you."; - close; - } - donpcevent "Timer#link3::OnEnable"; - set .SoulLinkerTest,1; - mes "[Maia]"; - mes "Alright then, close"; - mes "your eyes and relax."; - mes "We'll go back into the"; - mes "depths of your mind."; - close2; - warp "job_soul",30,30; - end; - } - } - -OnInit: - set .SoulLinkerTest,0; - end; -} - -job_soul,30,31,0 script Maia#link2::SLTester -1,3,3,{ -OnTouch: - if (Class == Job_Taekwon) { - if (JobLevel < 40) { - set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0; - mes "[Maia]"; - mes "Hm? How did you come"; - mes "here? You're not qualified"; - mes "for this ceremony yet. Come,I will bring you back to Morroc..."; - close2; - warp "morocc",157,47; - end; - } - if (SOUL_Q == 2) { - mes "[Maia]"; - mes "Do you recognize this"; - mes "place? Right now, we're"; - mes "inside your mind. The spirits"; - mes "of warriors that have died"; - mes "hover here, waiting for you"; - mes "to call upon their power."; - next; - mes "[Maia]"; - mes "Right now, there are only"; - mes "a few of them here, but if"; - mes "you continue to train, you"; - mes "will be able to call upon"; - mes "more spirits as a Soul Linker."; - next; - set SOUL_Q,3; - changequest 6006,6007; - mes "[Maia]"; - mes "We can only remain in"; - mes "your mind for 3 minutes."; - mes "I suggest that you speak"; - mes "to the spirits while you"; - mes "have the opportunity."; - close; - } - else if (SOUL_Q == 3) { - mes "[Maia]"; - mes "Listen to what"; - mes "spirits are tending to say."; - mes "There is a reason why"; - mes "they cannot move on"; - mes "to the next world."; - close; - } - else if (SOUL_Q == 4) { - mes "[Maia]"; - mes "I believe that you are"; - mes "now ready to become"; - mes "a Soul Linker. However,"; - mes "you may continue to"; - mes "speak with the spirits"; - mes "if that is what you wish."; - next; - if (select("Converse more with the spirits:Become a Soul Linker") == 1) { - mes "[Maia]"; - mes "Alright. Try to hurry"; - mes "since we can remain in"; - mes "your mind for a limited"; - mes "time. Although, we can"; - mes "go back inside your mind"; - mes "if you talk to me later..."; - close; - } - mes "[Maia]"; - mes "Then let us begin the"; - mes "ceremony. These items will"; - mes "be used to endow you with"; - mes "the ability to borrow the power"; - mes "of the fallen warriors and lend"; - mes "it to your friends in battle."; - next; - mes "[Maia]"; - mes "This Witherless Rose will"; - mes "wither away instead of you..."; - specialeffect EF_MAPPILLAR2,AREA,"Maia#link2"; - next; - mes "[Maia]"; - mes "This Witherless Rose will"; - mes "wither away instead of you..."; - mes "This Immortal Heart will cease"; - mes "to pump blood, instead of yours. "; - next; - mes "[Maia]"; - mes "This Witherless Rose will"; - mes "wither away instead of you..."; - mes "This Immortal Heart will cease"; - mes "to pump blood, instead of yours. This Diamond will turn to dust,"; - mes "in place of your mortal body."; - next; - mes "[Maia]"; - mes "The dead who wish"; - mes "to continue fighting..."; - mes "Will fight for you! Use your"; - mes "powers as a Soul Linker"; - mes "wisely and for just purposes."; - next; - completequest 6008; - callfunc "Job_Change",Job_Soul_Linker; - callfunc "F_ClearJobVar"; // clears all job variables for the current player - set SOUL_Q,0; - mes "[Maia]"; - mes "I wish the best of luck"; - mes "in your new life. Surround"; - mes "yourself with allies, and the"; - mes "spirits will be able to protect"; - mes "you and help you fight in your battles. Farewell for now, friend."; - close2; - set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0; - donpcevent "Timer#link3::OnDisable"; - warp "morocc",157,47; - end; - } - set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0; - mes "[Maia]"; - mes "Hmm...?"; - mes "The time for you"; - mes "to be here has not"; - mes "arrived. Let's go"; - mes "back to Morroc..."; - close2; - warp "morocc",157,47; - end; - } - set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0; - if (Class == Job_Soul_Linker) { - mes "[Maia]"; - mes "The time has come for"; - mes "you to venture out into the"; - mes "wide world! More Soul Linkers"; - mes "will definitely be needed in the ongoing battle against evil..."; - } - else { - mes "[Maia]"; - mes "That's strange..."; - mes "You're not supposed to"; - mes "be here. Let me guide"; - mes "you back to Morroc..."; - } - close2; - warp "morocc",157,47; - end; -} - -job_soul,35,30,6 duplicate(SLTester) Maia#link6 716 - -job_soul,30,35,6 script Monk Spirit#link4 827,{ - if (SOUL_Q == 2) { - mes "[Monk Spirit]"; - mes "Who am I...?"; - mes "I think... I think"; - mes "it would be best if"; - mes "you spoke to Maya first..."; - mes "Who and what I am requires"; - mes "a complicated explanation..."; - close; - } - else if (SOUL_Q > 2) { - mes "[Monk Spirit]"; - mes "In life, my peers did"; - mes "their best to assure me"; - mes "that I accomplish all that"; - mes "I could as a Monk. Still..."; - mes "Still I would never be fully"; - mes "satisfied with my skills."; - next; - mes "[Monk Spirit]"; - mes "In death, I had many regrets,"; - mes "never having the chance to pass"; - mes "my skills down to future Monks."; - mes "Lending my power to others "; - mes "is the only chance that I can"; - mes "possibly have to do this."; - next; - set SOUL_Q,4; - if(checkquest(6008) == -1) { - changequest 6007,6008; - } - mes "[Monk Spirit]"; - mes "I beg of you..."; - mes "I need you to help"; - mes "me fully realize the"; - mes "true potential of the"; - mes "Monks of today."; - close; - } - mes "[Monk Spirit]"; - mes "..."; - close; -} - -job_soul,30,25,7 script Sage Spirit#link5 754,{ - if (SOUL_Q == 2) { - mes "[Sage Spirit]"; - mes "Speak to Maia."; - mes "I'm afraid I may"; - mes "confuse you if Maia"; - mes "doesn't first explain"; - mes "your present situation..."; - close; - } - else if (SOUL_Q > 2) { - mes "[Sage Spirit]"; - mes "My pursuit of knowledge"; - mes "granted me incredible power:"; - mes "in life, I could have destroyed"; - mes "anything I wanted. Few Sages"; - mes "could even reach my level..."; - next; - mes "[Sage Spirit]"; - mes "I died, but I was never able"; - mes "to pass on to the next world."; - mes "I still want to use my abilities.I want to use my knowledge"; - mes "to build what pleases me,"; - mes "and to destroy as I please."; - next; - mes "[Sage Spirit]"; - mes "It is enough if I can"; - mes "lend my power to a Sage"; - mes "that is worthy of receiving"; - mes "it. But to do that, I shall"; - mes "require your help. I beg you,"; - mes "let me become your spirit ally."; - set SOUL_Q,4; - if(checkquest(6008) == -1) { - changequest 6007,6008; - } - next; - mes "[Sage Spirit]"; - mes "I believe that you"; - mes "are the only one who"; - mes "has a chance of bringing"; - mes "rest to my troubled soul..."; - close; - } - mes "[Sage Spirit]"; - mes "..."; - close; -} - -job_soul,25,30,5 script Alchemist Spirit#link7 744,{ - if (SOUL_Q == 2) { - mes "[Alchemist Spirit]"; - mes "Oh! I really want to"; - mes "speak to you, but what"; - mes "I have to say won't make"; - mes "much sense unless you"; - mes "talk to Maia first. But yes,"; - mes "I really need your help."; - close; - } - else if (SOUL_Q > 2) { - mes "[Alchemist Spirit]"; - mes "Without exagerrating, I was"; - mes "the fastest Alchemist in my"; - mes "time. In fact, I may even be"; - mes "the fastest Alchemist ever."; - mes "But then I grew arrogant, and"; - mes "killed myself in an accident."; - next; - mes "[Alchemist Spirit]"; - mes "But death would not stifle"; - mes "my skill. In fact, I've even"; - mes "improved my skill since I've"; - mes "passed away. I cannot go"; - mes "on to the next world until I've"; - mes "passed on my techniques..."; - set SOUL_Q,4; - if(checkquest(6008) == -1) { - changequest 6007,6008; - } - next; - mes "[Alchemist Spirit]"; - mes "I'm powerless as a spirit,"; - mes "but with your help, I can"; - mes "influence the Alchemists of"; - mes "today and help them refine"; - mes "their skills. I beseech you,"; - mes "please give me this chance..."; - close; - } - mes "[Alchemist Spirit]"; - mes "..."; - close; -} - -job_soul,1,5,0 script Timer#link3 111,{ - end; - -OnEnable: - initnpctimer; - end; - -OnDisable: - stopnpctimer; - set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0; - end; - -OnTimer60000: -OnTimer120000: - if (getmapusers("job_soul") == 0) { - stopnpctimer; - set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0; - } - end; - -OnTimer180000: -OnTimer181000: -OnTimer182000: - mapwarp "job_soul","morocc",157,47; - end; - -OnTimer183000: - mapwarp "job_soul","morocc",157,47; - set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0; - stopnpctimer; -} - -//============================================================ -// Old changelog -//============================================================ -//= A temp Soul Linker Job Changer based on the kRO quest. -//= Quest info from RagnaInfo. Sprites from kRO screenshots -//= 1.0 Optimized and updated [Lupus] -//= 1.1 Fixed NPC names according to iRO [Lupus] -//============================================================ |