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author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
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committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
commit | 288490094a7fe9167747dc78d416940759a31197 (patch) | |
tree | 53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/jobs/2-2e | |
parent | 8ec1c47aed09c90343949d57c92760ba84738a46 (diff) | |
download | hercules-288490094a7fe9167747dc78d416940759a31197.tar.gz hercules-288490094a7fe9167747dc78d416940759a31197.tar.bz2 hercules-288490094a7fe9167747dc78d416940759a31197.tar.xz hercules-288490094a7fe9167747dc78d416940759a31197.zip |
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-2e')
-rw-r--r-- | npc/jobs/2-2e/SoulLinker.txt | 626 |
1 files changed, 313 insertions, 313 deletions
diff --git a/npc/jobs/2-2e/SoulLinker.txt b/npc/jobs/2-2e/SoulLinker.txt index a5186c4a3..7e37850ac 100644 --- a/npc/jobs/2-2e/SoulLinker.txt +++ b/npc/jobs/2-2e/SoulLinker.txt @@ -1,314 +1,314 @@ -//===== eAthena Script =======================================
-//= Soul Linker Job Quest
-//===== By: ==================================================
-//= Celestria
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= eAthena 1.0 +
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= A temp Soul Linker Job Changer based on the kRO quest.
-//= Quest info from RagnaInfo. Sprites from kRO screenshots
-//= 1.0 Optimized and updated [Lupus]
-//============================================================
-
-morocc_in.gat,174,30,7 script Little Boy#sltest 716,{
- if(SOUL_Q==1) goto L_Check;
- if(SOUL_Q >= 2) goto L_Warp;
- if(Class==Job_Soul_Linker) goto L_Thanks;
- mes "[Little Boy]";
- mes "*sniff sniff*";
- next;
- if((Class==Job_Taekwon) && (JobLevel>=40)) goto L_Taekwon;
- mes "The little boy is crying and";
- mes "it doesn't look like you're";
- mes "going to be able to stop him.";
- close;
-
-L_Thanks:
- mes "[Little Boy]";
- mes "Hey, Thank you for helping";
- mes "me earlier ^_^";
- close;
-
-L_Taekwon:
- mes "[Little Boy]";
- mes "Excuse me. *sniff*";
- mes "I don't suppose you couldvhelp me?";
- next;
- menu "Go on...",L_Goon,"No, I'm busy.",L_No;
-
-L_No:
- mes "[Little Boy]";
- mes "Waaaaaaaaaaaaaah~";
- close;
-
-L_Goon:
- mes "[Little Boy]";
- mes "Well you see, I was doing some";
- mes "shopping for my daddy, who's";
- mes "an alchemist, and on my way home";
- mes "a thief came and took my shopping!";
- next;
- menu "I'll get you your stuff.",-,"Awww, that's too bad.",L_No;
- mes "[Little Boy]";
- mes "Really!?";
- mes "You'll do that for me?";
- set SOUL_Q,1;
- next;
- mes "[Little Boy]";
- mes "Ok, what I need is:";
- mes "^0000FF- 1 Witherless Rose^000000";
- mes "^0000FF- 1 3-Carat Diamond^000000";
- mes "^0000FF- 1 Immortal Heart^000000";
- next;
- mes "[Little Boy]";
- mes "Please find these things quickly...";
- close;
-
-L_Check:
- if(countitem(748) < 1 || countitem(732) < 1 || countitem(929) < 1) goto L_Noitem;
- delitem 748,1;
- delitem 732,1;
- delitem 929,1;
- set SOUL_Q,2;
- if(SkillPoint) goto L_Skill;
- mes "[Little Boy]";
- mes "Wow, Thank you so much!";
- mes "You're so helpful, I think I";
- mes "know of a few other people";
- mes "who could use your help.";
- next;
- menu "Lead the way.",L_Warp,"Umm... Not right now.",-;
- mes "[Little Boy]";
- mes "Okay, come back when you change your mind.";
- close;
-
-L_Noitem:
- mes "[Little Boy]";
- mes "Awww... you haven't found all the items yet.";
- next;
- mes "[Little Boy]";
- mes "Remember, it was:";
- mes "^0000FF- 1 Witherless Rose^000000";
- mes "^0000FF- 1 3-Carat Diamond^000000";
- mes "^0000FF- 1 Immortal Heart^000000";
- next;
- mes "[Little Boy]";
- mes "Please find these things quickly...";
- close;
-
-L_Warp:
- if(SkillPoint) goto L_Skill;
- mes "[Little Boy]";
- mes "Okay, here we go";
- warp "job_soul.gat",30,30;
- close;
-
-L_Skill:
- mes "[Little Boy]";
- mes "It seems you have some skill";
- mes "points left. I can't warp you";
- mes "to my friends until you use them.";
- close;
-}
-
-job_soul.gat,30,35,2 script Lost Soul#1 827,{
- if(SOUL_Q==2) goto L_Talk1;
- mes "[Lost Soul]";
- mes "I have said all I have needed to say. Thank you.";
- close;
-
-L_Talk1:
- mes "[Lost Soul]";
- mes "Welcome to the lost plane";
- mes "This is where souls of";
- mes "those who have passed on";
- mes "go if they have not yet";
- mes "let go of what they believe";
- mes "they were meant to do.";
- next;
- mes "[Lost Soul]";
- mes "I am here because I wanted";
- mes "to protect people with my";
- mes "strong arms.";
- next;
- mes "[Lost Soul]";
- mes "Yet they were not strong";
- mes "enough to protect myself";
- mes "and those I truly loved...";
- next;
- mes "[Lost Soul]";
- mes "So now I float here in";
- mes "death, reflecting on the past";
- mes "and how it could have been";
- mes "different had I been stronger.";
- next;
- mes "[Lost Soul]";
- mes "But with time I have decided";
- mes "that dwelling on the past";
- mes "accomplishes nothing.";
- mes "Only actions can protect";
- mes "those around you.";
- next;
- mes "[Lost Soul]";
- mes "You!!";
- mes "You seem strong.";
- mes "I shall join you, and add";
- mes "My strength to yours so";
- mes "that you might protect others.";
- set SOUL_Q,3;
- next;
- mes "[Lost Soul]";
- mes "Thank you for hearing me out.";
- close;
-}
-
-job_soul.gat,25,30,3 script Lost Soul#2 744,{
- if(SOUL_Q==3) goto L_Talk2;
- if(SOUL_Q < 3) goto L_Notyet2;
- mes "[Lost Soul]";
- mes "I have said all I have";
- mes "needed to say. Thank you.";
- close;
-
-L_Notyet2:
- mes "[Lost Soul]";
- mes "Please talk to the others first.";
- close;
-
-L_Talk2:
- mes "[Lost Soul]";
- mes "It seems that you already know where you are.";
- next;
- mes "[Lost Soul]";
- mes "I am here because I wanted";
- mes "to cure the sick an injured";
- mes "with my herbs and potions.";
- next;
- mes "[Lost Soul]";
- mes "But I was inexperienced";
- mes "and accidentally mixed";
- mes "ingrediants I should not have...";
- next;
- mes "[Lost Soul]";
- mes "Those I was trying to save,";
- mes "myself, and families in the";
- mes "close vicinity all in flames";
- mes "because of my incompetance.";
- next;
- mes "[Lost Soul]";
- mes "I've spent years here furious";
- mes "at myself for making that one";
- mes "simple mistake.";
- next;
- mes "[Lost Soul]";
- mes "Sure, lots of people make";
- mes "mistakes, but seldom on that scale.";
- mes "And so I shall join you, so as to";
- mes "be a guiding voice, reminding you";
- mes "that you should always prethink";
- mes "your own actions.";
- set SOUL_Q,4;
- next;
- mes "[Lost Soul]";
- mes "Thank you for hearing me out.";
- close;
-}
-
-job_soul.gat,30,25,0 script Lost Soul#3 754,{
- if(SOUL_Q==4) goto L_Talk3;
- if(SOUL_Q < 4) goto L_Notyet3;
- mes "[Lost Soul]";
- mes "I have said all I have needed to say. Thank you.";
- close;
-
-L_Notyet3:
- mes "[Lost Soul]";
- mes "Please talk to the others first.";
- close;
-
-L_Talk3:
- mes "[Lost Soul]";
- mes "I guess it's time for my story...";
- next;
- mes "[Lost Soul]";
- mes "Study. Study. Study.";
- mes "All I ever did was study.";
- next;
- mes "[Lost Soul]";
- mes "Oh! The things I learnt.";
- mes "My vocabulary was larger than";
- mes "others, I new the names of all";
- mes "the local plants, I even helped";
- mes "in the writing of the code for";
- mes "the AI Guardian, Apocolypse.";
- next;
- mes "[Lost Soul]";
- mes "But in all my time studying";
- mes "I never made any time for";
- mes "friends, and never spent any";
- mes "time with my family.";
- next;
- mes "[Lost Soul]";
- mes "It wasn't until one day when I got sick from lack of sleep and";
- mes "no one came to my aid, that I realised just how lonely I was.";
- next;
- mes "[Lost Soul]";
- mes "So I wish to join with you.";
- mes "I shall be that gentle reminder";
- mes "that no matter how important";
- mes "something is to you, you must";
- mes "always make time for friends and family.";
- set SOUL_Q,5;
- next;
- mes "[Lost Soul]";
- mes "Thank you for hearing me out.";
- close;
-}
-
-job_soul.gat,35,30,3 script Little Boy#4 716,{
- if(SOUL_Q < 5) goto L_Notyet4;
- mes "[Little Boy]";
- mes "So you have listened to the tales of my friends?";
- next;
- mes "[Little Boy]";
- mes "They aren't bad people they've just been depressed for so very long.";
- next;
- mes "[Little Boy]";
- mes "But they seem to have renewed vigour since they talked to you.";
- mes "I haven't seen them this lively ever.";
- next;
- mes "[Little Boy]";
- mes "You seem to have a gift with people, so with your permisson,";
- mes "I would like to make you a Soul Linker.";
- next;
- menu "Yes",-,"No",L_Warpout;
-
- mes "[Little Boy]";
- mes "Very Well then.";
- mes "You are now a Soul Linker.";
- jobchange Job_Soul_Linker;
- callfunc "F_ClearJobVar";
- misceffect 247;
- next;
- mes "[Little Boy]";
- mes "Please try to help others.";
- next;
- warp "morocc_in.gat",175,31;
- close;
-
-L_Warpout:
- mes "[Little Boy]";
- mes "If you change your mind come and talk to me.";
- next;
- warp "morocc_in.gat",175,31;
- close;
-
-L_Notyet4:
- mes "[Little Boy]";
- mes "Please talk to the others first.";
- close;
+//===== eAthena Script ======================================= +//= Soul Linker Job Quest +//===== By: ================================================== +//= Celestria +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena 1.0 + +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= A temp Soul Linker Job Changer based on the kRO quest. +//= Quest info from RagnaInfo. Sprites from kRO screenshots +//= 1.0 Optimized and updated [Lupus] +//============================================================ + +morocc_in.gat,174,30,7 script Little Boy#sltest 716,{ + if(SOUL_Q==1) goto L_Check; + if(SOUL_Q >= 2) goto L_Warp; + if(Class==Job_Soul_Linker) goto L_Thanks; + mes "[Little Boy]"; + mes "*sniff sniff*"; + next; + if((Class==Job_Taekwon) && (JobLevel>=40)) goto L_Taekwon; + mes "The little boy is crying and"; + mes "it doesn't look like you're"; + mes "going to be able to stop him."; + close; + +L_Thanks: + mes "[Little Boy]"; + mes "Hey, Thank you for helping"; + mes "me earlier ^_^"; + close; + +L_Taekwon: + mes "[Little Boy]"; + mes "Excuse me. *sniff*"; + mes "I don't suppose you couldvhelp me?"; + next; + menu "Go on...",L_Goon,"No, I'm busy.",L_No; + +L_No: + mes "[Little Boy]"; + mes "Waaaaaaaaaaaaaah~"; + close; + +L_Goon: + mes "[Little Boy]"; + mes "Well you see, I was doing some"; + mes "shopping for my daddy, who's"; + mes "an alchemist, and on my way home"; + mes "a thief came and took my shopping!"; + next; + menu "I'll get you your stuff.",-,"Awww, that's too bad.",L_No; + mes "[Little Boy]"; + mes "Really!?"; + mes "You'll do that for me?"; + set SOUL_Q,1; + next; + mes "[Little Boy]"; + mes "Ok, what I need is:"; + mes "^0000FF- 1 Witherless Rose^000000"; + mes "^0000FF- 1 3-Carat Diamond^000000"; + mes "^0000FF- 1 Immortal Heart^000000"; + next; + mes "[Little Boy]"; + mes "Please find these things quickly..."; + close; + +L_Check: + if(countitem(748) < 1 || countitem(732) < 1 || countitem(929) < 1) goto L_Noitem; + delitem 748,1; + delitem 732,1; + delitem 929,1; + set SOUL_Q,2; + if(SkillPoint) goto L_Skill; + mes "[Little Boy]"; + mes "Wow, Thank you so much!"; + mes "You're so helpful, I think I"; + mes "know of a few other people"; + mes "who could use your help."; + next; + menu "Lead the way.",L_Warp,"Umm... Not right now.",-; + mes "[Little Boy]"; + mes "Okay, come back when you change your mind."; + close; + +L_Noitem: + mes "[Little Boy]"; + mes "Awww... you haven't found all the items yet."; + next; + mes "[Little Boy]"; + mes "Remember, it was:"; + mes "^0000FF- 1 Witherless Rose^000000"; + mes "^0000FF- 1 3-Carat Diamond^000000"; + mes "^0000FF- 1 Immortal Heart^000000"; + next; + mes "[Little Boy]"; + mes "Please find these things quickly..."; + close; + +L_Warp: + if(SkillPoint) goto L_Skill; + mes "[Little Boy]"; + mes "Okay, here we go"; + warp "job_soul.gat",30,30; + close; + +L_Skill: + mes "[Little Boy]"; + mes "It seems you have some skill"; + mes "points left. I can't warp you"; + mes "to my friends until you use them."; + close; +} + +job_soul.gat,30,35,2 script Lost Soul#1 827,{ + if(SOUL_Q==2) goto L_Talk1; + mes "[Lost Soul]"; + mes "I have said all I have needed to say. Thank you."; + close; + +L_Talk1: + mes "[Lost Soul]"; + mes "Welcome to the lost plane"; + mes "This is where souls of"; + mes "those who have passed on"; + mes "go if they have not yet"; + mes "let go of what they believe"; + mes "they were meant to do."; + next; + mes "[Lost Soul]"; + mes "I am here because I wanted"; + mes "to protect people with my"; + mes "strong arms."; + next; + mes "[Lost Soul]"; + mes "Yet they were not strong"; + mes "enough to protect myself"; + mes "and those I truly loved..."; + next; + mes "[Lost Soul]"; + mes "So now I float here in"; + mes "death, reflecting on the past"; + mes "and how it could have been"; + mes "different had I been stronger."; + next; + mes "[Lost Soul]"; + mes "But with time I have decided"; + mes "that dwelling on the past"; + mes "accomplishes nothing."; + mes "Only actions can protect"; + mes "those around you."; + next; + mes "[Lost Soul]"; + mes "You!!"; + mes "You seem strong."; + mes "I shall join you, and add"; + mes "My strength to yours so"; + mes "that you might protect others."; + set SOUL_Q,3; + next; + mes "[Lost Soul]"; + mes "Thank you for hearing me out."; + close; +} + +job_soul.gat,25,30,3 script Lost Soul#2 744,{ + if(SOUL_Q==3) goto L_Talk2; + if(SOUL_Q < 3) goto L_Notyet2; + mes "[Lost Soul]"; + mes "I have said all I have"; + mes "needed to say. Thank you."; + close; + +L_Notyet2: + mes "[Lost Soul]"; + mes "Please talk to the others first."; + close; + +L_Talk2: + mes "[Lost Soul]"; + mes "It seems that you already know where you are."; + next; + mes "[Lost Soul]"; + mes "I am here because I wanted"; + mes "to cure the sick an injured"; + mes "with my herbs and potions."; + next; + mes "[Lost Soul]"; + mes "But I was inexperienced"; + mes "and accidentally mixed"; + mes "ingrediants I should not have..."; + next; + mes "[Lost Soul]"; + mes "Those I was trying to save,"; + mes "myself, and families in the"; + mes "close vicinity all in flames"; + mes "because of my incompetance."; + next; + mes "[Lost Soul]"; + mes "I've spent years here furious"; + mes "at myself for making that one"; + mes "simple mistake."; + next; + mes "[Lost Soul]"; + mes "Sure, lots of people make"; + mes "mistakes, but seldom on that scale."; + mes "And so I shall join you, so as to"; + mes "be a guiding voice, reminding you"; + mes "that you should always prethink"; + mes "your own actions."; + set SOUL_Q,4; + next; + mes "[Lost Soul]"; + mes "Thank you for hearing me out."; + close; +} + +job_soul.gat,30,25,0 script Lost Soul#3 754,{ + if(SOUL_Q==4) goto L_Talk3; + if(SOUL_Q < 4) goto L_Notyet3; + mes "[Lost Soul]"; + mes "I have said all I have needed to say. Thank you."; + close; + +L_Notyet3: + mes "[Lost Soul]"; + mes "Please talk to the others first."; + close; + +L_Talk3: + mes "[Lost Soul]"; + mes "I guess it's time for my story..."; + next; + mes "[Lost Soul]"; + mes "Study. Study. Study."; + mes "All I ever did was study."; + next; + mes "[Lost Soul]"; + mes "Oh! The things I learnt."; + mes "My vocabulary was larger than"; + mes "others, I new the names of all"; + mes "the local plants, I even helped"; + mes "in the writing of the code for"; + mes "the AI Guardian, Apocolypse."; + next; + mes "[Lost Soul]"; + mes "But in all my time studying"; + mes "I never made any time for"; + mes "friends, and never spent any"; + mes "time with my family."; + next; + mes "[Lost Soul]"; + mes "It wasn't until one day when I got sick from lack of sleep and"; + mes "no one came to my aid, that I realised just how lonely I was."; + next; + mes "[Lost Soul]"; + mes "So I wish to join with you."; + mes "I shall be that gentle reminder"; + mes "that no matter how important"; + mes "something is to you, you must"; + mes "always make time for friends and family."; + set SOUL_Q,5; + next; + mes "[Lost Soul]"; + mes "Thank you for hearing me out."; + close; +} + +job_soul.gat,35,30,3 script Little Boy#4 716,{ + if(SOUL_Q < 5) goto L_Notyet4; + mes "[Little Boy]"; + mes "So you have listened to the tales of my friends?"; + next; + mes "[Little Boy]"; + mes "They aren't bad people they've just been depressed for so very long."; + next; + mes "[Little Boy]"; + mes "But they seem to have renewed vigour since they talked to you."; + mes "I haven't seen them this lively ever."; + next; + mes "[Little Boy]"; + mes "You seem to have a gift with people, so with your permisson,"; + mes "I would like to make you a Soul Linker."; + next; + menu "Yes",-,"No",L_Warpout; + + mes "[Little Boy]"; + mes "Very Well then."; + mes "You are now a Soul Linker."; + jobchange Job_Soul_Linker; + callfunc "F_ClearJobVar"; + misceffect 247; + next; + mes "[Little Boy]"; + mes "Please try to help others."; + next; + warp "morocc_in.gat",175,31; + close; + +L_Warpout: + mes "[Little Boy]"; + mes "If you change your mind come and talk to me."; + next; + warp "morocc_in.gat",175,31; + close; + +L_Notyet4: + mes "[Little Boy]"; + mes "Please talk to the others first."; + close; }
\ No newline at end of file |